From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
User reviews:
Recent:
Mixed (35 reviews) - 60% of the 35 user reviews in the last 30 days are positive.
Overall:
Mixed (3,993 reviews) - 64% of the 3,993 user reviews for this game are positive.
Release Date: Sep 10, 2013

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About This Game

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
Customer reviews
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Recent:
Mixed (35 reviews)
Overall:
Mixed (3,993 reviews)
Recently Posted
FLG Shadow
( 5.4 hrs on record )
Posted: June 27
short, with a sotry that leaves much to be desired
Helpful? Yes No Funny
{SR} Heavenly Shibe
( 3.4 hrs on record )
Posted: June 27
It was the first horror game which I beat, and I did so in one sitting. It was scary, but not too scary, and I really enjoyed it!
Helpful? Yes No Funny
χ κilljoy χ
( 2.5 hrs on record )
Posted: June 27
i dont know why everyone hates this game, it may not be that scary but it has great gameplay, graphics, and storyline
Helpful? Yes No Funny
Makoto Naegi
( 1.8 hrs on record )
Posted: June 26
Product received for free
buy this
Helpful? Yes No Funny
Knickerbocker
( 4.9 hrs on record )
Posted: June 26
Amnesia: A Machine for Pigs satisfied my persistent morbid curiosity and my craving for an atmospheric horror game.

The game relies on heavy-handed, fantastical themes, and it commits to them fully throughout. It works. The writing is over-embellished, yes, and it suits the game just fine and is fun to read.

It is a great little horror story, one of my favorites in gaming.

This game shares a few similarities with Amnesia: The Dark Descent, but should not be regarded as a sequel. I adore The Dark Descent, and I assure you this is not the way to replicate that experience. A Machine for Pigs is simply a similar game which shares the main essential plot device: you play as a character who wakes up with amnesia, and you need to explore to unravel the mysteries of recent events and what happened to you. This framework is very effective and A Machine for Pigs is justified in putting it to use once again for another romp through horror-filled corridors.

For those that do play The Dark Descent first, you will find a few nods to its story within A Machine for Pigs, allowing for more layers of terror.

So, A Machine for Pigs:

You will explore, and you will glimpse things, but the information you gather is where the real horror lies. I like that about this game. I found that I was more frightened by what I could not see, as is often the case with the human imagination.

This is a short game. It doesn't overstay its welcome. The story is concise and the pace is very good. While playing through I appreciated how tight everything was. In this case I'll take a short, powerful punch of a game over something drawn out with filler for the sake of a few extra hours of gameplay.

I appreciated that there was virtually no backtracking and no repetitive fetch missions. Each new environment felt fresh and progress never halted.

The story drives the gameplay. You can feel the weight of it. A series of horrific events now culminate in this conclusion - where we join the game - where a character's journey will unfold over the course of a single feverish evening.

In most games time is very abstract, but not here. These events feel like they're passing in real time which is a great effect.

The mansion was very creepy with some unique imagery. It comes off as memorable, almost a character in its own right.

I'm glad there were almost no jumpscares, and they kept "chase sequences" to a minimum so they did not lose their effect.

I enjoyed the gruesome nature of the game, and I was left wanting more information and details. In regards to morbid curiosity, there was plenty to gawk at.

I thought the character models would benefit from a few aesthetic changes. They were nearly perfect but needed to be tweaked to be truly scary. The animations were lacking for me.

The lightsource was necessary only at some points. I thought it could have been implemented better, and it should have flickered more sporadically.

I must insist the game benefits greatly from being completed in one sitting, or a single day. Considering the runtime of 4-5 hours, I urge players to save it for when you can play to completion. It is important to immerse in the game, read all of the writings and infer what you will about "what lies beneath..."

Buy it on sale! When I found out the game was shorter with simpler gameplay, I just stalked it forever on Steam until it finally went on sale for the first time. It was a long wait but I wanted to play it and I got it for a price I thought was fair.

