The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
用户评测: 多半好评 (8,377 篇评测)
发行日期: 2013年11月18日

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由鉴赏家推荐

"A brilliant game with a lot of depth involved in castle building and attacking. Plus, it is also free to play!"

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1月27日

Russian, Polish and Portuguese versions go live!

Three guys walk into a bar… You may be thinking that this is going to end with a monkey saying “That’s not a potato.” But you would be wrong.

In fact, we are happy to announce that the Russian, Polish and Portuguese versions of the Mighty Quest for Epic Loot are live.

Players can now experience Mighty Quest in those epic languages as well.

Na zdorovya! Dobrej zabawy! Aproveite!

1 条评论 了解更多

1月23日

Defender packs on sales until launch



With all that’s happening, we don’t want to you to miss out on anything. Here’s just a little heads up to tell you that as of right now and continuing up until launch, the Defender packs are available at 50% off.

Enjoy!

5 条评论 了解更多

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

关于这款游戏

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

系统需求

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
有价值的用户评测
1,961 人中有 1,808 人(92%)觉得这篇评测有价值
有 11 人觉得这篇评测很有趣
115.4 小时(记录在案的)
发布于:2014年8月11日
Update: Dec 5, 2014 patch added a way to buy and sell items on the Steam Market!
Game is blatantly pay-to-win as you can now buy and sell castle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!

TLDR: Game is a decent dungeon-maker / dungeon-raider, but is highly Pay-to-Win; be prepared to grind countless hours if you don't want to use the real-money cash shop for "boosts", "item packs", or just outright buy the good defenses from Steam Market. Also Ubisoft DRM (U-play) sucks!

Has lots of potential to be a great game but sadly won't live up to it's potential due to developers focusing more on Pay-to-Win content instead of balance.

This game had been in closed beta for almost a year and had a major rework due to backlash and criticisms over their shoddy mobile-games-style "pay-dollars-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected for a game that was on beta. What's not to be expected though, is for devs to start shoving DLC, advertisments for other ubisoft games, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release".

My major complaint about this game is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (pets, costumes, crafting patch), or more advertisements.

The slow pace of balance changes results in "flavor-of-the-month" setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over a year - and looking at how the devs are more content to shove DLC on your face than listening to players' feedback - then this game ain't going anywhere.

Update: (August 2014 - Crafting patch)
The crafting patch has turned the game into Pay-to-Win, again!.. This patch introduced crafting rare monsters and equipment by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will only be able to craft very few rare monsters and equipment; those who use the cash shop have a clear advantage over those who don't.

Update: (October 2014 - Release)
Game got released and it's still Pay-to-Win; I tried attacking castles but those who have tons of rare monsters seem impossible for me to win against. Meanwhile, my castle with only a few rare monsters get rolled over by other players.

Update (December 5, 2014 - Added the ability to buy and sell items on the Steam Market)
Game is blatantly pay-to-win as you can now buy and sell casle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!
这篇评测是否有价值? 有趣
9 人中有 9 人(100%)觉得这篇评测有价值
28.6 小时(记录在案的)
发布于:2014年10月12日
非常给力的一个游戏。挺容易上瘾的。每个人有一个自己的城堡。这个游戏的目的就是让自己的英雄去别人加的城堡偷宝藏。然后设计自己的城堡,用陷阱和怪物防止别的玩家来偷。一开始的陷阱和怪物可以用金币买,但是后期强大的陷阱和怪物需要用打来的材料合成。USD玩家可以画钱买材料包。不过花钱不会影响游戏平衡,只是快点解锁好用的陷阱和怪兽而已。
现在的游戏还没有完善,经常会发生没有办法偷别人城堡的情况,要重启再进游戏才能继续。非常非常纠结 =。 =除此之外还经常奔溃。
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
40.2 小时(记录在案的)
发布于:2014年10月25日
极具创意的玩法,但是玩到后期城堡的设计都开始模式化了,就像任何东西都有个最优解一样,大家都带着同样的技能闯着似曾相识的城堡,游戏渐渐就变得无趣了。最近留言的很多啊,很希望能这游戏能出汉化呢。
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年10月11日
我不知道该怎么形容,总之不太适应它的前期的介绍
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
31.3 小时(记录在案的)
发布于:2014年10月13日
游戏很不错,玩家可以自制地牢(城堡),也可以去打别人的。就是没中文看不太明白,期待官方给汉化版。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
66.4 小时(记录在案的)
发布于:2014年10月3日
类似地下城守护者的自建关卡(城堡)防守,Diablo式的玩法挑战其他玩家自建的关卡(城堡)。每个城堡的风格感觉都有微妙的特色,有的城堡很有创意,有的很变态……
角色技能不是很丰富是个短板,但也有很多乐趣了。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.6 小时(记录在案的)
发布于:1月25日
Pay to win.
这篇评测是否有价值? 有趣
816 人中有 735 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
184.7 小时(记录在案的)
发布于:2014年9月25日
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年9月19日
nice
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年9月26日
great
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:2014年10月12日
非常喜欢这款游戏,希望不会要掉线,愉快的游戏。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
30.5 小时(记录在案的)
发布于:2014年10月14日
good
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
146.4 小时(记录在案的)
发布于:2014年12月9日
好久没玩了,之前练了一个28级的战士,今天手一滑点了开来试了一下,说几点零散的感想。
  1. 我强烈建议开发者给afk大半年的玩家设计回归引导 因为去找指南了解好几个月来的patches好累的 ,大半年没玩完全已经大变样了,打了一个城堡掉了一堆材料,才发觉居然变成了打材料合成怪物陷阱的模式了, 感觉就是增强了刷刷刷系统,但是谁能告诉我以前存的creatures和traps图标为什么都变成了一个统一的默认图标,还有和现在刷材料合成的怪物和陷阱区别在哪里啊。。。
  2. 另外,画面好像增强了不少,导致今天玩的时候怪一多就会卡(以前完全不卡的),而且老是点不到怪,点了半天在那儿转圈不A。
  3. 是错觉吗,记得以前战士跑的没这么快的。
  4. 战士的吸血技能变成了加护盾,原本从0开始攒怒气的系统变成了开场100满mana,之前回mana的技能都变成了消耗mana,而且所有技能的cd都在1秒以内,虽然这样开场就可以爆发,但是感觉没以前顺手了。。。
  5. 终于有成就系统了,一下跳了二十多个成就好爽!
  6. 原来的怪物和陷阱发生了相当大的改动(史莱姆墙会随时间消失了),也增加了很多新要素,比如拦路的障碍和聚怪的图腾(打了半天一拉出范围怪就会回到图腾的圈子里并回满血,就是防止玩家风筝的吧),
  7. 虽然感觉得出开发者很用心的在开发新内容,提升玩家的体验,但是不知道为什么不太想花时间再去研究这个休闲游戏,加上掉了700多皇冠,好心塞, 抛了一次硬币 决定暂时还是不碰这个游戏了。。。
这篇评测是否有价值? 有趣
730 人中有 639 人(88%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
56.8 小时(记录在案的)
发布于:2014年10月10日
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is RIDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. Truly annoying.
[/update]

