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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Release Date: Nov 18, 2013
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Defense Crafting is live!

August 1st, 2014



Opulencians,

We first hinted at it when we transitioned to our Open Beta phase, a few months ago. We gave you a little more details this week in our Dev Post. The whole Hero Draft event was to prepare your Heroes for it. Well, things are about to get real: the first version of Defense Crafting will soon be available for all in Opulencia.

Defense Crafting: why?

The Defense Crafting is one of this summer's biggest, game-changing features.

The very purpose of Defense Crafting is to introduce a lot more variety and depth to Defending in the kingdom of Opulencia and to give you even more tools to express your creativity. We have been building this feature with the aim to begin to address the feedback that was given regarding the variety in Castles buildups.

As we have just introduced this important new feature, please bear in mind that this is just the very first version of the Defense Crafting. As such, it may bring its fair share of bugs in the first few weeks, but it will evolve quickly in the upcoming weeks, following your feedback and the game data you will all generate.

How does Defense Crafting work? You will be able to find more detailed scenarios focused on each type of players down below, but here is the gist of it.

Defense Crafting: what?

20 Materials have been introduced to the game. These Materials are lootable in any player-created Castle in Attack mode, and will be stored in your inventory. They can stack up until 99 for each Material.



Thanks to these Materials, you will be able to craft Creatures and Traps in the new Crafting Lab Machinery. Players will need to reach a level 10 Castle Heart to unlock this new Machinery. Below that level, players will be able to buy Creatures directly from Cornelius in his Emporium, but in very limited quantities.



Creatures are now separated by specialization, meaning that you will be able to have Creatures with different specializations in the same Castle. A "Fists of Rage" Cyclops can now be placed next to an "Offensive Tackle" Cyclops, along with numerous other new combinations. Of course, crafting different specializations of the same Creature will require slightly different Materials, so you will have to be even more strategic than before when setting up your Castle's Defense.



What is even more interesting is the fact that new, rare and super powerful Creatures will make time-limited appearances every week in the kingdom. Getting them will be challenging, especially since they will not be available for a while once they are removed from the Crafting Lab, but the reward should definitely be worth it!



Creatures and Traps will now be linked to their Castle Heart's level, and will not require to be upgraded manually anymore. Along with the Summoning Portal, the Research Lab machinery is therefore gone. This decision will help fixing the "Odd Castle Levels issue", where players could only upgrade their Creatures and Traps once every 2 levels.

You will be able to loot the most Material in Castles of your own level, with the loot drop decreasing when attacking lower level ones. When your Creatures/Traps defeat a Hero in your own Castle, its tombstone will now reward you with Materials linked to these Creatures/Traps too.



Your main source of Materials is definitely going to be the Attack mode and other players' Castles. However, if you were looking to find one extra Material of a particular rarity or type, we also have developped Material Packs that you will be able to purchase in the Crafting Lab. They will grant you up to 25 random Materials depending on their sizes, sorted by rarity:

• The Dabbler’s Pack contains 5 random Materials, of which 4 are Common and 1 has a 60% chance of being Exceptional, a 35% chance of being Legendary, or a 5% chance of being Epic. It costs 50 Blings.
• The Enthusiast’s Pack contains 12 random Materials, of which 9 are Common and 3 have each a 60% chance of being Exceptional, a 35% chance of being Legendary, or a 5% chance of being Epic. It costs 100 Blings.
• The Connoisseur’s Pack contains 25 random Materials, of which 18 are Common and 7 have each a 60% chance of being Exceptional, a 35% chance of being Legendary, or a 5% chance of being Epic. It costs 200 Blings.

Now to give you more detail on how the transition goes down for each and every type of players.

Scenario 1: Existing Player over level 10

All of our existing players with a Castle Heart that is equal or above level 10 will see their Creatures and Traps contaminated by a very strong case of eternal Chickenpox. These Creatures and Traps now have a more greener conplexion, complete with spots and flies!



The new, craftable (and vaccinated) generation of Creatures will be twice as strong as the poor diseased previous generations’ ones: in short, players should look into replacing them as soon as possible! And don't worry: thanks to your training during the Hero Draft, all of our 4 Heroes have been buffed to be able to cope with this new breed of Creatures.

To replace their Creatures and Traps, they will have the Crafting Lab at their disposal, accessible from the Machinery Tab directly. All players are also able to purchase Creatures and Traps in the Cornelius Emporium in limited quantities.

