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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Utgivningsdatum: 18 nov, 2013
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Wanted - Chargoyle

11 september

Hello Opulencians,

As announced earlier this week, the Rancid Runner left us today. That will give Cornelius some time to get that stench of his favorite sofa. Let's now welcome our new rare trap. Joining the Wanted list today is the Chargoyle:

The Chargoyle is now available to craft in the Lab. It will only be here for a limited time, so don't wait too long before you grab it!

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Totems are here!

11 september

Hello looters!

Today is a big day for Opulencia!

Indeed, Totems has finally arrived in the game, along with many other surprises. Time for us to introduce you to all of this.

So take a seat, have a glass of eau de trap, and read on!

Why are we adding totems to the game?

Totems were created to regulate kiting and limit its effect on the defensive aspects of our game.
It was too easy to just aggro a group of creatures and then to take the fight to a more secure place.

The Attacker using that strategy wasn't trying to rise to the challenge of the castle, but to find a way to exploit the game flaws.

We observed that Defenders had trouble preventing this kind of (unwanted) behaviour, and thought of a tool that would allow them to control where the fight would happen.

The rules

Where can I find a Totem ?
You will find totems in the Crafting Lab. Which means you will need a level 10 or higher castle.

How much does it cost?
To craft a totem, you'll need 12 Eagle Souls, 12 Defenderiums, 6 Smothering Eyes, and 145 Gold
Putting a totem in your castle will also cost 2 Defense Points.

For the first phase of totem testing, we'll allow two totems for each castle. Of course if the mechanic proves successful we'll consider a higher limit.

How do totems work?
A totem has a 2x2 footprint, and a 10x10 area of effect where you can place up to 28 defense points.

You'll see a circle on the outer edge of the area that symbolizes the totem's exclusion zone. This area has a double purpose:
o Exclusion : Two exclusion zones cannot overlap, preventing Defenders from setting two totems too close to each other.
o Kiting limit : Creatures that cross this limit are automatically called back to their initial position and their health is restored to 100%.

Please note that for now it's impossible to set totems in the Boss Room.

How do I place my creatures?
Creatures must be placed inside the dedicated yellow square area. Each creature's defense rating will be deducted from the totem's total defense limit (28 defense points for thos who don't follow).

When a totem's limit is reached, additional placed creatures won't be affected by the totem's influence.

Please also note that only creatures set in a totem's placement area will be affected by its powers.

Can I "manually" link creatures to a totem?
In this first version of the totem feature, creatures are automatically linked to the totems as you place them. If you want to link different creatures than those you have already placed, you will have to remove the ones you placed and then set them in your favorite order.

What happens to the aggro mechanic?
The aggro is still triggered by the creature's line of sight. But whenever a creature linked to a totem is aggroed, it will aggro all the other creatures under the totem's influence.

If you attack a totem directly, you will automatically be attacked by all creatures linked to it.

How does this affect the attack ticket distribution?
Creatures linked to a totem have the priority when it comes to attack tickets. If other creatures have attack tickets, they will give them away to creatures linked to a totem.

What happens if I walk away after aggroing creatures linked to a totem?
Creatures will go back to their initial position and get healed, but they will also stay "on alert". This means that you won't be able to access the treasure room without killing them before.

The mini-map displays their positions in the form of red dots so you can find missing creatures easily.

Can I destroy totems?
Yes you can, and you'll enjoy it!

Totems have a certain amount of health, that grows with the castle level. We will need your feedback to adjust them.

A destroyed totem won't affect any creature anymore.

Artificial Intelligence

Introducing totems will greatly change the Attackers' behaviour and the Defenders' strategies.
In our first test sessions with totems, we noticed that Defenders were using the totems to focus their defense setups on smaller precise areas.

In this situation, totems were becoming a hindrance for two reasons :
- Combat was becoming less readable for Attackers.
- Our Artificial Intelligence had trouble managing these complex situations, causing bugs and illogical behaviour (in terms of navigation and health regeneration).

That's why we decided to throw away the old AI system to improve your gaming experience.

Will I see a change?
Creatures won't be "scared" of traps anymore. They won't try to escape traps, they'll keep on attacking the hero.

Creatures won't have any trap resistance anymore, or regeneration power after they've been hurt by traps.

This lead to more interesting, strategic fights. Attackers can now lure creatures into traps to take advantage from them.

Defenders will have to adapt to these changes. They won't be able to just stack creatures in the same place without putting their defense at risk.


You may have guessed it already: this AI change will affect the way our game is balanced.

In our first tests, we noticed that creatures were now too weak against traps. So we buffed their health. But this made the heroes too weak.

So we drastically changed our base ratios to adapt our balancing to the new gameplay, without altering how the Mighty Quest feels.

That's it for today's update!

We can't wait to see what you'll make of this new feature, and to get your feedback.

Have fun and keep on looting!

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"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

Om spelet

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.


