Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews: Very Positive (169 reviews)
Release Date: May 21, 2014

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Recommended By Curators

"Less grand and ambitious than the Portal games, but if you want a highly polished 3D puzzle game with some more challenges, QUBE is a greeat choice."

About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.


Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift support


The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

    Minimum:
    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Hard Drive: 1100 MB available space
Helpful customer reviews
9 of 13 people (69%) found this review helpful
0.5 hrs on record
Posted: October 31
I'm a huge fan of the original game and I can honestly say the Director's Cut is much worse.

The only difference is an added voiceover and story, but the gameplay and content remains much the same.

The story, however, is unnecessary and unfortunately, bland. Part of what made the original so great was the lack of any background. It was a blank slate and very mysterious, and so you put your own imagination and own story into the gameplay. I loved it. The Director's Cut forces you into a, quite frankly, stupid story that is nothing compared to what your imagination would give the game were you playing the original.

The voiceover is more annoying and distracting than anything. It's like having an audio book playing in the background while you play the game: completely unrelated to what you're doing and ruining your concentration.
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: October 28
Q.U.B.E. touches something deep and personal and it makes you question a lot of things. The emotional story accompagnied with a beauiful soundtrack and a lot of chestnuts to crack makes this a must play for puzzle fans.
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: November 13
EDIT: I have finished the game now, and I can honestly say the story in this is far less interesting than the original premise of having no story, and letting the player intepret it how they want. I will however still recommend purchasing either this, or the original (whichever is cheaper) and playing it because it is a good puzzle game.

The following applies to both games, original and directors cut.

Neat puzzle game, decently challenging. Stark black/white visuals with occasional splashes of color to seperate the puzzle elements.

Now, if you have never played this game before, I'd recommend buying the original (especially if it is cheaper). The reason being, the original is a good PUZZLE game with an interesting backdrop. The directors cut feels the need to tell a story, that frankly, has been told a thousand times.

Techincally this version has more content, but honestly I felt the original had a better feel to it simply because it gave you no pretext. It didn't give you a subtext to what was happening, this shoehorns one in for frankly no reason.

So in short, if you can ignore the blatant voiceovers and both are the same price, buy this since it has more content. If the original is cheaper, buy that.



SPOILERS BELOW (not that it matters honestly):





Seriously? A kid broke into your house because there was a fire? Why not call the fire department? Why not yell "Hey there's a fire! The second he broke in? How the hell did you manage to get downstairs without seeing/hearing/smelling a fire?

Seriously?

Also the ending of this game is incredibly concrete (as in there is no room for interpritation) yet it leaves a LOT out in the open.

What happened to the player character? Did he live? Did he die? Was this all a dream? Was the end sequence just something he created in his mind, or did all of that actually happen?

If the end was completely literal, why did solving cube puzzles destroy the "ship"? Why was there not a single inhabitant on the ship? Who built it? Did it just build itself and set a collision course with the earth? Why would it do this? It's clearly been made by something, the entire thing is made up of cubes (sans the television screens and shuttle in the last scene). Which brings up another point, why were there television screens and shuttles in something only made of cubs?

The only credit I will give the story in the Director's Cut was that they turned the whole "crazy man tells you the truth about a goverment consipiracy" cliche on it's head by revealing it was just a stranded man who wanted company. I guess that's something.

Either way this was wholly unnessicary and a large waste of resources for the developer. They should have just put all this time and effort into developing another title instead of writing a mediocre story for the existing game that was actually pretty atmospheric with no dialogue.

So again, buy whichever is cheaper, but honestly I'd recommend the original over this any day.
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: November 7
First of: I am a huge fan of first person puzzle games, the more mindbending they are, the more i enjoy them with Portal 2 and Thinking With Time Machine on the top of my list.

The mechanism in Q.U.B.E. intrigued me, so i thought i'd give it a try. After waking up in completely sterile room you hear a voice over the radio telling you that you are somewhere in space, and you probably lost you memory of why you're there or even who you are. The only other thing they tell you is that the planet (or whatever it is you're on) is going to crash into earth, and you are humanity's only hope.... So, you know, no pressure. After that the game starts, you have these special gloves with which you can manipulate blocks.

