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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Release Date: Nov 18, 2013
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Recent updates View all (101)

The Bling Mines are back!

August 29th, 2014

Hello Opulencians,

Starting today and until Wednesday, September 3rd at 11.59pm EDT, the Bling Mines are available for purchase again!



As stated above, you can have up to two in your Castle, so if you missed the first Bling Rush or would like to complete your collection, now is the time!

Good luck to all!

2 comments Read more

Wanted: The Caustic Carpet!

August 29th, 2014



Hello Opulencians,

As announced earlier this week, our first Most Wanted Creature, the General Pow had to leave for an indefinite period of time. Don’t worry, all the crafted ones will stay in their Castles.

This means that it’s now time for a new entry in the Wanted series! This week, you will be able to craft the Caustic Carpet, an acid version of the Spike Trap that deals corrosive, long lasting damages!

Don’t forget that the Caustic Carpet will only be available for a limited time Opulencians, so get to it!

Good luck to all!

3 comments Read more

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About the Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
90 of 144 people (63%) found this review helpful
212 products in account
20 reviews
58.6 hrs on record
Heroes are kind of jerkwads, at least if you accept the premise of The Mighty Quest for Epic Loot. It's not enough that they've pillaged fortunes untold from dungeons and assorted baddies; in their idle hours, they engage in home invasions of their neighbors in Opulencia, their medieval Columbia-style floating city in the sky. Good thing for us, then, that this game's combat reminds us that there's some fun in being a jerk. Even better, Mighty Quest supports an unobtrusive free-to-play model, although a few drawbacks threaten to send this airborne lootfest crashing from the sky.
Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon
Posted: April 11th, 2014
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57 of 89 people (64%) found this review helpful
11 products in account
1 review
90.6 hrs on record
I only started playing this month and personally the game's been amazing so far.

It has my perosnal favourite components for a great game:
- Free to play
- Strategic design (feels like tower defence + puzzle)
- Micro control (reaction time, skill rotation, and maneouvering)
- Competitive ranking system
- User generated content

However, this game is not for everyone.

1. Players may feel cheated everytime a castle has a seemingly impossible design.

Players should be ready to attempt a castle over and over again, trying different approaches until you've become confident that you will beat it when you see it again (see problem 2 below). You are not penalized after your first failure but instead rewards you nicely once you've managed to beat a castle. It helps to see the game as an interactive puzzle.

2. Most castles are derivatives of each other which can make the game exhausting.

This problem will vanish once you have figured out several ways to beat the repetitions. You may even make a more foolproof version for your own. I personally find joy in creating a trap-puzzle game that only has one approach as a solution, and I don't get all the ideas by myself.

*This is a tentative review after reaching level 18 (in a week) with highest point being at ~700 crowns.
**These are presented more as opinianated guidelines rather than facts.

Hope you can take what you need from this review.
Posted: March 16th, 2014
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12 of 12 people (100%) found this review helpful
189 products in account
2 reviews
30.8 hrs on record
cool and funny game torchlight2 meets dungeon keeper, good for a freebee, thats not presently ruined by micro-transactions.
Posted: March 9th, 2014
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41 of 65 people (63%) found this review helpful
599 products in account
46 reviews
18.7 hrs on record
Tried to raid your castle, flew from the springboard into a nest of bombs and got pie in the face.

:::::Intro:::::

A loot game that claims it right in the title the purpose of the game! Quite frankly I think the attack/defense system was a good way to remix this formula into something that has more substance.

:::::Attack! or die horribly:::::

Looting castles is pretty fun when the plan goes well but on the bright side you can still get stars for beating the time. The stars are just 3 general challenges you must complete in order to get more crowns from the other players. The number of stars are ranked on something that can be universally applied to any castle which is a nice way to go about it.

:::::Defense! or lose all your resources:::::

You don’t really lose all your resources just like near 1/10 or something of it maybe more. I generally found myself not really caring for being robbed alot because your castle gets defenses up after that for 12 hours of protection. They can steal your crowns but not anything more that would be hurtful to you building.

In order for other players to play against the new defense you set, you must beat your own castle! It is rather an interesting concept which allows players to run their castle multiple times until they have a great time set for other players to challenge themselves against.

:::::Loot the name of the Game! Literally:::::

Loot is pretty good in this game, though I wish you could use the pet settings that allow you to fetch only certain type levels of items for your own character. It would just be great not to have my inventory to be cluttered by junk items. The loot drop rate is splendid compared to many other games I rather not mention which make you grind for hours...days...weeks for any hope at a nice legendary item and this game gave me two in a day.

The loot is also very varied in the benefits you get from them, since they also have certain skills and properties.

:::::One is a Lonely Number:::::

You can only select one hero to unlock at the start and you have to either complete achievements to accumulate the shop points to buy another one or you have to just dish out real life cash for it. I would strongly advise you look at the playstyles on youtube of the characters before making a decision heading into this game. They are all of course viable to get through the game with so suit one that best compliments your play style.

Hopefully they will also add some co-op to this game! Though seeing as how that would only work with npc castles which would need to be rebalanced. It would be alot more work to rebalance if they were able to co-op player castles. Seeing as how the time set so far by players have been purely solo so far, people who don’t co-op would be in a huge disadvantage to protecting their castles!

:::::Conclusion:::::

A rather fun game for looting and building your own castle as a result. There is a good amount of customization for how many rooms you can add. Alot of people who liked torchlight or diablo will indeed like this game if they don’t mind that the other characters are locked unless you pay for them or earn enough in-game to get them from achievements and events. I am looking forward to seeing how the developers expand this game and possibly add co-op in a way that doesn't hurt the solo players.
Posted: March 7th, 2014
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17 of 22 people (77%) found this review helpful
187 products in account
3 reviews
12.1 hrs on record
It's an over-all good game, much better than I had antisipated. But as I played it a little more I noticed some things that didn't really bother me before.