Scenario 2: Existing Player under level 10

All of our existing players with a Castle Heart that is under level 10 will also see their Creatures and Traps contaminated by the same case of eternal Chickenpox. Since the Crafting Lab will only be available at level 10, they will need to visit the Cornelius Emporium under the Defense Tab to purchase new, stronger Creatures to replace the old ones.



Players under level 10 will still be able to loot Materials in the Castles they attack but at a much lower rate, to begin stacking them up until they get access to the Crafting Lab.

Scenario 3: New Player

A Player starting the game now will be presented with a redesigned tutorial that directly introduces the new Creatures and Traps' purchase through the Cornelius Emporium. They will unlock the Crafting Lab when they reach level 10. No case of the Chickenpox here!

Defense Crafting: What's next?

Allowing several specializations of the same Creature is only the first step toward better diversity and variety in Castles setups. As we stated earlier, we will start introducing limited and powerful new rare Creatures that you will be able to craft with specific Materials, for limited periods of time only.

Conclusion

Please keep in mind that this is a big, game-changing feature we have just introduced to a game that is still in Open Beta. As such, it might be prone to generate a fair share of bugs, especially during this first few weeks. It might take us some time to adjust and fix all the issues you will find with it, but we will get there, don't y'all worry about that.

Again, feedback, feedback and feedback will be extremely important for us. Here you go to share yours on our forums!

3 comments Read more

[August Pack] Patch Notes, Part 2

August 1st, 2014

IMPROVEMENTS

New Cornelius Emporium

  • The Cornelius Emporium now becomes your one-stop shop for all Heroes and Castle related content, including:

  • Basic Creatures and Traps, Barricades, Castle Themes, Costumes, Pets, Boosts & Dyes.

  • Until your Castle reaches level 10 and you unlock the Crafting Lab, Creatures and Traps will be obtained through the Cornelius Emporium rather than the Summoning Portal.
  • Creatures & Traps will have limited quantities; some quantities will be updated every time you level up your Castle Heart.

    Heroes

  • The amount of XP required for each level has been reduced from levels 5 to 25, meaning you'll gain levels faster than before.



  • The Archer's Hawk skills no longer share a common cooldown. You can now use multiple Hawk skills during combat. This skill tree has been renamed "Hawk Spirit".

  • Hawk Sentry:

  • Mana Cost: 35
  • Cooldown: 10s

  • Hawk Dive:

  • Mana Cost: 35
  • Cooldown: 8s

  • Hawk Harass:

  • Mana Cost: 12
  • Cooldown: 7s

    User Interface Improvements

  • The Attack HUD has been completely reworked. The new HUD uses a new UI technology, meaning it uses fewer system resources, improving the performance of the game.
  • Other UI Improvements:

  • Chat window
  • User interface changes could improve game fluidity during Attack on some computers.
  • Game is letterboxed (black bordered) to 16:9 widescreen ratio to allow for consistency in the display of the New UI system across all monitor resolutions.
  • New objectives are now indicated with the number of objectives that have been unlocked in the user interface.

    Barricades

  • A new 3x1 Barricade (The big crate) has been added and is available for 95 Blings or 20,000 Gold.
  • 4 new decoy Barricades have been added :

  • Bag of Bones decoy (footprint 1x1)
  • Fallen Knight decoy (footprint 1x1)
  • Defend-o-Tron decoy (footprint 2x1)
  • Smelly Archer decoy (footprint 1x1)

  • Barricade's health points are now visible in their tooltip.
  • The Barricade meter is only shown when a barricade is selected. The meter now displays an informative tooltip.

    New User Experience Changes

  • The tutorial has been updated to support changes to where we purchase Creatures.

    Paid Validation:

  • The cost of a Validation Ticket for your Castle has been reduced from 99 to 30 Blings.
  • Attackers that successfully validate a player's Castle will now receive 3 Blings.
  • In the case of multiple attackers validating the same Castle before any validation is complete, the attacker with the quickest time will be used as the Castle's time to beat.

    Loot Visuals:

  • The generic item drop mesh has been improved.

