30 julho 2014
Big things are coming to The Mighty Quest for Epic Loot all throughout the summer. Here is the plan for the next months.
As you can see every time you open the game, the world of Opulencia is made up of magical floating castles. So our driving philosophy for the recent game developments and for the upcoming ones is to put more emphasis on these Castles. Yours will be the most important and prized possession you have and the major mechanics updates plus the new systems that we are working on right now are focused on it.
One of these big systems is something we started teasing a few months ago: "Defense Crafting". To quickly summarize this major change, your creatures and traps will be crafted from materials looted during attacks and from the tombstones left behind by other players dying in your Castle. With this system, you will be able to have multiple specializations of a creature or trap in your Castle as long as you have the materials to craft them. This will open up new strategies for Defenders and also bring more variety to the Castle setups encountered during Attacks.
Along with Defense Crafting, we'll be doing a major balancing pass on the creatures and traps, which will all undergo changes when the feature launches and in the following weeks. At the same time, we're also looking at the Heroes and the Attack gameplay. A few weeks ago we adjusted the combat dynamics by removing the healing effects from the skills and right now we're working on introducing new skills for all the classes. We're not ready to reveal anything yet but let's say that the Heroes of Opulencia will have new ways to deal with the Traps they encounter during Attacks.
Keep in mind that all the Castles in the game are created by other players so it's difficult to test how a seemingly simple change will affect existing Castles and Heroes and to anticipate all its effects. This is also why it's a bad idea to change several things at once, as we can't then properly analyze the consequences and draw conclusions, so few and incremental updates at a time are the way to go in order to keep the game balanced.
All the features that we mentioned above and others will come in different weekly patches throughout the summer. As you might have noticed, we increased the frequency of our updates, in order to release features, content or fix bugs faster. Some of these weekly patches will have big changes that we have been working on for a long time, while other patches will only have smaller changes that take less time to develop.
And while all of this is happening, we will be running different sales promotions, light hearted and serious events and competitions, which do not impede the development process in any way.
These big changes might be a bit unpolished at first but we will continue to work on them and on bringing other new and interesting things to The Mighty Quest for Epic Loot. Opulencia is getting a major upgrade.
25 julho 2014
With the Hero Draft in full swing, lots of you are currently experimenting and training their Knight to a satisfactory level of awesomeness. Not that it should require too much work, but we thought we could try and give you a little hand in the process: how would more Gold, Life Force and Experience sound? How about we actually double these values for a little while?
Opulencia's first Triple Double begins this Saturday at 12pm EDT and will end on Sunday, 6PM EDT. During that time frame, the Gold, Life Force and Experience you get from defeating Creatures in other people's Castles and the Gold and Life Force that your Mines produce will be doubled! Bling Mines will not produce more for the owners or pay out more Blings when destroyed by Attackers. During this event, the in-game Experience, Gold and Life Force boosts cannot be used.
Now sounds like a good time to get that Sir Painhammer to its Level 15, doesn't it? How about reworking your Castle's east wing too? No worries, we won't judge.
Good luck to all and enjoy, Opulencians!