Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has...
User reviews: Very Positive (3,693 reviews)
Release Date: Jan 27, 2015

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Recommended By Curators

"Dying Light is like Dead Island with a more serious tone with graphics of the year 2015 and addicting gameplay, a real open world zombie infestation."
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Recent updates View all (2)

January 30

Patch 1.2.1 is now available



1.2.1 patch notes (Windows & Linux)


• numerous performance optimizations, both general and configuration-specific, that resolve many performance problems
• compatibility fixes – related to language and regional system settings
• fixes a number of crashes in various situations
• blocked cheating by changing game’s data files
• new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
• numerous audio compatibility fixes

Bug fixing:
o resolved disappearing inventory in a save game in specific circumstances
o resolved blocked using of items after breaking reloading of shooting weapon
o removed weapon duplication glitch of throwable weapons
o limited camera field of view on cutscenes when in-game FOV set to other than default
o lowered frequency of docket availability information

KNOWN ISSUES WE ARE WORKING ON:
• performance issues of systems based on the AMD processor
• freezes when using Nvidia DoF
• unsatisfactory performance on multi-GPU systems

1.2.1 Linux specific patch notes:


• added keyboard support for unicode characters
• fixed crashes (when unplugging game PAD controller, on landing movie)
• fixed primary weapon HUD selection via mouse controller
• fixed input system performance (along with mouse wheel)
• fixed v-sync in windowed mode
• fixed fullscreen support
• fixed game process priority
• fixed water reflection
• fixed in-game menu map background
• fixed characters faces morphing (chatters)
• fixed missing (yellow) materials, i.e. sense mode, bushes, rocks

KNOWN LINUX ISSUES WE ARE WORKING ON:
• the game does not launch on some systems (i.e. Linux Mint)
• the game does not work with Radeon cards
• some rendering/OpenGL performance issues
• too intense blur effect

147 comments Read more

January 24

Dying Light coming soon to SteamOS/Linux and Windows! / Pre-load available

Dying Light is coming soon to SteamOS/Linux and Windows! Pre-Purchase Now to receive the exclusive "Punk Queen" in-game weapon and start your pre-load now so you're ready to play right at launch!

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

328 comments Read more

Just Updated



Take control of the Night Hunter and begin your hunt for human survivors. As the ultimate zombie predator, you can invade other players’ games and add even more terror to their quest for survival. Kill your prey and develop superhuman skills to become the worst nightmare Harran has ever seen. Experience intense asymmetric multiplayer as the horrifying force behind invasions.

This DLC is available for free

About This Game

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

Good Night. Good Luck.

  • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.

  • Vast Open World – Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.

  • Night Changes the Rules – In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.

  • Parkour-Style Movement – Whether you hunt or escape the hunters, you can move around the city with ease and speed. Jump between rooftops, climb walls, and attack your foes from above. Dying Light gives players a freedom of movement never seen in open world games before.

  • Brutal, Visceral Combat – Fight face to face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Strike down your enemies, cut off their limbs, save your own life!

  • Firearms – Powerful but noisy. Use pistols, shotguns, and rifles to gain an advantage over enemies, but remember that gunfire can and will attract unwanted attention.

  • Craft Your Weapons – Why use an ordinary cleaver when you can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire? Dying Light lets you create your own weapon upgrades and construct increasingly efficient tools of combat.

  • Be the Quarantine Hero – Dying Light features RPG elements that let you develop the protagonist and adjust him to your play style. It’s a long and difficult journey from rookie to badass.

  • Choose Your Play Style – Make use of weapons, your surroundings, and traps set by other survivors. Provoke groups of enemies to attack each other. Complete objectives by day or at night. Take advantage of darkness, fog, and storm to remain unseen. Turn the odds in your favor with offensive and defensive gadgets. It’s always your call!

  • Hours of Gameplay – Discover a thrilling story, complete more than a hundred side-quests, and put your skills to the test in special challenges.

  • Co-op Mode for 4 Players – Cooperate with other players in the extreme conditions of a zombie apocalypse. Show your individuality and customize your character.

  • Be the Zombie – Unique online mode where you play as a zombie. If you ever dreamed of stalking other survivors, now is your chance. Let the hunt begin!

