The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Gebruikersrecensies: Grotendeels positief (8,461 recensies)
Releasedatum: 18 nov 2013

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"A brilliant game with a lot of depth involved in castle building and attacking. Plus, it is also free to play!"

Recente updates Alles weergeven (196)

30 januari

Video Gameplay Competition

Hello Opulencians,

You've all got plenty to brag about in Mighty Quest. And what good is success if you can’t brag about it?

Well, to help celebrate the official launch we want you to crank that braggadocio up to 11 and share with us and the rest of the community your best gameplay moments.

Capture video of a beauty shot of your castle, a spectacular defense or, of course, a particularly brilliant attack. Anything at all! Show off your skills!

We've recruited a crew of highly qualified judges to review all submissions and are going to pick one winner, whether it’s the most exciting, most spectacular or most comical. Pretty much the one that we think is the best by highly subjective and elusive criteria.

Competition starts today January 30th and we will continue to look at entries submitted up until February 4th 11:59 UTC. Winners will be announced the following week.

Post your videos to YouTube and put a link in this dedicated forum thread here.

Roll camera and show us what you’ve got!

The Winner will receive 10 000 BLINGS!!

0 opmerkingen Meer informatie

29 januari

The End of Open Beta is Rewarding!

The Mighty Quest official launch is close at hand! Only days now before we end our open beta and start the next phase of the game.

We want to thank our open beta players and give you all a token of our gratitude for helping us develop the game and get it to where it is today.

To all the players who participated, we are giving the Grassy Knoll Theme.

 

For anyone who bought something and thereby helped us develop the monetization program, we are creating a unique pet peacock, GoldenGuy.



Players with 1000 or more crowns by February 2nd at 11:59 pm UTC will receive the Much Beta Generator; the biggest and most powerful generator in the game.



The reawrds will be available for all who all eligible on February 4th (after maintenance).

And again from all of us on the Mighty Quest team to all our open beta players; thank you.

 

6 opmerkingen Meer informatie

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

Over dit spel

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

Systeemeisen

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Nuttige klantrecensies
1,832 van de 1,992 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
115.4 uur in totaal
Geplaatst: 11 augustus 2014
Update: Dec 5, 2014 patch added a way to buy and sell items on the Steam Market!
Game is blatantly pay-to-win as you can now buy and sell castle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!

TLDR: Game is a decent dungeon-maker / dungeon-raider, but is highly Pay-to-Win; be prepared to grind countless hours if you don't want to use the real-money cash shop for "boosts", "item packs", or just outright buy the good defenses from Steam Market. Also Ubisoft DRM (U-play) sucks!

Has lots of potential to be a great game but sadly won't live up to it's potential due to developers focusing more on Pay-to-Win content instead of balance.

This game had been in closed beta for almost a year and had a major rework due to backlash and criticisms over their shoddy mobile-games-style "pay-dollars-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected for a game that was on beta. What's not to be expected though, is for devs to start shoving DLC, advertisments for other ubisoft games, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release".

My major complaint about this game is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (pets, costumes, crafting patch), or more advertisements.

The slow pace of balance changes results in "flavor-of-the-month" setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over a year - and looking at how the devs are more content to shove DLC on your face than listening to players' feedback - then this game ain't going anywhere.

Update: (August 2014 - Crafting patch)
The crafting patch has turned the game into Pay-to-Win, again!.. This patch introduced crafting rare monsters and equipment by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will only be able to craft very few rare monsters and equipment; those who use the cash shop have a clear advantage over those who don't.

Update: (October 2014 - Release)
Game got released and it's still Pay-to-Win; I tried attacking castles but those who have tons of rare monsters seem impossible for me to win against. Meanwhile, my castle with only a few rare monsters get rolled over by other players.

Update (December 5, 2014 - Added the ability to buy and sell items on the Steam Market)
Game is blatantly pay-to-win as you can now buy and sell casle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!
Was deze recensie nuttig? Ja Nee Grappig
747 van de 834 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
184.7 uur in totaal
Geplaatst: 25 september 2014
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
Was deze recensie nuttig? Ja Nee Grappig
648 van de 744 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
56.8 uur in totaal
Geplaatst: 10 oktober 2014
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is RIDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. Truly annoying.
[/update]

Conclusion:

Being a huge fan of both 'Diablo' & 'Dungeon Keeper' (two games which were directly compared to this one) I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
Was deze recensie nuttig? Ja Nee Grappig
300 van de 358 mensen (84%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
43.6 uur in totaal
Geplaatst: 17 oktober 2014
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
Was deze recensie nuttig? Ja Nee Grappig
212 van de 260 mensen (82%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
46.3 uur in totaal
Geplaatst: 14 november 2014
Not recommended.

