The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
User reviews: Mostly Positive (8,360 reviews)
Release Date: Nov 18, 2013

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Recommended By Curators

"A brilliant game with a lot of depth involved in castle building and attacking. Plus, it is also free to play!"

Recent updates View all (192)

January 23

Defender packs on sales until launch



With all that’s happening, we don’t want to you to miss out on anything. Here’s just a little heads up to tell you that as of right now and continuing up until launch, the Defender packs are available at 50% off.

Enjoy!

5 comments Read more

January 22

[OFFICIAL LAUNCH] The Infinite Pack




Hello Opulencians,

With the end of the open beta period and to celebrate the official launch coming February 5th, we are putting together a special pack, containing everything a player needs in The Mighty Quest for Epic Loot.

We wanted to offer a new way to experience the game by paying one fair price to receive all the past, present as well as ALL FUTURE key items while progressing through the game.

TL;DR: Pay once, get content for life. It's called the INFINITE PACK.

Here's what you'll get:
• All 4 Heroes
• All previously released rare creatures and traps (prior to January 2015)
• 2 Epic Rings that boost XP and Material drops during attacks
• 1 Bling Mine
• 1 Material Mine
• 4 Pets and 4 Inventory pages
• All future Rare Creatures and Traps. (With every new rare released, you will get one copy to redeem while available in the game.)

THE RARES ARE COMING BACK
In order to allow everyone to be able to get previously released rare items, we will bring them back on a weekly basis. They’ll appear in the crafting lab.

RARE DEFENSES, BETTER LOOT
Finding yourself attacking castles full of rare creatures isn’t all bad news; Castles defended with rare creatures or traps, will drop better loot (items and materials), so the benefits of rare creatures go both ways.

EARLY-ACCESS PRICING
In advance of launch, we are making this pack available to our open beta players at a discount in order to get feedback on its contents and price. We will make adjustments based on your comments. The pack, which is intended to be priced at 29.99 USD, is available now until February 5th for 19.99 USD.

The Infinite Pack is in the Shop now!


7 comments Read more

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About This Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
1,800 of 1,952 people (92%) found this review helpful
10 people found this review funny
115.4 hrs on record
Posted: August 11, 2014
Update: Dec 5, 2014 patch added a way to buy and sell items on the Steam Market!
Game is blatantly pay-to-win as you can now buy and sell castle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!

TLDR: Game is a decent dungeon-maker / dungeon-raider, but is highly Pay-to-Win; be prepared to grind countless hours if you don't want to use the real-money cash shop for "boosts", "item packs", or just outright buy the good defenses from Steam Market. Also Ubisoft DRM (U-play) sucks!

Has lots of potential to be a great game but sadly won't live up to it's potential due to developers focusing more on Pay-to-Win content instead of balance.

This game had been in closed beta for almost a year and had a major rework due to backlash and criticisms over their shoddy mobile-games-style "pay-dollars-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected for a game that was on beta. What's not to be expected though, is for devs to start shoving DLC, advertisments for other ubisoft games, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release".

My major complaint about this game is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (pets, costumes, crafting patch), or more advertisements.

The slow pace of balance changes results in "flavor-of-the-month" setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over a year - and looking at how the devs are more content to shove DLC on your face than listening to players' feedback - then this game ain't going anywhere.

Update: (August 2014 - Crafting patch)
The crafting patch has turned the game into Pay-to-Win, again!.. This patch introduced crafting rare monsters and equipment by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will only be able to craft very few rare monsters and equipment; those who use the cash shop have a clear advantage over those who don't.

Update: (October 2014 - Release)
Game got released and it's still Pay-to-Win; I tried attacking castles but those who have tons of rare monsters seem impossible for me to win against. Meanwhile, my castle with only a few rare monsters get rolled over by other players.

Update (December 5, 2014 - Added the ability to buy and sell items on the Steam Market)
Game is blatantly pay-to-win as you can now buy and sell casle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!
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732 of 812 people (90%) found this review helpful
1 person found this review funny
184.7 hrs on record
Posted: September 25, 2014
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
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635 of 725 people (88%) found this review helpful
7 people found this review funny
56.8 hrs on record
Posted: October 10, 2014
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is RIDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. Truly annoying.
[/update]

Conclusion:

Being a huge fan of both 'Diablo' & 'Dungeon Keeper' (two games which were directly compared to this one) I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
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292 of 343 people (85%) found this review helpful
2 people found this review funny
35.4 hrs on record
Posted: October 17, 2014
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
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205 of 246 people (83%) found this review helpful
1 person found this review funny
46.3 hrs on record
Posted: November 14, 2014
Not recommended.

The game initially seemed like a fresh, polished retake on dungeon defender, with new troops and abilities to complete.

However I quickly realized that (1) the content for this game is limited. Basically it's a minigame where you mix a few dungeons together & always grind the same content over and over. (2) Drop rates are low for materials (3) Variety in defensive troops is really, reallylow.

