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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Release Date: Nov 18, 2013
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Pick me! Pick me!

April 21st, 2014

There's still time to try out a new hero for free! Look, they're all trying to impress you!

The Knight

The Archer

The Mage

Remember, the Free Hero Weekend ends Tuesday, April 22nd at 3:00 PM EDT/7:00PM GMT!

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[Event] Free Hero Weekend!

April 17th, 2014

Play the Knight, the Mage and the Archer for free until Tuesday, April 22nd, 7PM GMT/3PM EDT! Also check out the discounted packs in the store to keep these heroes for eternity!


  • The Free Hero Weekend is open to existing and brand spankin' new players.
  • The event will take place between Thursday, April 17th, 4PM GMT/12PM EDT until Tuesday, April 22nd, 7PM GMT/3PM EDT.
  • The Knight, the Mage and the Archer will be available for free during this period.
  • New players will keep the first Hero they select once the event is over.
  • For new players, all the three participating heroes will be enabled after Count Snottingham (Level 4 Boss) is defeated with the first-selected Hero.
  • Existing players will have all three participating heroes enabled on their accounts.
  • Once the event is over, the heroes that are not owned will be locked again, though their progression (experience and equipped items) saved.
  • The locked heroes will be unlockable with Blings after the event ends.
  • During the event you can purchase the heroes in various discount packs to keep them forever.
  • The discounted packs will only be available during the event.
  • The three Heroes in this event will not be available for purchase with Blings during the event.
  • The Runaway had one too many health potions at a party and has a hangover. Alas, this means she wasn’t able to attend this event. She is still accessible through our Attacker, Trio Combo and Ultimate Diamond Packs.

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"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About the Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
2,308 of 2,701 people (85%) found this review helpful
54 products in account
1 review
85.5 hrs on record
It is very important when reading a possitive review of this game you check the date. Any review before the date of Feb 15th 2014 is no longer valid due to the major over haul patch the game had that day. The game literally became a brand new game on that day and most of the changes were for the worse. Another major note to consider is Ubisoft promised there would not be a content wipe of players progression, then just like that changed their minds and wiped all accounts clean, changed almost all of the rules to the game and then finally even changed the way the cash shop functioned making this game try to vacuum as much $ as possible as fast as it can.

I bought a hell of a fun game and logged a lot of hours on it, then the Devs just up and stole the game I paid my money for out from under me and replaced it with a steaming pile of doo.

3/4/14 Below is a Copy_&_Paste of the 3 comments I have made in this thread addressing questions that more specificly answer what I disliked along w/ this added comment. It's pretty funny to see people flame my thread, specialy when they have only 1 or 2 hours total played on this game... vs my 80+ hours.

#1 Time spent after patch.

About 12hrs played after the patch, I logged in the day of excited to see the changes. I Noticed the chat tab was nothing but people complaining... seriously noone said anything possitive. I closed the chat & thought to myself "That's just the normal part time player full time whiners crowd, they always are the loudest." I dismissed it and set out grinding my mage&melee character. So in answer to what I assume is your true question. Yes, I gave it an honest chance after the patch, but was ultimatly unhappy, which I will now explain in more detail.

#2 Prior to patch you could place only 20 pts of monsters in 1 area, each has its own point value depending on difficulty. The patch made it so you can literaly have your whole castle empty except the final room where you stack all the monsters. Traps were also changed, and can be stacked now. Also traps can now harm monsters, but the monsters AI tries to avoid the trap causing them to get stuck inside of walls while fleeing, you can not beat the persons castle then. This bug was well known, exploited and complained about on Test and never should have went live! Losing to a castle makes you lose crowns to that person. A normal example of att vs crown ratio would be me att you and win I get 10 of your crowns, I attack and lose you get 32 of mine. The ratios do flux based on lvl of atker vs castle lvl, the speed of clearance, destruction of gold/lifeforce mines etc. So as I'm sure you can see it's quite disheartening to lose crowns you worked for just because some random person who has a freebie account decides, hey why not abuse this bug and make an unbeatable castle, it's not like there is a penalty for exploiting.

