The Mighty Quest for Epic Loot is exactly what it says on the tin: a Quest for (gasp!) Epic Loot.
I've been playing the Earl of Evilosity, and will be reviewing the game from the experience I had with him.
I got to Level 27 at the current moment, and I've got a pretty sweet setup.
What I liked:
-easy access. If I were in the mood for a good raid (or ten), I'll just click on a castle, attack it and try kill everything instead of vice-versa.
-two ways to play the game. If you aren't interested in castle raiding, do not despare! You can always work on your defenses, however it my be a challenge acquiring the resources for it with only mines.
If you aren't at all interested in defensive gameplay, you don't have to worry about it. You'll be able to solely play offensively. Again, not entirely recommended, but doable.
-loot! The super-rare EPIC items are a wonderful find when seen laying on the ground, in their purple glory. The satisfaction of looting a castle with 3 stars is undescribable.
-spell generosity. With 3 sets of abilities/spells, you always have a choice. whether it's a CC setup, or a hard-hitting single-target setup, you will never be lost for combinations.
What I didn't like:
-lack of information. I get a new Legendary hood with glee. after the raid, I look at its enchantments, to find "Control resistance - 20%". What on earth is that? Does it reduce time of stuns/snares/binds? Granted, this isn't with everything, as something like "Raise dead - level 18" is kinda self-explanatory. It'd be great to have tooltips explaining different enchantments.
This is also true for the character choice. You're pretty much going in blind as it doesn't give much information. This isn't a major problem, since out of my 4 friends, 2 went with mage, 2 went with warrior and 1 went with archer, we're all very happy with our choices.
-malice/lack of regulation in player-castles. I'll be enjoying a good raid, when I get tackled by a Cyclops onto a springboard. This flings me into a 5x5 grid of fire pots. I had no way of escaping it and it feels malicious instead of crafty. Traps need to be made to have a minimum distance apart so as to make them survivable.
On the other hand, Joe Average here has filled his castle up with chickens. A few AoE spells and I'm finished. It took me 20 seconds, it took him 3 minutes. It seems like he doesn't put any effort into it. To combat this, I'd like to see highly-rated castles appear first before low-rated ones.
All in all, I enjoy every moment of it, and while it does have its problems, I would honestly give it a 7/10.