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This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs. From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Release Date: Sep 10, 2013

Buy Amnesia: A Machine for Pigs

$19.99

Packages that include this game

Buy Amnesia Collection

Includes 2 items: Amnesia: The Dark Descent, Amnesia: A Machine for Pigs

About the Game

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

PC System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

Mac System Requirements

    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

Linux System Requirements

    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
Helpful customer reviews
122 of 169 people (72%) found this review helpful
304 products in account
5 reviews
4.9 hrs on record
Firstly, it's very short. I don't rush stuff and tend to explore but this game doesn't really reward that, there is nothing to collect no scarcity or danger of running out of light. The notes are just about the only extra to find and they didn't drive me enough after the first half to actually go looking.
Secondly, there is not much of an actual game here. The few puzzles that do exist are embarrassingly simple so it's mostly just you walking around avoiding the occasional pig man and listening to the story.
Ah, the story. Bit of a cliche, but of course the memory loss is expected based on the title. Other things that happen don't get much better and the plot completely gets lost up its own behind in the last half hour.
On the positive side the atmosphere, music and sound design is excellent and builds a bit of tension early on. That this is squandered later is a shame.
Is it worth getting? if it's cheap and you've played Amnesia:TDD then give it a go but there is probably somethign better.
Posted: March 16th, 2014
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129 of 230 people (56%) found this review helpful
1,402 products in account
74 reviews
6.4 hrs on record
Personal Rating: "Worth playing"
Traditional Rating: 7.5/10
Genre: Horror

Frictional Games may have not had a hand in developing Amnesia: A Machine for Pigs only simply publishing it with development reigns for this iteration having been handed to Dear Esther development house, The Chinese Room. However, that in no way lessens the experience for the gamer or sullies the franchise as is often the case when outside development houses take over in subsequent sequels. In fact by the time the end credits roll on A Machine for Pigs, The Chinese Room have taken you to a far more menacing and darker psychological place than the original Amnesia could have ever have dreamt up.

My main gripe with the original Amnesia was that, whilst utterly terrifying in its first half, its second half was plodded and padded out with puzzles there simply to exist to lengthen the adventure. When it all began to fall back on the familiar supernatural tropes so often trotted out in horror I was left slightly disappointed. The Chinese Room seem to have understood this perfectly, especially when it comes to horror. By toning down the puzzles (there is no inventory to speak of) you end up not being taken out of the horror every five minutes to solve some mind-bending puzzle as was the case in the first one. By removing the need for oil and the sanity meter they have streamlined the experience further which in the end allows the story to move to the forefront and my-oh-my what a story it is. The Chinese Room also understand perfectly that horror and tension of this sort can only be sustained for short periods. This was my gripe with both the first Amnesia and Outlast in that they should have been shorter in order to sustain the terror they were trying to convey. Brevity is the golden rule in my books when it comes to horror and any horror game outstaying its welcome in length ends up being a diminished experience. A Machine for Pigs comes in at a pert 4-6 hrs (depending on how you play) and that is the perfect length in my books for a horror title.

A Machine for Pigs is set at the end of the Industrial Era (which the game evokes beautifully) and sees you take control of Oswald Mandus awaking to a terrifying personal nightmare. Emerging from a hellish fever dream that involves some kind of infernal industrial machine, he soon realizes that both of his children are missing. Once again, like the first, notes lay sprewn about the game world that give us insight into his back story. Oswald, you see, is the proud owner of a meat processing factory but as the tale descends into its serpentine labyrinth of terror you soon realize that this is a factory where very little governance seems to have been applied when it comes to the kind of meat being processed for consumption.

Whilst slow going to begin with - the second half of the game really literally picks up and moves at a cracking pace which never seems to let up for one single second as it hurtles towards its grim ending. I was initially a bit disappointed with it but as time marched on I found myself more and more invested in this tale of horror than I was with the initial Amnesia. At the end of it all, all I can say was that I was suitably impressed with this title and if The Chinese Room is drafted in at some stage to make another I can't say I will be disappointed.

If you enjoy horror there is no reason you should not enjoy this. Remember this is a more darker, complex (in terms of the tale its trying to tell) and sinister game experience than the first one and if you go in not expecting a rehash of the first game you are bound to be in for a pleasantly spooky surprise.
Posted: April 22nd, 2014
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9 of 10 people (90%) found this review helpful
201 products in account
6 reviews
13.4 hrs on record
Whether or not you will like this game depends very much on what you are looking for.