Such as...

I think it's a little riculous that we have to beat our castles and EVERY monster in them in order for them to be active. The whole point is to make it so that other people can't get to the end of the castle and loot but if I can't even get through it myself in a timly manner it just makes it easier for other people.

Also, I still think the in-game achievements should be made into Steam Achievements.

8.5/10
Posted: April 17th, 2014
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1,388 of 1,846 people (75%) found this review helpful
17 products in account
1 review
31.8 hrs on record
BTW This is not a multiplayer game.
WARNING: LONG READ
Very linear progressing game, due to limited choices in developing a castle or caracter there is nothing you can create to take your own path...
They have now changed the gamerules ripping me of my progress and making the game more lame, plus since they introduces validating after changes and leveling linked with your castle heart it is now no longer possible to have a 'large' castle with low level monsters. If you want to change anything you'll have to validate the castle, so making a quick change is no longer possible......
In short it went from a poor game to lame and uninteresting...and we are not even away from beta yet.
If you haven't got it GET SOMETHING ELSE.

Bought my chair years ago, luckely my carpenter doesn't come by once a month to ask me money for every time i sat in his chair (there is a counter build in)under the argument that he (or most of the times a greedy somebody else, but he who bought the 'legal' right) made it so many years ago and that was such hard work that he wants to be paid for it for the rest of his life, so he can sit on the beach.
Oh, and he also used poor quality paint, and the contract states that you have to pay him every year to repaint it and you are not allowed to do it yourself or force him to use quality paint....he can take away the chair any time you do not comply.
I would probably laugh at him, throw him & the chair out of my house while calling him a thief and build my own chair or just sit on the floor...

I like the looks and the slightly funny info of the game.
Might be something for people who want to play 5-10 minutes per day on the same game
But for all others.....
The way you should build your castle is very slow, about one move per day or per 2 days, if you want more you have to spend real money to get the game going.

But the real problem is the game itself:
Due to the slow buildup of your castle and/or hero it will probably not remain in my playlist for very long. The earning models to buy gems to speed up the process if you want to have some development in the game makes it unplayable. Same goes for the upgrades of the mines, in the beginning it's manageble, but somewhere near 140 per hour you have to wait 6 hours to get 14 pc more per hour, this takes 70 hours to reclaim the loss of 6 hours, with the following upgrades it gets even worse.
The whole game seems to revolve around getting virtual money, in the form of blue, green and yellow money, so you can progress.
I have to wait 2-3 days now and login twice a day to upgrade part A and then wait another 2-3 days (with 2 logins a day) for part B...when i'm at part D or F i can then build one extra room......for people who enjoy waiting for the grass to grow, this is it.
Oh, i can also spend real money to speed this up, good luck big spenders and bling lovers.

So you want people that don't pay extra to only reach a high level if they put in a few hundred hours at least and for real money they can build that in a few hours....it's the death of gaming.
Where the basis should be that you start with equal chances and may the best win, here it is: may the foolish with deep pockets win.
I am now at the point that the losses per day are equal to the earnings, if i want to proceed i have to log a lot of attacks (some 30 in one day) on other castles or spend real money.

As you can see, most positive reviews are from people who have only played it 2-3 hours, ask them again IF they ever reach 10 or more hours if it's fun.
To bad the gaming industry is so greedy, they destroy gameplay in the hopes they can get rich over your frustration.

About games that play online only, it is a concept where you pay money to get NOTHING.
You should never pay for that, unless you like to sponsor greedy and possibly lazy people.

Let's make that comparison in real life, you buy a new game like agricola (only single player i know, but this also works for multiplayer game like monopoly, but in the rules it states that sometimes your game is just gone for a few days or unusable for hours because:
a) you don't have the key to open the box and you have to connect via internet to the company, they will verify and send you an unlock code IF there servers are online, otherwise get a deck of cards because you can't open the box.
b) the company decides when they want to change something to the game and don't give you an access key to the box until you have accepted the new board/rules/pieces and have send proof of destroying the now, according to the company, obsolete parts of the game.
c) if you leave the game unlocked out of the box without logging moves somebody from the company drives by and closes and locks the game for you or takes it away because you broke the unreasonable and sometimes illegal licence agreement.
d) if the company thinks they have earned enough or that the profit is too low they push a button and all sold games are locked forever...in basic they destroy your property or at least making it impossible to use. but you may be able to buy the same game with more detailled visuals if you want and sign an even more absurd and immoral licence agreement.
e) you have to have a working internet connection even when you are at home playing agricola or monopoly with some friends and log all moves made by the players otherwise some people from the company come by and take away the game. Possibly if your internet connection is made via an android machine they also want to know your exact gps location while playing monopoly, all phonenumbers and calls you make or recieve, when you scratched your left ear, your eternal soul and your firstborn child.
f) if you want to win at monopoly you just pay the company and they give you different 'chance' cards and an instruction to make it look like you just picked them from the deck or maybe just programmable dice.....those naturally selfdestruct after use, so buy some more....


If the servers are down you only have some waisted harddisk space. If you are somewhere without internet you can't play although you pay....if it's a game you want to play again years later you suddenly discover that the servers are down and will never come up again. USELESS and in my opinion theft.

Singleplayer games that have no offline mode have no right of existence and should not be sponsored....


You used to have multiplayer games with lan capability, so you could play at home with friends, just as with monopoly and even start a server after years of being abandoned.....i'm almost wondering where my cd of RTCW is, although the graphics are crap the gameplay is good and after all these years it still works.
Posted: January 17th, 2014
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