Also, (4) the dungeons are flat and shallow. You could do so much more with layered traps, timed traps, and key-and-lock timed traps to name a few. The dungeon building is shallow.

(5) Characters and abilities are not balanced. Some need more armor, some need less damage.

Overall I'm glad to stop playing. 3/10.
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217 of 271 people (80%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: October 12, 2014
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive, after all was said and done i felt I had wasted my 14 hours on a fruitless effort.
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150 of 187 people (80%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: September 29, 2014
It's another one of THOSE games. You know the ones. Special secondary currency? Check. People cookie-cuttering designs? Check. Forced door progression? Check.

It's got a good sense of humor though.
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95 of 115 people (83%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: December 28, 2014
Good concept, poor implementation.

The hack-n-slash element starts off feeling basic and never really goes anywhere, don't expect your character to develop a great deal beyond slightly shinier loot. The classes and skills never felt particularly well balanced, with a lot of the balance patches at best feeling arbitrary and at worst made by people who don't actually appear to know very much about their game.

The dungeon building element at first feels like it could be good fun, with some good potential for murdering attacking players with a variety of traps and monsters. You'll quickly begin to realise that it's exceedingly shallow, with repetitiveness kicking in quickly. The only practical differences between two random player dungeons is what monster and castle skins they wanted and, importantly, how much real money they were prepared to spend.

Pay to win is strong with this one and, if you aren't dropping real money on it, you're going to be at a significant disadvantage attacking or defending against those who do.

The whole thing has the feel of a mobile or browser game that you dip in to now and then, playing short sessions and paying money to make things happen quicker. It doesn't stop there though, you can spend money to buy outright stronger dungeon defences and markedly better weapons. You could likely get there eventually without spending a penny but it's going to take a very long time and a whole lot of grind.

Top all this off with a nice dollop of mandatory Uplay client and you have fairly shallow and dull game, that will never tire of you spending money on it.
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92 of 114 people (81%) found this review helpful
4 people found this review funny
3.5 hrs on record
Posted: December 8, 2014
It's VERY pay 2 win, and unbelievably annoying at that. Basically, a game about paying for imaginary green thingies to buy other imaginary thingies with them.

0/10 I'm poor.
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81 of 100 people (81%) found this review helpful
2 people found this review funny
276.0 hrs on record
Posted: November 10, 2014
The game is a mix of different styles of gaming. You have the Diablo style attacking system, where you simply attack and try to find cool loot. And a tower-defense style defending to protect your loot.

Only issue is the attacking isn't very fun. You unock a new skill every level until level 13, after which your abilities recieve lousy upgrades that aren't noticed in game. To find loot you need to grind for hours, and the loot isn't very "epic", just higher stats, which again, won't have a huge impact on your game. If you enjoy attacking/looting play Diablo or Borderlands, this game does not have a good attack system.

The defending is a super neat concept, and got my attention personally. However the balancing for the creatures in your castles isn't well-managed, which leads to player castles being super repetitive and not very fun to attack. They've introduced "wanted" creatures recently which adds variety to the game, but they're just securing these players who pay a stronger position.

Even though I wouldn't recommend this game, however, I continue to come back to the game, as I have since Alpha, in hopes that this company gets the game into a good condition!
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76 of 95 people (80%) found this review helpful
244.8 hrs on record
Posted: November 24, 2014
At first I liked the game. I thought that the idea of testing my skills against other people would be fun. Until I realized that every single person builds the same trap to defeat players. If you don't know they just build spring traps into fire traps then swarm you with mobs. If your the runnaway it's not that big of a deal if you have the time to get a sheild up. If you were the archer for example kiss your ♥♥♥ good bye. Also all the pay to win items that you can buy to instantly get all the mobs and traps you want, so when you walking into a paying players castle you know. Then they came out with the big update that just made me go WHAT THE F***. They changed the mana system but didnt change the costs or associated skills, so all the old over powered champs suck and the archer is now one of the best WTF. Oh and just cause you add lots of flashing text and speed up game play doesn't make it more fun to play.
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65 of 82 people (79%) found this review helpful
1 person found this review funny
156.6 hrs on record
Posted: January 5
Hi I have played this game from around the time it came out, it got a little repetive and the extra currency you need to pay for was a little worrying. After a few glitches I stoped playing this game it was in the development stage which I payed for.

Thought maybe it would get better and so I recently played it again and it was good to see you can now at least gain the green gems in more ways than just getting to a new region. But after receving laucher issues with this game I decided to leave the game until it's out of the beta phase.

It's clear to see that it was never about making a good solid game, it's only about making money. There are honestly some good ideas in this game, but its a shame the company also put lot effort in ideas for making more money.

