Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand-new Legend system, improved visuals, major gameplay enhancements, and more.
User reviews:
Very Positive (853 reviews) - 90% of the 853 user reviews in the last 30 days are positive.
Very Positive (30,627 reviews) - 92% of the 30,627 user reviews for this game are positive.
Release Date: Jan 26, 2015

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Recent updates View all (34)

May 19

Buggy comes to Developer Tools


Continuing the year-long support for Dying Light in 2016, we have just expanded the Dying Light Dev Tools. Players now have the ability to use all-terrain buggies featured in Dying Light: The Following on custom maps, even if you only own the base game. With that new addition comes also the option to freely modify the driving system and use the buggies in PvP scenarios.

To coincide with the latest update, Techland and Razer announced the special ‘Buggy Madness’ contest. Anyone can compete by creating a buggy-based custom map using Dying Light Developers Tools (available for free on Steam) and submitting it at the official contest website.

The contest runs from May 19th to June 19th 2016 and aims to select the most creative, enjoyable, and high-quality maps.

More information and the submission form can be found at http://DyingLightGame.com/Devtools-Contest.

Developer Tools update release notes:

• Buggy unlocked
• Added "following" collection to editor's collections set
• All The Following and The Bozak Horde assets are now available
• Multiplayer fix on workshop maps
• Added missing weapons' textures to the editor
• Tiny Objects fix + added 4 new layers
• AI presets can be configured in HumanAI.pre file
• Example map is updated to The Following game version (buggy, driver skills, example track)
• Multiplayer mode is now disabled whenever cheats are enabled

31 comments Read more

April 26

New DLC bundles for Dying Light: The Following

Check out the new Harran Ranger, Volatile Hunter and Gun Psycho bundles, available in the Steam Store. Please note that all those DLCs require Dying Light: The Following expansion pack.

Harran Ranger

Bring the unsuspecting bandits to justice as the Harran Ranger! Put on the new camo outfit, execute headshots with your exclusive Ranger Bow, and patrol the countryside driving the Pathfinder. The Harran Ranger Bundle includes: a new buggy paint job, a new character outfit, a new weapon blueprint, and four arrow blueprints. Note: This content requires Dying Light: The Following expansion pack.

Gun Psycho

Get crazy about guns! Put on the exclusive Gun Psycho outfit, excel in precision shooting thanks to the reflex sight on your shiny new Marksman Rifle, and conquer the countryside driving the Wasteland Cruiser. The Gun Psycho Bundle includes: a new buggy paint job, a new character outfit, and a new weapon blueprint. Note: This content requires Dying Light: The Following expansion pack.

Volatile Hunter

Spread terror among hordes of night zombies! Don your fluorescent outfit, equip special weapons, and get behind the wheel of the Volatile Hunter. Prove you were born in the dark, molded by it. The Volatile Hunter Bundle includes: a new buggy paint job, a new character outfit, blueprints for a new sword, baton, maul, and knife. Note: This content requires Dying Light: The Following expansion pack.

116 comments Read more

Steam Exclusive Offer

If you like to hit, break, and smash things, this crash test pack is just for you! Get a skull-themed racing suit and a crash test paint job to customize your in-game buggy.

Valve Anti-cheat

Dying Light's online interactions are secured using Valve Anti-cheat system.

For more information, please go to our support article

About This Game

Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand-new Legend system, improved visuals, major gameplay enhancements, and more. This package comes with all the available bonus content, including Be the Zombie, Cuisine & Cargo, Ultimate Survivor Bundle, and The Bozak Horde. Last but not least, travel beyond the walls of Harran to discover a vast, dangerous new region in Dying Light: The Following – a massive story-based expansion that brings mysterious characters, deadly new weapons, unexpected quests, and fully customizable and drivable dirt buggies.

Dying Light is a first-person, action survival game set in a vast open world. Roam a city devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of flesh-hungry enemies the plague has created. At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey.

System Requirements

SteamOS + Linux
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Ubuntu 14.04 64-bit and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
    • OS: Ubuntu 14.04 64-bit and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
Customer reviews
Customer Review system updated! Learn more
Very Positive (853 reviews)
Very Positive (30,627 reviews)
Recently Posted
( 24.3 hrs on record )
Posted: June 30
A zombie game that doesn't Suck.

