A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
User reviews: Very Positive (2,713 reviews)
Release Date: Aug 12, 2013

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"Hammerwatch is a Fun hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this dungeon crawler. "

Recent updates View all (4)

September 16

Hammerwatch Expansion (v1.3 - Sept 2014)

The Hammerwatch expansion is finally released, it's a completely new campaign with new achievements and also updated menus and much more, below are the specific details.


Expansion:
* Temple of the Sun - Fully new desert campaign, with new themes, bosses, challenges etc.

Achievements:
* Added several new achievements for the desert campaign
* Added one for the completion of both campaigns

Modifiers:
* Added faster (5x) mana-regen speed

Thief:
* Rebalanced a few skills
* Skills do not cost money to use
* Thiefs skills costs more to buy
* Thief hits with both daggers
* Graphics when destroying projectiles

Paladin:
* Graphics when blocking projectiles

Warlock:
* Can't destroy projectiles

Music:
* Better looping
* Crossfading between tracks

UI:
* Added some small sprites for mana drain and slow effects, over the player. So it's easier to see when running w/o effects and lights

Menus:
* Reworked several of the menus, they should all work in any of the selectable resolutions now.
* Better menu navigation
* Small help and info section, just some basic info for new players
* Added two more resolutions, one 4k and one super small
* Looked over some features, added a color switch button instead of clicking on the hero in the lobby
* Delete and Rename saved games
* Single and Multiplayer have different load menus and games are filtered
* More random backgrounds and you now see more of them, if anyone ever cared =)
* Logo is twice the resolution =)

Controls:
* Rebalanced the auto-fire

Also, check out the maps people have been doing in the Workshop section, some are quiet nice both in SP and Coop!

74 comments Read more

August 21

Desert Expansion Beta

There's now the possibility to beta test the desert campaign and some tweaks for the upcoming patch, like that the Thief won't use money for his skills and hits with both his daggers, for more information, go here:

http://steamcommunity.com/app/239070/discussions/0/35221584350690979/

Make sure you read the top two notes, they are important.

/Hipshot

4 comments Read more

Steam Greenlight

About This Game

A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.

Key Features

  • 6 different classes, with unique features and skills
  • Character development through unlocks and upgrades
  • Hard, medium and easy of course
  • Customize difficulty with several different modifiers
  • Controller support, supports various different gamepads
  • Multiplayer COOP, for up to four players, online, LAN and local
  • PC, MAC and Linux support
  • Mod and editing support, make your own levels and change other things to your liking

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: 10.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: 10.8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
Helpful customer reviews
17 of 20 people (85%) found this review helpful
22.8 hrs on record
Posted: October 9
Very fun game, even more fun when you play with other players who are in the same chat as you such as skype, teamspeak, ect. It takes both solo skills and team skills to win in this game. So do not be disapointed if you are vanquished on the first boss. It takes times to know everything in it

8/10

eNjoy ^-^
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7 of 8 people (88%) found this review helpful
40.9 hrs on record
Posted: October 5
I just beat this game after 27 hours, and I haven't felt that relieved to best a game in ages. Hammerwatch has all the best bits of the old 2D age of dungeon crawling, with scant few of what was terribly bad. The game will leave you to eat through droves and droves of enemies that could easily kill you in but a second if they get closer, if you're not careful the game will beat you down with it's cruel and unforgiving policy on health recovery. If you're wise and cautious, you'll be rewarded with large swathes of treasure and the satisfying feeling you get when the enemies finally crumble before your ire.

I'd highly recommend this to any person enthusiastic about the "golden ages" of dungeon crawlers. The main campain will take at least 20 hours to clear if you search far and wide for all the secrets; and there is even an expansion offering an entire additional dungeon. The game may only sport 8 stages, but they will take more than a bit of effort to clear.
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8 of 11 people (73%) found this review helpful
30.1 hrs on record
Posted: October 4
Best retro dungeon crawler.
10/10
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7 of 12 people (58%) found this review helpful
3.1 hrs on record
Posted: October 11
How can people like this game? First of all many other users refer to this game as "rogue-like". Well, it has absolutely nothing to do with a rouge-like, it's just a Gauntlet clone. Seriously, it plays exactly like the original Gauntlet (and when I say exactly I mean it) but it's less frantic and also, you know, 30 years have passed. Gauntlet levels were fast and furious, like a typical arcade game, here instead you are presented with HUGE levels in which your character runs aimlessly apart from continuosly pressing the fire button. Everything feels cheap; "combat" is ridiculously unsatisfying, a big problem since it's the only thing you can do in the entire game. When you destroy boxes and environment objects they simply disappear, no effects, no sound, nothing. Do you expect amazing particle effects and animations? Look somewhere else. If the core gameplay of your game is so poor you should at least embellish it with something nice to look at (btw the 16bits graphic is great on its own, a real pity that it has been wasted on this game). If your idea of fun is to move a sprite in a semi-static environment and shoot something at random enemies (something that you can do in a few days using some sort of game maker, if you want) then this is the game for you! Otherwise be warned...
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Posted: October 29
It's a great Multiplayer game, rather than single player. It is alot more fun with friends
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1 of 1 people (100%) found this review helpful
21.7 hrs on record
Posted: October 30
One of my all time favourites spent very long straining my arms for just that bit more gold to upgrade and beat some monsters (not a bad thing) arms still hurt while writing this (no lie XD this is gonna be short because of pains :P). Highly recommend especcially when on sale please, just buy and have fun, two compaigns (as of this review) survival, defence and not to mention endless workshop maps, 4 player fun. 11/10 Dont regret any minute of this game.
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2 of 3 people (67%) found this review helpful
28.3 hrs on record
Posted: October 9
This game is really fun, a good follow up in the steps of Gauntlet for the modern days.

