The Mighty Quest for Epic Loot ist ein brandneues Spiel von Ubisoft Montreal für PC, und es verfrachtet dich in die ungeheuerliche mittelalterliche Fantasywelt namens Opulenzia, in der sich alles um Reichtum, Status und Prahlerei dreht!
Nutzerreviews: Größtenteils positiv (8,441 Reviews)
Veröffentlichung: 18. Nov. 2013

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Von Kuratoren empfohlen

"A brilliant game with a lot of depth involved in castle building and attacking. Plus, it is also free to play!"

Kürzliche Updates Alle anzeigen (196)

30. Januar

Video Gameplay Competition

Hello Opulencians,

You've all got plenty to brag about in Mighty Quest. And what good is success if you can’t brag about it?

Well, to help celebrate the official launch we want you to crank that braggadocio up to 11 and share with us and the rest of the community your best gameplay moments.

Capture video of a beauty shot of your castle, a spectacular defense or, of course, a particularly brilliant attack. Anything at all! Show off your skills!

We've recruited a crew of highly qualified judges to review all submissions and are going to pick one winner, whether it’s the most exciting, most spectacular or most comical. Pretty much the one that we think is the best by highly subjective and elusive criteria.

Competition starts today January 30th and we will continue to look at entries submitted up until February 4th 11:59 UTC. Winners will be announced the following week.

Post your videos to YouTube and put a link in this dedicated forum thread here.

Roll camera and show us what you’ve got!

The Winner will receive 10 000 BLINGS!!

0 Kommentare Weiterlesen

29. Januar

The End of Open Beta is Rewarding!

The Mighty Quest official launch is close at hand! Only days now before we end our open beta and start the next phase of the game.

We want to thank our open beta players and give you all a token of our gratitude for helping us develop the game and get it to where it is today.

To all the players who participated, we are giving the Grassy Knoll Theme.

 

For anyone who bought something and thereby helped us develop the monetization program, we are creating a unique pet peacock, GoldenGuy.



Players with 1000 or more crowns by February 2nd at 11:59 pm UTC will receive the Much Beta Generator; the biggest and most powerful generator in the game.



The reawrds will be available for all who all eligible on February 4th (after maintenance).

And again from all of us on the Mighty Quest team to all our open beta players; thank you.

 

6 Kommentare Weiterlesen

Previews

"Diablo trifft Dungeon Keeper"
PC Gamer

"Mighty Quest ist wie Popcorn. Man probiert nur mal kurz, und hat dann den ganzen Eimer verschlungen, ehe man es bemerkt."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"In seinem Kern zeigt The Mighty Quest for Epic Loot viel Potential. Ich liebe das Dungeon-Bauen und die unmittelbare Befriedigung durch das Hack'n'Slash-Gameplay und das Plündern."
Destructoid

"Der Name ist vielleicht etwas verwirrend, aber man spürt gleich die Wärme, die aus dem liebevollen Art-Design strahlt, und auch, wie gut die beiden sich ergänzenden Spielprinzipien ineinandergreifen."
Eurogamer

"Mighty Quest ist drauf und dran, zu einem essentiellen Multiplayer-Spiel zu werden für all die, die keine Multiplayer-Spiele spielen."
The Examiner

Über dieses Spiel

The Mighty Quest for Epic Loot ist ein brandneues Spiel von Ubisoft Montreal für PC, und es verfrachtet dich in die ungeheuerliche mittelalterliche Fantasywelt namens Opulenzia, in der sich alles um Reichtum, Status und Prahlerei dreht! Als Neuankömmling in Opulenzia drischst und metzelst du dir deinen Weg durch Hunderte von Schlössern, die deine findigen Mitspieler entworfen haben! Doch vergiss nicht, ihnen zu zeigen, wer der Boss ist, und errichte dir selbst ein todbringendes Zuhause - denn in diesem Königreich kommt es doch auf die Größe an!

