The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
User reviews: Mostly Positive (9,098 reviews)
Release Date: Feb 5, 2015

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Recommended By Curators

"A brilliant game with a lot of depth involved in castle building and attacking. Plus, it is also free to play!"

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February 25

A Ring That's Nothing to Sneeze At!

Opulencians,

Hello there fellow home fortification enthusiasts, Cornelius Richling here, with a horticultural abomination that will have you

RUNNING RINGS around your opponents. It's called the FRAGWEED RING and it's far more than digital flora, it's your ticket to FERN WARFARE.

Put a Fragweed Ring on your hero's finger and its magical properties will not only make their attacks more dangerous, the attacks they receive will actually cause harm to their attackers as well.

Of course looting castles is always a fine way to find yourself one of these baneful bands of botanical badness, but for THIS WEEK ONLY you can craft one right away. (Infinite Pack owners can get it free, straight-away from my emporium.)

So for once, be rash! Graduate to the POISON IVY LEAGUE and get it before this killer weed gets totally busted.

Enjoy!
 

2 comments Read more

February 24

Don’t Blow Your Last Chance to Torch!

Opulencians,

Funny running into you again, flaming ball of fire… Actually, that was quite painful.

Esteemed players, the Slowtorch will not be available to craft much longer! Unlike those endlessly floating fireballs your opponents keep bumping and burning into, the Slowtorch will only hang around until tomorrow.



You won’t run into a deal like this for some time, so get it now and let your enemies run into it.

Enjoy!

0 comments Read more

Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About This Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
983 of 1,109 people (89%) found this review helpful
1 person found this review funny
187.0 hrs on record
Posted: September 25, 2014
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
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851 of 987 people (86%) found this review helpful
2 people found this review funny
56.8 hrs on record
Posted: October 10, 2014
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is RIDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. Truly annoying.
[/update]

Conclusion:

Being a huge fan of both 'Diablo' & 'Dungeon Keeper' (two games which were directly compared to this one) I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
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420 of 508 people (83%) found this review helpful
1 person found this review funny
44.2 hrs on record
Posted: October 17, 2014
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
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295 of 367 people (80%) found this review helpful
1 person found this review funny
46.3 hrs on record
Posted: November 14, 2014
Not recommended.

The game initially seemed like a fresh, polished retake on dungeon defender, with new troops and abilities to complete.

However I quickly realized that (1) the content for this game is limited. Basically it's a minigame where you mix a few dungeons together & always grind the same content over and over. (2) Drop rates are low for materials (3) Variety in defensive troops is really, reallylow.

Also, (4) the dungeons are flat and shallow. You could do so much more with layered traps, timed traps, and key-and-lock timed traps to name a few. The dungeon building is shallow.

(5) Characters and abilities are not balanced. Some need more armor, some need less damage.

Overall I'm glad to stop playing. 3/10.
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286 of 371 people (77%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: October 12, 2014
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive, after all was said and done i felt I had wasted my 14 hours on a fruitless effort.
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219 of 291 people (75%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: September 29, 2014
It's another one of THOSE games. You know the ones. Special secondary currency? Check. People cookie-cuttering designs? Check. Forced door progression? Check.

It's got a good sense of humor though.
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175 of 231 people (76%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 8, 2014
It's VERY pay 2 win, and unbelievably annoying at that. Basically, a game about paying for imaginary green thingies to buy other imaginary thingies with them.

0/10 I'm poor.
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157 of 207 people (76%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: December 28, 2014
Good concept, poor implementation.

The hack-n-slash element starts off feeling basic and never really goes anywhere, don't expect your character to develop a great deal beyond slightly shinier loot. The classes and skills never felt particularly well balanced, with a lot of the balance patches at best feeling arbitrary and at worst made by people who don't actually appear to know very much about their game.

The dungeon building element at first feels like it could be good fun, with some good potential for murdering attacking players with a variety of traps and monsters. You'll quickly begin to realise that it's exceedingly shallow, with repetitiveness kicking in quickly. The only practical differences between two random player dungeons is what monster and castle skins they wanted and, importantly, how much real money they were prepared to spend.

Pay to win is strong with this one and, if you aren't dropping real money on it, you're going to be at a significant disadvantage attacking or defending against those who do.

The whole thing has the feel of a mobile or browser game that you dip in to now and then, playing short sessions and paying money to make things happen quicker. It doesn't stop there though, you can spend money to buy outright stronger dungeon defences and markedly better weapons. You could likely get there eventually without spending a penny but it's going to take a very long time and a whole lot of grind.

