A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
User reviews:
Recent:
Very Positive (87 reviews) - 83% of the 87 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,726 reviews) - 90% of the 4,726 user reviews for this game are positive.
Release Date: Aug 12, 2013

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Recent updates View all (6)

April 1

Patch Notes for 1.32 (April 2016)

This is just a minor release with some bug fixes.

  • Starting game should no longer take a very long time when you're subscribed to many workshop items
  • Fixed multiple musics playing at the same time in custom games
  • Several crash fixes

16 comments Read more

Steam Greenlight

About This Game

A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.

Key Features

  • 6 different classes, with unique features and skills
  • Character development through unlocks and upgrades
  • Hard, medium and easy of course
  • Customize difficulty with several different modifiers
  • Controller support, supports various different gamepads
  • Multiplayer COOP, for up to four players, online, LAN and local
  • PC, MAC and Linux support
  • Mod and editing support, make your own levels and change other things to your liking

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 300 MB available space
    Minimum:
    • OS: 10.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Storage: 300 MB available space
    Recommended:
    • OS: 10.8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 300 MB available space
    Minimum:
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Storage: 300 MB available space
    Recommended:
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (87 reviews)
Overall:
Very Positive (4,726 reviews)
Recently Posted
Patterner
( 1.1 hrs on record )
Posted: July 23
64 minutes and still on the first level. cannot find keys. map display sucks.
Helpful? Yes No Funny
T & A
( 2.0 hrs on record )
Posted: July 20
Its ok for a dungeon crawler for the price I paid, great sound, allot of grinding if you like to grind, feels like early NES zelda games.

Pros's
-Decent visuals
-Great sound and music
-Hours of gameplay
-Taps into the best of 90's console games

Con's
-Not a big fan of grinding, you may not like this
-Battle mechanics although varied for each class, still feel limited.
-Needs more boss battles and variety in enemies as you progress(what they have is decent, but there is a big list of dungeon crawlers that reign over this one for variety)
Helpful? Yes No Funny
ヒグマル
( 62.6 hrs on record )
Posted: July 19
Hammerwatch is an excellent Gauntlet-style game with very clever level design and its own interesting mechanics.
The game offers two main campaigns for roughly 10 to 15 hours of gameplay combined, 6 playable classes with their own gameplay style, a couple extra maps (survival and defense), as well as a variety of crutches and handicaps to ease or spice up your game.
There also is a level editor and Workshop support for custom campaigns for additional hours of gameplay. I must admit I was expecting a little more maps than what is available right now, but most of the ones available are top-quality and very creative.

Game itself can be quite challenging and won't hold your hand that much, and the two main campaigns are ridden with secrets and hidden passageways you most likely won't notice on your first playthrough if you're not careful.
As far as game mechanics go, I'll only talk about the three things I think are worth mentioning in terms of originality (the gameplay itself is nothing too fancy for this type of game, but it works fine as is).

1- There is a progression system, but it doesn't come in the form of XP earned by completing objectives or killing ennemies. Instead, you'll have to collect treasures around the levels and use that currency at traders scattered about the game to buy various upgrades (health, armor, move speed, damage, class specific active and passive skills). The Temple of the Sun campaign adds an extra layer to that system as all the traders will be in the starting zone, but you'll have to find ore in the levels and give them to the traders of your choice in order to unlock their upgrades before you can even purchase them.

2- There is a combo system (combos must be purchased at the Combo traders) where when you kill 10 ennemies or more in quick succession, your overall speed and damage will increase for as long as you can sustain the killstreak. This can be upgraded to also give you health regeneration or a damaging projectile aura while it lasts. This adds additional strategic depth as sometimes you'll have to ponder whether to combo the heck out of ennemies or hold it up if the whole mob actually is out of your league.

3- You begin the game with several lives. When you die, you just get kicked back to the last checkpoint you activated and keep on moving without reloading your game. Extra lives can be collected along the way and after you beat bosses. The interesting part is that in multiplayer games, the whole party shares those lives, which means playing recklessly will affect your teammates too.


While I warmly recommend this game for those who like the genre, it will be a lot more enjoyable if you can get to play with a group of friends. Solo play isn't that bad, but this is the type of game clearly designed for multiplayer mayhem and co-op fun.


My only pet peeve right now about this game should only be taken into account by achievement hunters.
While there are challenging and interesting achievements, if you want to 100% the game you'll also have to get through some stupidly grindy achievements as well (kill x monsters and collect x gold) that can only be achieved in the main campaigns (anything done on custom maps doesn't count towards the achievements). Since the main campaigns are the same on each playthrough, it really gets boring after the 20th run or so if you're going the legit route.

ʕ •ﻌ• ʔฅ
Helpful? Yes No Funny
Artmasterrich
( 10.8 hrs on record )
Posted: July 17
A fun game to play with friends or even alone if you so prefer. It can be a little frustrating to find all the hidden things in the levels! Good luck!
Helpful? Yes No Funny
Set Sail for Fail
( 6.9 hrs on record )
Posted: July 16
The Temple of Sun campaign is playable just until the first boss.
Helpful? Yes No Funny
Herman_Manly
( 3.1 hrs on record )
Posted: July 15
Great game ruined by ♥♥♥♥ controls
Do not get this game if you don't plan on using a gamepad, the devs don't give a ♥♥♥♥ about PC players so they didn't incorperate mouse controls.
Keyboard controls force you to constantly be multitasking in your head, it doesn't feel natural. Even after 3 hours of playing I still have to actively think about how I have to use my hands next and reacting to anything is impossible.

Even with a gamepad I think it would be questionable if it would be enjoyable (to me). The areas are overcrowded with way too many enemies which just take too long to clear out, if you're expecting a fast paced game, this is not it.