  • Breathtaking Visuals and Realism – Dying Light is the first game based on the Chrome Engine 6 – the latest revolutionary incarnation of Techland’s proprietary technology. Built from the ground up with next-generation consoles and advanced DirectX 11 graphics in mind, it delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.

System Requirements

Windows
SteamOS + Linux
    MINIMUM:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    RECOMMENDED:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    MINIMUM:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    RECOMMENDED:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Helpful customer reviews
233 of 251 people (93%) found this review helpful
18 people found this review funny
19.2 hrs on record
Posted: January 28
Glad to see the misinformed reviews have been thrown out of from the top page. For those who have said that Dying Light's day/night mechanic is not what they thought and that time doesn't actually change in the game clearly haven't played past the intro missions. The first two missions are obviously there to get you started, so they're not going to thrust a timed day/night cycle before you get the hang of the environment and the mechanics, and thus in the intro missions, time does not change if you don't progress the quest. Past those two missions, day/night becomes very real, and incredibly terrifying. /endRant


Gameplay:
I'm sure it's been said before, but this is what Dead Island should have been. Everything from the parkour to the combat just feels incredibly fluid. Running around is great fun, and jumping into abandoned houses and exploring/finding loot is constantly fun. And this is where I got caught in my first night phase. I was running towards my objective when "oh look another shelter, let me go secure it," then "oh look there's an air drop nearby, let me go grab it," then again another shelter nearby, on top of random houses and zombies (sorry, "biters") to loot, and before I knew it, I got my last radio call telling me I should get to a shelter quick (mind you, the Tower warns runners a few times before nightfall to get home, but I just have to keep scrounging for loot). I checked my map and realized I was pretty damn far from the closest shelter, so I just booked it. This is where freerunning gets exciting. With how seemless and smooth it is to run around/through buildings and across rooftops, the run to my shelter didn't feel annoying or like a chore, but more like a challenge to find the smoothest route (very similar to Mirror's Edge). Long story short, night fell, I ♥♥♥♥ my pants and crouched my way from rooftop to rooftop, listening to the horrifying screams of the nighttime biters as I eased my way into my little shelter. I've since tried to go out at night and see if I can tackle a nighttime bonus objective of a quest, and I can tell you, as of right now, I am definitely not prepared... but I'm damn excited to finally face the challenge.

+ Fluid, seemless parkour
+ Combat is fun
+ Enemy AI is surprisingly smart
+ Terrifying and exciting night cycle
+ Scavanging every nook and cranny for loot

Characters:
Some characters are well-performed while others just aren't. Gazi's performance, in my opinion, is laughably bad, but I began to think that it may have been intentional? And Rahim... he must have played a lot of Jak and Daxter back in the day, all he needs to do is dye his hair yellow. Brecken, Jade and Lena are among my favorite so far, with Lena reminding me a lot of Cassandra from DA:Inquisition with her hair and accent. Overall, characters are decent, and that's all that really needs to be said, so far at least.

+ Some interesting characters
- Some poor performances

Technical:
Graphics are gorgeous, and surprisingly undemanding even on my single GTX 970 with everything cranked to max and at 1920x1080. Though many report a huge framerate difference by changing the View Distance option, I can barely see much of a difference in-game with that option set to half or max. The only issue I've noticed is that very very rarely, when you're fighting biters with melee weapons, the game randomly hitches, then continues normally. It only happens in combat, but not often enough to be annoying and that might just be my system. Overall, everything looks great, and the graphics and effects are wonderful. For an ugly game, the visuals are surprisingly beautiful.

Sound:
Music is great, but my only comment is that the music that plays when you're outside has one part where a random singer begins to chant, and I swear it scares the crap out of me every time. Bashing biters with blunt weapons sounds very satisfying, and you can tell when you've hit the right spot, while hitting the chest is usually a muffled thump. I've yet to get a gun though (I've spent a lot of time just wandering around so I'm not too far into the campaign) so I can't comment on that. Also, make a little bit more noise and you'll hear bone-chilling screams in the distance of the more agile biters coming to get you. Very satisfying sound work overall.

Story:
I haven't gotten far into the story so I'll hold off until I've completed it to fill this section.