    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Hjälpsamma kundrecensioner
1 av 2 personer (50%) fann denna recension hjälpsam
22 produkter på kontot
1 recension
9.1 timmar totalt
this is asom game and epic

Upplagd: 19 april
Var denna recension hjälpsam? Ja Nej
1 av 6 personer (17%) fann denna recension hjälpsam
1 recension
0.2 timmar totalt
sucks cant log in very bad game
Upplagd: 8 april
Var denna recension hjälpsam? Ja Nej
35 av 40 personer (88%) fann denna recension hjälpsam
692 produkter på kontot
11 recensioner
114.3 timmar totalt
Has lots of potential to be a great game but sadly won't live up to it's potential due to incompetent developers.

This game had been in closed beta for almost a year and had a major rework due to the negative backlash and criticisms over their shoddy mobile-games style "pay-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected as the game was in beta. What's not to be expected though, is for devs to start shoving DLC, unnecessary content, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release"

My major complaint about this game though - is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (*cough* crafting patch *cough*), or advertisements.

The slow pace of balance changes results in a sorta flavor-of-the-month setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over 6 months from the time of this review's posting - and looking at how the devs are more content to shove DLC on your face than listening to player's feedback in a friggin' beta - then this game ain't going anywhere.

TLDR: Game is rotting in beta with devs trying to milk as much money from players as they can instead of fixing bugs and balance; Also Ubisoft DRM (U-play) sucks.

Update: The game has become Pay-to-Win again - with the introduction of defense crafting. This patch introduced crafting rare monsters by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will usually have less than 5 rare monsters in their defenses - whilst people who just outright buy the materials from the cash shop will has 30 or more rare monsters in their defenses. Absolutely disgusting - do not touch this game unless you enjoy paying money for unfair advantages.
Upplagd: 11 augusti
Var denna recension hjälpsam? Ja Nej
95 av 155 personer (61%) fann denna recension hjälpsam
222 produkter på kontot
20 recensioner
58.6 timmar totalt
Heroes are kind of jerkwads, at least if you accept the premise of The Mighty Quest for Epic Loot. It's not enough that they've pillaged fortunes untold from dungeons and assorted baddies; in their idle hours, they engage in home invasions of their neighbors in Opulencia, their medieval Columbia-style floating city in the sky. Good thing for us, then, that this game's combat reminds us that there's some fun in being a jerk. Even better, Mighty Quest supports an unobtrusive free-to-play model, although a few drawbacks threaten to send this airborne lootfest crashing from the sky.
Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon
Upplagd: 11 april
Var denna recension hjälpsam? Ja Nej
15 av 19 personer (79%) fann denna recension hjälpsam
4 produkter på kontot
2 recensioner
7.9 timmar totalt
Welcome, hero, to a land where castles float in the sky, where tentacles lurk in barrels, where greedy realestate agents try to rip you off. There the whole world is out to get you...and you are out to get them back. Become the richest, most powerful and most good looking hero in all the skies. The whole world will bow down to you. The whole world will backstab you because they are backstabbing bums. Your time has come, hero, to enter a quest, a mighty quest, a quest for loot, epic loot! Adventure awaits, hero! 'The Mighty Quest For Epic Loot' has begun...
Upplagd: 8 juni
Var denna recension hjälpsam? Ja Nej
6 av 6 personer (100%) fann denna recension hjälpsam
33 produkter på kontot
10 recensioner
57.1 timmar totalt
Ett roligt spel där man ska plundra slott fulla av fällor. Spelaren får välja mellan tre karaktärer Prinsen, Trollkarlen och Bågskytten. Endast en av dessa ingår i free-to-play vill man spela de andra måste man köpa till dem. Rockaren, som är den enda kvinnliga karaktären, ingår inte i free-to-play utan kostar extra.

Tänk på att plundrar du andras slott kan även de plundra dig så utöver att plundra invisterar man bytet i att rusta upp sitt eget slott med fällor och monster samt bygger om det så att plundrare går vilse. När du ska plundra klickar du på slottet för att få mer information om vad du kan vinna om du attackerar det. Klarar du dig igenom ett slott vinner du mynt, kristaller och kungakronor. Klarar du även av att ta dig igennom alla fällor in till slottets hjärta på tid och slagit sönder alla gruvor vinner du guldstjärnor och får de högsta belöningarna.

Det står på spelets hemsida att det inte är ett "pay-to-win"-spelet men vill man investera riktiga pengar i spelet får man helt klart fördelar av det. Valutan i spelet heter "bling" och detta kan man köpa på utvecklarnas hemsida. Alla får lite "bling" till att börja med men det räcker inte till mycket.

Några av fördelarna dessa spelare får är att om de inte plundrat tillräckligt med mynt eller kristaller kan de betala med "bling" istället - med andra ord går deras utveckling snabbare än för de som plundra ihop till sina investeringar. De kan köpa sig till utrusning till sin karaktär och sitt slott. De kan även köpa till sig mer utrymme för plundringsgods - vilket innebär att de kan ha ett ombyte av utrustning och trolldrycker till karaktären och ändå få rum med upphittad utrustning, som man annars skulle få lämna kvar.

ENDAST med "bling" kan man även köpa nya karaktärer, nytt team på slottsdekoren och unika monster etc. men till skillnad från ovannämnda "fördelar" ger detta bara varitet och påverkar inte spelarens utveckling.
Upplagd: 16 mars
Var denna recension hjälpsam? Ja Nej