#3 People saying I should have known better because it was Ubisoft.(you're right)
I saw people saying bad things on the steam forums about the Uplay account before I got the game, but I thought I had never delt with them first hand so I gave it a chance. Something I now regret, as I learned that Uplay was a part of Ubisoft aka Shadowbane for me.
If you look on the Steam Help forums for this game you will be able to see my struggles with the game as soon as I downloaded it. I made forum posts asking for help. Reguardless of the language I selected @ account generation it was all in German. I tried several uninstalls and reinstalls reselecting English. This error was a Uplay/Ubisoft account issue, but since I only encountered it because of my interest in this game, /shrugs.

Finally... when I got this game I was given 3 free keys to give away which I promptly issued to my friends. Here is a list of played time for all three of them.

Ripped24x7 3.9 hours
Ceo 1.9 hours
mclefty .1 hours mclefty was given a message that his computer could not handle this game and wasnt even allowed to try to play it passed that message. Funny that his computer can run Skyrim no problem.. but this game is too much for it.

3/12/14 I've been keeping tabs on this games patch notes and future fix announcements, they look promising. Despite all the negative things I have said about my exp so far with this game please keep in mind I had a crapload of fun at first, before things turned for the worse. I hope this games patches can soon motivate me to turn my thumbs down post into a thumbs up.
Posted: February 25th, 2014
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1,216 of 1,611 people (75%) found this review helpful
18 products in account
1 review
31.8 hrs on record
BTW This is not a multiplayer game.
Very linear progressing game, due to limited choices in developing a castle or caracter there is nothing you can create to take your own path...
They have now changed the gamerules ripping me of my progress and making the game more lame, plus since they introduces validating after changes and leveling linked with your castle heart it is now no longer possible to have a 'large' castle with low level monsters. If you want to change anything you'll have to validate the castle, so making a quick change is no longer possible......
In short it went from a poor game to lame and uninteresting...and we are not even away from beta yet.
If you haven't got it GET SOMETHING ELSE.

Bought my chair years ago, luckely my carpenter doesn't come by once a month to ask me money for every time i sat in his chair (there is a counter build in)under the argument that he (or most of the times a greedy somebody else, but he who bought the 'legal' right) made it so many years ago and that was such hard work that he wants to be paid for it for the rest of his life, so he can sit on the beach.
Oh, and he also used poor quality paint, and the contract states that you have to pay him every year to repaint it and you are not allowed to do it yourself or force him to use quality paint....he can take away the chair any time you do not comply.
I would probably laugh at him, throw him & the chair out of my house while calling him a thief and build my own chair or just sit on the floor...

I like the looks and the slightly funny info of the game.
Might be something for people who want to play 5-10 minutes per day on the same game
But for all others.....
The way you should build your castle is very slow, about one move per day or per 2 days, if you want more you have to spend real money to get the game going.

But the real problem is the game itself:
Due to the slow buildup of your castle and/or hero it will probably not remain in my playlist for very long. The earning models to buy gems to speed up the process if you want to have some development in the game makes it unplayable. Same goes for the upgrades of the mines, in the beginning it's manageble, but somewhere near 140 per hour you have to wait 6 hours to get 14 pc more per hour, this takes 70 hours to reclaim the loss of 6 hours, with the following upgrades it gets even worse.
The whole game seems to revolve around getting virtual money, in the form of blue, green and yellow money, so you can progress.
I have to wait 2-3 days now and login twice a day to upgrade part A and then wait another 2-3 days (with 2 logins a day) for part B...when i'm at part D or F i can then build one extra room......for people who enjoy waiting for the grass to grow, this is it.
Oh, i can also spend real money to speed this up, good luck big spenders and bling lovers.

So you want people that don't pay extra to only reach a high level if they put in a few hundred hours at least and for real money they can build that in a few hours....it's the death of gaming.
Where the basis should be that you start with equal chances and may the best win, here it is: may the foolish with deep pockets win.
I am now at the point that the losses per day are equal to the earnings, if i want to proceed i have to log a lot of attacks (some 30 in one day) on other castles or spend real money.

As you can see, most positive reviews are from people who have only played it 2-3 hours, ask them again IF they ever reach 10 or more hours if it's fun.
To bad the gaming industry is so greedy, they destroy gameplay in the hopes they can get rich over your frustration.

About games that play online only, it is a concept where you pay money to get NOTHING.
You should never pay for that, unless you like to sponsor greedy and possibly lazy people.