I basically wanted to come out and say how much I'm enjoying this game and to tell people to ignore the false statements about this game and give it a try. If you liked Dead Island, you'll like this game. If you hated Dead Island, you'll like this game. If you're a fan of first person, open-world games, then I'd bet you'll like this game.
Was this review helpful? Yes No Funny
118 of 141 people (84%) found this review helpful
8 people found this review funny
12.1 hrs on record
Posted: January 28
Great game. Not like the typical survival game that you usually see.
- Awesome graphics
- Night time makes the game completely insane. You would probably never expect to be chased by zombies in such an extreme way.
- Parkour is amazing, I don't think there are any games out there besides this one with parkour like this.

To sum things up... This is just a badass game and you all should look into buying it.
Was this review helpful? Yes No Funny
61 of 71 people (86%) found this review helpful
2 people found this review funny
28.4 hrs on record
Posted: January 28
This is a game worth playing. There is no easy mode, there is no easy way to play. Its either run, fight, or die. Thats wahat makes this game worth playing. The story is one of the best that I have played in years. The graphics are fantastic even on the lower settings. The parkour is actual well developed, rather well thought out, and fun. The killing of zombies.... Thats just fun. Smashing a zombies head to pieces is just so relaxing. The maps are expansive, and they merge quite well. I have beaten the game, and I'm still playing it. That is a testament to what a years wait has brought us.

On a side note there are a few graphical glitches and in game glitches, although they are far and few between. For users of crossfire with massive FPS drops, turn off crossfire. For people who get the glitch where they can no longer interact with anything, switch to a gun and that should fix it.

Good Night to all, and Good Luck.
Was this review helpful? Yes No Funny
314 of 484 people (65%) found this review helpful
319 people found this review funny
20.2 hrs on record
Posted: January 28
It has a FOV slider.
Was this review helpful? Yes No Funny
133 of 202 people (66%) found this review helpful
54 people found this review funny
5.2 hrs on record
Posted: January 29
Finally, a game that doesn't disappoint on launch day.

10/10
Was this review helpful? Yes No Funny
40 of 50 people (80%) found this review helpful
12 people found this review funny
32.5 hrs on record
Posted: January 29
9.1/10
+Parkour!!
+So many zombies!
+Amazing world!
+So many weapons!
+Many combinations of the weapons!
+So many ♥♥♥♥ing quests!
+Campaing is very intersting!
+Campaing is emotional!!
+Campaing is not short(my opinion)!!
+Nice animations!!
+Cinematics so amazing!!
+Zombies are deforming when you punch them!!
+Collectables!!
+So many skills!!
+Unblockable costimes for your player!!
+There are types of zombies!!
+Night time is so ♥♥♥♥ing amazing!!
+Coop!!
+Graphics is so amazing!
+Song effects is so amazing!!
+Efects is so amazing!!
+You can sweam under water!!
++++++22 benefits :D+++++++++++++++++
-The optimizations is not perfect but is good!!
-"Be the zombie" doesnt work for me,i cant connect to any server!
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
2 people found this review funny
28.4 hrs on record
Posted: January 28
Your name is Crane and you are working for some people at a place called the Tower and they have given you orders to reboot the electric grid while the sun is setting....now for most that doesnt mean much but for you it means everything. You need to reboot the grid before a select group of superhuman zombies who can only be described as nightmare fuel emerge from their hidey holes and rip off your ♥♥♥♥ing face like a swarm of zombie locusts. You flip the switch and the screen completely locks up but the sound keeps going....whats going on? you hear a loud bursting of a door or a wall and what sounds like a boss monster. You dont see any of that though because the screen is still fixated on the electric box. Suddenly the game jumps to life and you see a zombie with a Rebar sledgehammer much like in Fallout swinging wildly towards you, You have to kill this giant grizzly beast of a man on a time limit with the added benefit of him slamming down his sledge to attract more zombies. The only thing is that the game will periodically freeze frame while the game will play in the background.

Thats right folks you will be in the middle of fighting a horde of zombies, be near a environmental hazard you dont want to stand in or jumping from rooftop to rooftop like a ghetto Batman and the game will say "This looks like far too much fun for you to handle, let me just go ahead and kill you" and lock up. This is a debilitating, crippling, game killing bug that needs to be sorted out immediately for the game to even be playable.


Besides that fact the game is incredibly fun to play and makes a effort to build the world and make it halfway believable and not weighing you down or forcing you through the story like Call of Dookie or the ♥♥♥♥♥♥ game adaption of the movie Red Dawn, Homefront. A lot of the models, textures, and game mechanics from Dead Island are copy pasted into the game but it doesnt take away from Dying Lights right to have its own name. Aside from the ♥♥♥♥♥♥♥♥ bug this game can stand on its own and not pay any mind to the people who say its just Dead Island 1.5.

