From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
User reviews:
Recent:
Mixed (42 reviews) - 57% of the 42 user reviews in the last 30 days are positive.
Overall:
Mixed (4,063 reviews) - 64% of the 4,063 user reviews for this game are positive.
Release Date: Sep 10, 2013

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Includes 2 items: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

About This Game

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
Customer reviews
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Recent:
Mixed (42 reviews)
Overall:
Mixed (4,063 reviews)
Recently Posted
The Sniper Elite
2.6 hrs on record
Posted: August 23
A Machine for Pigs is a very interesting and well played out story with many different story elements. It was much less of a horror game and told more of a story, but nonetheless, it was still a very enjoyable game and I would suggest playing it it isn't very long either.
Helpful? Yes No Funny
Oskulock
5.2 hrs on record
Posted: August 22
Well this will definitely be a hard one. After finishing this and the first game back to back i'm having really mixed feelings about it. If you're looking for a good interactive story with a fairly well thought out plot you'll probably have a blast with A Machine for Pigs. If you're, however, looking for a successor to The Dark Descent with a similar atmosphere, gameplay and terrifying setpieces you probably will be sorely disappointed.

+ The story told is by all means good.
+ While different, the atmosphere AMFP creates is unique and foreboding on it's own right.
+ Late 1890's London is an amazing locale for a game and in my opinion much more interesting than the castle in the first title.

Aand that's pretty much where the positives end. The rest of this "review" will probably sound like a rant, so i'd just like to point out at this point that if you can get the game for 5 bucks or so i'd definitely recommend it as i enjoyed the things the game did good a lot. There are however some pretty glaring issues i just can't overlook and that really hamper the game from being really good.

- They removed most of the gameplay mechanics from the first game, like, literally most of them.
- No sanity meter.
- No oil to refill your lantern, it now has it for an infinite quantity.
- No tinderboxes to light candles.
- No inventory system to collect items in, instead all the puzzles are done a la Half-Life 2 item dragging. (It sucks by the way.)
- Since you basically don't have to deal with the darkness anymore, nearly all of the games spooks are handled via jumpscares. Gone is the near traumatizing atmosphere of the first game in which you really were ♥♥♥♥ed beyond imagination if you ran out of tinderboxes and oil.
- About 4 hours long, which is about half the length of TDD. This could also be a positive because if it was any longer i swear to god i would have dropped it halfway through for the sake of padding out the game.
- No puzzles. Yes, you read that right. Sure, there are valves to turn and buttons to press but they require absolutely NO effort whatsoever. I was kinda sceptical about the whole "Walking simulator" thing people have been throwing this game at but to be entirely honest it isn't all that far away from the truth.
- The main antagonists of the game are not scary, like, at all.

So yeah, i really can't give this a positive review no matter how hard i try. If you can get it for cheap it's definitely worth it for the story and some cheap thrills but that's about it. Even the modding scene is worse than in TDD because there are literally almost no mechanics to play with in the game.
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☠Servant Brute☠
3.7 hrs on record
Posted: August 21
This isn't a bad game, except for it's mechanics. MFP has removed many Amnesia TDD mechanics such as conserving oil for your lantern (Now has an infinite use), The inventory, stamina (You don't lose stamina in the game, nor do you have any), and being able to pick just about everything up because why not? (YOU CAN'T PICK UP ANYTHING). The story is not terrible, but is poorly understood throughout most of the game, and personally I expected the sequal to be about either Daniel returning to the ruins of Castle Brennenburg or playing as Daniel's son left alone after Daniel suffered from (Amnesia maybe?) some type of disease, but this was truly dissapointing.
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SurvivalHorrorNetwork
2.8 hrs on record
Posted: August 21
played this right after amnesia the dark descent. not the same feeling riddles are dumbed down, scares are lacking and the monsters aren't creepy at all. also a very short game in comparison to the first one.
Helpful? Yes No Funny
WhiteZe
6.0 hrs on record
Posted: August 21
This is not Amnesia. It's a different game with the title Amnesia in the front. Some gameplay elements are still same, but you don't get the feeling you got while playing Amnesia.
-Gameplay feels the same, graphics feel same, game as a whole feels different.

This game is not made by Frictional games, the developers of Amnesia (To my knowledge), but Chinese Room. And they failed to create a scary enviroment that Amnesia had, and this is a huge negative for those who have played many horror games.