The game initially seemed like a fresh, polished retake on dungeon defender, with new troops and abilities to complete.

However I quickly realized that (1) the content for this game is limited. Basically it's a minigame where you mix a few dungeons together & always grind the same content over and over. (2) Drop rates are low for materials (3) Variety in defensive troops is really, reallylow.

Also, (4) the dungeons are flat and shallow. You could do so much more with layered traps, timed traps, and key-and-lock timed traps to name a few. The dungeon building is shallow.

(5) Characters and abilities are not balanced. Some need more armor, some need less damage.

Overall I'm glad to stop playing. 3/10.
Was deze recensie nuttig? Ja Nee Grappig
223 van de 284 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
14.1 uur in totaal
Geplaatst: 12 oktober 2014
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive, after all was said and done i felt I had wasted my 14 hours on a fruitless effort.
Was deze recensie nuttig? Ja Nee Grappig
155 van de 200 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.9 uur in totaal
Geplaatst: 29 september 2014
It's another one of THOSE games. You know the ones. Special secondary currency? Check. People cookie-cuttering designs? Check. Forced door progression? Check.

It's got a good sense of humor though.
Was deze recensie nuttig? Ja Nee Grappig
103 van de 132 mensen (78%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
3.5 uur in totaal
Geplaatst: 8 december 2014
It's VERY pay 2 win, and unbelievably annoying at that. Basically, a game about paying for imaginary green thingies to buy other imaginary thingies with them.

0/10 I'm poor.
Was deze recensie nuttig? Ja Nee Grappig
100 van de 128 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
14.7 uur in totaal
Geplaatst: 28 december 2014
Good concept, poor implementation.

The hack-n-slash element starts off feeling basic and never really goes anywhere, don't expect your character to develop a great deal beyond slightly shinier loot. The classes and skills never felt particularly well balanced, with a lot of the balance patches at best feeling arbitrary and at worst made by people who don't actually appear to know very much about their game.

The dungeon building element at first feels like it could be good fun, with some good potential for murdering attacking players with a variety of traps and monsters. You'll quickly begin to realise that it's exceedingly shallow, with repetitiveness kicking in quickly. The only practical differences between two random player dungeons is what monster and castle skins they wanted and, importantly, how much real money they were prepared to spend.

Pay to win is strong with this one and, if you aren't dropping real money on it, you're going to be at a significant disadvantage attacking or defending against those who do.

The whole thing has the feel of a mobile or browser game that you dip in to now and then, playing short sessions and paying money to make things happen quicker. It doesn't stop there though, you can spend money to buy outright stronger dungeon defences and markedly better weapons. You could likely get there eventually without spending a penny but it's going to take a very long time and a whole lot of grind.

Top all this off with a nice dollop of mandatory Uplay client and you have fairly shallow and dull game, that will never tire of you spending money on it.
Was deze recensie nuttig? Ja Nee Grappig
85 van de 112 mensen (76%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
277.4 uur in totaal
Geplaatst: 10 november 2014
The game is a mix of different styles of gaming. You have the Diablo style attacking system, where you simply attack and try to find cool loot. And a tower-defense style defending to protect your loot.

Only issue is the attacking isn't very fun. You unock a new skill every level until level 13, after which your abilities recieve lousy upgrades that aren't noticed in game. To find loot you need to grind for hours, and the loot isn't very "epic", just higher stats, which again, won't have a huge impact on your game. If you enjoy attacking/looting play Diablo or Borderlands, this game does not have a good attack system.

The defending is a super neat concept, and got my attention personally. However the balancing for the creatures in your castles isn't well-managed, which leads to player castles being super repetitive and not very fun to attack. They've introduced "wanted" creatures recently which adds variety to the game, but they're just securing these players who pay a stronger position.

