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The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!
Julkaisupäivä: 18. marras, 2013
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Wanted – Rambomb

18. syyskuu

Hello Opulencians,

As announced earlier this week, the Chargoyle left us today. Don’t worry; all your electrifying traps that you crafted will stay in your Castles.

Let’s now welcome our new rare creature. Joining the Wanted list today is the Rambomb:





The Rambomb is now available to craft in the Lab. Don’t forget that it will only be available for a limited time Opulencians, so get to it!

Good luck to all!

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Patch Notes - September 18th

18. syyskuu

Hello Opulencians,

Today is patch day, and we have a few interesting things for you looters. Our first balancing effort on Totems, a new creature, more hero balancing... We hope you like it:


Free Hero of the week

This week, the Knight is available for free from today 12pm EDT until Monday 11.59pm EDT. The same conditions as usual apply to get a discount on its cost in Blings:


- Reach level 5: 50 Blings discount
- Reach level 10: 150 Blings discount
- Reach level 12: 350 Blings discount
- Reach level 15: 650 Blings discount


New Content

New Creature!
• The Chargoyle's fire has finally been put out, but this is to make way for….Our New Rare Creature ^^
• Check out our upcoming news for more information!


Improvements

Minor modifications to creature tooltip layout to better use free space.


Balancing

Totems
• Health Points increased by 67%
• Placement zone size increased from 10*10m to 14*14m
• Exclusion zone radius reduced from 14m to 12m


• Some hero skills did not work as intended on the totem, but this is now resolved:
- Mage (Conflagration, Thunderclap, Death Grip
- Archer (Hawk Harass, Bear Trap)
- Knight (Charge doesn't inflict damage when running into the totem)
- Runaway (Dancing Blade doesn't give dot damage, Rebel Yell creates a shield)


Heroes

• Knight :
- Charge distance increased from 6m to 8m
- Lashing Flames increased 8m to 10m

• Archer :
- Volley damage reduced by -25%
- Volley Cast distance reduced from 17m to 10m

• Mage :
- Vortex Rift doesn’t deal damage anymore

• Runaway :
- Spin Spin Suger damage increased by 25%


Bug Fixes

• Castle Attacks appeared to take a little break this week with (what looked like) lower than usual attempts at pillaging! This was not the case! We have spotted the cause and fixed our matchmaking accordingly. If you still think you are experiencing issues (attacked too much or little), please give us your feedback on this forum thread.
• Inflation rocked Opulencia also this week with estimated castle values soaring. Seems it was just the totem... Its now fixed.
• Fixed a bug where treasure room door was not opening when having killed a baddog elite.
• Hot Roller ability description doesn't mention the fire dot damage.
• The amount of CP in the aggro repartition of creatures could have been erroneous. This is now fixed
• Description of "Totem" is not properly aligned in German and French language.
• Ticketing system did not prioritize the ticket CP correctly.
• "Watch Dog" items were having incorrect icons in the buy back tab of crafting lab. This is fixed.
• Tooltip details for Buff icons of Rancid Runner were not localized
• Hungerbot did not attack the Hero when it pulls the hero for the first time and hero remained idle.
• Portrait picture of buff icon of skill “Caltrops” was missing
• The in-game banner for "since your last login" will not appear if the user checked the battle log from the website

That's it for today. Keep on looting Opulencians!

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Previews

"Diablo meets Dungeon Keeper"
PC Gamer

"Mighty Quest is like pop-corn. You take just a few to taste them and you end up finishing the whole pot without noticing."
http://www.jeuxvideo.com/articles/0001/00018382-the-mighty-quest-for-epic-loot-preview.htm

"At its core, The Mighty Quest for Epic Loot shows a lot of promise. I love the dungeon building and the quick and instant gratification the hack n’ slash looting gives."
Destructoid

"The name may be a bit confusing, then, but there's no mistaking the warmth lurking within wonderful chunky art and the neat dovetailing of complimentary systems."
Eurogamer

“Mighty Quest is on its way to becoming the essential multi-player game for the non-multi-player”
The Examiner

Tietoja pelistä

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

Key Features

  • Castle Looting: Prepare your hero for battle and charge into one of many player-created castles to test your skills and might! Oh yeah, and don’t forget all the loot and gold waiting for you in the treasure room at the end of the castle.
  • Castle Defense: Protect your treasure from the greedy hands of your neighbors. You and your friends can build custom castles with majestic rooms and fill them with deadly monsters like fire-breathing dragons, nose-picking Cyclopes, swarming vampires and more. Then, surprise your foes by boosting your castle’s defenses with fearsome fire cannons, spike traps and other surprises. The more enemies perish in your castle, the higher the reward.
  • Variety of Heroes: The outlandish world of Opulencia has an eccentric cast of characters ranging from the knight, Sir Painhammer, a good-natured tough guy to Blackeye Bowgart, an archer with a chip on his shoulder. More will be available in the near future.
  • Character Customization: Plain armor is out this season, shiny metal is in. Use your well-earned gold to shop and customize and level up your heroes in style.
  • Showboating: Think you are the baddest of the bad in all of Opulencia? Prove it by creating different challenges for your foes and compare yourself on the leaderboards.
  • Intense Action: Play on your own schedule. Short sessions means you can play when you want to. It also doesn’t hurt to have others playing at the same time, but you don’t need them playing simultaneously to experience looting at its best.

