Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
User reviews:
Recent:
Very Positive (49 reviews) - 87% of the 49 user reviews in the last 30 days are positive.
Overall:
Very Positive (771 reviews) - 86% of the 771 user reviews for this game are positive.
Release Date: May 21, 2014

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Buy Q.U.B.E: Director's Cut

 

About This Game

A new Director's Cut of classic indie puzzler Q.U.B.E is here, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.


Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support


The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 / Vista / 7
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • DirectX: Version 9.0c
    • Storage: 1100 MB available space
    Minimum:
    • OS: Mac OSX 10.6
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Storage: 1200 MB available space
    Minimum:
    • Processor: 2.0+ GHz (Dual Core Recommended)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 8000 Series or higher (Shader Model 3 Compatible & 128MB or more memory)
    • Storage: 1200 MB available space
Customer reviews
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Recent:
Very Positive (49 reviews)
Overall:
Very Positive (771 reviews)
Recently Posted
2KI
( 4.0 hrs on record )
Posted: July 27
Not good but still not bad either. Mostly nice puzzles but everything good ends there.

Graphics are overly simplistic (especially the fact the whole game has almost no textures and runs on pure colors instead), soundtrack is kinda missing and the plot is, well, there's some kind of plot.
But again, the game it's not bad, it's just a pity it wasn't pushed further, because very nice ideas resulted in a shallow title.

Probably recommended to first-person puzzle games lovers, but wait for discounts, it's ages behind Portals or the Talos Principle
Helpful? Yes No Funny
harbichidian
( 3.0 hrs on record )
Posted: July 26
QUBE is the discount Portal. If you want more Portal, it's great, but a lot of the levels are either too simple or too reliant on fidgety controls. I got a comparable experience from downloading community levels in Portal 2, for free, though it's certainly not for trying.
Helpful? Yes No Funny
Lord Vader
( 3.4 hrs on record )
Posted: July 25
Too short and easy but fun nonetheless.
If you like puzzle games like Portal you will like this for sure.
Helpful? Yes No Funny
Patterner
( 0.3 hrs on record )
Posted: July 22
program freezes and has to be terminated. multiple times.
Helpful? Yes No Funny
Miko
( 2.9 hrs on record )
Posted: July 22
NaissanceE meets Portal, but with an actual story. It's like a perfectly middle-of-the-road puzzle game - I kind of wish I could give it a neutral thumb recommendation. Some of the puzzles are relatively easy to brute force, the magnetism based ones are pretty awful just in terms of design, and towards the end (both literally and figuratively) it starts to fall apart a bit but it ends pretty soon after so it's not too bad.
Want a short-ish puzzle game with a story that's on the relatively inexpensive side? grab it this game's for you (also, the challenge puzzles are waaaay harder than anything in the main game if youre a puzzle afficianado).
Looking for an extensive puzzle game or story to get wrapped up in for 15+ hours? this game is not for you, its relatively short and while the story is pretty good it's not meant to be a 'story' based game.
Helpful? Yes No Funny
_Nielsieboy123_
( 3.1 hrs on record )
Posted: July 19
This game was cool i liked the game mechanics!
Helpful? Yes No Funny
shlam
( 6.3 hrs on record )
Posted: July 18
Very good game. Calling it a Portal clone does not necessarily make it a bad thing. It has its own mechanic and it utilises it well. My only gripe is that while it starts off as a first person puzzle platformer, it morphs into pretty much just a straight up puzzle game. You are merely controlling a puzzle, the ability to walk around is incidental and meaningless. Nonetheless, it has a good difficulty scaling and gets quite hard towards the end.
Helpful? Yes No Funny
Matthew92007
( 0.1 hrs on record )
Posted: July 18
Product received for free
ehh

Dont like it dont hate it
they copied portal too much
Helpful? Yes No Funny
Krylo
( 9.3 hrs on record )
Posted: July 16
What a game. Unlike other reviews I've read, I'll come out saying the story in this game is its strongest point despite being a short game. Basically if you enjoyed portal, I think it's highly likely you'll enjoy Q.U.B.E. I'll go through it's weaknesses first then follow up with the good.

