Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has...
User reviews: Very Positive (715 reviews)
Release Date: Jan 27, 2015

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"Dying Light is like Dead Island with a more serious tone with graphics of the year 2015 and addicting gameplay, a real open world zombie infestation."
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January 24

Dying Light coming soon to SteamOS/Linux and Windows! / Pre-load available

Dying Light is coming soon to SteamOS/Linux and Windows! Pre-Purchase Now to receive the exclusive "Punk Queen" in-game weapon and start your pre-load now so you're ready to play right at launch!

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

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Just Updated



Take control of the Night Hunter and begin your hunt for human survivors. As the ultimate zombie predator, you can invade other players’ games and add even more terror to their quest for survival. Kill your prey and develop superhuman skills to become the worst nightmare Harran has ever seen. Experience intense asymmetric multiplayer as the horrifying force behind invasions.

This DLC is available for free

About This Game

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

Good Night. Good Luck.

  • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.

  • Vast Open World – Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.

  • Night Changes the Rules – In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.

  • Parkour-Style Movement – Whether you hunt or escape the hunters, you can move around the city with ease and speed. Jump between rooftops, climb walls, and attack your foes from above. Dying Light gives players a freedom of movement never seen in open world games before.

  • Brutal, Visceral Combat – Fight face to face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Strike down your enemies, cut off their limbs, save your own life!

  • Firearms – Powerful but noisy. Use pistols, shotguns, and rifles to gain an advantage over enemies, but remember that gunfire can and will attract unwanted attention.

  • Craft Your Weapons – Why use an ordinary cleaver when you can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire? Dying Light lets you create your own weapon upgrades and construct increasingly efficient tools of combat.

  • Be the Quarantine Hero – Dying Light features RPG elements that let you develop the protagonist and adjust him to your play style. It’s a long and difficult journey from rookie to badass.

  • Choose Your Play Style – Make use of weapons, your surroundings, and traps set by other survivors. Provoke groups of enemies to attack each other. Complete objectives by day or at night. Take advantage of darkness, fog, and storm to remain unseen. Turn the odds in your favor with offensive and defensive gadgets. It’s always your call!

  • Hours of Gameplay – Discover a thrilling story, complete more than a hundred side-quests, and put your skills to the test in special challenges.

  • Co-op Mode for 4 Players – Cooperate with other players in the extreme conditions of a zombie apocalypse. Show your individuality and customize your character.

  • Be the Zombie – Unique online mode where you play as a zombie. If you ever dreamed of stalking other survivors, now is your chance. Let the hunt begin!

  • Breathtaking Visuals and Realism – Dying Light is the first game based on the Chrome Engine 6 – the latest revolutionary incarnation of Techland’s proprietary technology. Built from the ground up with next-generation consoles and advanced DirectX 11 graphics in mind, it delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.

System Requirements

Windows
SteamOS + Linux
    MINIMUM:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    RECOMMENDED:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    MINIMUM:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    RECOMMENDED:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Helpful customer reviews
384 of 498 people (77%) found this review helpful
23 people found this review funny
2.6 hrs on record
Posted: January 27
This game is incredible for some portions. I was lucky enough to get a preview build from Techland, and finally a final copy earlier this morning. I have been playing the game in Offline mode for roughly 13 hours now - almost close to the ending in Normal Difficulty.

A lot of people will tell me "This is just Dead Island but with Parkour.." Which would be true, but the game's characters, the storyline, the various side-quests and unique random interactions make this game far more magical than Dead Island could ever hope to be.

The only issues I have so far is the day/night cycle and the characters lip syncing and their mannerisms. The Day/Night cycle is AWFUL. I'm sorry Techland, but it is! You would think it is tied to a real-time day/night cycle...but it's not! It is cleverly marketed as a "Dynamic Day/Night Cycle," which is SOMEWHAT true. It is dynamic in the sense that the zombies get super aggressive at night compared to during the day, but the entire DAY/NIGHT cycle is tied to quests. It does not become night until the quest says so. Don't expect to stand around and it to turn night-time. Doesn't happen! It will be day-time forever as long as the quest dictates it will be. Severely disappointing and false advertising in my opinion.