Dying light manages to give you a big enough world to romp around in, play around in, and an escalating difficulty level that keeps you on your toes as the game progresses. No weapon really lasts forever. Every swing and hit stresses your tools to the breaking point and eventually they can't be repaired anymore. Not many games do this, but it is OK because you'll constantly be finding new weapons to use and upgrade. There are several varied and satisfying skill trees.

Ammo is limited and scarce. When you eventually do unlock ranged weapons you'll be gauging whether every shot is worth it. Bows rock, but they are not overpowered. Guns are highly effective but they make noise and attract the more dangerous zombies. There are plenty of secondary tool options to help you survive that go beyond just point and click shooting. The game rewards players who can kill efficiently, not just quickly.

The game does NOT stop time when you open your crafting, level up, or inventory menus. Nor does it pause the action when you need to pick a lock or heal yourself. Oh and speaking of healing, your life doesn't regenerate back to 100% automatically, you need to consume scarce (but effectively infinite) health packs. On higher difficulty levels the game can be pretty challenging, and on any difficulty level night can be daunting.

So all in all, this is exactly what I'm looking for in a good game. It's hard, but it still makes you feel like a bad-♥♥♥ when you play it effectively.
Helpful? Yes No Funny
AndreyJok ᕦ(ò_óˇ)ᕤ
( 88.4 hrs on record )
Posted: June 30
definitely worth of spent money and time. both game itself and the dlcs are good. i enjoyed a lot during playing coop. but bugs with achievements don't let me collect all of them. that's the only negative thing as for me
Helpful? Yes No Funny
( 29.4 hrs on record )
Posted: June 30
This is the best zombie game that I've played. The story is crap and filled with predictable cliches and cringy dialogue that will make your eyes roll farther than they have in a long time, but the game-play: WOW. It's like a combination of Far Cry, Assassin's Creed (well, a lot of Ubisoft games, actually), and Dead Island (most zombie games, actually).

It takes a lot of game-play elements from Far Cry (most notably the perk points system. Not the most original idea, but it works)

It has the parkour from Assassin's Creed (only in first person, which I found cool in its own way)

And it has all the zombie-killing goodness of your favorite zombie games, only better (imo)

The story may be bad, but the game-play alone carries the game very well and might make it among your favorites.
Helpful? Yes No Funny
( 9.3 hrs on record )
Posted: June 30
First played this on PS4 and I finally get to experience it on PC and I got to say, PC is the better choice. This game has always been the best zombie game I've played so far.
If you love running, exploring, and drop kicking zombies like me then this game is for you.
Helpful? Yes No Funny
( 29.1 hrs on record )
Posted: June 30
This game is without doubt worth the 25 euros when it is on offer.

Played Dead Island for a few hours, and it really didn't catch me but i love Mirrors Edge & Assassins Creed. Dead Island and Mirrors Edge / Assassins Creed blended together is pretty awesome. This is the first FPS Zombie Parkour game i've seen, and it is well executed.

This game is - Even though it is a really good game, - kind of boring if you're playing alone, so go outside in the real world, get some friends and then convince them to start playing Dying light... So much for fun if you're 2-4 players.

The story is good (I LOVE JADE.... ... ... ... Who doesn't), and i wasn't really disappointed at any moment of the game. (SPOILER) Only the fact that you can't play CO-OP in the last mission.

First time i played Dying Light was in January 2015, but i refunded it as soon as it was possible to refund a steam game. Afterwards i bought it in the steam summer sale 2016. And i'm not disappointed. REALLY WORTH those 24,99 euros. Also worth 50 euros if you got the money.

+ Great Story
+ Fine Skill Tree
+ Smooth CO-OP
+ Killing zombies is hard and fun
+ Scary but not "Outlast" scary

- Kind of boring if you're playing alone.
- Weapon breakes (Just my opinion)

Overall Score: 8/10
Helpful? Yes No Funny
( 60.0 hrs on record )
Posted: June 30
YESS Play this game!

it is fun and awsome, if you like zombies.
and this game is an hole new take on the zombies, like the ones in the night.
you have to becarefull there man.