Though the puzzles are oddly gratifying, they lack difficulty for the first 3/4 of the game. It starts off strong but the difficulty doesn't ramp high enough to meet the player's level of progression. As a result many of the puzzles seem rather arbitrary once you've come to terms with the functional aspect of each stage. Thankfully, this is compensated for to some extent with the addition of new mechanics, which happens fairly regularly. So yeah, you'll get a few head-stratching moments as you fiddle with your new set of toys, but the challenge (for the most part) kind of stops there until the final leg of gameplay. Had the developers realized the full potential of their puzzles for more than just the last quarter of the game, Q.U.B.E would be a must-have for puzzle gamers. But even with all that said, the stages are still enjoyable and provide nice bursts of satisfaction throughout.

That's the bad out the way.
As I said, the final leg of puzzles are appropriately challenging and equally rewarding. But if I'm honest, part of me wished I was still on cruise-mode for this section because I was so engrossed in the atmosphere and story. I mean sure, you won't find any groundbreaking developments here, and I'm pretty sure the devs took some inspiration from 'Cube'; a classic film of the same name. However, I have to admire their execution on the whole. Gameplay is fluid and runs smoothly with no issues, though the options menu is lacking. Atmospherically, this game does very well with very little- lighting works effectively and in conjunction with the aesthetic and sounds it produces an increasingly eerie-like setting. Even with a lack of colour and the cube-like nature of your environment, there are sections where the visuals are surprisingly stimulating. The voice actors did a phenomenal job and deserve high praise, dialogue is terrific and the end quote of the game captures the scene perfectly. Everything about Q.U.B.E feels inspired to me, and that goes to show in the experience.

In all, this game is like a cookie. It's relatively short and easy to get down, but damn it if it isn't delicious.
Helpful? Yes No Funny
Synth
( 0.2 hrs on record )
Posted: July 16
Product received for free
box box box box box box box box
brains brains brains brains brains
great puzzle game -7.8/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 30
The comparisons to Portal are obvious but I nevertheless enjoyed it. The puzzles were not too hard or frustrating and as the game progresses it introduces many different mechanics which were refreshing and kept myself playing.

I discovered that the story was not originally part of the game and was added in the director's cut which makes sense to me now as I felt that it was the weakest part of the game and come to think of it having no story would've made it much more scary and atmospheric; sometimes the questions are more intriguing than the answers basically if you want me to get all Sigmund Fruedy up in this cube.

Overall if you love games such as Portal you'll find this enjoyable and worth your time.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.5 hrs on record
Posted: June 28
Pros:
+Mostly satisfying and fun puzzles
+Excellent organic teaching of the rules and mechanics of the puzzles
+Minimalist but very appropriate and polished graphics/sound
+Minimalist but gripping narrative
+Has an ending (no cliffhanger for a sequel or “fade to white” cop-out)
+Works great on SteamOS Linux with a Steam Controller
+A fair length for my skill level (took me 5 hours)

Cons:
-Some puzzles can get frustrating
-The ending might not be to your taste

I was very pleasantly surprised by Q.U.B.E: Director’s Cut. I had heard nothing and seen nothing of it before playing it (Humble Bundle syndrome) so I really didn’t know what to expect. I don’t generally consider myself to be a fan of first-person puzzle games because I do not consider myself to be very smart or very patient; whenever I pick up a puzzle game I expect to be bored while I figure out how to play, and as soon as I understand how to play I expect to be frustrated once the puzzles move beyond the easiest of the easy. Because of that I have abandoned many puzzles games soon after starting. Q.U.B.E seems to anticipate that mentality and provides an excellent learning experience to ease you in to every mechanic of the puzzles as they appear, without ever making you feel overwhelmed. Accomplishing that in the early part of any puzzle game is worthy of praise, but Q.U.B.E never stops accomplishing that as new mechanics and variations on old ones continue to be introduced throughout the game right up until the end, and never once did I feel like I was playing a tutorial. The puzzles themselves are mostly very well balanced in difficulty (for my personal skill lever). When a series of one type of puzzle starts to feel like a chore, the developers smartly introduce a new mechanic soon thereafter, which almost always managed to relieve my frustration by invigorating my curiosity. There were several times when I got incredibly frustrated with a particular puzzle and was feeling very prepared to call out the developers for cheap/unfair puzzle design, when eventually I “got it” and realized that the problem was me, not the puzzle. This happens most often on puzzles involving the physics engine, which did a few times “spaz out” and make objects bounce around in obviously unintended ways. But I realized later that this only happened because I was approaching a puzzle the wrong way, and I thought I needed to force my way through using some bizarre and implausible manipulation of the physics objects. The puzzles are thankfully not designed to rely on the physics engine nearly as much as it might appear they are, and once the right solution is found it becomes obvious that no “forcing” of the physics is necessary. It reminds me of a challenging jigsaw puzzle; sometime you really, honestly think you need to “trim a piece to make it fit” but that’s just because you haven’t found where it actually fits yet.