I would put this game as a must buy for anybody who is a loot ♥♥♥♥♥, people who like sandbox games, or light RPG / combat mechanics. I would sugguest that you just wait for the patch to get rid of the terrible awful frame rate drops before you pick it up so you wont rage quit after the game decides to freeze beside a soon-to-be exploding vehicle. Good luck out there in Zombieland!
Was this review helpful? Yes No Funny
20 of 30 people (67%) found this review helpful
3 people found this review funny
18.1 hrs on record
Posted: January 28
So far with the couple of hours put into this game, I am liking this game a lot. I know it's starting to become more of a generic zombie killing game, but the idea of adding parkour (similar to Mirror's Edge) makes this game a little more interesting. Dying Light has put a lot of good time and effort to make a very solid game, and for it just coming out, the performance was a lot better than I expected.

Pros:
+ The variety of weapons that are in the game can take bashing zombies over the head a fun time for you.
+ Smash, shoot, burn, or drop kick zombies to get out of situations or if you're in the mood to kill a bunch of them, there are many ways to do so.
+ The parkour aspect in this game is great for getting out of sticky situations.
+ Upgrades to your weapon can increase greatly and can help kill zombies much quicker.
+ Crafting weapons and equipment is definitely useful when it comes to being out on your own.
+ 3 separate skill points give you a variety of level ups to become a better runner.
+ Night time in this game is very difficult, but exciting at the same time.
+ Characters, textures, and distant buildings look amazing at which this definitely shows a 2015 game!

Cons:
- Side missions are kind of annoying.
- Climbing over walls or vehicles leaves you vulnerable to attacks.
- Sometimes bashing their skulls more than 10 times just isn't enough and that wastes your weapon's durability.
- FPS dropping once I left tutorial (fixed it by lowering quality which stinks! :( ).
- A lot of features in this game isn't original and seems like a bunch of games mixed into one.

I'll throw this in here hopefully someone has experienced this issue, but throughout the game, my audio starts distorting when either I'm talking or randomly in the middle of combat. It happens frequently and it just sounds like the voices turn robotic for just a little bit.

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15 of 22 people (68%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: January 29
Nothing can describe this game other than perfect. It takes everything that was amazing about Dead Island; the ambience, the exploration, the story and the crafting and adds more to it. The only thing Dead Island lacked was flawless gameplay, it was buggy and filled with graphics glitches, but Techland have really learnt from that experience and they've taken everything that worked and fixed everything that didn't! This game is like a slap in the face for the Cryengine, the graphics are OUT OF THIS WORLD.

I can also forgive Techland for delaying this game to work on the free-running because it was definitely worth it; the exploration in this game is unlike any other because literally, if it looks like you can climb it, YOU CAN.

Another impressive apsect to Techlands work is the emphasis they put on the zombie; in Dead Island they really made zombie's a threat again, unlike other zombie games where they are basically harmless obstacles that you need to knock over. But in Dying Light they've upped the ante again, you REALLY don't want to confront a zombie and that's just during the day, don't even talk to me about night-time! Which brings me to the day and night cycle; this is the first game where it really affects the game. Taking your character out during the day is completely different to taking him out at night. The game brilliantly conditions you to fear the night and believe me, YOU DO. It's easy to lose track of time when you're working a mission and when you suddenly hear the warning over the radio that it's almost night time, it like a kick in the guts, and then you gun it for the nearest safe zone.

There are only two issues I have with the game; the first is that the Be The Zombie mode is slightly unbalanced and consequently no-one who is playing a human takes the challenge against a hunter, but this is merely a matter balancing the hunter a bit and as soon as its sorted out, it will be amazing. My second problem isn't actually a problem with the game but more of a grievance; I loved Dead Island and this game should've been Dead Island, I can't imagine how amazing this game would be if it were set Bonoi, but that takes nothing away from this game and it's not Techland's fault; Deep Silver are just morons.

Ultimately, this game has all the amazing intrigue and charisma that Dead Island had, but adds to that some of the best graphics I've ever seen, an amazing parkour system and a truely dark, disturbing and terrifying experience.

