Elementi in evidenza
Giochi
Software Demo NOTIZIE Consigliati
Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Discipline and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.
Data di rilascio: 10 dic 2013
Etichette popolari definite dagli utenti per questo prodotto:
Guarda video HD

Acquista Samurai Gunn

Recensioni

“Samurai Gunn is a smoking gun, a blood-stained sword, the quick feet of a trained warrior out to kill. It’s a local multiplayer survival game that feels lush in its violence. I love it. I’m a slave to hitting replay.”
http://indiestatik.com/2013/12/10/samurai-gunn-2/

Informazioni sul gioco

Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Discipline and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.

Requisiti di sistema

    Minimum:
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Hard Drive: 201 MB available space
Recensioni utili dai clienti
63 persone su 89 (71%) hanno trovato questa recensione utile
2.9 ore in totale
Way too expensive for the little content it has and has been pretty much abandoned by the dev. He published only one patch since the game was released and is now working on a different game.

It's got really good gameplay but is not feature-complete. Here's a list of the stuff that should be in the game but somehow isn't:
- replays
- tournament mode in which you choose how many matches you want to play and the winner will be the one who wins the most. There could be some stats shown between each match. You could choose which levels you want to play or have the game randomise them.
- any match modifiers such as timed matches, no guns, no super jumps, etc.
- any kind of stats that carry over the matches
- unlockables/secrets
- an option to base spawning on the proximity of the enemy, so that you won't spawn near players and be able to instakill them just because you got lucky.

I can't recommend getting the game at it's basic price. It's really fun and has a great soundtrack but at the same time it feels like an early beta at this point. Wait for a sale (UPDATE: the dev didn't even bother putting it on Summer Sale). And get Towerfall Ascension in the meantime if you're looking for a good couch deathmatch game. It's a bit slower in terms of gameplay but at the same time it's superior in pretty much every way and is still getting new content and updates.
Pubblicata: 1 luglio
Questa recensione ti è stata utile? No
21 persone su 26 (81%) hanno trovato questa recensione utile
2.8 ore in totale
Silly competitive fighting game similar to that of say Towerfall. The pixel art style and movement is great. Definitely worth picking up if you usually have 3 friends hanging out and you all feel like battling.
Pubblicata: 22 giugno
Questa recensione ti è stata utile? No
6 persone su 8 (75%) hanno trovato questa recensione utile
2.9 ore in totale
This game is great to play with my kids. They run in terror from their dad! =) It's really simple to play but a quite hard to get any good at.
Pubblicata: 4 agosto
Questa recensione ti è stata utile? No
8 persone su 12 (67%) hanno trovato questa recensione utile
8.6 ore in totale
Absolutely best party game I've ever seen. It's definitely not for everyone, but if you have a big TV plugged to your computer, at least 2 gamepads and some friends - look no further.

The controls are the most intuitive and precise I've ever seen and the learning curve is just perfect - you are having fun right from the start, but after a while you start to appreciate the subtler mechanics. Every time you die you know exactly what you did wrong and you are ready to learn from it and take revenge. It's extremely hard to stop playing this game even if you're losing every time.

The showdown mechanic is the single most incredible idea for resolving draws - everyone always secretely wishes for the game to end in a draw so they could feel the intensity of the showdown, where every hit means game over and where mindgames are even more important.

Add to that quite a bit of secrets - like the double showdown, alternative sword stance or hidden characters and you will not be bored by this game for a long time. The only thing this game needs is a level editor and Linux support.

If you loved Liero back in the 2000s' than this game will blow your mind.
Pubblicata: 27 marzo
Questa recensione ti è stata utile? No
6 persone su 9 (67%) hanno trovato questa recensione utile
2.3 ore in totale
I am really glad I got this one. It's fun, addictive and really easy to get into.

Samurai Gunn is an extremely fast-paced arena combat game in which players use a katana as their main weapon and may fire up to three shots from a gun as a support weapon. The gameplay relies on players' abilities to quickly move around the levels my means of running, jumping and executing their opponents in one lightning-fast strike. Shots from guns may be used to cover long distances in a straight line, but may also be deflected at the shooter by parrying them with one swing of the sword. Additionally, levels often include environmental hazards such as spikes and moving platforms which can squish any character against a wall, floor or ceiling.

An impressive amount of attention to detail is revealed through such things as bullet casings falling to the ground after each shot. What's more, the casings remain there and may be pushed by any character who steps on them. Another example is the water: if someone dies in a pond, the water acquires a red tint which becomes more intense as more blood is spilled, only to be washed away after a few seconds of no blood-spilling on the same spot. To top it all off, standing in water renders your gun useless even when when you get out of the pond, so keep that in mind.

The soundtrack is a perfect match for the action. Based on traditional Japanese instruments, it's reminiscent of soundtracks from chanbara movies and animes with a historical setting. At times, it reminds me of Samurai Spirits, only faster-paced (depending on the track). On that note, the sound effects are hugely satisfying. Most of all, the katanas cutting through the air (or your enemies, ideally). There's something about that loud metallic *schwing!* that makes you want to keep pressing the sword button for more, even if you're not hitting anyone.

Graphically, it's a beautiful game. The sprites are simple but perfectly distinguishable from one another and each is full of personality. There are three characters for each faction and, even within such simplicity, all of them can be told apart at a glance while keeping a common element that identifies them as belonging to the same group. The levels offer a rather wide variety of colours and designs. The intense lime green and clear brown of the bamboo forests, the purple rocks and pale green bushes of the mountain pass with its Buddha statues or the white snow, dark trees and clear water of the winter areas are all pleasant to look at and brimming with detail. Each gives the battle a particular mood or atmospheric feeling. And yet, they managed to do all this with no real distractions for the player, thanks to its retro-style pixellated graphics. Combining an old visual style with modern-day gameplay fluency is a path that numerous indie developres take, and it was yet again the right choice for this title.

All of it is wrapped up into an elegant presentation that fans of chanbara films and samurai pop culture in general will recognise and love. From the moment we see the title screen, we know what type of world we'll be thrown into. A red band with black silhouettes belonging to a bunch of samurais running through a field is an extremely effective introduction to a high-paced game such as this one and it also serves the purpose of creating a classy main menu. In-game, the brief stop produced by a kill, with the blackening of the screen save for the strip which shows killer and victim, is a charmingly abrupt way of making everyone aware of the death. The slow-motion plus zoom that frames the final kill in a fight always provides for an interesting composition and flaunts the game's colourful palette as well as its sprites, still lovely and worth of appreciation with their pixels brought to a bigger size. The menus are simple and use one font, and the signs which recount the kills at the end of a match have a neat parchment feel to them, with easily recognisable icons depicting each death and its cause.

I recommend obtaining this underappreciated gem while it's on sale, since playing it with friends is the best way to exploit its wonders. Survival mode is fun, engaging and addictive, but nothing beats the variety and unpredictability (or lack thereof) of playing against human competitors. As more people get this game, the more fun it will get for all of us who share it.
Pubblicata: 26 luglio
Questa recensione ti è stata utile? No
199 persone su 284 (70%) hanno trovato questa recensione utile
5.3 ore in totale
100% Recommend this if you have gamepads (i'm using PS3's w/ MotionJoy on XBOX setting works perfect), HDMI cable, 3+ friends, and plenty of beer. This is my new party game, and I can see it hanging around for a long time.

Even of you have no friends and can't drink beer, it is worth it for the survival mode alone.
Pubblicata: 10 dicembre 2013
Questa recensione ti è stata utile? No

Premi

--FANTASTIC ARCADE--
Most Fantastic
Audience Choice

--IGF 2013--
Nomination: Excellence In Design