Conclusion:

Being a huge fan of both 'Diablo' & 'Dungeon Keeper' (two games which were directly compared to this one) I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
这篇评测是否有价值? 有趣
347 人中有 295 人(85%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
35.4 小时(记录在案的)
发布于:2014年10月17日
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
这篇评测是否有价值? 有趣
249 人中有 206 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
46.3 小时(记录在案的)
发布于:2014年11月14日
Not recommended.

The game initially seemed like a fresh, polished retake on dungeon defender, with new troops and abilities to complete.

However I quickly realized that (1) the content for this game is limited. Basically it's a minigame where you mix a few dungeons together & always grind the same content over and over. (2) Drop rates are low for materials (3) Variety in defensive troops is really, reallylow.

Also, (4) the dungeons are flat and shallow. You could do so much more with layered traps, timed traps, and key-and-lock timed traps to name a few. The dungeon building is shallow.

(5) Characters and abilities are not balanced. Some need more armor, some need less damage.

Overall I'm glad to stop playing. 3/10.
这篇评测是否有价值? 有趣
274 人中有 219 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.1 小时(记录在案的)
发布于:2014年10月12日
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive, after all was said and done i felt I had wasted my 14 hours on a fruitless effort.
这篇评测是否有价值? 有趣
191 人中有 152 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
6.9 小时(记录在案的)
发布于:2014年9月29日
It's another one of THOSE games. You know the ones. Special secondary currency? Check. People cookie-cuttering designs? Check. Forced door progression? Check.

It's got a good sense of humor though.
这篇评测是否有价值? 有趣
118 人中有 96 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.7 小时(记录在案的)
发布于:2014年12月28日
Good concept, poor implementation.

The hack-n-slash element starts off feeling basic and never really goes anywhere, don't expect your character to develop a great deal beyond slightly shinier loot. The classes and skills never felt particularly well balanced, with a lot of the balance patches at best feeling arbitrary and at worst made by people who don't actually appear to know very much about their game.

The dungeon building element at first feels like it could be good fun, with some good potential for murdering attacking players with a variety of traps and monsters. You'll quickly begin to realise that it's exceedingly shallow, with repetitiveness kicking in quickly. The only practical differences between two random player dungeons is what monster and castle skins they wanted and, importantly, how much real money they were prepared to spend.

Pay to win is strong with this one and, if you aren't dropping real money on it, you're going to be at a significant disadvantage attacking or defending against those who do.

The whole thing has the feel of a mobile or browser game that you dip in to now and then, playing short sessions and paying money to make things happen quicker. It doesn't stop there though, you can spend money to buy outright stronger dungeon defences and markedly better weapons. You could likely get there eventually without spending a penny but it's going to take a very long time and a whole lot of grind.

Top all this off with a nice dollop of mandatory Uplay client and you have fairly shallow and dull game, that will never tire of you spending money on it.
这篇评测是否有价值? 有趣
118 人中有 95 人(81%)觉得这篇评测有价值
有 4 人觉得这篇评测很有趣
3.5 小时(记录在案的)
发布于:2014年12月8日
It's VERY pay 2 win, and unbelievably annoying at that. Basically, a game about paying for imaginary green thingies to buy other imaginary thingies with them.

0/10 I'm poor.
这篇评测是否有价值? 有趣