I recommend this game for sure 7/8
Helpful? Yes No Funny
( 104.2 hrs on record )
Posted: June 30
Great game! If you like zombies and park our this is the game for You!! Definitely worth the money! :)
Helpful? Yes No Funny
Prince Gooly
( 131.6 hrs on record )
Posted: June 30
Great Game! perfect combination between scary environment and good and deep plot. Loved it
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Dubious Drewski
( 30.3 hrs on record )
Posted: June 30
I am pleasantly surprised by this one.

It's not a complicated game, but it's deep enough to reward thoughtful and strategic players. Unlike so many modern AAA games, it doesn't treat the player like an idiot, and you'll find yourself in tough situations which will test the Hell out of your ability to improvise and to focus under presure.

My first playthrough has just been on Medium difficulty, but even so, this game has given me some of the most intense moments I've experienced in my entire 20 years of gaming. Not since I was a kid playing Thief 2 have I felt this kind of thrill while being chased just trying to survive.

The world design is gorgeous. The lighting and textures are distractingly good and I often stop what I'm doing to just take in the sights and admire the workmanship. It's really amazing how full and dense the world is. A very high percentage of the buildings in the city are enterable. All of them are climbable, and it can be fun to figure them out.

The menu interface is unnecesarily obtuse, and was CLEARLY not designed with the mouse in mind (Why can't we simply drag and drop inventory items? Where's right-click?) During gameplay, there are WAY too many keys to control everything and when things get hairy (as they often do) I find myself hesitating while trying to remember what key to press to do some certain move. The free running is smooth and intuituive most of the time, but sometimes you will randomly jump from a wall in some unexpected direction or fail to grab onto a ledge which looks climbable but isn't, or you'll unintentionally attach to and start climbing a pole in the middle of an intense fight. But these moments are rare enough that the experience is still great.

Despite these flaws, this is one of the most fun games I've ever played. I am really blown away by this one.
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Most Helpful Reviews  In the past 30 days
265 of 294 people (90%) found this review helpful
68 people found this review funny
65.6 hrs on record
Posted: June 6
Mirror's Edge + Dead Island = Dying Light

that is it.
Was this review helpful? Yes No Funny
82 of 87 people (94%) found this review helpful
8 people found this review funny
16.3 hrs on record
Posted: June 2
I usually don't like zombie games, but this game is ♥♥♥♥ing awesome.
It's Dead Island with parkour, and very well executed.

+ Good Graphics
+ Great gameplay
+ Killing zombies is actually fun
+ Weapon modifications/upgrades
+ A lot of side missions
+ Parkour
+ Co-op
+ "Night is Coming"

~ Skill tree is ok
~ Backtracking (Usually on side missions)

- Minor bugs with climbing

Overall score: 9/10
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50 of 59 people (85%) found this review helpful
6 people found this review funny
20.5 hrs on record
Posted: June 5
Genre - Open world Zombie Game

About me - I enjoyed all the Dead Island games I have played and am a fan of teh Walking Dead

So I got this game a while agon on the Steam sale. However, some new DLC being released got me to boot it up for the first time. I wasn't sure what to expect but had read about free running being used that I had probably only seen before in Titanfall and Mirror's Edge. This actually goes great in a zombie game when sometimes you just want to get passed and complete a quest.

The weapons are very much like in Dead Island and you can craft and upgrade them. They all have limited uses so you can't get one powerful weapon and use it for the whole game. To help you there are guns, molotovs, bows and arrows and traps etc. You will also get upgrades for your toon to allow them to free run, fight and use resources more efficiently.

You can jump into other players games or get them to join you. At night things get a lot more hectic with the ability of player invasions starting a mini-game (if activated) where they are the infected and you have to destroy nests. You will need to rely on your UV light to survive, and probbaly one or two allies.

The story will keep you interested enough, and the various sub-quests will have you running around and interacting with various NPCs. The graphics look nice and the sound is atmospheric, the growl of the larger zombies still puts me on edge.

If you were a fan of the Dead Island games you will definately enjoy this as it is ultimately more of the same, with more free running in the city but less sea and sand.
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40 of 46 people (87%) found this review helpful
7 people found this review funny
224.8 hrs on record
Posted: June 23
Is it just another zombie game?