The story is understated but excellent. Being told almost exclusively through voiceovers, it utilizes mystery, excellent voice acting, and simple but effective themes of faith that I found to be surprisingly compelling, and kept me motivated to complete the game in a just a few days. Considering the game’s style I was beginning to dread that the game would have a cop-out “ambiguous” ending with no answers, but thankfully that’s not the case. The ending does have answers for the player, but whether you find them to be satisfying or not is going to be a matter of opinion. I appreciated that I was given answers, but I personally didn’t like the answers very much. Whether you like the ending or not is going to depend much more on your personally held beliefs than on your opinion of the quality of the ending cinematic. But the very fact that the story manages personal involvement on that level at all is very impressive.

Overall, for excellent quality and accessibility of puzzles paired with a very engaging story, I highly recommend Q.U.B.E: Director’s Cut.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.3 hrs on record
Posted: July 16
What a game. Unlike other reviews I've read, I'll come out saying the story in this game is its strongest point despite being a short game. Basically if you enjoyed portal, I think it's highly likely you'll enjoy Q.U.B.E. I'll go through it's weaknesses first then follow up with the good.

Though the puzzles are oddly gratifying, they lack difficulty for the first 3/4 of the game. It starts off strong but the difficulty doesn't ramp high enough to meet the player's level of progression. As a result many of the puzzles seem rather arbitrary once you've come to terms with the functional aspect of each stage. Thankfully, this is compensated for to some extent with the addition of new mechanics, which happens fairly regularly. So yeah, you'll get a few head-stratching moments as you fiddle with your new set of toys, but the challenge (for the most part) kind of stops there until the final leg of gameplay. Had the developers realized the full potential of their puzzles for more than just the last quarter of the game, Q.U.B.E would be a must-have for puzzle gamers. But even with all that said, the stages are still enjoyable and provide nice bursts of satisfaction throughout.

That's the bad out the way.
As I said, the final leg of puzzles are appropriately challenging and equally rewarding. But if I'm honest, part of me wished I was still on cruise-mode for this section because I was so engrossed in the atmosphere and story. I mean sure, you won't find any groundbreaking developments here, and I'm pretty sure the devs took some inspiration from 'Cube'; a classic film of the same name. However, I have to admire their execution on the whole. Gameplay is fluid and runs smoothly with no issues, though the options menu is lacking. Atmospherically, this game does very well with very little- lighting works effectively and in conjunction with the aesthetic and sounds it produces an increasingly eerie-like setting. Even with a lack of colour and the cube-like nature of your environment, there are sections where the visuals are surprisingly stimulating. The voice actors did a phenomenal job and deserve high praise, dialogue is terrific and the end quote of the game captures the scene perfectly. Everything about Q.U.B.E feels inspired to me, and that goes to show in the experience.

In all, this game is like a cookie. It's relatively short and easy to get down, but damn it if it isn't delicious.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
2 people found this review funny
Recommended
0.2 hrs on record
Posted: July 16
Product received for free
box box box box box box box box
brains brains brains brains brains
great puzzle game -7.8/10
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.4 hrs on record
Posted: July 4
Product received for free
qube, qube, qube.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.3 hrs on record
Posted: July 8
Much brains
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
97 of 124 people (78%) found this review helpful
Recommended
1.8 hrs on record
Posted: May 21, 2014
It's a great game, but don't buy this version if you already have qube. Doesn't add much extra
Was this review helpful? Yes No Funny
67 of 83 people (81%) found this review helpful
Recommended
6.8 hrs on record
Posted: May 21, 2014
I can only truly recommend this game if you've played the original.

There's controversy that this could have easily been released as DLC, but I'm not reviewing the politics of game admissions.

With the Director's Cut of this game comes a brand new narrative as well as a new soundtrack. They are both welcome additions to the game, alongside reworked puzzles, new secrets, and the previously released DLC. There's not a lot of extra things to see or do, but for a returning player who wants a bit more of the Q.U.B.E. universe, $5 isn't a big hole in the pocket.