In terms of character lips, I completely hate how "last-gen" the lip sync is to the animation of the dialogue. We should not have characters that seem like they have been generically dubbed over as they say "Something wrong?" and it could be "How is everything?" The audio just poorly matches the lips...very annoying. Secondly, I find the mannerisms unrealistic. When you are running from an intense night-time mode or having just been invaded by the hunter (which several devs did in my game as I believe I'm one of the few playing it along with some notable YTers, etc.) and you get to a safe zone - the characters proceed as if NOTHING happened. Like you didn't just come gunning from hell. They walk around casually...and tend to say the same thing across all safe zones. Poor.

All in all, the game is worth the buy, especially if you have the Oculus Rift DK2. I played it on the Oculus Rift DK2, and there were definitely dizzying moments to the game. I had to stop playing after 25 minutes. Perhaps its just me, but the character wobbling up and down as he runs may need to be adjusted to prevent people from vomiting in VR.

How much would I personally pay for Dying Light? $39.99. Not $59.99. I think a -$20 ding is appropriate for the two annoying issues that are definitely immersion breaking.
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143 of 202 people (71%) found this review helpful
32 people found this review funny
5.5 hrs on record
Posted: January 27
60 FPS
No Crashing
Very pretty graphics.
Not clunky
Guns actually work like guns (looking at you Dead Island)
Zombies are satisfying to kill.

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144 of 205 people (70%) found this review helpful
8 people found this review funny
4.0 hrs on record
Posted: January 27
Impressions with pictures here, review will be amended when I finish the game: http://gamewalkers.com/games/dying-light/articles/dying-light-impressions/

Words:

It was a bit hard to be hopeful about Dying Light. You see, I didn’t like Techland’s last zombie effort, Dead Island, all that much. I found it tedious and repetitive. The crafting system was cool but combat was quite a drag. I actually disliked it to the point that, when I originally saw early Dying Light footage, and it looked a bit like “Dead Island with grappling hooks and parkour,” I dismissed it, thinking that it would retain the overwhelmingly tedious combat that was present in Dead Island, only making getting around easier.

After about four hours of play, I can honestly say that I could not have been more wrong. Dying Light, while still presenting combat that takes effort, has removed the tedium by quite a bit. Sure, you won’t be killing zombies in one hit with a pipe but you certainly aren’t going to be watching yourself chip away at a zombie’s health bar while his friends attempt to overtake you the way that Dead Island and its semi-sequel did. It’s challenging, it’s fluid, and it really feels like you’re fighting something that has a fair chance of killing you if you aren’t careful.

This is helped quite a bit by the fact that the game provides mobility that I didn’t expect in combat, in addition to outside of it. In Dying Light, you can sidestep and backstep, as well as sliding at zombies, possibly tripping them, kicking zombies can send them flying if done right, or maybe just knock them down, you can bound over zombies that you’re fighting...the entirety of combat has been built around the idea that you’re a guy that would possibly want to get around fast. It’s not always about killing the zombies but, perhaps, just making sure that you have enough time to escape their grasp.

And escaping will be an absolute joy, at that. Once you’ve kicked them down, or killed them if you actually had the chance, you can leap and bound over almost anything you can see. If you can see and reach a ledge, you can climb it. It is pretty much that simple. To say I was astounded at the sheer amount of scenery that I could scale wouldn’t cover it. The game rivals Assassin’s Creed’s openness while providing less automation, giving the player the utmost control over their actions. Even dropping down from one ledge to another, a simple action made extremely complicated in many games, is made extremely simple in Dying Light.

Amongst all these great mechanics, you will be spending a lot of time scavenging, though. It is a post-apocalyptic game through and through. Resources for crafting medkits, amongst other items, will be crucial to survival. Simply bounding over enemies won’t always cut it. Eventually, you will slip and fall, or you will need something from a vendor, and, if you haven’t been scavenging, you might be screwed. Sometimes, you may even have to pick locks. The game uses a lockpicking system similar to the Elder Scrolls series, only a bit more forgiving. I was honestly a bit surprised that a system like that was used and not one based more on luck.