Even though I wouldn't recommend this game, however, I continue to come back to the game, as I have since Alpha, in hopes that this company gets the game into a good condition!
Was deze recensie nuttig? Ja Nee Grappig
80 van de 106 mensen (75%) vonden deze recensie nuttig
244.8 uur in totaal
Geplaatst: 24 november 2014
At first I liked the game. I thought that the idea of testing my skills against other people would be fun. Until I realized that every single person builds the same trap to defeat players. If you don't know they just build spring traps into fire traps then swarm you with mobs. If your the runnaway it's not that big of a deal if you have the time to get a sheild up. If you were the archer for example kiss your ♥♥♥ good bye. Also all the pay to win items that you can buy to instantly get all the mobs and traps you want, so when you walking into a paying players castle you know. Then they came out with the big update that just made me go WHAT THE F***. They changed the mana system but didnt change the costs or associated skills, so all the old over powered champs suck and the archer is now one of the best WTF. Oh and just cause you add lots of flashing text and speed up game play doesn't make it more fun to play.
Was deze recensie nuttig? Ja Nee Grappig
69 van de 92 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
156.6 uur in totaal
Geplaatst: 5 januari
Hi I have played this game from around the time it came out, it got a little repetive and the extra currency you need to pay for was a little worrying. After a few glitches I stoped playing this game it was in the development stage which I payed for.

Thought maybe it would get better and so I recently played it again and it was good to see you can now at least gain the green gems in more ways than just getting to a new region. But after receving laucher issues with this game I decided to leave the game until it's out of the beta phase.

It's clear to see that it was never about making a good solid game, it's only about making money. There are honestly some good ideas in this game, but its a shame the company also put lot effort in ideas for making more money.

"Who's looting who?"
Was deze recensie nuttig? Ja Nee Grappig
74 van de 101 mensen (73%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.2 uur in totaal
Geplaatst: 13 oktober 2014
Clearly a money grab game.
It could be made far more satisfying to play if the developers werent out to quadruple the profits of what it took to make the game. Think every single mobile game that constantly nags at you to spend money......
Was deze recensie nuttig? Ja Nee Grappig
73 van de 105 mensen (70%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
8.3 uur in totaal
Geplaatst: 13 oktober 2014
Pay 2 have fun game

Was deze recensie nuttig? Ja Nee Grappig
51 van de 75 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
21.6 uur in totaal
Geplaatst: 11 december 2014
For the first levels the game is very enjoyable.

After sometime it becomes boring. Always the same thing, also players tend to use anti-game tactics ingame so their castles can not be invaded.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 40 mensen (75%) vonden deze recensie nuttig
16.0 uur in totaal
Geplaatst: 18 januari
First note, I would like to say that I played in the alpha of this game - which was not on steam. This means that the hours displayed here does not show my entire experience.

Type of game: 3rd person dungeon runner / dungeon master - Casual gamer appeal.
You have two different playstyles in this game. You either raid dungeons made by NPCs or players, for gold, that is spent on upgrading your own hero or your own castle.
Alternatively you devote your time maximizing your own defenses against the raids from other players, seeking to steal your treassures.
The game somewhat requires you to explore both playstyles.

Graphics, Audio and controls:
The game looks nice, feels nice - and sounds nice. I'd probably give it a 10/10 on this.

Review: The first 7-8 levels are the most fun you will have in this game, but in turn it is challenging and enjoyable.
In the beginning levels you will see a wide range of dungeons, some which are challenging, some are easy - and some downright impossible. This started very fun and was utmost enjoyable, but soon turned to be a tedious grind.
The castles eventually turned into clones of eachother as certain trap builds were proven more effective than others, and that's when the game seized to be fun. After raiding the 10th castle in a row with the same trap setup (catapult block + mines), at which point i was getting somewhat used to dodging and breaking the traps by running on and off them, i no longer had fun. This is where I changed over to only working on my own defense, and tried very hard to make something fun but nothing remotely close to the trap build. I did and do still enjoy the defending part of this game, but as the prices for upgrades and similar went up, I found myself having to either wait a month or to grind NPC castles over and over 100 times to get an upgrade.
As a gamer with plenty of experiences grinding, I came to the conclusion that I did not feel the results were worth the effort, which is when I stopped playing this.

Conclusion:
Fun game to try and play for a while, but it gets incredibly tedious and grindy for what is supposed to be a casual game.
Was deze recensie nuttig? Ja Nee Grappig
46 van de 69 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
43.8 uur in totaal
Geplaatst: 17 januari
I played this before it became pay-to-win, if you want a game where you defend things, attack things and shoot comedy baddies with bows and stuff, buy "orcs must die", or at least watch the trailer.

If you're reading this, and have the skills or friends required to make a game, then please make an exact copy of this game, but make it a fiver, and not pay-to-win... also hit me up when it's done.