Top all this off with a nice dollop of mandatory Uplay client and you have fairly shallow and dull game, that will never tire of you spending money on it.
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134 of 183 people (73%) found this review helpful
1 person found this review funny
283.7 hrs on record
Posted: November 10, 2014
The game is a mix of different styles of gaming. You have the Diablo style attacking system, where you simply attack and try to find cool loot. And a tower-defense style defending to protect your loot.

Only issue is the attacking isn't very fun. You unock a new skill every level until level 13, after which your abilities recieve lousy upgrades that aren't noticed in game. To find loot you need to grind for hours, and the loot isn't very "epic", just higher stats, which again, won't have a huge impact on your game. If you enjoy attacking/looting play Diablo or Borderlands, this game does not have a good attack system.

The defending is a super neat concept, and got my attention personally. However the balancing for the creatures in your castles isn't well-managed, which leads to player castles being super repetitive and not very fun to attack. They've introduced "wanted" creatures recently which adds variety to the game, but they're just securing these players who pay a stronger position.

Even though I wouldn't recommend this game, however, I continue to come back to the game, as I have since Alpha, in hopes that this company gets the game into a good condition!
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127 of 174 people (73%) found this review helpful
1 person found this review funny
244.8 hrs on record
Posted: November 24, 2014
At first I liked the game. I thought that the idea of testing my skills against other people would be fun. Until I realized that every single person builds the same trap to defeat players. If you don't know they just build spring traps into fire traps then swarm you with mobs. If your the runnaway it's not that big of a deal if you have the time to get a sheild up. If you were the archer for example kiss your ♥♥♥ good bye. Also all the pay to win items that you can buy to instantly get all the mobs and traps you want, so when you walking into a paying players castle you know. Then they came out with the big update that just made me go WHAT THE F***. They changed the mana system but didnt change the costs or associated skills, so all the old over powered champs suck and the archer is now one of the best WTF. Oh and just cause you add lots of flashing text and speed up game play doesn't make it more fun to play.
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109 of 155 people (70%) found this review helpful
1 person found this review funny
156.6 hrs on record
Posted: January 5
Hi I have played this game from around the time it came out, it got a little repetive and the extra currency you need to pay for was a little worrying. After a few glitches I stoped playing this game it was in the development stage which I payed for.

Thought maybe it would get better and so I recently played it again and it was good to see you can now at least gain the green gems in more ways than just getting to a new region. But after receving laucher issues with this game I decided to leave the game until it's out of the beta phase.

It's clear to see that it was never about making a good solid game, it's only about making money. There are honestly some good ideas in this game, but its a shame the company also put lot effort in ideas for making more money.

"Who's looting who?"
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110 of 160 people (69%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: October 13, 2014
Clearly a money grab game.
It could be made far more satisfying to play if the developers werent out to quadruple the profits of what it took to make the game. Think every single mobile game that constantly nags at you to spend money......
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99 of 158 people (63%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: October 13, 2014
Pay 2 have fun game

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40 of 59 people (68%) found this review helpful
1 person found this review funny
84.0 hrs on record
Posted: November 25, 2014
This is a good game if you have limited time to play and want to have some fun. I like that it is a bit of a builder and a bit of a hack anc slash game. Designing your castle can be a bunch of fun when you get to review the other players and watch theit success or failures.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
59.8 hrs on record
Posted: November 22, 2014
fun funny game .... love programers with a sence of humor
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57 of 92 people (62%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: January 18
First note, I would like to say that I played in the alpha of this game - which was not on steam. This means that the hours displayed here does not show my entire experience.

Type of game: 3rd person dungeon runner / dungeon master - Casual gamer appeal.
You have two different playstyles in this game. You either raid dungeons made by NPCs or players, for gold, that is spent on upgrading your own hero or your own castle.
Alternatively you devote your time maximizing your own defenses against the raids from other players, seeking to steal your treassures.
The game somewhat requires you to explore both playstyles.

Graphics, Audio and controls:
The game looks nice, feels nice - and sounds nice. I'd probably give it a 10/10 on this.

Review: The first 7-8 levels are the most fun you will have in this game, but in turn it is challenging and enjoyable.
In the beginning levels you will see a wide range of dungeons, some which are challenging, some are easy - and some downright impossible. This started very fun and was utmost enjoyable, but soon turned to be a tedious grind.
The castles eventually turned into clones of eachother as certain trap builds were proven more effective than others, and that's when the game seized to be fun. After raiding the 10th castle in a row with the same trap setup (catapult block + mines), at which point i was getting somewhat used to dodging and breaking the traps by running on and off them, i no longer had fun. This is where I changed over to only working on my own defense, and tried very hard to make something fun but nothing remotely close to the trap build. I did and do still enjoy the defending part of this game, but as the prices for upgrades and similar went up, I found myself having to either wait a month or to grind NPC castles over and over 100 times to get an upgrade.
As a gamer with plenty of experiences grinding, I came to the conclusion that I did not feel the results were worth the effort, which is when I stopped playing this.