This game is an amalgamation of every cliche, dilemma and trope found in zombie-related games, comics, films and culture. Though this may seem like something you've seen a hundred times, Dying Light has managed to implement and capture the core aspects of what made those devices work by adding in the right amount of survival horror and scares.

Death comes swiftly at every turn if you slip up in the night.

This game captures the intensity and tension of fast-moving zombies from 28 Days Later, adds in a horrifyingly wonderous night-time gameplay that drastically limits vision and introduces enemies that are genuinely frightening; both when they jump you and when you are trying to sneak or run past them while listening to their guttural growls and screams.

The most amazing part? YOU are in total control at every moment. YOU will understand why and how you die. YOU are definitely equipped with the ability to outrun and outlast them all. Yet Dying Light still manages to keep up the fear despite giving you every tool at your disposal once the game opens up.

And for the seasoned veterans, think the game is too easy after a while? Wear a pair of surround sound headphones, attempt it in Nightmare mode or turn off your HUD.

Good night... and have fun!
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30 of 37 people (81%) found this review helpful
4 people found this review funny
109.2 hrs on record
Posted: June 6
Dying Light at first glance will remind you of Dead Island, with its focus on melee combat and the destruction of countless hordes of zombies, but on top of the similarities, there are vast improvements with its fluid gameplay, endless content and striking new mechanics.

Dying Light follows the story of an undercover GRE [Global Relief Effort] agent named Kyle Crane who is dropped into the infested city of Harran, a fictional city hinted to be situated in Turkey. Crane enters the city by C-130 tactical jump and stumbles across a group of armed men, following this first short encounter a zombie horde attacks and you are quickly rescued by two other people. These two people are apart of a community situated in an apartment building nicknamed ‘The Tower’ by its residents. From there you have your primary objective of finding extremely sensitive data which a GRE rogue agent has stolen and your superiors need it obtained. Whilst you tackle the task at hand you also will be asked to help people in the city which play a role as side missions within the game, these add to the stories related to the many interesting characters and give you a better sense of the trials and tribulations of the surviving people of Harran.

The controls and movement throughout the game are phenomenal and could be compared to Mirror’s Edge, personally, I would say it is a lot more freeform and has an emphasis on freedom and exploration. After all, Techland hired David Belle as a consultant to work on the games Parkour design and motion capture. David Belle is a French film actor, choreographer and stunt coordinator and is considered the founder or the leading pioneer of the Parkour, coining it based on his training and the teachings from his father Raymond Belle. Movement feels fun and the absence of vehicles at the start of the game [later on that] is not something that Dead Island fans will miss as getting places on foot is endless fun.

Amongst the carnage of infected you will also have to battle against humans too and to help you with that you will have access to a plethora of weapons, upgrades, and tools that all can be modified. Blueprints can be found around the city to unlock the ability to craft custom weapons from items you pick up whilst on missions. There are three main skill trees to upgrade which add an RPG element to the game, survival, agility, and power. Survival assists in general abilities in relation to exploration. Agility provides for quicker movement and improved Parkour ability. Power relates to your engagement with enemies and the types of attacks against enemies that can help do insane amounts of damage. Gaining XP is pretty simple, for Agility all you have to do is move, climb, jump and travel distance. For Power XP all that is required is hit zombies, kill zombies in new ways or just shoot them down with a hail of bullets. To get survival points it is a little less constant, it’ll require helping out recovering supply drops for the friendly survivors and completing certain tasks for them.

Time of day makes a huge difference in this game’s gameplay. Not only is night time near pitch black, but it’s so dangerous that EXP gained for Power and Agility are doubled. Being out at night time is a matter of risk vs reward as death is likely to happen. Nighttime is when special enemies called ‘Volatiles’ appear. They are twice the size of a normal zombie, they are powerful, and faster than the player. The only way to survive them is to avoid them or use the verticality of the city to help escape them by shifting direction.

Multiplayer is present in the form of 4 player coop and separate modes including 4 players vs volatiles [be the zombie mode] and Deathmatch mode, which was introduced in later patches. There is an invasion system throughout the campaign, players can invade your single player game with a volatile hunter and it can really keep you on edge, of course, this is a toggleable feature.