TLDR: pay to win.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 25 mensen (84%) vonden deze recensie nuttig
3.7 uur in totaal
Geplaatst: 19 januari
+Feels a lot like Gauntlet
+Create your own castle and attack other player's castles, then comment and rate them
+Fun gameplay
+Only one gb
+It's made by Ubisoft but it doesn't use Uplay (even if I never had any problems with Uplay)

-You can chose only one character for free (But they get usable for free on some days)
-No co-op
-A bit too repetitive and grindy

Don't forget this is still in beta.
Was deze recensie nuttig? Ja Nee Grappig
38 van de 56 mensen (68%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
29.7 uur in totaal
Geplaatst: 21 januari
I am sick and tired of people saying this is a pay-2-win game.

It is not at all a pay-2-win game, it's a casual Dungeon Keeper(sort of) game, and you have the option to buy 'premium currency' which lets you buy... to be honest, and in my experience, nothing extra, it only lets you use that currency instead of your gold or life force on some items, most items can only be purchased for gold or life currency, mostly on the later tier items which costs a considerably large amount of gold or life force can be bought for the premium currency to bypass some time.

And if you're complaining about the premium currency stuff and how it makes it such a pay-2-win game when you're like level 9 or something then I'm sorry but you have no right to even talk about such a thing at that point, later on in the game when you level up you will have multiple mines that gives you thousands of life force and gold a day.

So, NO, this is NOT a pay-2-win game, if anything it is an 'you-can-spend-some-money-to be-a-little-bit-quicker-than-everyone-else-which-in-the-long-run-is-not-really-worth-it game'.
And you can buy cosmetic items which are just for the looks for real money which you gives you next to non, wait, EXACTLY ZERO advantage in the game, except for maybe a person will look at your hero for 2 seconds and admire you bat ears or whatever.

Now, to the actual game(sorry, I just had to get the pay-2-win aspect out of the way), the only.. bad(very bad) thing I've encountered so far is the that after you pick a class, Archer, Knight, the Mage or the Runaway you need to spend real money if you want to chose another class later on in the game.

But keep in mind this a casual F2P(free to play) game, and if you go hardcore in this game, wanting to level multiple heroes with fancy castles, then you can prepare now to pay money, it's your choice to do that.

So, when you start of in this game please be careful when you pick your class, do some research on the wiki or something before you pick your class, unless you're already set on what class you wanna pick, that is.

To the actual gameplay, it is very repetitive but that is not necessarily a bad thing, for example every time you raid another players, incase you are not aware, yes, you do attack actual players, other people, you're attacking Billy's castle to steal a small % of their total gold and life force, with the exception of optional NPC castles and mandatory boss-level castles.
Back to my point, everytime you raid another players castle you see new stuff every single time, all the castles are built in different ways, making it very unique and fun.

And I can't stress this enough, this is not a game that you go to a LAN-party with and play for 8 hours straight, this is a game you log into for maybe 30 minutes to an hour or a bit more to raid some castles, collect your gold and life force from your mines and build a bit on your castle and then you log out again after you've wasted some time.
But if you do wanna play this game as a non-casual game, as in you wanna play for long sessions, be on rank #1 in the world, then yes, you will have to pay money, as it gives you the advantage of upgrading your hero and your castle quicker.

Do I recommend this game?
Yes, I strongly recommend this game, the intro/mini-guide at the beginning to get you started is both funny and helpful, the gameplay is very fun, it's a fun game to spend 1 hour in a session to waste some time but at the same time have fun.

If you're looking for a WoW-esque game then this is not for you, if you're looking for a casual and fun game which you can waste 30 minutes on a day, then this is for you.

Have fun!
Was deze recensie nuttig? Ja Nee Grappig
22 van de 28 mensen (79%) vonden deze recensie nuttig
16.5 uur in totaal
Geplaatst: 19 januari
So this review is going to be odd but trust me worth the read.

This game has gone Pay-to-Win, plain and simple. You have $512,586,348,954,125 to spend on games then you will have a super amazing castle with super amazing traps and everything. Here is the flaw. A lower level skilled enough can still beat your castle.

Would you believe me that is the pro?

Here's why, there is nothing more satisfying to a person who is playing all legit(free) and beats a cheating(pay-to-winner) with nothing but skill alone. Takes nothing but a small about of skill to beat most people. The only thing that makes a castle hard is the level of the monsters in relation to the player and layout.


To make this simple, just download and play this game. It is point and click so if you are not a person who likes those kinda games then maybe not for you. but if you like DoTa, LoL, or Diablo(1-3)(1-2.5) then you will enjoy this game.



Small edit for a REAL con - crafing things take a while if you take that route and dont pay money. only crafted a few things (not chickens) in 14 or so hours.
Was deze recensie nuttig? Ja Nee Grappig