From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
User reviews:
Recent:
Mixed (36 reviews) - 50% of the 36 user reviews in the last 30 days are positive.
Overall:
Mixed (3,986 reviews) - 64% of the 3,986 user reviews for this game are positive.
Release Date: Sep 10, 2013

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About This Game

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Storage: 5 GB available space
Customer reviews
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Recent:
Mixed (36 reviews)
Overall:
Mixed (3,986 reviews)
Recently Posted
condortheboss
( 5.5 hrs on record )
Posted: June 22
While not as scary as the original, MfP still has an amazing atmosphere, suspenseful scenes, and a great story.

Great spiritual sequel
Helpful? Yes No Funny
Mikkeli222
( 4.2 hrs on record )
Posted: June 22
Hey vegans - You might like this one
Helpful? Yes No Funny
Hazzar86
( 6.5 hrs on record )
Posted: June 22
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
Helpful? Yes No Funny
All-pig-must-die
( 8.9 hrs on record )
Posted: June 18
By now we all know this is nothing compare to the dark descent.

I force myself into this 3 time before i finaly decide to give it a go and i took about 4 hours to finish, no challenge at all, barely any encounter and it's so easy to avoid death. i literaly didn't die once. Also, they simplified it so much, no inventory, no health or sanity gauge, way less interaction with the world.

i would not even recomend it on sales , there is free stuff online that is way better!
Helpful? Yes No Funny
Crispy Tacos
( 0.5 hrs on record )
Posted: June 15
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
Helpful? Yes No Funny
FoZe
( 1.7 hrs on record )
Posted: June 13
Product received for free
First things first, if you're expecting the same type of gameplay as The Dark Descent, this isn't the place to go. The games are both Amnesia, but entail different typed of horror. I felt as though The Dark Descent made you feel a horror torwards humanity, whearas in Machine for pigs, it tried to make you afraid of pigs. I personally loved both games, and didn't necessarily favor one over the other. It's all personal preference, but if you want to give Machine for Pigs a shot, I'll definetly support you.
Helpful? Yes No Funny
Irlandskii
( 5.3 hrs on record )
Posted: June 12
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
Helpful? Yes No Funny
Gamer-Dude159
( 5.3 hrs on record )
Posted: June 12
I played it way back when it first came out and just the minimalistic way they used was not good with the amnesia title. Especially without the custom maps feature the previous title had so you could make you own adventure but that isn't in here. The main story/only story is lacluster in the department of running from magic encounters or random encounters and the atmosphere was low too it was to "bright" and the fact the mechanics were shaved to a minimum was also another kick to the nads. In total this game was a bust without custom stories paired with lacluster mechanics. a solid 30/100
Helpful? Yes No Funny
spore
( 6.7 hrs on record )
Posted: June 11
Seriously? Seriously... This is a horror game... WITH NO DANGER IN IT. At first the symbolism and relative dread could have carried this game, it certainly is the best thing the chinese room has put out. But that's just because those standards are the lowest you can find out there. You will soon realize that the symbolism wears thin, specially because it's completelly abused. The creepy children that at first look like they can have some sort of twist that makes for a cool narrative element turn out to be simply ghost kids, because that's what amnesia needed, and the god damn pigs AREN'T AN ACTUAL THREAT.

I'm not kidding when I say that, if a pig catches you it'll simply carry you somewhere, not kill you, and they appear really scarcily too, meaning that there's nothing, NOTHING, to stop you, AT ALL. It's just a walking simulator, seriously, it's just another walking simulator. They also took away the sanity system, as you have infinite lamps and sanity refills itself incredibly fast so you won't need any potions, they also added regenerating health, because of course they did. Oh and there's also no inventory, because its not even needed, the puzzles are that basic and easy.

But ok, lets measure it by THOSE standards... Well then it's symbolism is abused, its story is crap, it misses the mark in most narrative elements, its puzzles are trash, its attempts at scaring you are laughable once you realize that the pigs CAN'T KILL YOU, the ghost kids made me burst out laughing multiple times and even tho, to give credit where credit is due, the machine itself looks interesting at first and even seems alive in later parts of the game... THAT'S LITERALY THE ONLY GOOD PART OF THE GAME, and even then, I'm not talking about the whole thing, as in all the scenery, just the parts where the machine is actually active, which are not even 10% of the bloody thing...

As its own thing it's bad, as an Amnesia game its dreadful. Disappointment is all that awaits those who dare buy this stupid thing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
5.9 hrs on record
Posted: June 2
Atmospheric and good experience. It lacks inventory system and puzzles aren't that great. There are almost no interactions with surroundings unless it's related to story.

Still I can't say this is a bad game. The game's overpriced for 4-5 hours playtime for the whole content and little-to-no replayability. Pick this up from sales and don't expect it to be like Amnesia: The Dark Descent.
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4 of 4 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 4
Not as great as it's predecessor but Amnesia: A Machine For Pigs has its moments. The story is not that fascinating but the 1899 London setting makes up for it. The enemies are kind of uninspired yet there are times when the game builds up so much tension that they can scare the living Jesus out of you. It was disappointing to see that you can't interact with anything, and the game itself is rather short. Still this game is not bad and definitely has that Amnesia atmosphere.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: June 12
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
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2 of 2 people (100%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: June 22
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: June 15
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
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Most Helpful Reviews  Overall
241 of 289 people (83%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: September 29, 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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350 of 453 people (77%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: January 23, 2014
To fans of Amnesia: The Dark Descent, this game is a huge disappointment. To start with the good, it excels at creating atmosphere. There are some great scenes and very fitting music. You get a small taste of a story that would probably have been interesting if they told you more of it, but then that’s all there is.