I am very happy to have this game in my growing horror collection on Steam. If you're anything like me (if you love horror but find that nothing scares you) my advice is to try to let yourself be scared. Similar to when you're viewing a horror movie, it's much more fun if you go in with the right attitude of wanting to be scared. You have to buy-in in order to get the experience. Always play in the dark with headphones and avoid distractions or interruptions. (Old, tired sentiments, I know. But I have to remind myself to buy-in sometimes.)
Helpful? Yes No Funny
IAmThePonch
( 4.0 hrs on record )
Posted: June 26
This follow up to the Dark Descent is very different, but still touches on some similar themes and elements.

Mandus awakens in his mansion with no memories of what has happened in the recent past. It's December 31st, 1899, and he explores, eventually coming across someone on the other end of a phone line that instructs him to awaken differen parts of a massive machine.

To say much more would be to spoil a lot of the elements that become clear in the story. But this is a game that mixes the abstract with the concrete, lending it an otherworldly quality despite being about something as steadfast as industry. It's a good story told well, although I have to say that the seling point on the Steam page of "the darkest tale ever told in a video game" is highly exagerrated, although it's still pretty damn gruesome and dark. It's a bit confusing in some ways, but by the end the overall picture of what's going on is more or less clear.

This game does away with the inventory and sanity system of the previous game and places pretty much all of its focus on moving the story forward. If the dark Descent was a more traditional survival horror game, with invetory and health management, as well as a sanitys ystem, this is a much more story and atmosphere driven game, with little in the way of puzzles (any puzzles you encounter are basically just bringing object A to a certain spot or turning a valve, so they feel more like busy work than anything). In fact, this whole game is streamlined from the first. It's far easier, with enemy encounters being simple to get through.

So while the Dark Descent might be a better pure horror game, this game is much more narrative driven, with a focus on moving the story forward. I guess this difference explains the mixed user reviews on Steam, but the story is wellexecuted and the atmosphere top notch, which makes this a solid play for horror fans.
Helpful? Yes No Funny
Otheawe ( ͡° ͜ʖ ͡°)
( 2.1 hrs on record )
Posted: June 26
Storyline was okay. Atmosphere okay. Lacked the horror elements, unlike the first game. I honestly expected more from this game. If you want to buy the game, check out the preview or trailer first, don't blindly buy it like I did.

3/10
Helpful? Yes No Funny
{NOR} -Timm.
( 1.0 hrs on record )
Posted: June 25
-Start's Game
-Instant Regreat
-♥♥♥♥ On MySelf
10/10
Helpful? Yes No Funny
MrDrProfessor4
( 46.3 hrs on record )
Posted: June 25
It's sort of a mixed bag.

The intent of the game was to move away from the puzzles and resource management so it could focus on just the horror, but these aspects were part of what made the original so terrifying. Without the need to keep an eye out for important items, we aren't paying close attention when a monster sneaks up on us. The dark isn't as scary if we don't have to fear running out of oil/tinder boxes. There is also too few monster encounters, that being less than one per hour.

Still, I found myself enjoying this game because of the scary atmosphere and a great narrative. The environment is just dripping with life and really feels evil. I liked the Dark Descent a lot more, but Machine For Pigs is still worth a play-through given how few games are in this genre.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
Recommended
5.3 hrs on record
Posted: June 12
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 4
Not as great as it's predecessor but Amnesia: A Machine For Pigs has its moments. The story is not that fascinating but the 1899 London setting makes up for it. The enemies are kind of uninspired yet there are times when the game builds up so much tension that they can scare the living Jesus out of you. It was disappointing to see that you can't interact with anything, and the game itself is rather short. Still this game is not bad and definitely has that Amnesia atmosphere.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.5 hrs on record
Posted: June 22
While not as scary as the original, MfP still has an amazing atmosphere, suspenseful scenes, and a great story.

Great spiritual sequel
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
5.9 hrs on record
Posted: June 2
Atmospheric and good experience. It lacks inventory system and puzzles aren't that great. There are almost no interactions with surroundings unless it's related to story.

