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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Release Date: Nov 18, 2013
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Wanted - Chargoyle

September 11

Hello Opulencians,

As announced earlier this week, the Rancid Runner left us today. That will give Cornelius some time to get that stench of his favorite sofa. Let's now welcome our new rare trap. Joining the Wanted list today is the Chargoyle:

The Chargoyle is now available to craft in the Lab. It will only be here for a limited time, so don't wait too long before you grab it!

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Totems are here!

September 11

Hello looters!

Today is a big day for Opulencia!

Indeed, Totems has finally arrived in the game, along with many other surprises. Time for us to introduce you to all of this.

So take a seat, have a glass of eau de trap, and read on!

Why are we adding totems to the game?

Totems were created to regulate kiting and limit its effect on the defensive aspects of our game.
It was too easy to just aggro a group of creatures and then to take the fight to a more secure place.

The Attacker using that strategy wasn't trying to rise to the challenge of the castle, but to find a way to exploit the game flaws.

We observed that Defenders had trouble preventing this kind of (unwanted) behaviour, and thought of a tool that would allow them to control where the fight would happen.

The rules

Where can I find a Totem ?
You will find totems in the Crafting Lab. Which means you will need a level 10 or higher castle.

How much does it cost?
To craft a totem, you'll need 12 Eagle Souls, 12 Defenderiums, 6 Smothering Eyes, and 145 Gold
Putting a totem in your castle will also cost 2 Defense Points.

For the first phase of totem testing, we'll allow two totems for each castle. Of course if the mechanic proves successful we'll consider a higher limit.

How do totems work?
A totem has a 2x2 footprint, and a 10x10 area of effect where you can place up to 28 defense points.

You'll see a circle on the outer edge of the area that symbolizes the totem's exclusion zone. This area has a double purpose:
o Exclusion : Two exclusion zones cannot overlap, preventing Defenders from setting two totems too close to each other.
o Kiting limit : Creatures that cross this limit are automatically called back to their initial position and their health is restored to 100%.

Please note that for now it's impossible to set totems in the Boss Room.

How do I place my creatures?
Creatures must be placed inside the dedicated yellow square area. Each creature's defense rating will be deducted from the totem's total defense limit (28 defense points for thos who don't follow).

When a totem's limit is reached, additional placed creatures won't be affected by the totem's influence.

Please also note that only creatures set in a totem's placement area will be affected by its powers.

Can I "manually" link creatures to a totem?
In this first version of the totem feature, creatures are automatically linked to the totems as you place them. If you want to link different creatures than those you have already placed, you will have to remove the ones you placed and then set them in your favorite order.

What happens to the aggro mechanic?
The aggro is still triggered by the creature's line of sight. But whenever a creature linked to a totem is aggroed, it will aggro all the other creatures under the totem's influence.

If you attack a totem directly, you will automatically be attacked by all creatures linked to it.

How does this affect the attack ticket distribution?
Creatures linked to a totem have the priority when it comes to attack tickets. If other creatures have attack tickets, they will give them away to creatures linked to a totem.

What happens if I walk away after aggroing creatures linked to a totem?
Creatures will go back to their initial position and get healed, but they will also stay "on alert". This means that you won't be able to access the treasure room without killing them before.

The mini-map displays their positions in the form of red dots so you can find missing creatures easily.

Can I destroy totems?
Yes you can, and you'll enjoy it!

Totems have a certain amount of health, that grows with the castle level. We will need your feedback to adjust them.

A destroyed totem won't affect any creature anymore.

Artificial Intelligence

Introducing totems will greatly change the Attackers' behaviour and the Defenders' strategies.
In our first test sessions with totems, we noticed that Defenders were using the totems to focus their defense setups on smaller precise areas.

In this situation, totems were becoming a hindrance for two reasons :
- Combat was becoming less readable for Attackers.
- Our Artificial Intelligence had trouble managing these complex situations, causing bugs and illogical behaviour (in terms of navigation and health regeneration).

That's why we decided to throw away the old AI system to improve your gaming experience.

Will I see a change?
Creatures won't be "scared" of traps anymore. They won't try to escape traps, they'll keep on attacking the hero.

Creatures won't have any trap resistance anymore, or regeneration power after they've been hurt by traps.

This lead to more interesting, strategic fights. Attackers can now lure creatures into traps to take advantage from them.

Defenders will have to adapt to these changes. They won't be able to just stack creatures in the same place without putting their defense at risk.


You may have guessed it already: this AI change will affect the way our game is balanced.

In our first tests, we noticed that creatures were now too weak against traps. So we buffed their health. But this made the heroes too weak.

So we drastically changed our base ratios to adapt our balancing to the new gameplay, without altering how the Mighty Quest feels.