  • Schloss plündern: Rüste deinen Helden für die Schlacht und stürme hinein in eins der vielen von Spielern erschaffenen Schlösser, um zu sehen, aus welchem Holz du geschnitzt bist! Oh ja, und vergiss nicht Beute und Gold, die dich in der Schatzkammer am Ende des Schlosses erwarten.
  • Schloss verteidigen: Schütze dein Schloss vor den gierigen Händen deiner Nachbarn. Du und deine Freunde können eigene Schlösser mit majestätischen Räumen bauen und sie mit tödlichen Monstern füllen, wie etwas feuerspuckenden Drachen, popelnden Zyklopen, umherschwärmenden Vampiren und mehr. Überrasche deine Feinde mit eine starken Verteidigung wie Feuerkanonen und Stachelfallen. Je mehr Feinde in deinem Schloss verenden, desto höher die Belohnung.
  • Auswahl an Helden: Die fremdartige Welt von Opulenzia ist bevölkert von einer exzentrischen Riege von Charakteren, darunter der Ritter Sir Schmerz-a-Lot, ein gutmütiger rauer Bursche, und Bullseye Bogart, der Bogenschütze mit gepflegtem Groll. Mehr werden in Zukunft zur Verfügung stehen.
  • Charakter-Anpassung: Schmucklose Rüstung ist diese Saison nicht angesagt, glänzendes Metall dagegen sehr. Gib dein wohlverdientes Vermögen im Shop aus und rüste stilvoll deinen Helden auf.
  • Angeben: Meinst du, du bist der Härteste der Harten in ganz Opulenzia? Beweise es! Erstelle Herausforderungen für deine Gegner und messe dich mit ihnen in den Bestenlisten.
  • Intensive Kämpfe: Spiel nach deinem eigenen Zeitplan. Kurze Sessions bedeuten, dass du spielen kannst, wann du willst. Es schadet auch nicht, wenn andere gleichzeitig mit dir spielen, aber das ist nicht notwendig, denn dein Spaß am Räubern hängt nicht davon ab.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Hilfreiche Kundenreviews
47 von 56 Personen (84%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 29. September 2014
Extremes Pay 2 Win!!
Von LvL 1- 15 geht das noch , aber wenn man erstmal 20 ist, ist da kein vorbeikommen mehr.
Traurig ist auch , dass lvl 7 Player Epische Bosse in ihren Schlößern herum Posen , klar es ist kein Ding die weg zu bekommen , mit einen höheren lvl ...aber der Loot Lohnt sich einfach nicht ( Keine Kronen , gold ist fürn rotz und von Material mal abgesehn ) Alle die auf dem selben Level sind die versuchen ohne Geld auszugeben , haben keine Chance .
Einfach nur Fail.Wenn die bald nix ändern , sehe ich schwarz für das Game.
War dieses Review hilfreich? Ja Nein Lustig
24 von 28 Personen (86%) fanden dieses Review hilfreich
196.1 Std. insgesamt
Verfasst: 24. November 2014
Kann das Spiel leider nicht empfehlen. In der Closed Beta hat das Spiel noch Spaß gemacht, da ein ganz anderes System dahinter war.... aber nun ist es einfach nur noch nerviig. Billionen von Fallen überall und dazu kommt noch das P2W Systeam.

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1,826 von 1,982 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
115.4 Std. insgesamt
Verfasst: 11. August 2014
Update: Dec 5, 2014 patch added a way to buy and sell items on the Steam Market!
Game is blatantly pay-to-win as you can now buy and sell castle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!

TLDR: Game is a decent dungeon-maker / dungeon-raider, but is highly Pay-to-Win; be prepared to grind countless hours if you don't want to use the real-money cash shop for "boosts", "item packs", or just outright buy the good defenses from Steam Market. Also Ubisoft DRM (U-play) sucks!

Has lots of potential to be a great game but sadly won't live up to it's potential due to developers focusing more on Pay-to-Win content instead of balance.

