Dying Light™ is a thrilling zombie survival, role playing and first person shooter game.
The story is immersive, and you become close to the main characters through their personalities expressed in voice and action, which is one of the best aspects of this game. The voice acting is great, you will find some moments funny, and others sad; there are an array of different emotions to be felt on your play through because of the critically expert acting combined with good graphics, and to add, an emotional and stimulating soundtrack. The game is also multicultural, so no-one is left out, which creates a peaceful atmosphere as well as a wrathful experience: mauling, throwing stuff at, or shooting zombies, but also making friends of different race and creed.
The gameplay is unique and original, you will find the technical free-running system something which is enjoyable, and that takes precision and skill-- it's possible for causal gamers to master the system, but the need to aim and use different key-binds may take some time to fully comprehend; such as holding space to grab and climb, or just pressing space once to jump, these seemingly simple factors may take a few hours to get the hang of, that is unless you're attuned with playing with a mouse and keyboard and have time on your hands to play a few hours ahead, training, without a break; on the bright side, this is a good thing for any hard-core gamer who likes a challenge, or technical aspects of gameplay.
Attacking zombies or humans can be a fun experience, but the weapon you're using will have limited amounts of uses before it has to be repaired; repairing can be done on the spot by holding down the button assgined to repair, however, certain resource is required. You also have offensive stamina which runs out quickly unless you're using a booster, usually an alchemical vial. This means you wont be speed clicking left mouse button, but instead using a few attacks, backing off until your stamina replenishes, and then attacking again until you've felled the enemy.
Random encounters occur, such as, inter alia, supply drops and support of someone in danger; these keep a steady income of experience, and increase the pace of gameplay; you're rarely left stood around doing nothing at all. There are main missions and side missions, the main missions are marked in orange and the side missions are marked in white, both of which give currency or resource rewards and bulk amounts of experience points. The side missions can be original, or repeats in different areas; it doesn't get repetitive completing them, although some of them can be accessed early on but only completed later in the game, such as buying a gun for someone when you have only access to blunt or sharp weaponry.
The experience system is a combination of three talent trees: Survival, Agility and Power. You gain experience for the survival tree by completing missions or random encounters; for the agility tree by free-running and for the power tree by attacking enemies. Each tree has a nice amount of perks to unlock and choose from, but it is to be noted that the talents also seamlessly intertwine; if you're taking the vault talent from the agility tree, which lets you hop over enemies, for example, then you may want to be less aggressive in the power tree, and work on your endurance to create perfection for your style of gameplay.
The day and night system is a firm switch in difficulty; there is no selection for, easy, normal or hard mode, but when the sun goes down, the harder zombies come into play. In the day time, however, zombies are very easy and rather dim-witted, you can take a whole bunch on at once and succeed, as opposed to night where a single zombie may give you trouble and you might even die. In this game, death means loss of experience, which is a nice addition, as it adds a risk factor for putting yourself in dangerous positions. Should you try and gain some experience points and resources by taking on a bunch of enemies, or should stay above ground where they can't get to you? The choice is yours, but make sure you make it right!
Resources are tools for survival that can be found in boxes, locked boxes which can be pick locked using a system that's like the one found in Skyrim™, dead bodies and more; you can also gain resources by completing missions. You pick up or earn items called 'Blueprints', and blueprints give you the ability to create new weapons, items or gadgets for survival using the resources that you've collected. There is also currency, which is used to buy either resources or products of which have been composed already. The loot-system keeps you hungry for action and exploration; this combined with the need to avoid the night-time enemies, and keep your health above zero, makes it greater and more addictive than most other loot-systems that are found in next-generation games.
The crafting system works on blueprints and resources, and it's simple and vast in content-- if you have the resources, simply select the blueprint and press enter, and you will craft what you had selected automatically. You can craft healing items, weapons, gadgets, weapon enhancements, alchemical vials and more. Blueprints can be found while exploring, earned by completing main and side missions or by levelling up your character. The vastness of things you can create is an aspect which, again, separates Dying Light™'s crafting system from the rest.
9.5 out of 10 [score and review are apt to change as I complete the game]
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