Dying Light runs on the Chrome Engine 6, one version up from Dead Island’s Chrome Engine 5. The visual improvements are obvious as soon as you launch the game, even on a console. Improved 3D sound, x64 High dynamic range rendering, higher resolutions shadows and within the first year of its release the developers released the ChromEd tool to allow for map/script making.
Model Detail is one key visual feature that stands out over previous Techland titles, this is mainly obvious due to the enhanced zombie/creature detail — but also can be seen in the environment, Harran has a very realistic mix between Northern Middle-East and Eastern European architecture.
Bozak Horde DLC

The Bozak Horde is a challenge/story DLC that adds a new weapon to the mix. The player wakes up in a small room and is told by the mysterious man called Bozak that a bomb has been attached to your leg and you are required to follow his dangerous and increasingly difficult requests. Through the DLC the player must attempt to complete 20 trials in the Harran stadium which will lead to the weapon unlock and some more story to add to the rich world of Harran.
The Following DLC

After completing the main story campaign of Dying Light, Kyle Crane learns about a cultist group who seems to be naturally immune to the virus that effects Harran without the need for Antezin. They are living in the ‘Countryside’, the rural outskirts of the main city. In order to gain information about the immunity and gaining the cult’s trust, he must assist the survivors living out in the ‘Countryside’. This DLC adds a wealth of content, including a minimum of 16 hours of story content, the ability to drive and upgrade a Dune buggy [also added to multiplayer], some new weapons including a Crossbow and a new map that is double the size of all other maps combined. The game at this stage gets a breath of fresh air with the addition of new characters and a new landscape to traverse. There is a new ranking system that also relates to Trust with the immune Cult group and also a later patch that unlocked much of the previous level cap, allowing for new upgrades and customization within the game.

In conclusion, you are looking at an extremely immersive game that will keep you entertained for hours, this is the game that Techland wanted to originally make during the Dead Island development and finally with the assistance of WB Games they could. The game will take around 28 hours to complete with the DLC content taking up to 18 hours to complete

Story 7
Sound 8
Gameplay 9
Visuals 9
Value 9

8.4 / 10

... Check out entire review @ Digifira http://digifira.com/strelokgunslinger/dying-light-enhanced-edition-pc-review
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361 of 618 people (58%) found this review helpful
605 people found this review funny
47.4 hrs on record
Posted: June 5
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
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18 of 23 people (78%) found this review helpful
199.2 hrs on record
Posted: June 19
IMPORTANT: for expansion: on the main menu, go to "PLAY" then "THE FOLLOWING"
-Many people think after the QTE boss "That's it?" NO IT'S NOT.
just don't press "CONTINUE" when done with the main campaign.

A simple description of this game would be "Dead Island + Mirror's Edge = Dying Light"...
But there's just so much in this game, since "The Following" got added, it's basically double as big as it was on release.

Skill system: check / Melee: check / Firearms: check / Parkour: check / Zombies AND Human enemies: check.

Dying Light Development Kit gives access to make your own maps, quests, weapons and items too!
(If you know how to use blender 3D to make 3D models, you can make new items from the bottom up!)

In the Expansion, The Following, there's a buggy, a drivable vehicle! new weapons, NPCs, places and quests!
a solid 10/10 from me, was 9/10 since the last boss was a Quick-Time Event, but in the expansion, they changed that!
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55 of 98 people (56%) found this review helpful
83 people found this review funny
81.5 hrs on record
Posted: June 3
My dream girl died in museum while she was captured by bandits during the zombie apocalypse. I got mad, killed some of them. Then I went outside and killed some zombies and took the airdrops full of medical supplies. Then I came home, turned computer on and started to play Dying Light.
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47 of 84 people (56%) found this review helpful
11 people found this review funny
Not Recommended
70.7 hrs on record
Posted: June 25
you shouldn't let these mindless automatons mislead you into believing that Techland just gave away the season pass or "the following dlc" to the people who bought the original game. these people who are telling you this, possibly may have not played the game enough to know what content they do or do not have in their library or they are just part of Steam's shill team. no one could really be so stupid as to not know what they paid for. could they?

