Free to Play
The doors to the crafting cabinet are open and for one week, ALL RARE CREATURES AND TRAPS are there for the crafting. You will be able to craft up to 5 of each.
There's never been an event like this before so pace yourselves, intensive crafting can cause cramps.
Dear Mighty players,
MQEL has a significant competitive aspect, so we want to be sure there are no gameplay advantages available exclusively by paying for them.
The competition between all players must be fair, regardless of our different commercial offers.
The time-limited presence of rare creatures or traps in the crafting lab could create unfairness between players who bought the Infinite Pack or Material packs and those who are only crafting creatures from materials looted during attacks.
To improve this situation, we’re going to make the following modifications in the upcoming patches:
- Step #1
- Reduce the number of different material types. This will make gathering desired materials easier.
- Increase materials drop rate; giving you more opportunities to choose how to improve your defense.
- Step #2
-The Return of the Rares event: For one week starting tomorrow, all the rare creatures and traps will be available in the crafting lab (without level restriction but with a limited quantity of 5 per creatures/traps). This will allow players who didn’t have the chance to play the game while previous rares were showcased to catch up.
- After this event, the rare creatures and traps won’t be sellable on the Steam market anymore (those already on sale will stay on sale, but no more will be added).
- Step #3
- Last but not least: All the rare creatures and traps will be permanently added to the crafting lab without any quantity limitation. They will be unlocked following the crafting lab progression (like any other creature) mimicking the same type of unlock progression as the ones in the Infinite pack.
"Diablo meets Dungeon Keeper"
"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
© 2012 Ubisoft Entertainment. All rights reserved. The Mighty Quest for Epic Loot, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
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