This is alright, though. Getting around is easy and scavenging is made easy by “Survivor Sense,” which is essentially a short-range radar for lootable items. If that weren’t enough, if you play in co-op, the game provides “Competitions,” such as collecting the most loot in a specific amount of time or doing the most damage to a larger zombie within a specified amount of time, that you can sidetrack to keep yourselves busy during a long bout of scavenging. Scavenging may be necessary but the game does everything in its power to break up the monotony of running from house to house, collecting things.

Speaking of co-op, it actually works rather well. For the first time in ages, there was no discernable lag during a co-op game, with one of the people being on the opposite end of the country from the others. I don’t know if they use some sort of lag smoothing techniques or something similar but they did rather well hiding even the slightest hint of lag. Every player’s movement is incredibly smooth throughout. It also doesn't hurt that they included in-game VoIP that worked without any extra setup.

It’s also well-designed in terms of gameplay. In addition to the Competitions mentioned previously, players can also sacrifice medkits to heal each other, as well as reviving downed allies. Players can rest easy about their loot, as well. Each player can loot each loot source independently. Zombies, lockboxes, cupboards, you name it; each player gets a separate set of loot from each. This is exceptionally welcome as the resources for critical items, medkits even more so than weapon repair materials, are scarce enough to begin with. Imagine four players fighting over a single player’s medkit resources. That doesn’t sound all that enticing.
I wish that, at this point, I could talk a bit about the story but, put simply, four hours into the game, I still have no idea what is going on. All I know is that you’re undercover, attempting to get back some stolen file, and some of the local residents are less than reputable. The cast seems rather well-balanced personality-wise and I have yet to meet a character that felt boring or out of place, other than those that don’t talk at all, but the fact of the matter is that, four hours later, I still don’t have any idea what is going on in the city of Harran. It gives me a bit of hope, though, that the game will be lengthy and the story rife with commendable plot twists.

Now, I’ve said quite a number of words about my thoughts on Dying Light after four hours of play but the most important of them come down to this. If you had told me that the first game of the new year to suck me in for a four hour first play session would be a zombie game, I probably would have laughed at the notion. From the outset, Dying Light exceeds all expectations and creates an experience that is genuinely fun and well-designed. It remains to be seen what will happen once my character has been upgraded a bit more but I am more than hopeful that it will only become more entertaining from here.
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56 of 87 people (64%) found this review helpful
10 people found this review funny
1.4 hrs on record
Posted: January 27
Absolutely stunning. Been waiting for a game like this for some time.

Pros:
- Parkour climbing and freerunning is technical and fun and very well polished.
- Great visuals. Smooth gameplay on max settings on my system.
- Interesting story line (so far)
- Great physics engine and zombie corpses pile up.
- Great blood splatter effects!
- RPG level up system
- Big crafting system

Cons:
(None discovered yet :D)
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21 of 35 people (60%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: January 27
FIRST:
The frame rates do dip at times, but keep your drivers updated and close other apps and you'll be fine.
Most of the negative reviews are from people with bad luck/configurations, or picky people that hate games because of film grain or because the prologue is too long.

My rig is:
GTX 650 Ti BOOST 2GB,
8GB DDR5 RAM,
4670K 3.4 GHz
Not overpowered by any means but I manage almost everything on high.

Choppy review as follows:
I'm happy to say that it seems to be one of the few games of the past few years that has lived up to the hype (so far)
Mirrors Edge, plus the good parts of Dead Island, and a bit of Dishonored feel to it
I mean I've only got 2 hours so far, so we'll see if it holds up. I haven't even fired a gun yet.
I seem to be avoiding z's more often than fighting the huge mobs of them that litter the town.
It's the way zombie survival should be.

Now once I craft the shock-machete it may be a different story..
You can still do cool overpowered things like craft throwing stars on the go so it's not too bland

I personally suggest using a controller for more fluid movement compared to WASD (although jump is mapped to L1/RB which is a little odd but you get used to it.)

I'll update the review as I play more, hopefully the game doesn't get repetitive.
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37 of 69 people (54%) found this review helpful
4 people found this review funny
1.4 hrs on record
Posted: January 27
Can't recommend this game for people on AMD systems.