Techland have simply changed the name of the game to "Dying Light: The Following - Enhanced Edition" (which is a bit disingenuous to customers who purchased the product within the first year of it's release) and they threw in "the following dlc" as part of the initial game for new customers, only.
the so-called "enhanced edition" is the "plain-vanilla" version of the game now, it just has a new name and a new (but possibly meaningless) branch on the skill tree. as of now, there is no other version of this game to be had. so the only thing that previous customers get out of this deal is the new branch on the skill tree and possibly one or two short missions (not clear on that) but no actual new content.

what Techland are really attempting to do here is to keep the initial entry price of their two-year-old game set at sixty dollars by including "the following dlc" as part of the standard package to current customers.

you won't be receiving anything extra if you bought the game before "the following dlc" was released. got it? i hope so.

i'd like to help make this clear because so many of these so-called "helpful" reviews that have risen to the top, contain incorrect and misleading information. Techland are not giving anything away for free. this game has a new name, the new name of this game is "Dying Light: The Following - Enhanced Edition".
customers who bought the game before the name change will NOT receive the "the following dlc" without paying for it. "the following dlc" is included only for customers who bought the game after the name change took place.

besides that bit of marketing BS, it's a pretty good game. if you enjoyed Dead Island, most likely you will like this game too because it is the same developer and this game is identical to Dead Island except for the parkour bs which is essentially like having a vehicle that you can drive up walls to get away from the mobs of zoms with because you can outrun all but the fastest zombies and only special zombies can climb buildings. this game would certainly have been named Dead Island 2 if Deep Silver hadn't parted ways with Techland.

to tell the truth, i could have done without most of the parkour crap. and the grappling hook is op as hell, it's just like the one in Just Cause but with a long cool-down time to make it more of a pain in the behind to use. once you get that grappling hook, you really start to discover the boundaries of the map, all the places that Techland doesn't allow you to go, mostly blocked by invisible walls and surfaces that you can't grasp onto. i hate invisible walls, always have, slippery surfaces are no better.

i wouldn't count on more than a hundred hours of play, i've got just seventy-something and i'm pretty much tired of it. mostly because you have to do insanely difficult special missions to keep your cool, expensive-as-hell weapons from falling to pieces. come to think of it, that's why i quit playing, because i think it's total bs that you have to keep working constantly on these survivor defense missions where they raise the difficulty to impossible just to keep your weapons from becoming virtual paper-weights. so you have this super-badass sword that will one-hit-kill just about any creature and you want to keep it from disintegrating because you've only got one repair left on it, so you accept a "survivor mission" and suddenly your uber-weapon turns into this styrofoam sword that requires you to work all day to kill one normal zombie and of course within seconds the survivor dies leaving you with nothing but a worn out uber-weapon that you've invested tons of time in to get it to that level and you can't do anything with it but throw it away. BS like that gets old very quickly for me when i just want to walk around and kill zombies. for that reason i offer a shaky thumbs-up on this one, very shaky. i would have prefered a game i could put about five hundred hours into. but that's not this game, sorry.

oh, i remember now, the thing that really burns me the most about this game, the reason i finally gave up on it. you aren't going to believe this, i know i couldn't believe it, even as i was doing it.


there you have it, i guess i'm going to go with a thumbs-down on this one after all. i knew there was something that gave me a knot in the pit of my stomach for paying sixty bucks for this game.

they make you spend all that time creating and maintaining weapons and building your skill tree only to hawk a lougie in your face at the end with a quicktime event.

and now they are rolling out even more dlc that even the season pass owners are not going to receive.
so even if you did buy the season pass for this nearly dead game, they are still going to withhold content from you. great job, Techland. season pass used to mean that you'd get access to everything and you wouldn't have to worry about what new dlc would come along because you already paid out the a_ss and would automatically receive it. so what is the point of buying the season pass when Techland are only going to f_uck you up the a_ss again later with an additional money-milking scheme because you don't have the complete package?; as you were lead to believe that you would.

F_uck you too, Techland, you'll never get another dime out of me.
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4 of 4 people (100%) found this review helpful
208.6 hrs on record
Posted: June 25
This game is fun and keeps you playing for hours.
If you like to play coop this is a game for you!
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