They give you an unlimited light source and simplify all other parts of the gameplay so you can just stroll through the one path they left you and let them tell you the story, which feels like a movie adaptation of a book where you can tell something's missing unless you've read the book, but there's no book.

I can’t understand why they used the Amnesia title for this game which plays NOTHING like The Dark Descent. It would have been a sort of okay game if they hadn’t tried to associate it with Amnesia, but since they did it's actually misleading on top of mediocre, so I recommend ignoring it and waiting for whatever comes out of Frictional next.
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192 of 241 people (80%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: December 24, 2013
First of all, this game was not developed by Frictional. It was developed by The Chinese Room: the studio behind Dear Escher. When I discovered that during its development, I became skeptical as to the quality of this game. I did, however, respect that it was a spiritual successor of Amnesia: The Dark Decent, and figured that it still had the opportunity to be an intriguing horror experience. I was incorrect.

My first complaint comes from simplified mechanics, of which there are barely any at all. The inventory system has been removed entirely, and with both health and sanity. Managing health becomes trivial, as there are no situations in which you must do so, while sanity has been removed altogether. Hiding in the darkness no longer has its trade offs, while looking at the monsters does nothing. Monsters now only make your electric lamp flicker from quite distance away, removing the fear of their presence. This is part of another changed mechanic: oil conservation has been done away with as well in favor of the infinite energy electric lamp. At this point, only the levels themselves are left to make the game live up to its predecessor, which they don't.

The game has been designed to be insultingly linear. Each level is a single, straight, path with no choices on how to proceed. The vast majority of monster encounters are scripted, along with a dozen or so out of place shock scares (I could reveal all of them and not spoil the plot). The levels themselves are badly designed and a pain to navigate, with large inaccessible areas and crappy lighting only made worse by the infinite lamp. The puzzles are all remarkably simple now that the inventory is gone. The only thing that makes this worse is the writing of the story.

In the first act, The Chinese Room makes sure you know they made it by coming in so heavy with metaphors that you can't decipher any real context until you are a good amount into the game. As you try to ground yourself in the game's story, TCR continuously throws "deeper meaning" straight at your face until the story becomes completely drowned in its own pretentious metaphors and symbolism by the third act in a way that is relatable to the Matrix trilogy. The only parts of the story that feel as though they actually belong in the Amnesia universe are the references to the original game (albeit with one glaring inconsistency).

TL;DR:
Overall, I disapprove of this game. The mechanics are simplified, the levels are horribly designed, and the story feels like it was written by an undergraduate art student. If you have never played Amnesia: The Dark Decent, buy that instead. If you have played it, then still don't buy this. Wait for SOMA.
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176 of 226 people (78%) found this review helpful
6 people found this review funny
Not Recommended
4.8 hrs on record
Posted: April 12, 2015
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:

PROS:

+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.

CONS:

- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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148 of 193 people (77%) found this review helpful
4 people found this review funny
Not Recommended
1.3 hrs on record
Posted: September 16, 2015
Despite the warnings I went into A Machine for Pigs with bright eyes and an open mind. It only took about 10 minutes to crush that optimism.

The supposed sequel to The Dark Descent casts you as a Victorian-era inventor and industrialist, wandering his home in search of his rather ghostly little boys. The chase leads him into the sprawling factory complex he designed for automating the butchering of pigs. Now, Victorian horror is a rich vein to mine, and the setting of a mechanized slaughterhouse really can't be beat. So I hope you can understand the crushing disappointment that comes with seeing this setup wasted. In my first 90-minute session, nothing happened. Nothing. I wandered my mansion, I turned on some machines, I wandered a factory, I changed some fuses, I wandered outside, I turned on a truck, I quit. At no point did I encounter an enemy or anything even remotely threatening.

What I did encounter was a lot of poorly-paced jumpscares in the form of loud noises out of the blue and glimpses of scurrying NPCs. Understand that the original Amnesia did the same thing, but with a much better sense of moderation and coupled with an exceptionally strong sound design. A Machine for Pigs completely fails to build the same atmosphere, trading the mysterious whisperings and footsteps of the castle for the playful requests of ghost children (who basically exist to point you to your next objective) and awkward monologues recounting past events. Gone is the sanity system or the balancing of light and dark, along with the entire inventory system as well. You have an infinite lantern at your disposal, which you will need because the lighting in this game is a bit wonky, what with wall lamps and candles failing to cast any significant illumination. Hilariously, the game still uses the obnoxious visual sanity effects without the system... it just hits you with them at scripted points.

I was hoping there was an interesting story here, but the central theme is mangled worse than the creatures you catch fleeting glimpses of. The monologues and notes are disjointed and mostly unrelated. The attempt to write in Victorian styles also does more harm than good, making some notes near incomprehensible. In the end, there's none of the magic of Amnesia here at all. The atmosphere is botched, there's almost nothing to interact with and no reason to search the environment, and the story is nonsensical and poorly conveyed. I was certain there was no way A Machine for Pigs could be such a step down, but my goodness was I wrong.
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