That's it for today's update!

We can't wait to see what you'll make of this new feature, and to get your feedback.

Have fun and keep on looting!

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"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

About the Game

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

System Requirements

    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Helpful customer reviews
35 of 40 people (88%) found this review helpful
692 products in account
11 reviews
114.3 hrs on record
Has lots of potential to be a great game but sadly won't live up to it's potential due to incompetent developers.

This game had been in closed beta for almost a year and had a major rework due to the negative backlash and criticisms over their shoddy mobile-games style "pay-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected as the game was in beta. What's not to be expected though, is for devs to start shoving DLC, unnecessary content, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release"

My major complaint about this game though - is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (*cough* crafting patch *cough*), or advertisements.

The slow pace of balance changes results in a sorta flavor-of-the-month setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over 6 months from the time of this review's posting - and looking at how the devs are more content to shove DLC on your face than listening to player's feedback in a friggin' beta - then this game ain't going anywhere.

TLDR: Game is rotting in beta with devs trying to milk as much money from players as they can instead of fixing bugs and balance; Also Ubisoft DRM (U-play) sucks.

Update: The game has become Pay-to-Win again - with the introduction of defense crafting. This patch introduced crafting rare monsters by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will usually have less than 5 rare monsters in their defenses - whilst people who just outright buy the materials from the cash shop will has 30 or more rare monsters in their defenses. Absolutely disgusting - do not touch this game unless you enjoy paying money for unfair advantages.
Posted: August 11
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95 of 155 people (61%) found this review helpful
222 products in account
20 reviews
58.6 hrs on record
Heroes are kind of jerkwads, at least if you accept the premise of The Mighty Quest for Epic Loot. It's not enough that they've pillaged fortunes untold from dungeons and assorted baddies; in their idle hours, they engage in home invasions of their neighbors in Opulencia, their medieval Columbia-style floating city in the sky. Good thing for us, then, that this game's combat reminds us that there's some fun in being a jerk. Even better, Mighty Quest supports an unobtrusive free-to-play model, although a few drawbacks threaten to send this airborne lootfest crashing from the sky.
Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon
Posted: April 11
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15 of 19 people (79%) found this review helpful
4 products in account
2 reviews
7.9 hrs on record
Welcome, hero, to a land where castles float in the sky, where tentacles lurk in barrels, where greedy realestate agents try to rip you off. There the whole world is out to get you...and you are out to get them back. Become the richest, most powerful and most good looking hero in all the skies. The whole world will bow down to you. The whole world will backstab you because they are backstabbing bums. Your time has come, hero, to enter a quest, a mighty quest, a quest for loot, epic loot! Adventure awaits, hero! 'The Mighty Quest For Epic Loot' has begun...
Posted: June 8
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13 of 16 people (81%) found this review helpful
156 products in account
3 reviews
31.4 hrs on record
Honestly love this game. I only installed it because I was bored and thought "What the hell, it might pass some time." And it DID pass some time, infact I've played it pretty much religiously since I downloaded it 2 days ago. I think it's a really fun concept, and it's ALWAYS fun looting epic items in dungeon crawlers, am I right?!
I can see why people might get bored of it, I've found that it can be quite grindy - but that can be forgiven! When you're going through castles this game pretty much plays out like Diablo 3 with the skills you can unlock etc. You can also upgrade and design your own castle, which includes putting down monsters and traps, levelling up machines and what not.

I guess the only thing I would say is that I wish there was some sort of co-op mode or PvP mode implemented into the game, as some people might find it boring just doing the same thing over, looting castles and that's pretty much it. BUT don't let me put you off it, honestly, download it! It's worth the time.
Posted: April 13
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17 of 24 people (71%) found this review helpful
187 products in account
3 reviews
12.1 hrs on record
It's an over-all good game, much better than I had antisipated. But as I played it a little more I noticed some things that didn't really bother me before.

Such as...

I think it's a little riculous that we have to beat our castles and EVERY monster in them in order for them to be active. The whole point is to make it so that other people can't get to the end of the castle and loot but if I can't even get through it myself in a timly manner it just makes it easier for other people.

Also, I still think the in-game achievements should be made into Steam Achievements.

Posted: April 17
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1,405 of 1,874 people (75%) found this review helpful
17 products in account
1 review
31.8 hrs on record
BTW This is not a multiplayer game.
Very linear progressing game, due to limited choices in developing a castle or caracter there is nothing you can create to take your own path...
They have now changed the gamerules ripping me of my progress and making the game more lame, plus since they introduces validating after changes and leveling linked with your castle heart it is now no longer possible to have a 'large' castle with low level monsters. If you want to change anything you'll have to validate the castle, so making a quick change is no longer possible......
In short it went from a poor game to lame and uninteresting...and we are not even away from beta yet.
If you haven't got it GET SOMETHING ELSE.