Running an FX-8350, 8gb Ram, Sapphire R9 290 (4bg VRam). Can't get the game to maintain higher than 25 FPS even with every setting turned off/low. Through the tutorial the FPS was fine, but as soon as I went into the open world, it just fell apart. Just looking through some of the posts on reddit/other reviews, it seems to be mostly working fine with NVidia cards.

Video contains a few minutes footage of the FPS tanking during relatively quiet gameplay.

https://www.youtube.com/watch?v=69fsTLJw4oQ
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4 of 5 people (80%) found this review helpful
4.3 hrs on record
Posted: January 27
so far no crashes or bugs, if you want to play co-op you need to finish the prologue first. played co-op with my friend with no issues so far. gonna write a proper review when i finish the game, just wanted to give a heads up on the performance and stuff.

P.S. the game is really fun, much better than Dead Island so far and a lot more serious.
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4 of 6 people (67%) found this review helpful
2.8 hrs on record
Posted: January 27
So here is what I have to say after a night with much less sleep than I should have got.

Dying Light is going to get compaired to Techland's previous title Dead Island a lot. And it is fair that it is, because a lot of thing, big and small, feel so similar to it. However, don't let that part put you off. Really. Don't.

In Dead Island, much of the combat felt like a bunch of little one on ones, with no real interaction with "the mob". In this, there seems to be so much more fluid combat to the game, send one zombie flying into about 6 others, and get the one that is still standing while the others on the floor figure out what the heck happened.

While it feels like I don't have the reach I would think I do, the free running feels great. It may be quite easy to fall off a pipe you run on, at least at first. After a bit, you will have the motions down a bit more like second nature.

In summary, what I am saying is this is five times better than what Dead Island was.

Just... know it is a little intensive on the graphics if you want to crank it all up, espeially with mid range gaming rigs.
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4 of 6 people (67%) found this review helpful
6.1 hrs on record
Posted: January 27
So far dying light has been an great game. So I will just quickly sum up what I feel on the game so far.

Graphics 9/10 - Although the game is hard to run at max settings even at medium settings the game is beautiful. The only thing I don't like is the film grain Truly a "2015" Experiance.

Combat 8/10 - The combat makes you feel like you are really trying to bash somethings brains out. The stamina system helps with this factor a lot because of the struggle it takes to kil something without your stamina.

Movement 9/10 - The parkour in this game really gives you the rush of doing parkour, running from the strong as hell night zombies is really an experiance. Parkour is what lets you live in this game, without it you would be dead.

AI 7/10- The AI in this game is outstanding. I love how the sound is a big factor to the zombies and they will chace you for a nice amount of time, but i do wish they would go back to hunting you as soon as a distraction wore off.

Multiplayer 9/10 - It works, thats all I have to say.

Final Verdict 8/10

Should you buy this game? Yes. Its a good game if your PC can handle it.

NOTE: The day and night cycle isnt that good. It's kind of dissapointing hopefully the fix it in the future.
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16 of 30 people (53%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 27
Here's my initial positive impressions of Dying Light.

Although a "fetch this" type of game in the early stages it is clear that there are 2 main elements that are done really well. The first being the sense of tension that come with being alone in the zombie apocolypse the second being so bad ♥♥♥ that you can run jump and pakour your way around it all.

Once you get used to the way Crane handles you really do feel the sense of both horizontal and vertical freedom similar to that of an AC game, but in a more active sense.

Right now my inital impressions are very positive and I look forward to imersing my self deeper into its fiction and its viceral first person view. Definately in the vein of open world shooters such as FC4, and the Dead Island series, but with the ability to jump and scratch your way out of danger. If you like run-and gun FPSs and enjoy the zombie genre I really feel this game will be right up your alley.

I'm playing this game via K&M on a 295x2 at 1920x1200. to get the best frame rate turn down the draw distance and keep motion blur on.... The game also includes some Nvidia features, but my guess is that in order to get 60FPS at MAX settings you'll need the most powerful HW your money can buy.

Looking forward to trying the co-op and the invade another players game features soon.