Let's make that comparison in real life, you buy a new game like agricola (only single player i know, but this also works for multiplayer game like monopoly, but in the rules it states that sometimes your game is just gone for a few days or unusable for hours because:
a) you don't have the key to open the box and you have to connect via internet to the company, they will verify and send you an unlock code IF there servers are online, otherwise get a deck of cards because you can't open the box.
b) the company decides when they want to change something to the game and don't give you an access key to the box until you have accepted the new board/rules/pieces and have send proof of destroying the now, according to the company, obsolete parts of the game.
c) if you leave the game unlocked out of the box without logging moves somebody from the company drives by and closes and locks the game for you or takes it away because you broke the unreasonable and sometimes illegal licence agreement.
d) if the company thinks they have earned enough or that the profit is too low they push a button and all sold games are locked forever...in basic they destroy your property or at least making it impossible to use. but you may be able to buy the same game with more detailled visuals if you want and sign an even more absurd and immoral licence agreement.
e) you have to have a working internet connection even when you are at home playing agricola or monopoly with some friends and log all moves made by the players otherwise some people from the company come by and take away the game. Possibly if your internet connection is made via an android machine they also want to know your exact gps location while playing monopoly, all phonenumbers and calls you make or recieve, when you scratched your left ear, your eternal soul and your firstborn child.
f) if you want to win at monopoly you just pay the company and they give you different 'chance' cards and an instruction to make it look like you just picked them from the deck or maybe just programmable dice.....those naturally selfdestruct after use, so buy some more....

If the servers are down you only have some waisted harddisk space. If you are somewhere without internet you can't play although you pay....if it's a game you want to play again years later you suddenly discover that the servers are down and will never come up again. USELESS and in my opinion theft.

Singleplayer games that have no offline mode have no right of existence and should not be sponsored....

You used to have multiplayer games with lan capability, so you could play at home with friends, just as with monopoly and even start a server after years of being abandoned.....i'm almost wondering where my cd of RTCW is, although the graphics are crap the gameplay is good and after all these years it still works.
Posted: January 17th, 2014
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524 of 705 people (74%) found this review helpful
75 products in account
5 reviews
19.9 hrs on record
This game is highly remenisent of Dungeon Keeper 2 with aspects of Dungeon Siege.
It has great beginning game functionality and playablity. But as far as later game is becomes stale and repetative.
It's a great game for a day when you only want to play something for about an hour.
4/10 from me.
Posted: January 13th, 2014
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449 of 664 people (68%) found this review helpful
69 products in account
10 reviews
4.9 hrs on record
As of the time that I write this review, there is at least one enormous, easily spotted, and at least supposedly, easily fixed bug. When first updating your castle, you know, while most of your controls are still locked behind some invisible wall for no real reason, if you decided, for the same reasons any sane person might have, and explore the UI, you might have placed the free room left in your inventory, like I did, and you'll never make it through the tutorial. Now that the room is placed, and the remove room function is for whatever reason locked away, not to mention the other half of the game, I'm eternally trapped maybe a half hour into the game.

While I'm at it, I'll write the most important part of this review, DON'T EXPERIMENT, LET THE TUTORIAL HOLD YOUR HAND.
Dear god, I hate saying that almost as much as anything. Hopefully this problem can be fixed soon, and let people actually partake in an otherwise, at least so far, excellent game.

Edit: After a few days waiting on my ticket, I was able to continue the game, but not through a permanent modification, my account was rolled back to solve the problem.
While I always suggest at least trying a free game, I advise caution with this one, as game-shattering errors can occur if you try to experiment on your own.
Posted: February 26th, 2014
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524 of 808 people (65%) found this review helpful
54 products in account
2 reviews
59.4 hrs on record
In my previous review I couldn't reccomend this game. I still see many problems with it but it is a good game to play for a hour or two each day and it actually quite enjoyable. They fixed a lot of the problems in making your own castle and changed the game from pay to win to non pay to win which is a huge improvement. A problem with the game is that it is quite repetitive but it is the kind of game you play for a hour or two each day like the apps on your phones. Overall I can recommend this game as a good time waster.

I really wish I could recommend I honestly do but I can't. The game is VERY fun at first but quickly the game gets repetitive. There really isn't much to the game besides attacking castle and building your own. I understand this game is in beta and early access but a game should at least have more to it than this. They say this is MMO but you don't actually interact with other players, you just attack eachothers castles. I'm sure this game will be great once they update it with more content but for now do not bother playing.
Posted: January 1st, 2014
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