Techland are becoming the masters of zombie games.
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16 of 24 people (67%) found this review helpful
3 people found this review funny
19.8 hrs on record
Posted: January 28
Probably the first game in at least a year that actually warrents a $60 price tag.
The game is COMPLETE. It has an entertaining story, with developed characters, and pretty decent amount of depth for the main story. There is emotions all over the place. Anger, humor, pity... It also progresses at a good pace. The challenges of starting, mid game, and end game are perfect. Harder zombies are introduced as you go along at just the right pace.
For the most part the controls feel pretty natural. However at times (when zombies lunge forward, or when you are dropping on them from above, or trying to exexcute a "finish") they can be a tad clunky, leaving you unsure when you were supposed to time the button press or where you were supposed to aim.. One time it may work, but not the next.
I'm not a big fan of climbing around. The early A.C. games were fun because it was innovative, but once it became manditory and forced, I didn't enjoy it anymore. This game has just the right amount of forcing you to climb and "platform" around. Enough variety that it is different, but not annoying. Also not annoying is the respawns. Once you go through an area, it is pretty safe. Although there is freeclimbing to pretty easily avoid the zeds, once you clear an area it is pretty safe for the remainder of the game. Some stragglers but you really feel like to accomplished something after a big fight.
The weapons have some variety, and you can build a bit towards how you'd like to play with your weapons. I find the elemental additions to be a little more desired. 90% of the fighting is vs zombies, so some elements are pointless, and when you kill them you have to wait for the element to run its course before looting the body, or you will take damage. After the 1000th zombie, that's annoying.
It has a bit of Farcry, mixed with a bit of Fallout, and Dead Island (from this studio).
I love the "Survivor Sense". It's a small area radar that shows you things to interact with. Really nice mechanic so you aren't running around trying to loot things you already looted, or trying to find the right spot to open the trunk. It's one of those elements that makes the game run more efficient. Not hold your hand, but cut down on time wasting.
Overall, I love the game. I honestly can't think of anything that I really DISLIKE about the game, but I do have some improvements that I'd like to see.
1) The main characters have very unique faces. However everyone else in the game is very generic. I've seen this one character's face about 10 times (he looks like my friend so I notice). Also the zed models are the same way. Maybe 5 unique models for the most common zeds, and then 1 model for each specialty zed. All in all you're killing less than 10 models of zombie the entire game.
2) Sometimes the zombies feel hard to distract. It's like only 10 can focus on something at a time, and the rest just stand there. When using a firecracker, I'd expect every zombie from sidewalk to sidewalk to come to it.
3) The "runner" zombies can get annoying. These are the ones that can climb and chase you, and come when there is a loud noise. I like them to keep you on your toes, but sometimes they just keep coming, one by one by one seemingly forever. I just fought a pack, and I want to grab the loot and move on, but the runners keep on coming.
4) I spent the last 8 hours doing side quests. Although I got some skills from levels, the money/weapons seems to just scale. So it's all relative. Theoretically you could beat the game with the same ease at lvl 5 as lvl 30. I guess the point is just seeing the content.
5) I wish it wasn't such a linear story. I had hoped there would be at least 1 decision to make that would make a difference. It also wouldn't hurt to maybe have some factions or relations of some sort. No decisions, no factions, and just freerunning around doing random stuff is not as fun as other "open world/sandbox" games.
6) Multiplayer... Coop is okay.. But the "hunter" thing, just a huge annoyance. My first night in the game, someone dropped in and we did the Vs. thing. He was actually a kind player and told me how to fight him. It was a decent fight, but I wanted to get back to my game. Before I could turn it off, ANOTHER player jumped in. Fought again. Then ANOTHER.. By that time I said screw it and just left the game. That's just insane.. The reward is minimal and the annoyance is through the roof.. Probably the only truely BAD thing I can say about the game.

In conclusion, I'd like to say that this game has the polish of a real quality 2nd game of a franchise. Most times I see the first installment of a series and the best I can say is "it has a bright future", but this game is great RIGHT NOW AS IS. The next installment can just expand on this game, not worry about going back and fixing things.
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9 of 11 people (82%) found this review helpful
9 people found this review funny
7.8 hrs on record
Posted: January 30
So this is why our parents told us to not go outside after maghrib
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24 of 41 people (59%) found this review helpful
22 people found this review funny
25.9 hrs on record
Posted: January 29
Drop kicking Zombies.
Slide tackling Zombies.
Smashing the heads in of Zombies.