The game is, as a whole, very average, but not horrible, and most of the negative reviews are just because people were disappointed that they did not get an actual sequel to amnesia, but a different game with the title Amnesia slapped in the front.
Helpful? Yes No Funny
Cataclysm
9.7 hrs on record
Posted: August 17
This game is an excellent entry in the horror genre. Very detailed sequences, amazing writing, and fantastic sound design. A must have.
Helpful? Yes No Funny
reak
4.9 hrs on record
Posted: August 17
Very interesting game with great premise and intrigue, very good atmosphere and soundtrack, only downside is the shortness and lack of interesting puzzle and game mechanics. 4 to 5 hours depending on your play style, definitely recommended under 10$.
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Cowman1
9.8 hrs on record
Posted: August 15
Amazing from start to finish
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Astore
3.9 hrs on record
Posted: August 15
Now I'm really torn. On the one side I was really bored, then suddenly I was really looking forward to get going again, then I got pretty bored again...

Well all I can say for sure is that I totally love the soundtrack and going towards the end it really became interesting.

Completed in about 5 hours.
Helpful? Yes No Funny
el sushi
5.4 hrs on record
Posted: August 14
I wouldn't say this is a terrible game, but I can't really find anything good to say about it either. This is a cheaper and more pretentious attempt at a sequel for Amnesia, even though the links to the previous title are inconsequential at best.

The gameplay mechanics suffer significantly as you no longer have an inventory, a health bar or a sanity meter. This means you also no longer have to collect tinder or oil. Removing such critical components from the gameplay mechanic strips away much of what made Amnesia such an engrossing title in the first place. The tension and immersion of the first game are all but gone, as well as complex puzzle solving. The world is also far less interactive and as a result you will spend far less time exploring the world around you. Although Amnesia was certainly a linear game this title just feels somewhat rushed or lazy. The creatures are also fairly cartoonish looking and never add tension or fear, opting me to run or jump around them rather than sneak past them. All these small issues together amass into an experience that pales to the one felt previously.

Where Amnesia managed to create a story that continuously propelled itself forward and beckoned you to uncover it's mystery, aided by characters you became invested in, A Machine for Pigs goes for a very different route. Nearly non-existent characterisation and prose so purple and hamfisted you will alternately cringe or roll your eyes. Where Amnesia had you thirsting for the few pieces of paper that might further clue you in to the story A Machine for Pigs showers you with notes every few steps, dousing you in tautological prattle that could drown a room full of bad writers.

Perhaps I sound overly critical of this game but nothing about it will truly offend nor shock you with its awfulness. It is simply a mediocre and pretentious game that is made to look worse if compared to the game it is supposed to followup. As a result I can't recommend it to anyone outside of fans of survival horror titles that have already exhausted the A an B leagues of the genre.
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Most Helpful Reviews  In the past 30 days
24 of 24 people (100%) found this review helpful
Recommended
15.4 hrs on record
Posted: August 2
People do not do this game justice. First-timers generally recommend this game. Those returning from Amnesia - The Dark Descent, the prequal, generally do not. There's of course something to note about that fact, but it does not ruin the game if you've got the mind to follow the story of Amnesia - A Machine For Pigs.

If you loved ATDD, you may have mixed feelings about this one. It is not like the other, so be aware of that. Many game mechanics from ATDD are not present in AMFP, such as inventory and puzzle items, sanity drain or oil for your lantern. Therefore, if you have high expectations of this game being like its predecessor, then you will join the group of people who were disappointed. If you, however, try it for what it is, I think you'll enjoy it.

This game focuses on telling a narrative story. Most of the time you spend in this game is done venturing through the story at your own pace. There are notes to read if you would like to delve deeper into the story, which I highly recommend. The story is by far the best part of this game, however it can be very difficult to follow if you don't try. It's written like a poem, and should be interpreted as such. There are many metaphors and "ye olden" English-styled conversations from the Industrial Revolution period, so if you heavily disliked English class, you might struggle. Nevertheless it is an incredibly deep and wonderful story for those fortunate enough to embrace it.

Some say they spent 4 hours through this game. My first play-through I believe was 8 hours. Obviously I was going very slowly through it but if you rush, you will miss the details that make it good. Take your time with it. It might not be for you if you're of the impatient type.

Story, music, atmosphere, and narration is all excellent. There isn't much of gameplay though, as it's mostly just walking through this journey of a story. Think of it as an interactive movie. That's my advice. It's definitely not for everyone, so if this fits you, give it a shot. If not, well, you should know yourself.
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3 of 3 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: July 30
It took me only four hours to complete. That should be considered before buying it if you don't like short games.