    Inventory:

  • Existing players will be given an additional Inventory page for free to hold their crafting Materials.
  • The second Inventory tab will be available for 100 Gold instead of 200 Blings.
  • This is to soften inventory stresses that are likely to occur while we investigate alternative solutions

    More Castles Option:

  • The "More Castles" option can now be purchased either in Blings

    BALANCING

    Heroes:

  • Heroes now deal twice as much damage than before.
  • The Knight has received additional armor resistance and HP to help compensate against the increased damage of new Creatures.

    Creatures:

  • The new generation of Creatures deals twice as much damage as the older generation. Their HP has not changed. Since the Creatures now deal more damage, we've tweaked the base stats of certain Creatures to avoid one-shot kills:

  • Critical hit damage lowered on all Creatures from 150% to 25%.

  • Elite Splitshot Archer: decreased physical damage
  • Elite Sniper Archer: decreased physical damage
  • Elite GroundPunch Cyclops: decreased physical damage
  • Elite Beholder Eyeline: decreased magical damage
  • Elite Jimbo Smelly Warrior: decreased physical damage
  • Elite Spider (webmaster): decreased physical damage
  • Duke of Stabbington: decreased physical damage
  • Stabassassin: reduced defense rating from 3 to 2 points.

    Traps:

  • We've improved the crafted Traps so they can keep up with the buffed Creatures and Heroes:

  • All Mines will explode more quickly, from 1s to 0.8s
  • Spike Trap: Faster interval timing from 0.5s to 0.4s
  • Springboard: Decreased the amount of time before it triggers from 0.45s to 0.40s, and the amount of time it takes to return to its default armed state from 3.5s to 2.5s
  • Hamster Wheel: Increased the damage by 20%
  • Ballistic Cannon: Increased rate of fire by 50% and decrease damage by a 50%. Rotation speed increased as well.
  • All Rotating Cannons: Increased damage by 20%.
  • Corrosion Mine: Increased damage by 20%.
  • Haunted Gramophone: Decreased the area of effect from 3s to 2s.
  • Traps in Ubisoft-created Castles now deal 20% more damage.

    GENERAL FIXES

  • By default, the shop filters are now displayed on "all".
  • Fixed an exploit with Legendary and Epic items forging.
  • Fixed a bug where a Castle's Defense rating could be invalid after using the Castle Rollback function.
  • Bling Mines have now a specific selection sound.
  • The Paid Validation popup is now bigger.
  • Creatures stuck behind Barricades and unable to pathfind their way to the hero will no longer cause the Treasure Room gate to be locked.

    KNOWN ISSUES

  • Cornelius' voice has been turned off during the tutorial.
  • Tooltips displaying damage values may display incorrect information:

  • Creature & Trap damage
  • Hero stats (DPS)
  • Hero Skills (cooldown/mana/damage)

  • Objectives refer to old Creature names.
  • Some long Creature names may be cut in the HUD.
  • The user interface may not refresh or display everything correctly.
  • Some words are misplaced in the User Interface.
  • Lag can occur in the inventory
  • The text may become difficult to read in certain screen resolutions or certain UI panels.
  • Some Creatures of the same family have the same icon.
  • Increased Z bias to make the Castle comments appear above the Castle banner.
  • Items in the Buy Back might be missing their icons.
  • Some texts are difficult to read due to font changes.
  • After removing a Creature in the Castle it may not immediately appear in the castle Inventory. The Creature will appear after restarting the game.
  • Equipping items, Dyes and Skills using a single click doesn't work. Please use drag & drop (click & hold).
  • Some Creatures reappear in a "Chickenpox'd" state when they are resurrected:

  • Durrr comes back in "Chickenpox'd" form when resurrecting in a player Castle.
  • General Cluckenstein spawns "Chickenpox'd" Chickens.
  • Explodifier Spawns "Chickenpox'd" Blomblets.

  • The Mage's Vortex Rift skill can create a crash when used to destroy two or more Mines at the same time
  • Targeted Attack cannot be performed unless the user goes through the friend profile.

2 comments Read more

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About the Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
514 of 772 people (67%) found this review helpful
77 products in account
13 reviews
4.9 hrs on record
Now, older, wiser, and all the other nonsensical things I've become, I'm once more editing this review. To reiterate on the original, DO NOT EXPERIMENT WITH CONTROLS. As much as it pains me to say that, it is the cardinal rule of Mighty Quest, as otherwise it will lock you in the tutorial, and cause crashes to desktop.
After you've made it through the; problematic, tutorial, you gain access to the actual game, which rapidly declines into the typical grind of dungeon crawlers, but without any of the nice little elements a full title has, such as plot, or developed rpg elements.

