December 21st, 2013
Hey everybody, in this update I've made some additions, fixed a lot of glitches, and made some tiny tweaks.
- Character select timer will count down faster if shoot, jump, and sword buttons are all held down
- New showdown rule for lives mode: Players will go to a showdown if they have more or the same amount of kills as the last person standing
- In the Mountain Showdown you no longer die if you hit the edge of the screen, but the mountain has slippery sides and spikes line the bottom of the level
- If you've botched up your controls, you can hold F12 on the title screen to reset them
- Showdowns involving wrong players
- Game no longer restarts after 2 matches
- Start + Select restart bug
- Re-spawning after lives lost bug
- Stereo sound bug during character select fixed
- Can no longer make menu choices before menu is visible
- Windowed version of the game is no longer super tiny
- Game now uses pixel perfect integer scaling (Thanks Allan O.!)
- Better player spacing with more than 2 players in Fortress showdown
- Easier to jump up left side in Fortress level “Axes”
- Easier to see leftmost spawn in Fortress level “Hall”
- Stray tile covered in Cemetery level “Depths”
December 11th, 2013
Hey guys, thought I'd try to answer some of your concerns. As the only developer on the project I'm doing what I can to address bugs and compatibility issues, as well as take suggestions into consideration.
Will The Game Be Updated?
Of course! As it is, the game has it's own share of bugs and glitches, and I am currently working to iron them out. I would also like to continue to add content to the game.
What Controllers Are Compatible?
The game works with all devices. If you go to Controllers: Custom, you can configure controls for each player individually.
Can I Play Alone?
If you don't have any friends at-the-ready, the game does have a mode called Survival where 1-4 people can face off against AI.
Why No Online?
Because of the pixel-perfect fast-paced instant-death nature of the game, any minor discrepancy between players' experiences holds major consequences.
Venting your anger at every 9-year-old kid with fast internet that skunks you, despite witnessing yourself striking first every time, wouldn't be as satisfying as taunting the friends you invited over for some pizza and video games.
I'd hate for a crappy online experience to misrepresent the joy of a get-together.