Pro's
- Fun puzzles
- Cool new mechanism to solve puzzles
- Progressive build up in difficulty

Neutral
- Minimalist design. I guess if you're into that sort of thing you wouldn't mind, but personally i prefer a little more art direction

Con's
- Some levels require ninja skills, not pro ninja skills or anything, but i like my puzzles based on the ability to figure out how to solve them instead of fast finger skills
- Barely a story line, although i haven't played it fully through so maybe it'l surprise me
- Barely any sound design

Conclusion:
If you're a fanatic puzzler and you're up for a refreshing puzzle game: go for it!
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: November 8
Fantastically stylized and atmospheric Q.U.B.E: Director's Cut, gives players the opportunity experience what made Q.U.B.E. so fun and challenging, while incorporating a compelling narrative that made this game even more rewarding. With Q.U.B.E: Director's Cut, the player is given essentially the same game (graphics, puzzles, etc...) with a voice over and story attached. If you like Portal, you're going to like this, its mix of challenges and minimal style make it addictive and appealing to look at, because odds are if you’re good at first person puzzle games, you'll beat this in one sitting. The controls don’t feel constrictive nor are they over whelming, simply put; you have a glove that manipulates blocks on walls, which sounds easier than it is. If you aren't one to nit-pick, the story is interesting for what it's worth and the buildup towards the finally is beyond worth the wait. The voice acting is also impressive considering this is an indie game that costs less than half of a regular title while managing to look better too.

Visuals: 9/10
The game does look good and when in optimal settings on the correct monitor looks near lifelike or at the very least will make you say "wow".

Story: 8/10
With the game being about 3 hours the first play through, the story is more than adequate, keeping the player guessing as to what’s really going on while still being interesting and exciting.

Replay ability: 7/10
Like other games of the genre it has speed runs, but that’s really where it ends, the stories ok a second time through but it doesn’t have the same affect twice.

Challenge: 8/10
It's unique, really. Being able to manipulate your surroundings isn’t anything super new or exiting, but the way it’s done is impressive. Some of the puzzles will be quite difficult the first time through while some are just down right fun and awesome, specifically the blue platforms. They aren’t so difficult that your get bored or angry nor are the too easy and just flat out lame.
As with all games, the first section is to get the player oriented while the levels afterwords will put your mind to work.

Would I recommend this game? An overwhelming Yes. Unless you were sucked into the original by its lack of a story and explanation, buy this game. It's a perfect example of what can be done with a good idea and the right elements. Personally, id put this up there with Mirrors Edge, Portal, or any highly praised indie game. The story is there, along with the visuals and game play, especially being that this game is only $10, it’s not Portal, but it’s right there with it.

Solid 9/10 all considered.

Many many times better than most big budget games being released every year.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: November 6
Nice little portal-esque puzzler but without the portals. Took 3 hours from start to finish, reasonably challenging but nothing that really made the brain hurt. Good fun for an indie bundle title.
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1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: October 30
This game is good for what it promises but it is too short to be worth 10 dollars. Only buy this if it costs 5 dollars or less.
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1 of 2 people (50%) found this review helpful
3.6 hrs on record
Posted: November 18
portal 3?
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1.9 hrs on record
Posted: November 15
Like Portal and Antichamber's illigitimate love child!!
Was this review helpful? Yes No
3.7 hrs on record
Posted: November 19
If you're debating whether to play this or the original, they're both fantastic games. The main difference in this one is a new soundtrack and a story. If you're only playing it for the puzzles, the original might be a better choice.



*STORY SPOILERS AHEAD*





I liked the story at first, but it was obvious that it was somewhat shoehorned in, as there are a large amount of inconsistancies. The man Jonathon Burns managed to convince me that I was underground, as he actually made some good points as far as the symbols on the walls being recognisably human, and there being no windows. I was actually looking for something else to do other than take the escape pod at the end. It seems a shame that his paranoia actually made more sense than the rest of the game. Now that he is pointing these thing out, we can't dismiss is as "video game logic", they now become serious flaws in the game's story.