This game had been in closed beta for almost a year and had a major rework due to backlash and criticisms over their shoddy mobile-games-style "pay-dollars-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected for a game that was on beta. What's not to be expected though, is for devs to start shoving DLC, advertisments for other ubisoft games, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release".

My major complaint about this game is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (pets, costumes, crafting patch), or more advertisements.

The slow pace of balance changes results in "flavor-of-the-month" setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over a year - and looking at how the devs are more content to shove DLC on your face than listening to players' feedback - then this game ain't going anywhere.

Update: (August 2014 - Crafting patch)
The crafting patch has turned the game into Pay-to-Win, again!.. This patch introduced crafting rare monsters and equipment by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will only be able to craft very few rare monsters and equipment; those who use the cash shop have a clear advantage over those who don't.

Update: (October 2014 - Release)
Game got released and it's still Pay-to-Win; I tried attacking castles but those who have tons of rare monsters seem impossible for me to win against. Meanwhile, my castle with only a few rare monsters get rolled over by other players.

Update (December 5, 2014 - Added the ability to buy and sell items on the Steam Market)
Game is blatantly pay-to-win as you can now buy and sell casle defenses on Steam Market. If you have a disposable income and you're looking for a shallow game where you can just buy your way to the top of the leaderboards using Steam Market then this game is for you!
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4 von 4 Personen (100%) fanden dieses Review hilfreich
9.5 Std. insgesamt
Verfasst: 18. Januar
also mit dem Multiplayer-apekt und dem sogennaten MMO-aspekt der hier ausgeschrieben ist bin ich etwas verwirrt,... die einzige möglichkeit für multiplayer ist es schlösser von anderen anzugreifen und dass andere dein eigenes schloss angreifen,.. keinerlei möglichkeit mit einem freund zu zweit ein schloss anzugreifen... für mich persönlich leider ein gewaltiger minuspunkt.

dennoch muss ich sagen das es ein lustiges spielprinzip ist und dennoch bestimmt für einige stunden spielspaß sorgen kann.

und weil es ja bislang in der open beat umsonst ist kann man es sich ruhig herunterladen falls man nicht weiss was man gerade spielen möchte.

der die das Kobi
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3 von 3 Personen (100%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
60.6 Std. insgesamt
Verfasst: 27. Januar
So ich hab das Spiel jetzt eine weile gespielt und muß sagen das es mal wieder eine vergebene Chance ist.

Das Spiel hat so viel Potential, das aber zu gunsten von Pay to Win Inhalten nicht genutzt wird, wenn man einen kleinen Charakter spielt macht das Spiel zwar durchaus eine weile spaß, aber spätestens wenn man den Lv 20+ bereich ereicht wird aus Spaß nur noch Frust, weil einem ab dann in den meisten Schlössern der selbe DLC Boss und Praktisch für nicht Premium Spieler unüberwindbahre Fallen erwarten, die so enorme Vorteile haben das sie die gesamte Balance des Spiels zerstören.

Deswegen würde ich jedem Spieler der nicht bereit ist hunderte von Euro für Premium Inhalte zu investieren davon abraten dieses Spiel zu Spielen, da für solche Spieler auf kurz oder lang der Spielspaß auf der strecke bleibt.
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746 von 831 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
184.7 Std. insgesamt
Verfasst: 25. September 2014
This game was fun but the past few months its more pay to win than ever. Unless you grind like there is no tomorrow you can't build the traps. The old ones you had already spent time and money on they put as diseased and are basically depowered trash. And now there are special double/triple traps or monsters to make. but they need so many epic parts that you need to buy loot bags for a chance at an item...of which you will need 3 or 4 to make. The game was fun. even with the people with glitching and trap castles. now its just pointless if you want to go in and do anything. It is still fun if you want to log in and take on a castle. Maybe you will find a fun one. Usually not. Now a days its spring trap into enraged juiced baddies or so many bought creatures that its unwinnable. Recently what finally did it was another mage nerf to make his key spell faster but now it does no damage. What was a fun cute game quickly turned into who can spend the most cash. Ah well on to the next game in the vast steam libary.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 20. Januar
Its just a money printing machine - dont waste your time and dont spend money on it!
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646 von 740 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
56.8 Std. insgesamt
Verfasst: 10. Oktober 2014
Pros:
Great teaser movies (Totally sold me on this game.)