Bought my chair years ago, luckely my carpenter doesn't come by once a month to ask me money for every time i sat in his chair (there is a counter build in)under the argument that he (or most of the times a greedy somebody else, but he who bought the 'legal' right) made it so many years ago and that was such hard work that he wants to be paid for it for the rest of his life, so he can sit on the beach.
Oh, and he also used poor quality paint, and the contract states that you have to pay him every year to repaint it and you are not allowed to do it yourself or force him to use quality paint....he can take away the chair any time you do not comply.
I would probably laugh at him, throw him & the chair out of my house while calling him a thief and build my own chair or just sit on the floor...

I like the looks and the slightly funny info of the game.
Might be something for people who want to play 5-10 minutes per day on the same game
But for all others.....
The way you should build your castle is very slow, about one move per day or per 2 days, if you want more you have to spend real money to get the game going.

But the real problem is the game itself:
Due to the slow buildup of your castle and/or hero it will probably not remain in my playlist for very long. The earning models to buy gems to speed up the process if you want to have some development in the game makes it unplayable. Same goes for the upgrades of the mines, in the beginning it's manageble, but somewhere near 140 per hour you have to wait 6 hours to get 14 pc more per hour, this takes 70 hours to reclaim the loss of 6 hours, with the following upgrades it gets even worse.
The whole game seems to revolve around getting virtual money, in the form of blue, green and yellow money, so you can progress.
I have to wait 2-3 days now and login twice a day to upgrade part A and then wait another 2-3 days (with 2 logins a day) for part B...when i'm at part D or F i can then build one extra room......for people who enjoy waiting for the grass to grow, this is it.
Oh, i can also spend real money to speed this up, good luck big spenders and bling lovers.

So you want people that don't pay extra to only reach a high level if they put in a few hundred hours at least and for real money they can build that in a few hours....it's the death of gaming.
Where the basis should be that you start with equal chances and may the best win, here it is: may the foolish with deep pockets win.
I am now at the point that the losses per day are equal to the earnings, if i want to proceed i have to log a lot of attacks (some 30 in one day) on other castles or spend real money.

As you can see, most positive reviews are from people who have only played it 2-3 hours, ask them again IF they ever reach 10 or more hours if it's fun.
To bad the gaming industry is so greedy, they destroy gameplay in the hopes they can get rich over your frustration.

About games that play online only, it is a concept where you pay money to get NOTHING.
You should never pay for that, unless you like to sponsor greedy and possibly lazy people.

Let's make that comparison in real life, you buy a new game like agricola (only single player i know, but this also works for multiplayer game like monopoly, but in the rules it states that sometimes your game is just gone for a few days or unusable for hours because:
a) you don't have the key to open the box and you have to connect via internet to the company, they will verify and send you an unlock code IF there servers are online, otherwise get a deck of cards because you can't open the box.
b) the company decides when they want to change something to the game and don't give you an access key to the box until you have accepted the new board/rules/pieces and have send proof of destroying the now, according to the company, obsolete parts of the game.
c) if you leave the game unlocked out of the box without logging moves somebody from the company drives by and closes and locks the game for you or takes it away because you broke the unreasonable and sometimes illegal licence agreement.
d) if the company thinks they have earned enough or that the profit is too low they push a button and all sold games are locked forever...in basic they destroy your property or at least making it impossible to use. but you may be able to buy the same game with more detailled visuals if you want and sign an even more absurd and immoral licence agreement.
e) you have to have a working internet connection even when you are at home playing agricola or monopoly with some friends and log all moves made by the players otherwise some people from the company come by and take away the game. Possibly if your internet connection is made via an android machine they also want to know your exact gps location while playing monopoly, all phonenumbers and calls you make or recieve, when you scratched your left ear, your eternal soul and your firstborn child.
f) if you want to win at monopoly you just pay the company and they give you different 'chance' cards and an instruction to make it look like you just picked them from the deck or maybe just programmable dice.....those naturally selfdestruct after use, so buy some more....

If the servers are down you only have some waisted harddisk space. If you are somewhere without internet you can't play although you pay....if it's a game you want to play again years later you suddenly discover that the servers are down and will never come up again. USELESS and in my opinion theft.

Singleplayer games that have no offline mode have no right of existence and should not be sponsored....

You used to have multiplayer games with lan capability, so you could play at home with friends, just as with monopoly and even start a server after years of being abandoned.....i'm almost wondering where my cd of RTCW is, although the graphics are crap the gameplay is good and after all these years it still works.
Posted: January 17
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