*END SPOILERS*


With that being said, the delivery of the story is well done. Both of the main voice actors did there jobs very well, and the writing was spot on as well. It's almost like they set up this story to fail, as if they had spent a little more time on it ironing out inconsistancies, maybe making an alternate ending, it would have been a really great game. In it's current form though, I would recommend the original over this one, but both can certainly be enjoyed for the puzzles.
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7 of 8 people (88%) found this review helpful
3.3 hrs on record
Posted: August 8
After Portal shocked the world and quickly ascended onto its thrown as one of the greatest games ever made, it was inevitable that other developers would step up to the plate and attempt to recreate the magic that Valve had. Among the earliest of these was QUBE, an acronym I don't care to spell out (largely because I still do not know what it stands for) and a minimalistic puzzle game focused around manipulating the different properties of cubes as you make your way through a starkly colored labyrinth with a vast assortment of puzzles standing between you and your goal. It sounds familiar to be sure (change a few words and I am describing Portal almost exactly), but QUBE manages to set itself apart in the areas that matter, though ironically winds of bringing itself down in the end by playing things too close to the chest.

The parts that make QUBE interesting are also the ones most in need of some room to breath. Throughout your three hour trek through the mysterious structure you find yourself in, new mechanics are introduced and discarded with almost every other puzzle. This is good in the fact that you're constantly being given new tools to work with and new ways to think about how to progress through the level, but also a double edged sword in the fact that at least half the time you spend with a given mechanic is used up just figuring out how it works. Just when you get the handle on how to use one and feel you're ready for some more challenging puzzles, it's swapped out for something new which then restarts the learning process over again, repeating up until the very end.

It's not so bad as to make QUBE unenjoyable, but it does fall rather short in comparison to its contemporaries, and feels as if the developer felt they would only get one chance and as a result had to put every idea they had into this one game. It makes for a rather erratic experience that never quite finds its footing.

The most prominent addition to the director's cut version of QUBE is an entirely new narrative, but unfortunately it's as half-baked and tacked on as you would expect for something that was added years after the original game released. It's inoffensive and decently acted, but adds nothing to the experience except needless questions that go nowhere and some outrageously long elevator rides.

QUBE isn't going to be remembered as a modern classic, perhaps not remembered at all, but for a first person puzzle game it's just decent enough to be worth checking out. The framework that's here could potentially be turned into a much better sequel, which hopefully is in the pipeline, but as it stands I don't regret the time I spent with the game in any way. If you've already played the original, feel free to pass up the director's cut. You aren't missing anything, and might in fact have a better experience playing the original sans the awkward story, left to create your own narrative out of the events transpiring.
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5 of 5 people (100%) found this review helpful
1.7 hrs on record
Posted: July 20
This game is pretty much QUBE but with actors. I'm not going to lie, I liked it better without the Actors. The game is very desolate and lifeless on purpose, there's no sense of anything but completing puzzles, which are very nice by the way. Play the original QUBE.
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7 of 9 people (78%) found this review helpful
0.2 hrs on record
Posted: June 25
My Brain
it hurts
god i love this geim
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10 of 16 people (63%) found this review helpful
0.6 hrs on record
Posted: June 10
I loved the original release of this game. They ruined it with this Director's Cut. The story is dry, boring, and full of plot holes. The new "soundtrack" consists of sound effects and ambiance, not music. The original OST is far, far superior. The woman who dryly delivers exposition into your character's headset is monotone and annoying and it distracts from what little atmosphere there is. All of this combines to change a very fun, atmospheric game into sleep-inducing tedium. What could be more exciting than listening to a story read to you in a monotone voice with no music in a grey vertical shaft? Sigh. Just play the original. It's far, far better.
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: June 26
The original version of Q.U.B.E. was published in 2011. Recently, about a month ago, a revamped version of the game popped up in my library, so I decided to play the game again and see how it goes.

Q.U.B.E. is a puzzle game, with a visual style that resembles Portal, and as such it was largely lauded as a Portal-esque by the majority of the gaming world. As a puzzler, the game is great, albeit it could be considered a bit short. You use cube-shaped blocks of various properties to beat the consecutive rooms. The mechanics are simple, but the puzzles are challenging, as it should be; I finished the main campaign in three hours, although I did leave some secrets unchecked. This was my second playthrough though, so I would estimate the first to take about twice as long.

The Director's Cut version added a story element, largely advertised by the developers... and unfortunately, it gives off a vibe of being a simple overlay on the original version of the game. The plot is mainly just snippets of voice transmission, and the information given to you by those voices is not only unconnected to the gameplay, but also a blatant attempt to evoke an emotional response... which is futile, as there is no relation between the story and the world the player is placed in. Not to mention that the whole story is just two characters trying to convince you that you are what they say you are, and the other person is lying. Not cool.