While in several other reviews I've written I say that you can never go wrong with free, Ubisoft felt pretty determined to test that statement, and I suggest caution when beginning to play. I truly do recommend this game to those players who find entertainment in playing games such as Diablo, or other dungeon crawlers, but don't have the time to invest more than ten minutes or so a day, but to players looking for a game with a bit more depth than a glorified Facebook game, I suggest you look elsewhere.

5/10
Posted: February 26th, 2014
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124 of 183 people (68%) found this review helpful
142 products in account
11 reviews
63.8 hrs on record
Open beta 26.02.2014

A Uplay account from Ubisoft is required (Come on, Valve! Stop this nonsense, please! Keep these games away from your store or ask other developers not to mess with your DRM...)

After too much handholding (15-20 minutes or so) with no way to skip you get to build your own castle in the sky. Initially it contains only bare necessities and three rooms. After placing traps and monsters to prevent other people from looting your mana and gold you have to beat the new-design castle yourself before it gets published. If you take too long, anyone will be able to take the treasures away from you.

You cannot place large numbers of monsters because you have a low budget at the start. You are just another newbie, unprotected and insecure. Other people may storm your gates, kill your monsters, loot your gold and mana. There is a way to defend your castle together with your monsters but I have yet to figure it out.

You get the resources to equip your hero and your castle by either collecting them from two wells (initially) or pillaging other people’s castles. And when you do it, you find out that camera controls are bad. Camera can be turned only by 90 degrees every time, four times to make a full circle. And what’s worse: it is impossible to change key bindings. And I wish camera turning were better when you have to choose what castle to loot next.

Then there is ability bloat or something. At about level 5 or 6 you find out that the number of open slots on your action bar is less than the number of available abilities. What to choose? Or is it possible to buy more slots with cash? You cannot drag other abilities (I think) while storming a castle and you cannot immediately equip looted items.

But is the game fun? Yes, quite fun. Only if Uplay doesn’t screw things over. Oh, yes, I also like the colors and the overall approach to graphics. It is a fairy-tale game. It inspires good mood if you can play. But if you can’t…?

Do I recommend the game? Only if the servers are stable. Otherwise, wait for it.

UPDATE 02.03.2013

After playing a couple of days (most of the played time counted by Steam is me doing something else while the game is alt-tabbed) I can add new information.

When other people attack your castle and take all your treasures it seems that only a percentage of the gold and life force in storage is taken. The treasures in your wells are not affected. They are safe. Right after a successful attack you cannot loot them but they get rebuilt quickly and then you can loot them.

Getting other people’s treasures can be as hard as it gets. Right after explosive traps become available and the traps that catapult your hero into the middle of a bunch of the explosive traps every step you take in an enemy’s castle can be deadly. Fun? Not sure.

Chicken castles!
However, there is a silver lining. Some friendly souls have decided that offering people a fast way to get loot and XP might be more fun. I’ve found one castle (and I am on the lookout for more) that instead of traps and monsters is populated by chickens only. With a proper level, these “monsters” give a lot of XP, drop a lot of loot and gold. High five! My castle is now one of them. Too bad I cannot place the chickens proper for my level: gold is hard to come by.

About in-game currency changes.
Judging by third-party wikis available on the Internet prices for castle upgrades have been drastically raised after the latest patch. And only the heart of the castle now requires life force for upgrades. All the other upgrades (except for creature upgrades in the research lab and new creatures in summoning portal) require gold.

I am now at level 21 and my castle is the same level. While one enemy castle can give you about 1000 gold (if you are lucky because people jealously guard their treasure) you need 26k to upgrade your portal (allows summoning new creatures), 20k or so to upgrade your research lab (allows improving existing creatures), 85k to upgrade your blacksmith to be able to make level 24-29 stuff (armor, weapons, jewelry), any piece of equipment costs between 18k and 40k. So basically you rely on drops.

If you are frustrated by dying a lot in other people’s castles, there are NPC castles, which are somewhat easy. And then there is a hidden feature: you can buy loot and potions (you cannot buy castle upgrades) with blings. For instance, if you don’t have enough gold, you press Buy button in the blacksmith shop and you see the option to purchase the item with blings. So those are useful.