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.
Hyödylliset arvostelut
44/51 (86%) arvioi tämän hyödylliseksi
114.3 tuntia pelattu
Has lots of potential to be a great game but sadly won't live up to it's potential due to incompetent developers.

This game had been in closed beta for almost a year and had a major rework due to the negative backlash and criticisms over their shoddy mobile-games style "pay-to-not-wait-X-hours" business model. Amazingly, it took them almost a year before they realized their business model ain't working for a PC game - despite the constant complaints and whines of the players.

Game got rework and released open beta on Febuary, 2014. It was buggy and unbalanced, but that was expected as the game was in beta. What's not to be expected though, is for devs to start shoving DLC, unnecessary content, and locking characters behind a paywall - when the game is supposed to be testing for bugs and balance. Isn't the whole point of a beta to flesh-out the kinks of the game? Not "try to milk as much money from your players before the game even gets a full release"

My major complaint about this game though - is the terrible pace of balance fixes. Patches usually come in a bi-monthly basis. People have listed problems with the game's balance ever since the start of the open beta - problems that made the game repetitive, stale, and boring. The devs even acknowledged these problems themselves even as early as March - yet they barely touched the balance when it comes to patches; it's usually 1 minor balance change followed by more DLC, content disguised to entice you to spend money on blings (*cough* crafting patch *cough*), or advertisements.

The slow pace of balance changes results in a sorta flavor-of-the-month setups where people will just resort to the most imbalanced setups that's currently available. This is what makes the game a repetitive and boring choir, as 90% of the time, you'll find people are just using the same setups with little variations in their defences. This trend had been going on for over 6 months from the time of this review's posting - and looking at how the devs are more content to shove DLC on your face than listening to player's feedback in a friggin' beta - then this game ain't going anywhere.

TLDR: Game is rotting in beta with devs trying to milk as much money from players as they can instead of fixing bugs and balance; Also Ubisoft DRM (U-play) sucks.

Update: The game has become Pay-to-Win again - with the introduction of defense crafting. This patch introduced crafting rare monsters by collecting rare materials - these materials are so rare that most players who don't spend money on the cash shop will usually have less than 5 rare monsters in their defenses - whilst people who just outright buy the materials from the cash shop will has 30 or more rare monsters in their defenses. Absolutely disgusting - do not touch this game unless you enjoy paying money for unfair advantages.
Julkaistu 11. elokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
96/156 (62%) arvioi tämän hyödylliseksi
58.6 tuntia pelattu
Heroes are kind of jerkwads, at least if you accept the premise of The Mighty Quest for Epic Loot. It's not enough that they've pillaged fortunes untold from dungeons and assorted baddies; in their idle hours, they engage in home invasions of their neighbors in Opulencia, their medieval Columbia-style floating city in the sky. Good thing for us, then, that this game's combat reminds us that there's some fun in being a jerk. Even better, Mighty Quest supports an unobtrusive free-to-play model, although a few drawbacks threaten to send this airborne lootfest crashing from the sky.
Stupid fun, though not particularly groundbreaking. It will certainly entertain those in need of a quick gaming fix, but won’t replace Diablo in your library any time soon
Julkaistu 11. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
13/16 (81%) arvioi tämän hyödylliseksi
31.4 tuntia pelattu
Honestly love this game. I only installed it because I was bored and thought "What the hell, it might pass some time." And it DID pass some time, infact I've played it pretty much religiously since I downloaded it 2 days ago. I think it's a really fun concept, and it's ALWAYS fun looting epic items in dungeon crawlers, am I right?!
I can see why people might get bored of it, I've found that it can be quite grindy - but that can be forgiven! When you're going through castles this game pretty much plays out like Diablo 3 with the skills you can unlock etc. You can also upgrade and design your own castle, which includes putting down monsters and traps, levelling up machines and what not.

I guess the only thing I would say is that I wish there was some sort of co-op mode or PvP mode implemented into the game, as some people might find it boring just doing the same thing over, looting castles and that's pretty much it. BUT don't let me put you off it, honestly, download it! It's worth the time.
Julkaistu 13. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
17/24 (71%) arvioi tämän hyödylliseksi
12.1 tuntia pelattu
It's an over-all good game, much better than I had antisipated. But as I played it a little more I noticed some things that didn't really bother me before.

Such as...

I think it's a little riculous that we have to beat our castles and EVERY monster in them in order for them to be active. The whole point is to make it so that other people can't get to the end of the castle and loot but if I can't even get through it myself in a timly manner it just makes it easier for other people.

Also, I still think the in-game achievements should be made into Steam Achievements.

8.5/10
Julkaistu 17. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
11/13 (85%) arvioi tämän hyödylliseksi
14.3 tuntia pelattu
Its like Clash of Clans but your the hero 9.1/10
Julkaistu 8. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
5/7 (71%) arvioi tämän hyödylliseksi
3.8 tuntia pelattu
Good game.In this game you can upragade your very own castle,isn't that cool?You can attack other castles to level up and you can test your own castle too!Oh yea i forgot to say that you can putt in your castle some monsters and you can level up their number and level up monsters too.The game is now beta,but when fullversion comes i believe that it will be good as now.9/10.
Julkaistu 27. helmikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei