The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
User reviews: Mostly Positive (7,233 reviews)
Release Date: Nov 18, 2013

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October 29

Mighty Unusual Suspect #4; General Exentrik!

Greetings Opulencians!

Hello again! It is I, Cornelius Richling, Opulencia's first citizen of greed, returning to present the last of this Halloween’s Mighty Unusual Suspects, General Exentrik!

Having just graduated from the Bellatrix Lestrange school of rooster demolition, General Exentrik's fowl recipe involves conjuring 4 ticking zombie biddy-bombs that home in on intruders like meat-seeking pigeon torpedoes.

Just like her cousin, Exentrik is part demolition expert, part celebrity chef, and this cavorting capon combines poultry and Semtex in a dish that will have your opponents totally chickening-out!

Now, although the doors to my emporium are always open, this deal is very much a limited time offer. Friends, buddies, PARTNERS, I gotta make a living! Now, don’t let the clock run out on this explosive sale!

Best of luck,
Cornelius Richling

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October 28

Patch Notes - October 28th

Hello Opulencians,

This week's patch brings more content, improvements and fixes to the game. Check out the detailed list below:

Free Hero of the week

This week, the Runaway is available for free from Thursday 12h00 EST until the beginning of next week. The same conditions as usual apply to get a discount on its cost in Blings:

- Reach level 5: 50 Blings discount
- Reach level 10: 150 Blings discount
- Reach level 12: 350 Blings discount
- Reach level 15: 650 Blings discount

New Content

• As you can see the Murkler has crawled back into his grave, but what will Halloween resurrect
next… keep a close eye on the news!
• It seems that something is brewing in Opulencia's deepest, darkest woods...
o Explore the evilness of the new Haunted Forest castles!
o Available in the competition and in each region from 5 to 30.
• Opulencians can now dive head first into the Haunting Season with Creepy Castle Decorations!
o Haunt attackers with two new Pumpkin and Tombstone Barricades
o Available in the Defense Section of the Cornelius Emporium


• The Barricade step has been removed from the tutorial flow
• Creatures boosted with materials will now Scale Up in Size
• Unpowered Traps will have a Blue Glow FX
• We have added FX when a trap is deactivated by an ability

Bug Fixes

• In the inventory, all Hungerbots (and their Elite counterparts) had the wrong Icons…
but no longer!
• Reduced prices on forge upgrades between level 2 to 19 to correct an imbalance.
• Fixed the icon of skill "Hawk Harass" not getting grayed out even though hero is out of mana.
• Sick creatures unintentional HP buff removed.
• "Murkler" ability icon is now present in tooltip.
• "Murkler"' name translations corrected.
• The game does not give poison damage on skill usage to creatures if hero is equipped with any
equipment granting the poison buff
• Limited quantities now update the same way in the crafting lab and Cornelius shop.
• Icon instead of text string is displayed when attacking castle with a Chunk of Change account.
• Lowered the amount of IGC received when selling barricades back to Cornelius.
• The Crushulator once placed in castle no longer shows debug {0}% in their descriptions.
• Network Error placing a creature/room while rolling back is now fixed.
• Hidden stats no longer appear on totem when mousing over and zooming.
• In Firesly Castle, the 3 rotating flame traps are no longer too high level and now kill creatures
that walk through them.
• The description of Mittens’ skill “Haste” is now displayed in the tooltip of the Crafting Lab.
• Pets of similar type now have their own description.
• Rambonbon's idle animation now loops properly.
• Mr Dyson's in game visual now matches the shop icon.
• Fix crash when using Runaway's dancing blade and quitting attack.
• The circle for the projectile of the Acid Cannon now appears before the Cannon fired.

That's it for now.

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"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About This Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
200 of 226 people (88%) found this review helpful
55.2 hrs on record
Posted: October 10
Great teaser movies (Totally sold me on this game.)

Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.


The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is REDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.


(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. THIS GAME IS IN BETA and has gone full ♥♥♥♥♥♥ with the pay-to-play.


Being a huge fan of the 'Dungeon Keeper' series; I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
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37 of 45 people (82%) found this review helpful
14.1 hrs on record
Posted: October 12
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive.
Was this review helpful? Yes No
20 of 22 people (91%) found this review helpful
35.4 hrs on record
Posted: October 17
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
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13 of 15 people (87%) found this review helpful
4.5 hrs on record
Posted: October 14
Used to be kind of fun, now its pointless to try to compete with pay to win.
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14 of 17 people (82%) found this review helpful
1.1 hrs on record
Posted: October 19
Ubi$oft made it, what do you expect? It's boring and nearly everything is pay to win, seriously. What ever happened to buy the game and play the game? Now it's buy the game, then buy the stuff that's supposed to be in it in the first place later on.
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10 of 12 people (83%) found this review helpful
8.3 hrs on record
Posted: October 13
Pay 2 have fun game