Earning blings in the game is slow: they are only given by taking part in competitions (25 for a spot close to the top) and completing quests (one per zone). Buy them? They will not make your progression too easy but you will definitely be able to wear a complete set of gear proper for your level the way the developers probably intended.

Slow levelling
Even with blings that allow you to buy one-hour (real time, not in-game time, so don’t alt-tab out) 50% boosts for magic find, gold find, and XP levelling will be slow. But then why do I need to level? Raiding some bosses at lvl30? Some cooperative gameplay? No idea. Maybe there is nothing at the top except the ability to build your castle the way you want and stuff it with monsters and traps.
Posted: February 26th, 2014
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76 of 111 people (68%) found this review helpful
208 products in account
17 reviews
58.6 hrs on record
Heroes are kind of jerkwads, at least if you accept the premise of The Mighty Quest for Epic Loot. It's not enough that they've pillaged fortunes untold from dungeons and assorted baddies; in their idle hours, they engage in home invasions of their neighbors in Opulencia, their medieval Columbia-style floating city in the sky. Good thing for us, then, that this game's combat reminds us that there's some fun in being a jerk. Even better, Mighty Quest supports an unobtrusive free-to-play model, although a few drawbacks threaten to send this airborne lootfest crashing from the sky.
Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon
Posted: April 11th, 2014
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42 of 58 people (72%) found this review helpful
12 products in account
1 review
90.6 hrs on record
I only started playing this month and personally the game's been amazing so far.

It has my perosnal favourite components for a great game:
- Free to play
- Strategic design (feels like tower defence + puzzle)
- Micro control (reaction time, skill rotation, and maneouvering)
- Competitive ranking system
- User generated content

However, this game is not for everyone.

1. Players may feel cheated everytime a castle has a seemingly impossible design.

Players should be ready to attempt a castle over and over again, trying different approaches until you've become confident that you will beat it when you see it again (see problem 2 below). You are not penalized after your first failure but instead rewards you nicely once you've managed to beat a castle. It helps to see the game as an interactive puzzle.

2. Most castles are derivatives of each other which can make the game exhausting.

This problem will vanish once you have figured out several ways to beat the repetitions. You may even make a more foolproof version for your own. I personally find joy in creating a trap-puzzle game that only has one approach as a solution, and I don't get all the ideas by myself.

*This is a tentative review after reaching level 18 (in a week) with highest point being at ~700 crowns.
**These are presented more as opinianated guidelines rather than facts.

Hope you can take what you need from this review.
Posted: March 16th, 2014
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101 of 167 people (60%) found this review helpful
154 products in account
1 review
28.2 hrs on record
If you like to get F:ed in the A buy this game.

I bought the founderspack for a game with potential that now is not even the same game.. I put in time and real money to get all my time spent rolled back and also an reduction in the so called "bling" that i had bought did not even get all that back after the rollback, but yeah thanks for giving me some of it back i guess?

This game was fun, now its just a buggy game thats pay to win were they have added more and more buyable content with no regard for the community at all or the balancing of the game. Now people can put all monsters in a tight corridor and with traps push them in to a wall to make it IMPOSSIBLE to finnish there castle..

Oh and yeah its a pay or wait model.. if you dont pay.. you have to wait sometimes up to 24h or more to upgrade things in your castle..

If you plan on playing this game, DO NOT i can't state this enough times, pay for it. They will rip you off making you think you will get somthing good but in the end you will be sitting in a corner crying with your pants down money gone and and blood in your underpants.
Posted: February 25th, 2014
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1,364 of 1,819 people (75%) found this review helpful
18 products in account
1 review
31.8 hrs on record
BTW This is not a multiplayer game.
WARNING: LONG READ
Very linear progressing game, due to limited choices in developing a castle or caracter there is nothing you can create to take your own path...
They have now changed the gamerules ripping me of my progress and making the game more lame, plus since they introduces validating after changes and leveling linked with your castle heart it is now no longer possible to have a 'large' castle with low level monsters. If you want to change anything you'll have to validate the castle, so making a quick change is no longer possible......
In short it went from a poor game to lame and uninteresting...and we are not even away from beta yet.
If you haven't got it GET SOMETHING ELSE.