Conclusion:
Fun game to try and play for a while, but it gets incredibly tedious and grindy for what is supposed to be a casual game.
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38 of 58 people (66%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: November 25, 2014
this game is amazing so much fun sometimes get grindy and you need to put a lot of work into this game but i like it :)
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14 of 15 people (93%) found this review helpful
4.9 hrs on record
Posted: February 24
[NOTE]: I have downloaded this game from its official website and played most of my time (around 70+ hours) on it, before downloading on Steam, mind the low playtime.

Okay so I get this game when it was in Open Beta, back one year ago.
It was all fun to play and so on (I haven't played Diablo III at that time, otherwise I would have uninstalled this game and made my life 10 times better).. but it was forcing you to play non-stop. Haven't played for... 2 DAYS?? That's it, you got raided of money, crystals and almost all your crowns! That is, frankly, just horrible, Ubisoft. What were you thinking? I had the urge of uninstalling because of this downside really often. I opened the game to buy some new upgrades for my castle, but.. guess what? 50 players defeated my defense and ''stole'' all my items (and, please, don't come saying my castle defense rating was too bad and it's my fault; if you've played 5 hours you probably know that ALL, literally ALL people are using the same techinques to avoid traps and kill all minions faster; it's basically no matter what you do, your castle will get raided of everything and the only way to keep up in the leaderboards is to play non-stop, which won't happen, at least for me).
Alright so new games got out and I uninstalled, with a bright smile, this game, promising I will never touch it again and cry at how empty my chests would be if I haven't played for more than a week.
Now it gets ''fully released'' (which is not surpringly, really, Ubisoft is well-known for selling half-finished games) and reappears on my Steam Market page.
Nostalgia hits me in the hardest moments and I couldn't help but reinstall it, REALLY HOPING (praying while it was downloading) that Ubisoft did something about that horrible downside.
And guess what?
Exactly. They didn't do ♥♥♥♥.
Surprisingly I still had a few gold and crowns when I started the game, but that most probably was because my castle was inactive for too long and it just wouldn't show up on other's PC. The gameplay was almost the same, they just made the HUD 3x times uglier. That was 2 weeks ago.
Today I open it up (repeat, 2 weeks after last launch) just because of boredom, and guess what? EVERYTHING was raided from my castle.... That is just NOT what I call a good, fun game, a game which you enjoy playing.
Let me get one thing straight before I summarize this review: I LIKE the fact that people are also playing on my castle. After all it's ok to lose from time to time, so it wasn't the number of looters that dissapointed me. As stated, it's just publisher's fault for making a horrible balance. It's fine for me to see them getting to my treasure room (using the same techniques from one year ago, doesn't seem that Ubisoft give a damn about rebalancing those either), but losing everything you worked HOURS on? No, that is the ULTIMATE BUG, gamebreaking, unimmersive and leaving you in hatred for knowing that you could've spent those hours in other activities, which would let your effort be seen afterwards).

TL'DR
*sigh* It's rarely that I get to be so dissapointed by a video game. I have played not-so-great games (with a rating under 50 from Metacritic) and all user reviews not recommending it, and I can say that NONE, EVER, was so bad as this game. And it's just sad, The Mighty Quest had a FINE gameplay, but really, Ubisoft ALWAYS has to ruin their games in some way... If it's not horrible optimized, then let's just add a game-breaking mechanism.
I am not glad to say this, but this game has definitely shown me just how bad a game can make me feel. Uninstalled, unsubscribed and hope not to hear from it again (at this point it just brings too bad memories to take it only as a simple game; it's dozens of hours ruined, in fact, fake giving me the impression I would finally achieve something..)

For this review I am not going to add a [+] and [-] rubric. I just want to finish with it already and forget about it. If you have tried it, I bet you can relate, if not, I beg of you not to play this game, unless you like gathering a lot of gold and then see it all gone in a matter of time.
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32 of 48 people (67%) found this review helpful
1 person found this review funny
32.5 hrs on record
Posted: January 20
GREAT GAME I love it. Its just like clash of clans but with more strategy and more gameplay, but also takes the defence and raiding feel and puts it all together into a nicely balanced RPG.
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27 of 39 people (69%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: January 19
Just like Clash Of Clans. I like this game.
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