Cons:
Literally everything else.

You start your game (having to create a Uplay account, STEAM isn't enough) and are on your way to disappointment. Create your character (only one mind you) you have to pay real money to unlock any of the other three. Play through a GRUELING tutorial (seriously, I almost quit just because of the crappy non-optional tutorial). And away you go!

There is absolutely no plot or any kind of story at all; nor is there any form of character development. The Hero Skill system is laughable, providing no customization for unique heroes. Every Knight is the same as every other knight and so it goes for the other three one dimensional pay-to-play characters you can choose from.

Castle runs take anywhere from :30 (Beginner castles) to 10:00 (Higher level castles), leaving you feeling very unfulfiled and seriously disappointed in the 'Epic Loot'. Not to mention: your hero can't even defend your own castle.

The only redeeming quality would be Castle Design, but even that leaves you frustrated. You're given the opportunity to select a castle model and you're not given the option to restart your castle if you wanted to try another model. You're provided with one free castle theme, but in order to try any others you must pay-to-play in order to unlock them.

Designing your castle is as basic as it can be: Place this room here, place this trap there, & place this creature here. Simple and boring.

Traps:

The very definition of a trap is: 'any device, stratagem, trick, or the like for catching a person unawares.' However, you can plainly see where EVERY trap is located. What's the point of planting a trap, if it's in plain sight?

You are provided with a (very) limited number of traps to begin with, which can be purchased with in-game acquired gold. The rest require certain items to build; the item drop-rate of which is RIDICULOUSLY low. However, you can buy (Pay-to-Play) 'Item Packs' which provide you with more items than you would be able to find in a month of playing.

Monsters:

(View 'Traps') Pay-to-Play in order to create Low/Medium/High level creatures after you have exhausted your miniscule pool of gold-purchaseable creatures. Or, spend scores of hours on repetitive game-play attempting to farm the required components. As it stands now, I have roughly 55 hours of time invested and have been able to create ONE low-level boss creature.

... and why only Monsters? I'm fortifying a castle, not a dungeon. Where are the Knights? The Archers? Monks? Mages? Mercenaries? Not even a standing militia? Why are frogs and chickens defending/living in a castle!??!

Castle Rooms:

The only real difference between the many different rooms are where the entry points are located. Sure, some have pillars, some are wider, some are longer, but there is nothing truly 'unique' about them. There are no Libraries you can create, no latrines, no dinning halls, no barracks rooms, no training rooms, no torture chambers, no ball rooms, no archery ranges, no horse stables, no grave yards or tombs; no chapels, no game rooms, no bars, nor any dungeons or cells; no gallows, no rickety bridges over pools of lava, no towers to scale, no princesses to save, no secrets to uncover, nor any lore to discover.

[update]
Something I forgot to mention in my original review is all the annoying advertisements! Every time you log in, there are advertisements that pop up asking you to 'Buy this Special!" or 'Save if you buy this now!'. There's even a permanent icon on the left side of the screen that takes you to a menu of their current sales and pay-to-play content. Truly annoying.
[/update]

Conclusion:

Being a huge fan of both 'Diablo' & 'Dungeon Keeper' (two games which were directly compared to this one) I really, REALLY wanted to like this game. Why else invest 50+ hours in a game that is absolutely no fun to play? The pay-to-play aspect is beyond absurd; especially considering this is still in it's Beta phase.

I can't in good conscience recommend this game to anyone who isn't a glutton for punishment or has yet to mentally develop further than a four-year-old. Minesweeper is more entertaining.
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299 von 356 Personen (84%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
40.8 Std. insgesamt
Verfasst: 17. Oktober 2014
Fun concept marred by bad Free to Play and Pay to Win implementation.

