The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
User reviews: Mostly Positive (7,163 reviews)
Release Date: Nov 18, 2013

Sign in to add this game to your wishlist or mark as not interested

 

Recent updates View all (130)

October 17

Mighty Unusual Suspect #2, Rambonbon!

Greetings Opulencians!

Cornelius Richling, your friend-in-greed here again and I am pleased to present Halloween’s Mighty Unusual Suspect #2, Rambonbons!

Whether he’s out of Hope, Washington or Crystal Lake, there is one thing he's definitely NOT out of; HIS GOURDS!

Sporting a pumpkin bandolier, crossbow/RPG thingy and a skanky wraparound skirt that makes his butt look big, this gaunt guardian roguishly launches three exploding jack-o'lanterns at treat-seeking castle looters every chance he gets.
Whatever else his shortcomings (personality, fashion sense, skin, internal organs?) he certainly shows no deficit of devotion for a good offensive volley of flaming squash.




Make no bones about it, you can definitely count on this ossified outlaw to trick and mistreat all your holiday trespassers.

Best of luck,
Cornelius Richling

0 comments Read more

October 15

Patch Notes - October 15th

Hello Opulencians,
This week's patch brings more content, improvements and fixes to the game. Check out the detailed list below:

Free Hero of the week


This week, the Knight is available for free from today until the beginning of next week. The same conditions as usual apply to get a discount on its cost in Blings:

- Reach level 5: 50 Blings discount
- Reach level 10: 150 Blings discount
- Reach level 12: 350 Blings discount
- Reach level 15: 650 Blings discount



New Content


• The rare and Powerful Skelethor has been retired for a special Mighty Quest Haunted Halloween Surprise...
• It seems that our previous Wanted Creatures could not be contained any longer; their excitement
over Halloween (or maybe Material Candies…) has forced us to let them out! It’s time for them to
Trick and Treat!
o The first to come knocking on your door is the Rancid Runner disguised as Fuming Frank!
He spent all week making his creepy Halloween costume from the castle drapes which for some
reason had a special magical property. ..Check out the upcoming news for more info!

Costumes
• The flag capes costumes have been removed from the Cornelius' Emporium.



Improvements


Tutorial
• Cornelius's dialog lines have been reworked and reduced.

Forge
• An item placed in the forge can be replaced by another item simply by right-clicking on it.

Balancing
• The 60% materials drop rate increase has become permanent!



Bugfix


• Sounds and music will now stop instantly when quitting the game.
• Fixed a crash while exiting the game.
• Switching to another region and coming back to the home menu, won't make the home menu
ambiance change to the new region anymore.
• Bone puppeteers won't spawn sick bag of bones anymore while they are boosted.
• Dashing Cyclops tooltips won't display the wrong ability anymore.
• Fixed an FX issue when users entered in a totem's aggro zone.
• Fixed an exploit that allowed users to get several free heroes by using hacks.
• Fixed some incorrect information displayed in the Enrager Bone Puppeteer and the
Wall Guardian's tooltips.
• Stare Master and Eyemax creatures now have proper shadows.
• Objectives now correctly refresh the "new" icon once they are checked.
• The Archer skill "Volley" used in a opened room won't cause the FX to be played outside the castle
non-stop anymore.
• Fixed a bug that sometimes caused Ballistic Cannons to lose their target and stop rotating correctly.
• Item upgrades: Fixed some incorrect Life Force prices on Epic items at levels 21 and 22.
• Fixed an issue were Totems could be placed side by side.
• Fixed an exploit where user could use the totem to have infinite defense point with boostable
creatures.
• Fixed issues when after validating a castle, clicking its grayed out button will disable all attack buttons of other castle pop ups.


That's it for now.
Stay tuned for additional news and until then:

Keep Looting!

6 comments Read more

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About This Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
831 of 884 people (94%) found this review helpful
115.4 hrs on record
TLDR: Game is a decent dungeon-maker / dungeon-raider, but is highly Pay-to-Win; be prepared to grind countless hours if you don't want to use the real-money cash shop for "boosts" and "item packs". Also Ubisoft DRM (U-play) sucks!

Has lots of potential to be a great game but sadly won't live up to it's potential due to developers focusing more on Pay-to-Win content instead of balance.

This game had been in closed beta for almost a year and had a major rework due to backlash and criticisms over their shoddy mobile-games-style "pay-dollars-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected for a game that was on beta. What's not to be expected though, is for devs to start shoving DLC, advertisments for other ubisoft games, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release".

My major complaint about this game is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (pets, costumes, crafting patch), or more advertisements.

The slow pace of balance changes results in "flavor-of-the-month" setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over a year - and looking at how the devs are more content to shove DLC on your face than listening to players' feedback - then this game ain't going anywhere.

Update: (August 2014 - Crafting patch)
The crafting patch has turned the game into Pay-to-Win, again!.. This patch introduced crafting rare monsters and equipment by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will only be able to craft very few rare monsters and equipment; those who use the cash shop have a clear advantage over those who don't.

Update: (October 2014 - Release)
Game got released and it's still Pay-to-Win; I tried attacking castles but those who have tons of rare monsters seem impossible for me to win against. Meanwhile, my castle with only a few rare monsters get rolled over by other players.
Posted: August 11
Was this review helpful? Yes No
333 of 356 people (94%) found this review helpful
176.7 hrs on record
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
Posted: September 25
Was this review helpful? Yes No
166 of 186 people (89%) found this review helpful
55.2 hrs on record
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is REDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. THIS GAME IS IN BETA and has gone full ♥♥♥♥♥♥ with the pay-to-play.
[/update]

Conclusion:

Being a huge fan of the 'Dungeon Keeper' series; I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
Posted: October 10
Was this review helpful? Yes No
129 of 145 people (89%) found this review helpful
23.9 hrs on record
I played it, and found a few enjoyable aspects to it, but after you get into the swing of it you realize that there really is nothing more to come. The same thing over and over. You make a castle, fit it out, and wait for folks to raid it hoping to see them fail... I suppose. But you don't get to see them go through it, and you certainly don't ever interact with them in any meaningful fashion. And you can raid castle after castle, all filled with the same things over and over in only slightly varying arrangements. meh... Everything about it is "meh..." Skip it.
Posted: May 3
Was this review helpful? Yes No
19 of 25 people (76%) found this review helpful
14.1 hrs on record
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive.
Posted: October 12
Was this review helpful? Yes No