Nice pixel art, good music and great sound effects.
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2 of 3 people (67%) found this review helpful
17.8 hrs on record
Posted: October 2
I bought this in a humble bundle for a dollar and I love it. I was a bit dissapointed with Gauntlet but this game delivered.
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: October 4
This is really quite a fun little Gauntlet-esque style game.

I've played exclusively with my buddy, and we made a wild Thief/Priest team. Battles turned into wild hack fests with me double dagger stabbing everything while the priest fired holy beam healing/death into the fray. It was just plain old genuine fun.

Levelling up by spending coins found is a neat mechanic too. It lets you customize your characters build, which is a nice additional layer to an otherwise straightforward game.

I'm not sure I'd have as much fun playing the game by myself, but it's definitely a hoot when played with friends.
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2 of 3 people (67%) found this review helpful
44.6 hrs on record
Posted: October 9
This is the true Gauntlet successor, it feels a lot more like it, plays like it and the dungeon are interesting with a bunch of puzzles that you have to back track to get all the secrets. This game is worth every penny and then some. Buy it. Buy it right now!!!
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2 of 3 people (67%) found this review helpful
4.2 hrs on record
Posted: October 8
It's good, but there are no hammers.
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3 of 5 people (60%) found this review helpful
1.2 hrs on record
Posted: October 14
At the moment of writing this I have only played about an hour of Hammerwatch, so feel free to disregard my "review" if that doesn't seem like enough to get a fair taste.

I have always disliked the control-style Hammerwatch uses, but it also implements a few nifty commands that actually makes it work rather well. It does takes a bit of getting used to - unless you're familiar with and/or comfortable with this type of controls - but you should quickly get a hang of it.

From what I've gathered this is a game about navigating a labyrinthine dungeon of numerous levels, finding secrets and solving simple puzzles, gathering money-loot and buying skill/ability upgrades, last but not least, it's all about killing hordes of beasts and other foul beings.
A keyboard-based (or controller, I think, haven't tested) hack&slash for singleplayer or co-op.

If you like the abovementioned concepts and don't mind getting lost now and again, then I'd recommend you Hammerwatch.

(If my opinion should change I'll come back and edit this - unless I forget to)
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3 of 5 people (60%) found this review helpful
3.6 hrs on record
Posted: October 13
I found the gameplay really repetitive. You don't have many abilities, there are only a few different enemy types, and the AI basically just runs at you. A lot of times, you can miss just one switch somewhere, and you'll have to end up scouring the dungeon looking for it. I got bored after three hours. It's not terrible for a really cheap indie game i guess.
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3 of 5 people (60%) found this review helpful
3.6 hrs on record
Posted: October 27
Great game to play with your frineds
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4 of 7 people (57%) found this review helpful
2.1 hrs on record
Posted: October 14
Gauntlet for the modern age :D
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5 of 9 people (56%) found this review helpful
14.8 hrs on record
Posted: October 10
You didn't need those fingers anyway.
Was this review helpful? Yes No
5 of 9 people (56%) found this review helpful
22.5 hrs on record
Posted: October 12
Basically Diablo 4.
Was this review helpful? Yes No
7 of 13 people (54%) found this review helpful
6.5 hrs on record
Posted: October 5
more Gauntlet than Gauntlet™
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1 of 2 people (50%) found this review helpful
67.8 hrs on record
Posted: October 15
10/10 would collect planks again
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3 of 6 people (50%) found this review helpful
12.2 hrs on record
Posted: October 11
This game reminds me very much of Wanderlust Rebirth but with one major difference: Wanderlust is one of the biggest pieces of suck garbage I have ever played and Hammerwatch is very awesome. Well almost. This game missed the mark badly and could have been one of the all-time greats. It is completely ruined by being a exercise in nothing more than hammering the attack button until your hand feels like it is dying. It could have very, very easily been remedied by not making A (I use a xbox 360 controller) the attack button, but instead make you attack in whichever direction you hold the right analog stick, like oh, I don't know, THE NEW GAUNTLET GAME. You do mash X to attack as the warrior or valkyrie in the new Gauntlet, but not nearly as much as here because in Gauntlet it also has a heavy mix of skill usage and you still do not mash attack as much as this game. But the ranger and mage classes in Gauntlet fire by holding the right stick in a direction which is ♥♥♥♥ing awesome.. This could have been an absolutely amazing NES version of Gauntlet, but instead you need to avoid this no matter what you are told and instead buy the new Gauntlet game on Steam which is a very good new game. Quite literally all you do in this game is press A hundreds of thousands of times and get severe hand pain. There are plenty of people in the forums as well to back up my point, with tons of people also complaining that this game is unplayable because of the extreme pain it causes from playing. I played this several hours straight two days in a row and my hand was in such extreme pain that I couldn't play any other games for the next few days. You have to press the attack button in this game more than any other game I have ever seen by FAR, and I have seen some whoppers in my life. If there ever was a game sorely in need of a auto-fire button or right analog stick attack, it is this one. There actually is a auto-fire option, but it is completely useless. By the default setting which is really stupidly assigned, you have to hold down a button (I mapped mine to RT on my gamepad) then hold down attack (A) to autofire. That is really ♥♥♥♥ing stupid. I found out that you can actually map autofire to the attack button so you can hold down attack to autofire. But the problem still is that it slows your attack to a crawl, making the autofire option totally useless, forcing you to tap attack instead. They recently updated it to make autofire fire faster but it is still too slow so you will still be slamming attack button fifty million ♥♥♥♥ing times a minute. I cannot imagine how god awful playing a game like this designed for a controller would be playing with a keyboard so I didn't bother. I use my wired xbox 360 controller and it controls great, but after hammering the A button a trillion times a minute, my hand is dead. You really should only play this game in short bursts over a period of a month or so. I am basically done with the game until they patch it to fix this.