The Mighty Quest For Epic Loot lets you build a castle full of monsters and traps, tower-defense style, and lets you raid your neighbour's dungeons and steal their resources. Think Orcs Must Die meets Stronghold meets Diablo.

While designing mydungeon to be as nasty as possible and invading the awful or amazing dungeons of my neighbours was really fun, the monetization model eventually left me feeling unfulfilled and bored with the game at the same time. Reviews stating the game is no longer Pay to Win must have become outdated again sometime during the game's long run in Early Access. Typical issues include (17-Oct-2014):

- Very slow grind for resources
- Premium currency "Bling"(can be grinded for without paying... VERY slowly. The game prefers you buy the best value 70 euro currency pack instead)
- Premium-currency-only items
- Premium currency can buy everything (barring most gear, although rerolling and upgrading gear with Bling is possible)
- Powerful and/or rare in-game item sales. (My Steam purchase netted me a giant boss-dragon complete with stuns, flaming breath and flaming trails of death I could use in my level 1 dungeon)
- Purchasable XP/Gold/Loot boosts
- Daily quests chores

Mighty Quest's payment model is not nearly as bad as it could be due to its asynchronous nature; you never directly do battle with other players. Instead, purchasing an overpowered dungeon filled with expensive traps and monsters will serve as adding a difficult dungeon for those who enjoy a challenge, or as an overpowered dungeon to ignore for those who do not. Unfortunately, the payment model is bad enough to significantly impact the amount of enjoyment you can get out of the game without paying through the nose or by grinding. If you are a completionist, or are into min-maxing, or are impatient, or have a competitive mindset, (in other words, if you're a gamer...) this will impact you.

Great concept, good for a decent time, feel like I mostly got my money's worth, feel bad afterwards and can't actually recommend to anyone. Think junk food.
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210 von 257 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
46.3 Std. insgesamt
Verfasst: 14. November 2014
Not recommended.

The game initially seemed like a fresh, polished retake on dungeon defender, with new troops and abilities to complete.

However I quickly realized that (1) the content for this game is limited. Basically it's a minigame where you mix a few dungeons together & always grind the same content over and over. (2) Drop rates are low for materials (3) Variety in defensive troops is really, reallylow.

Also, (4) the dungeons are flat and shallow. You could do so much more with layered traps, timed traps, and key-and-lock timed traps to name a few. The dungeon building is shallow.

(5) Characters and abilities are not balanced. Some need more armor, some need less damage.

Overall I'm glad to stop playing. 3/10.
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222 von 282 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.1 Std. insgesamt
Verfasst: 12. Oktober 2014
While I did have fun with this at first, after a while it became very boring, dull, and extremely repetitive, after all was said and done i felt I had wasted my 14 hours on a fruitless effort.
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155 von 198 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.9 Std. insgesamt
Verfasst: 29. September 2014
It's another one of THOSE games. You know the ones. Special secondary currency? Check. People cookie-cuttering designs? Check. Forced door progression? Check.

It's got a good sense of humor though.
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100 von 126 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.7 Std. insgesamt
Verfasst: 28. Dezember 2014
Good concept, poor implementation.

The hack-n-slash element starts off feeling basic and never really goes anywhere, don't expect your character to develop a great deal beyond slightly shinier loot. The classes and skills never felt particularly well balanced, with a lot of the balance patches at best feeling arbitrary and at worst made by people who don't actually appear to know very much about their game.

The dungeon building element at first feels like it could be good fun, with some good potential for murdering attacking players with a variety of traps and monsters. You'll quickly begin to realise that it's exceedingly shallow, with repetitiveness kicking in quickly. The only practical differences between two random player dungeons is what monster and castle skins they wanted and, importantly, how much real money they were prepared to spend.