Is it worth 60$ - well if you know where to go you can easily get this game right now for under 48$US, and for it being a new release with MP functionality I'd totally say it is absolutely worth that entry fee.

-Ang
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1 of 2 people (50%) found this review helpful
2.4 hrs on record
Posted: January 27
Fun game, parkour is polished and crafting system is decent. Combat isn't as visceral as I'd have liked, at least so far the combat is kind of dull. Night time can be excellently terrifying, although the day/night cycle is tied to the questline, instead of being "dynamic" as advertised. (Apparently, they use the term "Dynamic" in the same way Pong was "dynamic.")

Co-op can be frustrating for hosts trying to complete missions, as all players have to be within spitting distance of each other in order to interact with any quest objective/npc. Thankfully, the devs created a "fast-travel to objective" option for stragglers, but if someone doesn't make use of it you have no choice but to kick them.

My biggest gripe with multiplayer is the Hunter being overpowered with a 0 energy cost Ground Pound and infinite lives, making 1v1 and 2v1 games impossible for low level humans. Also having a hunter join in the middle of a mission without being able to reject the match is basically the biggest troll-feeding decision they could possibly have made. Fortunately you can turn off "Invasions," but I feel like players will abuse this. They'll either have a full team of players ready to hunt invasion-players, or invasion players will come across solo or two-player groups to troll.
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22 of 44 people (50%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 27
// Initial Impressions

>> Amazing, detailed, crisp visuals that run extremely smooth even on the highest settings. My computer isn't a NASA rig either.

>> Zombies are done properly, it's not just a game of "how many headshots can I get in before they're all dead". They are actually terrifying, one of them is no problem, but they react to noises and it's easy to attract a group.

>> Actors are well done and not overly-campy.

>> Seems to have a really good crafting and leveling system, reminds me a lot of the Fallout/TES games the way you want to find everything you can.

>> Enviroments are well done, but due to the scope of the city I've already seen some rooms that are carbon copies of each other without even being too far apart. It's a small gripe though, because you'll be more concerned with how much noise your making, and whether or not a zombie might be about to walk right up behind you.

** Overall 9/10 - I'm pretty much blown away right now, but I'll have to come back after about 10 hours to update this review **
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2 of 4 people (50%) found this review helpful
1.1 hrs on record
Posted: January 27
Dying Light is what happens when Dead Island and Mirror's Edge had a baby, although anyone could expect that from the first game trailer. What I didn't expect is that Drying Light took the best of both games to make something that feels more like a true zombie game that almost any other.

From Mirror's Edge, it takes the parkour, and given that I didn't like Mirror's Edge, I didn't expect to enjoy it, but it's become one of the defining reasons I'd give for why the game is good. What this game got that Mirror's Edge sadly missed was the first person platforming doesn't work in closed environments. Everything is nice and open so that you can stretch your legs, and almost anything that you can see can be climbed on top of or used to be climbed on top of other things, all while zombies can only shamble around as you dart past them. It's fluid in a way that few games are, and the sheer joyful fun that comes from the freedom to hop around is unmatched on this scale.

This does somewhat contradict the established tone of the story, but the story itself isn't worth mentioning and not what I think we're here for, anyway.

What is worth mentioning is that even with all of my run and jump prowess, I never stopped behind afraid of the zombies. Combat as rather frantic, as you have weapons that degrade and a small stamina bar for fighting that makes it hard to take out even one of the ♥♥♥♥♥♥♥s. Legging it is the better option most of the time, but it's not an option that comes without its own risk. Zombies can be almost anywhere, and while staying above the streets tends to be the better option, getting up there after you've fallen down can be tense if you're in a jam and don't have the time to check out what you're climbing on top of for the undead. Still, it never feels unfair. The game's controls are built around the freerunning mechanics and--for once in a game--surprisingly useful dodging controls. If you die, it's because you weren't prepared enough or cocked up a jump or didn't know how to handle yourself, 100% of the time.