However, the reason I prefer the original over this version is based on two things; the first being the actual lack of story in the original. There was almost a haunting mysteriousness to it, in the sense that you never truly understand the game as a whole. You pick up bits and pieces of things, formulating and speculating the who and what and where and when, but in the end, there were no concrete answers. These are the elements that made the game enjoyable for me beyond the gameplay. It was the time I spent wondering, "what really is behind all of this?"

The second reason being the soundtrack. The original game has a much more upbeat, ambient electronic score. It's catchy, it's fun to listen to, and I found myself listening to it even outside of the game. While the new soundtrack isn't necessarily bad, as it has been tweaked to fit the new found atmosphere that coincides with the added narrative, it simply just isn't as memorable. There were a few tracks that I did enjoy, but in the end it cannot compare to what was.

If you haven't played Q.U.B.E. do yourself a favor and track down a copy of the original. It's a short, simple, but entertaining and involving. If you're a returning fan who doesn't mind throwing a fiver down to replay and re-experience the game in a different light, go for it. It's not the best five bucks you'll ever spend, but I personally don't have any regrets. It gave me an excuse to have some fun with it again, and most importantly enjoy myself. After all, isn't that the point?
Was this review helpful? Yes No Funny
82 of 109 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: October 31, 2014
I'm a huge fan of the original game and I can honestly say the Director's Cut is much worse.

The only difference is an added voiceover and story, but the gameplay and content remains much the same.

The story, however, is unnecessary and unfortunately, bland. Part of what made the original so great was the lack of any background. It was a blank slate and very mysterious, and so you put your own imagination and own story into the gameplay. I loved it. The Director's Cut forces you into a, quite frankly, stupid story that is nothing compared to what your imagination would give the game were you playing the original.

The voiceover is more annoying and distracting than anything. It's like having an audio book playing in the background while you play the game: completely unrelated to what you're doing and ruining your concentration.
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33 of 34 people (97%) found this review helpful
Recommended
2.6 hrs on record
Posted: September 20, 2015
I played Q.U.B.E. and the Q.U.B.E. Director's Cut back-to-back in a weekend. I have posted this review for both versions of the game so you can decide which you'd prefer to play. They are essentially the same game, but the Director's Cut adds two characters that talk to you, the silent protagonist, throughout the game. These characters serve to tell the story of what the hell is (or isn't?) going on, which, while not particularly deep or even explained at all in the original version, is interesting because it had me waffling back and forth between what I thought the ending would be... or if there would actually be two endings. Spoiler: There's only one ending, but the game really should have had two, depending on a final choice you had to make. A huge missed opportunity, IMO. At first the narrative seemed cliché, but considering how many times I changed my mind as to what the conclusion to the game's story would actually be... that was unique. I was satisfied.

I understand why many judge this game superficially as Portal-esque, and aesthetically, it is quite similar. And it's a first-person puzzler. And there are very few characters. And it's not a very long game. And there's no combat. The voice acting in the Director's Cut was well done (although sparse), and the music was pleasing as well. Controls, movement, etc., were nothing to rave about, but not really worth complaining about either, considering the type of game. I just wish buttons activated and deactivated much faster. Making a mistake because of the delay just irked me.

The puzzle content from the original and the Director's Cut is essentially the same, but I noticed in the Director's Cut they removed at least one puzzle that players of the original despised (myself included; I wanted to kill the planet after fumbling with it for half an hour and then looking up the solution, taking solace in the fact that I was not the only befuddled player). Took me roughly 4 hours to beat the original (which includes banging my head over two puzzles in particular), and then, once knowing all the solutions to the puzzles, it only took me 2.5 hours to breeze through the Director's Cut. I feel like the original game had more difficult (in a bad way) puzzles which were removed from the Director's Cut, but I did stumble upon two hidden puzzles in the Director's Cut that I didn't encounter in the original. I'm sure there are other nuggets hiding somewhere I missed.

To put all my thoughts into a tidy, six-sided package: If you're a fan of Portal, A Story About My Uncle, or Quantum Conundrum, check this title out. Short, sweet, and satisfying. The original feels a bit longer and more difficult, but the Director's Cut felt less frustrating and more interesting.
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