If any or all of the above appeals to you, then yes, buy this game.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: January 30
Dying Light™ is a thrilling zombie survival, role playing and first person shooter game.

The story is immersive, and you become close to the main characters through their personalities expressed in voice and action, which is one of the best aspects of this game. The voice acting is great, you will find some moments funny, and others sad; there are an array of different emotions to be felt on your play through because of the critically expert acting combined with good graphics, and to add, an emotional and stimulating soundtrack. The game is also multicultural, so no-one is left out, which creates a peaceful atmosphere as well as a wrathful experience: mauling, throwing stuff at, or shooting zombies, but also making friends of different race and creed.

The gameplay is unique and original, you will find the technical free-running system something which is enjoyable, and that takes precision and skill-- it's possible for causal gamers to master the system, but the need to aim and use different key-binds may take some time to fully comprehend; such as holding space to grab and climb, or just pressing space once to jump, these seemingly simple factors may take a few hours to get the hang of, that is unless you're attuned with playing with a mouse and keyboard and have time on your hands to play a few hours ahead, training, without a break; on the bright side, this is a good thing for any hard-core gamer who likes a challenge, or technical aspects of gameplay.

Attacking zombies or humans can be a fun experience, but the weapon you're using will have limited amounts of uses before it has to be repaired; repairing can be done on the spot by holding down the button assgined to repair, however, certain resource is required. You also have offensive stamina which runs out quickly unless you're using a booster, usually an alchemical vial. This means you wont be speed clicking left mouse button, but instead using a few attacks, backing off until your stamina replenishes, and then attacking again until you've felled the enemy.

Random encounters occur, such as, inter alia, supply drops and support of someone in danger; these keep a steady income of experience, and increase the pace of gameplay; you're rarely left stood around doing nothing at all. There are main missions and side missions, the main missions are marked in orange and the side missions are marked in white, both of which give currency or resource rewards and bulk amounts of experience points. The side missions can be original, or repeats in different areas; it doesn't get repetitive completing them, although some of them can be accessed early on but only completed later in the game, such as buying a gun for someone when you have only access to blunt or sharp weaponry.

The experience system is a combination of three talent trees: Survival, Agility and Power. You gain experience for the survival tree by completing missions or random encounters; for the agility tree by free-running and for the power tree by attacking enemies. Each tree has a nice amount of perks to unlock and choose from, but it is to be noted that the talents also seamlessly intertwine; if you're taking the vault talent from the agility tree, which lets you hop over enemies, for example, then you may want to be less aggressive in the power tree, and work on your endurance to create perfection for your style of gameplay.


The day and night system is a firm switch in difficulty; there is no selection for, easy, normal or hard mode, but when the sun goes down, the harder zombies come into play. In the day time, however, zombies are very easy and rather dim-witted, you can take a whole bunch on at once and succeed, as opposed to night where a single zombie may give you trouble and you might even die. In this game, death means loss of experience, which is a nice addition, as it adds a risk factor for putting yourself in dangerous positions. Should you try and gain some experience points and resources by taking on a bunch of enemies, or should stay above ground where they can't get to you? The choice is yours, but make sure you make it right!

Resources are tools for survival that can be found in boxes, locked boxes which can be pick locked using a system that's like the one found in Skyrim™, dead bodies and more; you can also gain resources by completing missions. You pick up or earn items called 'Blueprints', and blueprints give you the ability to create new weapons, items or gadgets for survival using the resources that you've collected. There is also currency, which is used to buy either resources or products of which have been composed already. The loot-system keeps you hungry for action and exploration; this combined with the need to avoid the night-time enemies, and keep your health above zero, makes it greater and more addictive than most other loot-systems that are found in next-generation games.

The crafting system works on blueprints and resources, and it's simple and vast in content-- if you have the resources, simply select the blueprint and press enter, and you will craft what you had selected automatically. You can craft healing items, weapons, gadgets, weapon enhancements, alchemical vials and more. Blueprints can be found while exploring, earned by completing main and side missions or by levelling up your character. The vastness of things you can create is an aspect which, again, separates Dying Light™'s crafting system from the rest.