The Against the Qlock DLC, which added timed challenges and leaderboards, also seems to be part of this release. However the gameplay of the challenges seems... not very well thought out - without spoiling too much, the puzzle-solving mechanics of the single-player are not the optimal strategy; to get a good time, you need to collect power-ups. Some of them are mandatory, and some of them affect your time, mostly positively; abandoning the crux of the game to use simple power-ups doesn't seem like a good idea to me. Although, I guess contrary to Portal challenges there's a lot less freedom, and in consequence the puzzles are more streamlined, so they needed to introduce something that could speed up the gameplay.

Overall... Having played the original Q.U.B.E., it was a good puzzler. The Director's Cut didn't add any value to the game; it might have arguably removed some (the cheesy plot ruins the ambience the game had before). I'd still recommend it on its current price. €1.49 is not a big ask, and the game is genuinely rewarding. It's just... trying to be Portal a bit too much.
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3 of 3 people (100%) found this review helpful
3.0 hrs on record
Posted: June 20
Out of the many puzzle games I have played during my 'gaming career', this one by far combines, beauty, challenge, and story in one very affordable package that I will never regret buying. It almost reminded me of portal, but with cubes. Much more cubes. 10/10 would recommend!
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: July 30
At first you are going to say: "Yeah i can do it, sure i can", after The Sector 4 you are going to rage, if you really like puzzle games, this is the game for you! 9/10!
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4 of 5 people (80%) found this review helpful
2.8 hrs on record
Posted: July 26
Before I start on actual game you need to know that QUBE has serious issues with available FOV: is way too narrow and devs ignored multiple complains about it. Low FOV (below 80, game runs at ~50-60) may cause a headache and nausea. It is also unacceptable to have such FOV in PC title.

Game itself is interestic logic game with decent artistic style (however may feel repetetive after a while) and soundtrack. It lacks personality, homour, message to player that usually other games offer. Director's Cut adds commentary and story that doesn't make much sense, has blank spots in it and feels like was added without deeper thinking.
Puzzles are alright, but very little. QUBE has to offer about 1,5-3,5 hours of entertaiment - for some it might be good enough, but other similar games like Antichamber offer simply more interesting gameplay and are not that short. With standard pricetag hard to call that good.
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8 of 13 people (62%) found this review helpful
3.1 hrs on record
Posted: June 26
You know what's worse than not trying? Succeeding well for 90% of the task and then flopping miserably at the end, and that is sadly what the Director's Cut did. The gameplay is identical in every way to the original version and is enjoyable as always; the only major change (in the story mode) is a refined "story," which as been added solely by the addition of voiceovers. What's amazing is that they actually manage to set up a fairly interesting story, rife with contradictions (trying to remain spoiler-free here). Unfortunately, when the entire game builds up a dichotomy of impressions, making you guess what is true and real, at the end, it falls flat. You aren't given a choice, you're force to pick one of the impressions as "true," and the game unambiguously shows that you were correct. This isn't even the ILLUSION of choice, this is shoe-horning us in to a meaningless ending. It's like playing a puzzle game and simultaneously watching a completely unrelated movie; on the one hand you're playing a game, and on the other merely along for the ride as a dispassionate observer. The protagonist's doubt isn't your own, because you don't ever act on it. You're forced to just sit back and watch as he picks correctly. As such, I can only say that you should play the non-director's cut version, 'cause honestly the game was better when it lacked story than when it insulted its players with this.
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: June 9
Q.U.B.E. (Quick Understanding of Block Extrusion) was always a favorite puzzler of mine. While bordering on the whitewashed, clean, and scientific feel of Portal in the visuals department, it still stood out on it's own, with fun and intuitive extrusion mechanics that made solving every puzzle both a learning experience and a reward. Unfortunately, the first game always lacked one thing: a good narrative. It was unfortunate that, as the protagonist, you made your way in complete silence through the abstract yet immersive environment of Q.U.B.E.

Director's Cut addressed that.

Director's Cut adds a touching and suspenseful narrative to an otherwise excellent puzzle game, to great success. I played the whole thing in one sitting, and never once did my poor posterior get a break fron the grinding point of the edge of my seat. The narrative keeps you guessing until the very end, and in that reguard, I happily hail Directors Cut as an effective and evocative replacement to the original Q.U.B.E.

Now get out there and start extruding!
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