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7 of 8 people (88%) found this review helpful
0.7 hrs on record
Posted: October 6
Not bad, not great. The downfall is WAY too much pay2win. The game isn't THAT good.
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7 of 8 people (88%) found this review helpful
1.2 hrs on record
Posted: October 13
Clearly a money grab game.
It could be made far more satisfying to play if the developers werent out to quadruple the profits of what it took to make the game. Think every single mobile game that constantly nags at you to spend money......
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7 of 8 people (88%) found this review helpful
46.0 hrs on record
Posted: October 15
Cool gimmick but feels too facebook gamey. Cash shop brings game advantage. Avoid.
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7 of 8 people (88%) found this review helpful
12.9 hrs on record
Posted: October 16
Great potential, poor execution.

Countless hours of grinding for items you can just buy and obtain is a big turn off.

Glitching castles and setting them up with monsters, then paying with real money to "test" it so no one can win is just a foolish mechanic.

The combat is not as polished as most other ARPG on the market currently.

If this game cleaned up it's act and balanced it better, it may be worth another go...but certainly not now.
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5 of 6 people (83%) found this review helpful
223.2 hrs on record
Posted: October 27
After you get through the tutorial, which i thought was nice but my friend didn't like it... I found the game very enjoyable. As you level, you get PLENTY of resources to buy mines and a cheap defense. Once you reach around level 30ish, as long as you don't waste your materials, you should have plenty to buy some good stuff, like the weekly most wanted item(s). You can easily unlock EVERYTHING as free to play as long as you know what you are doing. Just save up for a bling mine and wait for them to come back. {850}
The only current P2W aspect I have actually found out about the game is a boss called Flameo. In my opinion he is super broken, but that is probably mostly because I can not use him. I do hear that it is only early access and he will be available for everyone... probably at a heafty price or he gets nerfed.
The weekly most wanteds are very cool and keep old players coming back (probably) just to check in to see what it is and buy a few for their castle if they like them.
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3 of 3 people (100%) found this review helpful
31.1 hrs on record
Posted: October 12
It is really funny and great game. However, there should be more types of creatures to create new strategies in castles.
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5 of 7 people (71%) found this review helpful
19.8 hrs on record
Posted: October 15
A really expensive "Free To Play" :(
Each great upgrade or visual is relatively costy
and at the moment too buggy to be entertaining
(attacks on other castle are limited, slowing down your progression)
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
0.9 hrs on record
Posted: October 18
This game is almost fun, but Cornelius ruins the entire experience. His face ruined my day. No co-op? Why? I can't even invade my friends. Never ending tutorial. NOPE
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5 of 7 people (71%) found this review helpful
7.9 hrs on record
Posted: October 14
It's Bugged, can't run more than one attack before it greys out and I have to quit and restart the game. Repeat Attack, quit and repeat.

Pay to win.... I would like Pay to Play, give me the full game for X,XX US$ and it would be great.

I like it, it could be great, I could be playing with more characters, building bigger castles but everything I want is gonna come out of my credit card... everytime.

Make this into a full game package, it is a Cool Dungeon Master clone for the new age, just fix the attacks and drop the pay to win.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: October 17
Fun game to play.
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4 of 6 people (67%) found this review helpful
0.1 hrs on record
Posted: October 4
This game won't take my Uplay account info and when I try to make an account, it gives me "An error has occured..."
I tried for 10minutes to make an account and sign in and nothing ever happened. 0/10 Just because of the one million errors I got.
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5 of 8 people (63%) found this review helpful
632.3 hrs on record
Posted: October 1
It's October 2014 and the devs are making the game more and more about buying power with real money. How? By limited time crafting system. A new slighty better creature or a trap comes craftable for a week. You can craft it with materials that you can get by looting castles or buying material packs with in-game money called blings. The material drops are unbalanced which makes finding the right materials really difficult. Basically, you can get some of the new stuff by looting castles but not clearly as many as you would get by buying material packs... And this makes you want to buy them.
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6 of 10 people (60%) found this review helpful
17.3 hrs on record
Posted: October 15
Lv.1-9 will be fun and people of your level will attack you, well except at 9 as then lv.10's will begin to come after your castle. Then once you reach Level Ten, people will begin to ♥♥♥♥ themselves in fear of going after anyone of their own level and come after your lower level 10 castle to feel like big wo/men again. So in short, F**k this game, there are better things you can do with your time then waste a few days building up a castle for people of your level to face, only to be met against people of higher levels with their much stronger gear and abilities.
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1 of 1 people (100%) found this review helpful
122.4 hrs on record
Posted: October 17
Great Game Really Fun, wish it was more popular
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