9.5 out of 10 [score and review are apt to change as I complete the game]

If you like my review, please follow my curator page: http://steamcommunity.com/groups/sajes#curation
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7 of 10 people (70%) found this review helpful
11.6 hrs on record
Posted: January 30
Dying Light war wohl für mich das am aller meisten erwartete Spiel des Jahres 2015.

Dies muss ich sagen hatte sich in den letzten Tagen auch als rechtmäßig herausgestellt. Das Spiel bietet sehr viele interessante Elemente, wie z.b die Kletteraktionen um vor Zombies zu flüchten oder im allgemeinen die Zombies waren und sahen auch sehr interessant aus :D. In dem Spiel, gibt es drei Skills die man im Laufe des Spiels verbessert. Die 3 Skills lauten Survivour, Aggility und Power. Das Survivor Skill berbessert man durch abschließen von Missionen, Überlebende Retten oder sogenannten "Safe Houses " erobert haben. Agility durch das Klettern und Power verbessert man durch Nahkämpfe mit Feinden. Jeder Skill hat auch nochmal einen eigenen Skill Tree welche sehr reich an Möglichkeiten ist z.b die Platzkapazität des Inventares zu verbessern und vieles mehr und etc. xD. Um ehrlich zu sein ich finde allerdings manche Dinge ein wenig schade. Ein Beispiel hierfür währe dass es keinen " Hardcore Mode" oder ähnliches gibt. Zumindest hatte ich es noch nicht entdeckt und ich hoffe irgendjemand kann man mir dass noch sagen. Techland war an Dying Light beteiligt. Dieses Studio hatte schon Dead Island entwickelt und dazu muss man sagen es spielt sich auch wie Dead Island und es hatt auch Elemente von Dead Island.

Grafik:
Das Spiel hatt eine sehr gute Grafik die allerdings auch sehr viele Resourcen frisst. Ihr solltet die Mausglättung am besten deaktivieren. Ich kann mit meiner GTX 670 das Spiel auf das Maximum schrauben. NVIDIA GAMEWORKS war an der grafischen Darstellung beteiligt. Steam hatte auch jetzt ein 15 MB Update gedownloadet und die Performance wurde viel besser.

Alles in einem ein wirklich super gelungenes Spiel und ich gebe es trotz des evt. " noch " fehlenden Hardcore Modus die volle Note :D.

10/10
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5 of 7 people (71%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: January 30
Dropkicking Mario Simulator 2015.
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6 of 9 people (67%) found this review helpful
3.8 hrs on record
Posted: January 30
PROS:
+Tons of zombies & beasts to slap around in this huge map!
+Tons of weapons and customizations!
+Non linear gameplay, can quest, explore, be the beast, and even Co-op!
+Talent tree is awesome!
+Night time is terrifying F#%$ing run for your Life or Fight!
CONS:
-Why are you still reading this... GET this game now!!!
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9 of 15 people (60%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: January 29
Great game, what dead island should have been, no cars but parkour, best zombie mechanics and the prettiest graphics EVER!! 12/11 defiently deserves its praise... minus the few problems with graphic settings and such but not a big downside.
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
Posted: January 29
The day night cycle is pretty cool as the night makes things freakishly dangerous, but earn double exp.
Parkour rivals Assassins creed
Combat is pretty insane at times and keeps you on your toes.
The game grabs at your fight or flight response, as some fights are better left alone.

The big downsides to the game so far are:
- Poorly optimized so game will freeze, stutter, or get massive FPS drops all over the place, as well as a grainy film.
- Bland characters
- wonky controls

I would love to continue the game, but the poor optimization kills my urge to play it.
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2 of 2 people (100%) found this review helpful
8.9 hrs on record
Posted: January 29
Dying Light is everything you would want in a Triple A title.
Loads of replay. Loads of fun. Co-op and butt loads more!
Just needs to be optimized to take care of those random FPS drops.

Otherwise Pre-Optimization - 8
When all issues are fixed - 9
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/ezjxL37bFYI
I hope you enjoy!
Martyr
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2 of 2 people (100%) found this review helpful
28.4 hrs on record
Posted: January 30
Awesome game, great gameplay they have to fix a bit the optimization but that will be done i think.
Good story, non boring side missions and challanges, i love the locations.
I'm on 90% of the story and ive started to do the side missions because i dont want to finish the game yet.
I'll recommend this game to all action adventure zombie game lovers.
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