If fixed, this would be my review below. But as it is, this game is one of the most highly non-recommended games I have ever reviewed unless you want a broken hand, so you need not read any more. The review below is basically just to point out how bad of a missed opportunity this game is. 1/10, 9/10 if fixed. Opportunity to make a amazing little indie game that was squandered badly. It seems like indie game makers are getting dumber and dumber as time goes on. The people making most of these indie games nowadays really need to get a clue. It seems to be an increasing trend that basic common sense is becoming a total stranger to most indie game makers, as it would seem that for whatever reason, they have their heads in the clouds in “durrrrr” mode equivalent to that of a teenager with a iphone that stares down at their phone all day. It's as if those mindless phone-staring kids are the ones making these games. Put your phones down and use at least some glimmer of sensibility, please.

*** This is my review after playing for only a few hours until I realized the game killing problem.

Hammerwatch is basically Gauntlet in a 8-bit version, but a hundred times better than Gauntlet (the arcade version) ever was, and a thousand times better than the NES version of gauntlet which was horrible. It has more heart and style than most AAA games that come out. It does it right with the NES style in that the only resemblance to a NES game that it bears is the graphics. Most indie games that try to look retro unfortunately do not realize that they should stop there and they end up making a crap game just like 90% of the awful NES library was. The small portion of NES titles that were truly great memorable classics still had flawed and/or aggravating controls and horrible game structure by today's standards, and even back then games were over the top frustrating and cryptic. The graphics are good. Bright, smooth and pleasant with great art direction and dungeon design, and really good spell effects (I'm playing a wizard). Good enemy design and good animations/effects overall, however the same enemies are recycled big time and there are very few enemy types. I am a long way into the game and so far the only enemies have been maggots, skeletons, and floating eyeballs and wisps, by the thousands. Thankfully though, there are plenty of traps and sub-bosses added in throughout the game. The music is one of the game's big highlights. It sounds fantastic; moody and inspiring with a perfect match for the dungeon setting. The sound effects are a bit generic but it is not a detractor from the games numerous other merits. Controls are smooth and you can move and shoot in any of eight directions with ease. I have been using the wizard so far and it is a blast, albeit very repetitive spamming fireball 900,000 times. So far the game has not thrown any unreasonable areas at me but I am still truckin along so we will see. I am genuinely excited to find out because I love this game because it gets the retro/new-age style right. Very excited to play some more and see how challenging it gets. I can see how the first boss could be very hard for some people but I beat him after a few retries. The second dungeon boss was a little easier imo and I beat him on the first try. So the game might not be challenging enough for some people, but I imagine that the next boss fights will be pretty crazy.

I got lucky and found this in a humble bundle with two other games for a dollar but if I had to choose which game I wanted for $50, this or Watch Dogs, which I have already played and it is so poorly optimized that it runs like garbage on my powerful rig, I would choose Hammerwatch. The controls of this game remind me exactly of Retro City Rampage which is another great retro gem. After playing this for 30 minutes I was liking it so much that I felt like I had gotten my dollars worth already. A dollar for 3 games including Hammerwatch, I felt like I was ripping them off, not to mention the cards that I sell from the three games will prolly be around 20-30 cents total.

2/10. 9/10 if they could fix it so you don't have a broken hand after playing for an hour.
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