Still I can't say this is a bad game. The game's overpriced for 4-5 hours playtime for the whole content and little-to-no replayability. Pick this up from sales and don't expect it to be like Amnesia: The Dark Descent.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 27
It was the first horror game which I beat, and I did so in one sitting. It was scary, but not too scary, and I really enjoyed it!
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
10 people found this review funny
Recommended
4.2 hrs on record
Posted: June 22
Hey vegans - You might like this one
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
46.3 hrs on record
Posted: June 25
It's sort of a mixed bag.

The intent of the game was to move away from the puzzles and resource management so it could focus on just the horror, but these aspects were part of what made the original so terrifying. Without the need to keep an eye out for important items, we aren't paying close attention when a monster sneaks up on us. The dark isn't as scary if we don't have to fear running out of oil/tinder boxes. There is also too few monster encounters, that being less than one per hour.

Still, I found myself enjoying this game because of the scary atmosphere and a great narrative. The environment is just dripping with life and really feels evil. I liked the Dark Descent a lot more, but Machine For Pigs is still worth a play-through given how few games are in this genre.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: June 26
Amnesia: A Machine for Pigs satisfied my persistent morbid curiosity and my craving for an atmospheric horror game.

The game relies on heavy-handed, fantastical themes, and it commits to them fully throughout. It works. The writing is over-embellished, yes, and it suits the game just fine and is fun to read.

It is a great little horror story, one of my favorites in gaming.

This game shares a few similarities with Amnesia: The Dark Descent, but should not be regarded as a sequel. I adore The Dark Descent, and I assure you this is not the way to replicate that experience. A Machine for Pigs is simply a similar game which shares the main essential plot device: you play as a character who wakes up with amnesia, and you need to explore to unravel the mysteries of recent events and what happened to you. This framework is very effective and A Machine for Pigs is justified in putting it to use once again for another romp through horror-filled corridors.

For those that do play The Dark Descent first, you will find a few nods to its story within A Machine for Pigs, allowing for more layers of terror.

So, A Machine for Pigs:

You will explore, and you will glimpse things, but the information you gather is where the real horror lies. I like that about this game. I found that I was more frightened by what I could not see, as is often the case with the human imagination.

This is a short game. It doesn't overstay its welcome. The story is concise and the pace is very good. While playing through I appreciated how tight everything was. In this case I'll take a short, powerful punch of a game over something drawn out with filler for the sake of a few extra hours of gameplay.

I appreciated that there was virtually no backtracking and no repetitive fetch missions. Each new environment felt fresh and progress never halted.

The story drives the gameplay. You can feel the weight of it. A series of horrific events now culminate in this conclusion - where we join the game - where a character's journey will unfold over the course of a single feverish evening.

In most games time is very abstract, but not here. These events feel like they're passing in real time which is a great effect.

The mansion was very creepy with some unique imagery. It comes off as memorable, almost a character in its own right.

I'm glad there were almost no jumpscares, and they kept "chase sequences" to a minimum so they did not lose their effect.

I enjoyed the gruesome nature of the game, and I was left wanting more information and details. In regards to morbid curiosity, there was plenty to gawk at.

I thought the character models would benefit from a few aesthetic changes. They were nearly perfect but needed to be tweaked to be truly scary. The animations were lacking for me.

The lightsource was necessary only at some points. I thought it could have been implemented better, and it should have flickered more sporadically.

I must insist the game benefits greatly from being completed in one sitting, or a single day. Considering the runtime of 4-5 hours, I urge players to save it for when you can play to completion. It is important to immerse in the game, read all of the writings and infer what you will about "what lies beneath..."

Buy it on sale! When I found out the game was shorter with simpler gameplay, I just stalked it forever on Steam until it finally went on sale for the first time. It was a long wait but I wanted to play it and I got it for a price I thought was fair.

I am very happy to have this game in my growing horror collection on Steam. If you're anything like me (if you love horror but find that nothing scares you) my advice is to try to let yourself be scared. Similar to when you're viewing a horror movie, it's much more fun if you go in with the right attitude of wanting to be scared. You have to buy-in in order to get the experience. Always play in the dark with headphones and avoid distractions or interruptions. (Old, tired sentiments, I know. But I have to remind myself to buy-in sometimes.)
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: June 22
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
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2 of 4 people (50%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: June 15
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
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