That being said, this game had a great creepy feel to it and told a compelling story that reached much further than I expected. Really enjoyed this game
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2 of 2 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: August 17
Very interesting game with great premise and intrigue, very good atmosphere and soundtrack, only downside is the shortness and lack of interesting puzzle and game mechanics. 4 to 5 hours depending on your play style, definitely recommended under 10$.
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2 of 2 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: August 7
More like SOMA than A:DD, and I'm glad for it. Don't play for the scares, play for the story and the heavy atmosphere.
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1 of 1 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: August 15
Now I'm really torn. On the one side I was really bored, then suddenly I was really looking forward to get going again, then I got pretty bored again...

Well all I can say for sure is that I totally love the soundtrack and going towards the end it really became interesting.

Completed in about 5 hours.
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1 of 1 people (100%) found this review helpful
Recommended
9.7 hrs on record
Posted: August 17
This game is an excellent entry in the horror genre. Very detailed sequences, amazing writing, and fantastic sound design. A must have.
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1 of 2 people (50%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: August 21
This is not Amnesia. It's a different game with the title Amnesia in the front. Some gameplay elements are still same, but you don't get the feeling you got while playing Amnesia.
-Gameplay feels the same, graphics feel same, game as a whole feels different.

This game is not made by Frictional games, the developers of Amnesia (To my knowledge), but Chinese Room. And they failed to create a scary enviroment that Amnesia had, and this is a huge negative for those who have played many horror games.

The game is, as a whole, very average, but not horrible, and most of the negative reviews are just because people were disappointed that they did not get an actual sequel to amnesia, but a different game with the title Amnesia slapped in the front.
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Most Helpful Reviews  Overall
245 of 294 people (83%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: September 29, 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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351 of 456 people (77%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: January 23, 2014
To fans of Amnesia: The Dark Descent, this game is a huge disappointment. To start with the good, it excels at creating atmosphere. There are some great scenes and very fitting music. You get a small taste of a story that would probably have been interesting if they told you more of it, but then that’s all there is.

They give you an unlimited light source and simplify all other parts of the gameplay so you can just stroll through the one path they left you and let them tell you the story, which feels like a movie adaptation of a book where you can tell something's missing unless you've read the book, but there's no book.

I can’t understand why they used the Amnesia title for this game which plays NOTHING like The Dark Descent. It would have been a sort of okay game if they hadn’t tried to associate it with Amnesia, but since they did it's actually misleading on top of mediocre, so I recommend ignoring it and waiting for whatever comes out of Frictional next.
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194 of 243 people (80%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: December 24, 2013
First of all, this game was not developed by Frictional. It was developed by The Chinese Room: the studio behind Dear Escher. When I discovered that during its development, I became skeptical as to the quality of this game. I did, however, respect that it was a spiritual successor of Amnesia: The Dark Decent, and figured that it still had the opportunity to be an intriguing horror experience. I was incorrect.

My first complaint comes from simplified mechanics, of which there are barely any at all. The inventory system has been removed entirely, and with both health and sanity. Managing health becomes trivial, as there are no situations in which you must do so, while sanity has been removed altogether. Hiding in the darkness no longer has its trade offs, while looking at the monsters does nothing. Monsters now only make your electric lamp flicker from quite distance away, removing the fear of their presence. This is part of another changed mechanic: oil conservation has been done away with as well in favor of the infinite energy electric lamp. At this point, only the levels themselves are left to make the game live up to its predecessor, which they don't.

The game has been designed to be insultingly linear. Each level is a single, straight, path with no choices on how to proceed. The vast majority of monster encounters are scripted, along with a dozen or so out of place shock scares (I could reveal all of them and not spoil the plot). The levels themselves are badly designed and a pain to navigate, with large inaccessible areas and crappy lighting only made worse by the infinite lamp. The puzzles are all remarkably simple now that the inventory is gone. The only thing that makes this worse is the writing of the story.

In the first act, The Chinese Room makes sure you know they made it by coming in so heavy with metaphors that you can't decipher any real context until you are a good amount into the game. As you try to ground yourself in the game's story, TCR continuously throws "deeper meaning" straight at your face until the story becomes completely drowned in its own pretentious metaphors and symbolism by the third act in a way that is relatable to the Matrix trilogy. The only parts of the story that feel as though they actually belong in the Amnesia universe are the references to the original game (albeit with one glaring inconsistency).

TL;DR:
Overall, I disapprove of this game. The mechanics are simplified, the levels are horribly designed, and the story feels like it was written by an undergraduate art student. If you have never played Amnesia: The Dark Decent, buy that instead. If you have played it, then still don't buy this. Wait for SOMA.
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