What I had wondered going in was how the game would handle its horror elements, The elements I've just mentioned make it tense, if nothing else. It does an adequate job at this with its atmosphere. That alone doesn't make it for me, though. If that was all the game had, I'd question the use of the horror tag. What sealed the deal for me were the story missions. They take advantage of all the tools in the box to make you scared. In one mission a little ways in, for example, you need to hop into a sea of zombies and set up a few traps inside the hood of some cars. All you can do is throw firecrackers in the general vicinity of where you wanted the zombies to go towards and cross your fingers as your character turned away from the hoarde for a few precious seconds. Moments like this make the game shine, and there's enough in here to recommend. I don't know if I'd call the game horror with those story missions, either, but it's close enough that horror fans will find something to love.

Still, I can't help but feel like the game is unrefined, somewhat. Scavaging is a chore and sometimes parkour can be frustrating with how fast you move. With the combat restricted as it is, the game can be somewhat of a bore at times, as you stick to the rooftops and prance above the town, more or less safe from danger. Once you get used to how to move around and get yourself out of a jam, there's not much the game does to spice things up to shake the feeling of security you begin to develop, which is disappointing. The ingredients are here, and the game does what it can to make use of them, but it doesn't come together in a truly wonderful way due to a lack of polish.

What is Dying Light, then? Dying Light is unique, fun, and better than the games that inspired it, and what more can you ask for from a game? I'd recommend a price drop before picking it up if you're lukewarm, but if you're not bored of zombies and the parkour looks fun to you, it's an easy recommendation at full price.
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16 of 32 people (50%) found this review helpful
4.7 hrs on record
Posted: January 27
There's a lot of things to say about Dying Light. In many areas, it's a grand spectrum of refreshing gameplay, but im some, it's a bit bland.

Pros:
-Exciting Parkour
-Immersive Gameplay
-Great Story
-Awesome zombies
-Actually not terrible
-Skill trees & Survivor rank

Cons:
-Buggy dodging
-Parkour sometimes clips
-A bit off in framerate

Overall, the game is worth the buy, and considering I've waited a year for it, it was worth the wait. It IS more than "dead island with parkour". Way more.
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: January 27
Simply awesome!
- Great graphics
- Good optimazation
- Parkour
- Skill Tree
- Night/Day cycle (it gets really dark and creepy)
- SP/COOP
- Can also choose the Zombie and Online settings (like how ofter do you get COOP competetions, do Zombies attack all the time or night only or not at all)

Defo GOTY Zombie game!
I recommend this "BRAAAAAAAINS" .... - I said recommend this for all you Parkour/Zombie lovers!
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19 of 35 people (54%) found this review helpful
3 people found this review funny
3.8 hrs on record
Posted: January 27
Really dissapointing, feels more like an errand boy, and the story script insults your intelligence so many times. cant see why we cant just be allowed to figure things out for our selves.
the physics of the game is the only good thing, running away from zombies. nothing else is anything more then your usual bash bash bash dead. i would say wait for this game to be half its price. because now its way overpriced for the things you can do.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: January 27
10/10 Almost perfect ! Everything you loved about Dead Island 1 and just add parkour to it with an amazing twist in the night.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: January 27
Review contoversy aside the game is great as of a few hours in. Haven't noticed any bugs and runs pretty well on medium/high on an i7 +gtx760.

If you like Mirror's Edge and hitting things you'll like it, I really enjoy the fact that fighting more than a handful of zombies is a challenge too and makes you focus on getting around. The tension has been pretty good too with the ambient noises keeping you on edge when out of safe zones. Haven't seen the night properly but the short section I have played got the adrenaline pumping for me.

Also if your keyboard does illumination the game hooks into it and it really adds to the game.

Would recommend.
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: January 27
One of the most if not the most optimized games I have played this year! In my opinion. On top of that, the immersion factor makes Farcry 4 look like a joke. Loving this game so far and will continue to love! I have had ZERO hicups with this game on my system.

Specs:
Intel i7 5930k @ 4.6GHZ
Gigabyte GTX 980 G1
Asus X99 Deluxe
Corsair Vengence LPX DDR4 16GB
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2 of 2 people (100%) found this review helpful
6.1 hrs on record
Posted: January 27
A Genuine Zombie game! Just buy it! Never played anything like this before!
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