Bought my chair years ago, luckely my carpenter doesn't come by once a month to ask me money for every time i sat in his chair (there is a counter build in)under the argument that he (or most of the times a greedy somebody else, but he who bought the 'legal' right) made it so many years ago and that was such hard work that he wants to be paid for it for the rest of his life, so he can sit on the beach.
Oh, and he also used poor quality paint, and the contract states that you have to pay him every year to repaint it and you are not allowed to do it yourself or force him to use quality paint....he can take away the chair any time you do not comply.
I would probably laugh at him, throw him & the chair out of my house while calling him a thief and build my own chair or just sit on the floor...

I like the looks and the slightly funny info of the game.
Might be something for people who want to play 5-10 minutes per day on the same game
But for all others.....
The way you should build your castle is very slow, about one move per day or per 2 days, if you want more you have to spend real money to get the game going.

But the real problem is the game itself:
Due to the slow buildup of your castle and/or hero it will probably not remain in my playlist for very long. The earning models to buy gems to speed up the process if you want to have some development in the game makes it unplayable. Same goes for the upgrades of the mines, in the beginning it's manageble, but somewhere near 140 per hour you have to wait 6 hours to get 14 pc more per hour, this takes 70 hours to reclaim the loss of 6 hours, with the following upgrades it gets even worse.
The whole game seems to revolve around getting virtual money, in the form of blue, green and yellow money, so you can progress.
I have to wait 2-3 days now and login twice a day to upgrade part A and then wait another 2-3 days (with 2 logins a day) for part B...when i'm at part D or F i can then build one extra room......for people who enjoy waiting for the grass to grow, this is it.
Oh, i can also spend real money to speed this up, good luck big spenders and bling lovers.

So you want people that don't pay extra to only reach a high level if they put in a few hundred hours at least and for real money they can build that in a few hours....it's the death of gaming.
Where the basis should be that you start with equal chances and may the best win, here it is: may the foolish with deep pockets win.
I am now at the point that the losses per day are equal to the earnings, if i want to proceed i have to log a lot of attacks (some 30 in one day) on other castles or spend real money.

As you can see, most positive reviews are from people who have only played it 2-3 hours, ask them again IF they ever reach 10 or more hours if it's fun.
To bad the gaming industry is so greedy, they destroy gameplay in the hopes they can get rich over your frustration.

About games that play online only, it is a concept where you pay money to get NOTHING.
You should never pay for that, unless you like to sponsor greedy and possibly lazy people.

Let's make that comparison in real life, you buy a new game like agricola (only single player i know, but this also works for multiplayer game like monopoly, but in the rules it states that sometimes your game is just gone for a few days or unusable for hours because:
a) you don't have the key to open the box and you have to connect via internet to the company, they will verify and send you an unlock code IF there servers are online, otherwise get a deck of cards because you can't open the box.
b) the company decides when they want to change something to the game and don't give you an access key to the box until you have accepted the new board/rules/pieces and have send proof of destroying the now, according to the company, obsolete parts of the game.
c) if you leave the game unlocked out of the box without logging moves somebody from the company drives by and closes and locks the game for you or takes it away because you broke the unreasonable and sometimes illegal licence agreement.
d) if the company thinks they have earned enough or that the profit is too low they push a button and all sold games are locked forever...in basic they destroy your property or at least making it impossible to use. but you may be able to buy the same game with more detailled visuals if you want and sign an even more absurd and immoral licence agreement.
e) you have to have a working internet connection even when you are at home playing agricola or monopoly with some friends and log all moves made by the players otherwise some people from the company come by and take away the game. Possibly if your internet connection is made via an android machine they also want to know your exact gps location while playing monopoly, all phonenumbers and calls you make or recieve, when you scratched your left ear, your eternal soul and your firstborn child.
f) if you want to win at monopoly you just pay the company and they give you different 'chance' cards and an instruction to make it look like you just picked them from the deck or maybe just programmable dice.....those naturally selfdestruct after use, so buy some more....


If the servers are down you only have some waisted harddisk space. If you are somewhere without internet you can't play although you pay....if it's a game you want to play again years later you suddenly discover that the servers are down and will never come up again. USELESS and in my opinion theft.

Singleplayer games that have no offline mode have no right of existence and should not be sponsored....


You used to have multiplayer games with lan capability, so you could play at home with friends, just as with monopoly and even start a server after years of being abandoned.....i'm almost wondering where my cd of RTCW is, although the graphics are crap the gameplay is good and after all these years it still works.
Posted: January 17th, 2014
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