Pay to win is strong with this one and, if you aren't dropping real money on it, you're going to be at a significant disadvantage attacking or defending against those who do.

The whole thing has the feel of a mobile or browser game that you dip in to now and then, playing short sessions and paying money to make things happen quicker. It doesn't stop there though, you can spend money to buy outright stronger dungeon defences and markedly better weapons. You could likely get there eventually without spending a penny but it's going to take a very long time and a whole lot of grind.

Top all this off with a nice dollop of mandatory Uplay client and you have fairly shallow and dull game, that will never tire of you spending money on it.
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101 von 128 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.5 Std. insgesamt
Verfasst: 8. Dezember 2014
It's VERY pay 2 win, and unbelievably annoying at that. Basically, a game about paying for imaginary green thingies to buy other imaginary thingies with them.

0/10 I'm poor.
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85 von 110 Personen (77%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
277.4 Std. insgesamt
Verfasst: 10. November 2014
The game is a mix of different styles of gaming. You have the Diablo style attacking system, where you simply attack and try to find cool loot. And a tower-defense style defending to protect your loot.

Only issue is the attacking isn't very fun. You unock a new skill every level until level 13, after which your abilities recieve lousy upgrades that aren't noticed in game. To find loot you need to grind for hours, and the loot isn't very "epic", just higher stats, which again, won't have a huge impact on your game. If you enjoy attacking/looting play Diablo or Borderlands, this game does not have a good attack system.

The defending is a super neat concept, and got my attention personally. However the balancing for the creatures in your castles isn't well-managed, which leads to player castles being super repetitive and not very fun to attack. They've introduced "wanted" creatures recently which adds variety to the game, but they're just securing these players who pay a stronger position.

Even though I wouldn't recommend this game, however, I continue to come back to the game, as I have since Alpha, in hopes that this company gets the game into a good condition!
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80 von 104 Personen (77%) fanden dieses Review hilfreich
244.8 Std. insgesamt
Verfasst: 24. November 2014
At first I liked the game. I thought that the idea of testing my skills against other people would be fun. Until I realized that every single person builds the same trap to defeat players. If you don't know they just build spring traps into fire traps then swarm you with mobs. If your the runnaway it's not that big of a deal if you have the time to get a sheild up. If you were the archer for example kiss your ♥♥♥ good bye. Also all the pay to win items that you can buy to instantly get all the mobs and traps you want, so when you walking into a paying players castle you know. Then they came out with the big update that just made me go WHAT THE F***. They changed the mana system but didnt change the costs or associated skills, so all the old over powered champs suck and the archer is now one of the best WTF. Oh and just cause you add lots of flashing text and speed up game play doesn't make it more fun to play.
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69 von 90 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
156.6 Std. insgesamt
Verfasst: 5. Januar
Hi I have played this game from around the time it came out, it got a little repetive and the extra currency you need to pay for was a little worrying. After a few glitches I stoped playing this game it was in the development stage which I payed for.

Thought maybe it would get better and so I recently played it again and it was good to see you can now at least gain the green gems in more ways than just getting to a new region. But after receving laucher issues with this game I decided to leave the game until it's out of the beta phase.

It's clear to see that it was never about making a good solid game, it's only about making money. There are honestly some good ideas in this game, but its a shame the company also put lot effort in ideas for making more money.

"Who's looting who?"
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74 von 99 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.2 Std. insgesamt
Verfasst: 13. Oktober 2014
Clearly a money grab game.
It could be made far more satisfying to play if the developers werent out to quadruple the profits of what it took to make the game. Think every single mobile game that constantly nags at you to spend money......
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72 von 102 Personen (71%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
8.3 Std. insgesamt
Verfasst: 13. Oktober 2014
Pay 2 have fun game

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50 von 72 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
21.6 Std. insgesamt
Verfasst: 11. Dezember 2014
For the first levels the game is very enjoyable.

After sometime it becomes boring. Always the same thing, also players tend to use anti-game tactics ingame so their castles can not be invaded.
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