"Who's looting who?"
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69 of 90 people (77%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: October 13, 2014
Clearly a money grab game.
It could be made far more satisfying to play if the developers werent out to quadruple the profits of what it took to make the game. Think every single mobile game that constantly nags at you to spend money......
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68 of 92 people (74%) found this review helpful
4 people found this review funny
8.3 hrs on record
Posted: October 13, 2014
Pay 2 have fun game

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46 of 64 people (72%) found this review helpful
1 person found this review funny
21.6 hrs on record
Posted: December 11, 2014
For the first levels the game is very enjoyable.

After sometime it becomes boring. Always the same thing, also players tend to use anti-game tactics ingame so their castles can not be invaded.
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42 of 59 people (71%) found this review helpful
1 person found this review funny
43.8 hrs on record
Posted: January 17
I played this before it became pay-to-win, if you want a game where you defend things, attack things and shoot comedy baddies with bows and stuff, buy "orcs must die", or at least watch the trailer.

If you're reading this, and have the skills or friends required to make a game, then please make an exact copy of this game, but make it a fiver, and not pay-to-win... also hit me up when it's done.

TLDR: pay to win.
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26 of 32 people (81%) found this review helpful
1 person found this review funny
29.7 hrs on record
Posted: January 21
I am sick and tired of people saying this is a pay-2-win game.

It is not at all a pay-2-win game, it's a casual Dungeon Keeper(sort of) game, and you have the option to buy 'premium currency' which lets you buy... to be honest, and in my experience, nothing extra, it only lets you use that currency instead of your gold or life force on some items, most items can only be purchased for gold or life currency, mostly on the later tier items which costs a considerably large amount of gold or life force can be bought for the premium currency to bypass some time.

And if you're complaining about the premium currency stuff and how it makes it such a pay-2-win game when you're like level 9 or something then I'm sorry but you have no right to even talk about such a thing at that point, later on in the game when you level up you will have multiple mines that gives you thousands of life force and gold a day.

So, NO, this is NOT a pay-2-win game, if anything it is an 'you-can-spend-some-money-to be-a-little-bit-quicker-than-everyone-else-which-in-the-long-run-is-not-really-worth-it game'.
And you can buy cosmetic items which are just for the looks for real money which you gives you next to non, wait, EXACTLY ZERO advantage in the game, except for maybe a person will look at your hero for 2 seconds and admire you bat ears or whatever.

Now, to the actual game(sorry, I just had to get the pay-2-win aspect out of the way), the only.. bad(very bad) thing I've encountered so far is the that after you pick a class, Archer, Knight, the Mage or the Runaway you need to spend real money if you want to chose another class later on in the game.

But keep in mind this a casual F2P(free to play) game, and if you go hardcore in this game, wanting to level multiple heroes with fancy castles, then you can prepare now to pay money, it's your choice to do that.

So, when you start of in this game please be careful when you pick your class, do some research on the wiki or something before you pick your class, unless you're already set on what class you wanna pick, that is.

To the actual gameplay, it is very repetitive but that is not necessarily a bad thing, for example every time you raid another players, incase you are not aware, yes, you do attack actual players, other people, you're attacking Billy's castle to steal a small % of their total gold and life force, with the exception of optional NPC castles and mandatory boss-level castles.
Back to my point, everytime you raid another players castle you see new stuff every single time, all the castles are built in different ways, making it very unique and fun.

And I can't stress this enough, this is not a game that you go to a LAN-party with and play for 8 hours straight, this is a game you log into for maybe 30 minutes to an hour or a bit more to raid some castles, collect your gold and life force from your mines and build a bit on your castle and then you log out again after you've wasted some time.
But if you do wanna play this game as a non-casual game, as in you wanna play for long sessions, be on rank #1 in the world, then yes, you will have to pay money, as it gives you the advantage of upgrading your hero and your castle quicker.

Do I recommend this game?
Yes, I strongly recommend this game, the intro/mini-guide at the beginning to get you started is both funny and helpful, the gameplay is very fun, it's a fun game to spend 1 hour in a session to waste some time but at the same time have fun.

If you're looking for a WoW-esque game then this is not for you, if you're looking for a casual and fun game which you can waste 30 minutes on a day, then this is for you.

Have fun!
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39 of 56 people (70%) found this review helpful
10.2 hrs on record
Posted: January 17
This was a very good game for a couple of months. However it turned into a pay-to-win.
Would not recommed
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42 of 63 people (67%) found this review helpful
2.4 hrs on record
Posted: January 13
If I wanted to play a UPLAY game, I would go to UPLAY to play it... this going thru Steam to go again thru UPLAY anyway is total BS, if Steam sells a game they should be able to have the ability to play it thru them.
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15 of 16 people (94%) found this review helpful
32.5 hrs on record
Posted: January 20
GREAT GAME I love it. Its just like clash of clans but with more strategy and more gameplay, but also takes the defence and raiding feel and puts it all together into a nicely balanced RPG.
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