This game is a polarizing one. You will likely laud it, or hate it. If you have to look up the word 'laud' in the dictionary, you should probably pass, (or better yet, buy the game and start the processes of understanding nuanced and subtle literature)

You will probaby enjoy this game if
- you appreciate enviormental atmosphere
- you enjoy literature
- you like horror that builds more on deep issues and less on 'shock' or 'camp' gimmicks
- you like Dear Esther
- you want to support developers that are pushing the boundries on games as a literary medium
- you enjoy a game with puzzles that feel 'real-world' and don't call attention to themselves or hinder the pace of the
narrative

You will probably not enjoy this game if
- you don't like not having a gun in your video games
- you don't enjoy having to do your own critical thinking to come to conclusions concening the story or how it ends
- you think it will be very similary to The Dark Descent (the game feels much closer to Dear Esther in my opinion)
- you want something with puzzles that requires you to scratch your nogging
- you want a horror game where things jump out at you often

In short, if you value deep narrative experiences in games, and feel familiar with literature and coming to terms with your own underlying meaning, you will find an absolutely matchless gem here. Although narrative indie games are on the rise, this one is still leading the pack. If you don't value these things, or are looking for something that doesn't require you be knee deep in your mind, thoughts, beliefs and opinions, it may not suit you. Either way, consider this tale a gothic horror tale in the traditional sense, as anyone familiar with the novels Frankenstein or Dracula could tell you, the 'horror' is less about bloodshed or constantly spooking you, and more about building a sense of dread over the whole canvas.
Posted: July 4th, 2014
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13 of 18 people (72%) found this review helpful
103 products in account
8 reviews
3.7 hrs on record
"I do not know how a man can **** that much blood and still live."

For such a short game, it managed to feel drawn out and unnecessary. If there is one thing that we can learn from this narrative, it is that wordy and intelligent are not synonyms. It brushes against interesting themes, but does not reach any conclusion worth noting, aside from the classic video game trope that "evil is bad." The few encounters with enemy creatures devolve from an intial tense atmosphere to an annoyance, as the player realizes they can always outrun their opponent, and will never be challenged with completing a task while an enemy is present. Heaven forbid you stumble on one of the half-dozen safe points from which you can view the underwhelming models of the creatures you have been running from. In the final hour, there is a two-part boss battle which is mind-boggling in both concept and execution, and clashes harshly with the game's established world. Then you get on the pork shuttle to watch the game play the final act through on its own - though why the final scene concludes the game as the protagonist wishes is not obvious to me. This is not a technically challenging horror game, and it is not an intellectually challenging narrative adventure. This is a drawn out and densely crowded narrative-heavy gameplay-light experience, which manages to come across as half-baked.
Posted: June 22nd, 2014
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21 of 33 people (64%) found this review helpful
40 products in account
1 review
10.5 hrs on record
look ok yeah it's not as scary as the dark descent and yeah it's easier, they removed the sanity system and the inventory and oversimplified the "puzzles" and changed some stuff up for the worse, so don't play it if you're looking for something that is equal to or better than the dark descent's gameplay.

the thing about machine for pigs is its story. its horror is in the story and the lore and it's similar to dear esther in that way except pigs actually resembles a playable game with threats and goals. the story in pigs is much deeper and more interesting than the one found in the dark descent and if you read all the notes (there's a lot of them) and speculate on them while playing, you'll still get your amnesia sequel.

all in all, where the dark descent was scary, i think a machine for pigs was suspenseful. that doesn't make it a lesser game. it had better story and better atmosphere. it lacks in certain aspects but makes up for that in others. still a fun and interesting experience.
Posted: April 23rd, 2014
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314 of 393 people (80%) found this review helpful
1,085 products in account
31 reviews
5.7 hrs on record
To fans of Amnesia: The Dark Descent, this game is a huge disappointment. To start with the good, it excels at creating atmosphere. There are some great scenes and very fitting music. You get a small taste of a story that would probably have been interesting if they told you more of it, but then that’s all there is.

They give you an unlimited light source and simplify all other parts of the gameplay so you can just stroll through the one path they left you and let them tell you the story, which feels like a movie adaptation of a book where you can tell something's missing unless you've read the book, but there's no book.

I can’t understand why they used the Amnesia title for this game which plays NOTHING like The Dark Descent. It would have been a sort of okay game if they hadn’t tried to associate it with Amnesia, but since they did it's actually misleading on top of mediocre, so I recommend ignoring it and waiting for whatever comes out of Frictional next.
Posted: January 23rd, 2014
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