tl;dr -> Play this with friends and leave them to die when the enemy mobs get too overwhelming. 11/10 great friendship tester.
A very generous friend gifted this to me, and I found a satisfying cooperative multiplayer experience.
If you like old-school dungeon crawlers (arcade-style), light RPG elements, and cooperative action, then you will enjoy this game.
The aesthetics are good - the amount of detail in the levels and character models is decent. The various skill effects are also nice. In fact, there is enough detail in the levels to reward explorers and those with attention-to-detail - there are a large amount of secret areas to find. The music is very good and reminds me of Japanese-RPGs.
The controls are simple and easy to familiarize yourself with. Personally, I prefer using a controller, but the game is perfectly playable with a keyboard & mouse. There is no tutorial, however, information stones will give you enough information whenever a new gameplay element is introduced. The learning curve is minimal to moderate depending on your experience with dungeon crawlers - one of the most difficult parts of the game is being able to effectively micro and dodge enemy attacks (especially since you will encounter endless amounts of mobs throughout the levels). The game plays a lot better if you are playing multiplayer, but singleplayer mode is still a lot of fun.
Gameplay consists of you navigating through (what seems to be) non-randomized levels, killing enemies and picking up many collectibles like gold, keys (bronze, silver, gold), health and mana, and a variety of other things. There are secret rooms that may give level shortcuts, allowing you to bypass a decent section of the map. The game is fairly linear, however, it really rewards exploration. You will encounter merchants that provide mana/health bonuses, combo enhancements (achieve a kill combo to produce numerous effects), new abilities, etc. These merchants will offer you a % discount based on how many shop tokens you have, and many of these are located in secret areas and secondary routes. There are also a number of puzzles and traps, requiring you to manipulate pressure blocks most of the time in different ways.
There are different classes to play, easily warranting multiple playthroughs. This also makes playing with a group lots of fun because watching the different abilities massacring mobs of enemies can be really satisfying. There is some varying degree of difficulty depending on who you choose to play as. For example, the thief deals massive melee damage, but is also extremely weak with low health. The warlock (my favorite) has a melee attack that also poisons the target, causing damage over time and a weak explosion upon death. He starts off with a chain lightning ability for clearing mobs.
The variety of shop upgrades offers a bit of strategic diversity. For example, one of the first upgrades is a combo enhancement - so achieving 10 consecutive kills will cause your character to move faster and deal more damage (very short amount of time). You can then upgrade things like health and mana, or you can choose to make your combo timer longer. You can also buy things like bonuses to offence (a rapid-fire nova when you achieve a combo), or a healing buff instead. Upgrades are initially expensive, so exploring a lot will help you upgrade effectively - especially when you find more shop discount tokens.
Overall, the game is a lot of fun - especially if you play with other people. If you are the least bit interested in the dungeon crawling genre, then you must give this a try.
DJSF @DJSF's Rogue Reviews