If you enjoy a somewhat tactical approach to hack & slash, even if only due to ♥♥♥♥♥♥, over-complicated and for no reason restrictive controls, this might be for you
Helpful? Yes No Funny
Young Bari
( 2.1 hrs on record )
Posted: July 15
This game is really fun with friends! It has a classic, nostalgic feel to it, which is always nice!
Helpful? Yes No Funny
Chez Stuvd Bagelz
( 7.5 hrs on record )
Posted: July 14
Product received for free
My story:


started game

lost friends

explored

died

tried again

died

tried again

didnt die

got to second floor

was proud

died

died

died

died

died

tried again on easy

got to second floor first try

got to third floor

activated boss

tried to beat boss

died

won... thought game was over.......

walked down hallway

got coins

got a cross

found out there was more

ragequit!!!!

5/10 would quit again
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
446.2 hrs on record
Posted: July 9
Equipped with two very different campaigns and a thrilling survival mode, Hammerwatch provides a lot of adventure for people who like killing huge mobs of monsters and making their way through the crowds in order to achieve a desired goal.

Hidden secrets, three difficulties, a variety of crutches and challenges, six possible characters (three ranged and three melee adventurers), a single player and multi player mode, a map editor and a workshop community with the possibility for exchange of custom maps ensure that this game won't even become boring if you play it more than 50 times.
Four color sets for the character's clothes you can choose from offer the comfort of individuality - and besides this means you can play with three friends and everyone can pick the same character, if you like to do so.
Of course you have graphic settings, too, allowing very nice atmospheric lighting.
The soundtracks are beautifully composed underlining the dramatic atmosphere in the sourroundings of your slaying hero.
Playing time is about 5-6 hours for Campaign1 and 3 hours for Campaign2.
Big and bigger bad guys will try to hinder your process - will you die or will you return?

After nearly 400 hours of Hammerwatch I can strongly recommend this game. Beautiful detailed work, loads of fun and quite an amount of riddles to be solved!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
62.6 hrs on record
Posted: July 19
Hammerwatch is an excellent Gauntlet-style game with very clever level design and its own interesting mechanics.
The game offers two main campaigns for roughly 10 to 15 hours of gameplay combined, 6 playable classes with their own gameplay style, a couple extra maps (survival and defense), as well as a variety of crutches and handicaps to ease or spice up your game.
There also is a level editor and Workshop support for custom campaigns for additional hours of gameplay. I must admit I was expecting a little more maps than what is available right now, but most of the ones available are top-quality and very creative.

Game itself can be quite challenging and won't hold your hand that much, and the two main campaigns are ridden with secrets and hidden passageways you most likely won't notice on your first playthrough if you're not careful.
As far as game mechanics go, I'll only talk about the three things I think are worth mentioning in terms of originality (the gameplay itself is nothing too fancy for this type of game, but it works fine as is).

1- There is a progression system, but it doesn't come in the form of XP earned by completing objectives or killing ennemies. Instead, you'll have to collect treasures around the levels and use that currency at traders scattered about the game to buy various upgrades (health, armor, move speed, damage, class specific active and passive skills). The Temple of the Sun campaign adds an extra layer to that system as all the traders will be in the starting zone, but you'll have to find ore in the levels and give them to the traders of your choice in order to unlock their upgrades before you can even purchase them.

2- There is a combo system (combos must be purchased at the Combo traders) where when you kill 10 ennemies or more in quick succession, your overall speed and damage will increase for as long as you can sustain the killstreak. This can be upgraded to also give you health regeneration or a damaging projectile aura while it lasts. This adds additional strategic depth as sometimes you'll have to ponder whether to combo the heck out of ennemies or hold it up if the whole mob actually is out of your league.

3- You begin the game with several lives. When you die, you just get kicked back to the last checkpoint you activated and keep on moving without reloading your game. Extra lives can be collected along the way and after you beat bosses. The interesting part is that in multiplayer games, the whole party shares those lives, which means playing recklessly will affect your teammates too.


While I warmly recommend this game for those who like the genre, it will be a lot more enjoyable if you can get to play with a group of friends. Solo play isn't that bad, but this is the type of game clearly designed for multiplayer mayhem and co-op fun.


My only pet peeve right now about this game should only be taken into account by achievement hunters.
While there are challenging and interesting achievements, if you want to 100% the game you'll also have to get through some stupidly grindy achievements as well (kill x monsters and collect x gold) that can only be achieved in the main campaigns (anything done on custom maps doesn't count towards the achievements). Since the main campaigns are the same on each playthrough, it really gets boring after the 20th run or so if you're going the legit route.

ʕ •ﻌ• ʔฅ
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
22.4 hrs on record
Posted: July 5
Hammerwatch is certainly an amazing game for those who are looking for some basic ground level fun. It's pretty easy to find some friends to play with and if not you can easily convince some people to buy it as it is only $10. (Getting it on sale is great too!) With up to four players per multiplayer game the way the classes help each other out is amazing, and as for singleplayer it isn't impossible and it isn't too easy. In Hammerwatch/(SunTemple) you can find yourself lost sometimes however and sort of stuck, but there of course are guides and other things. However overall I would greatly recommend this product to anyone of any age and gaming likeness.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Posted: June 23
I've only played 2 hours so far and it is already a great game to play. Not bad alone but easier and more fun with friends, you can kite enemies and some of them actually take a little bit of strategy to kill! I like the classes, no one class seems overpowered in relation to another. I love the music too. It can get pretty hectic too. I'd say to pick it up!
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
46.0 hrs on record
Posted: June 28
i LOVE this game! its great!
really cool classes and level design... lots of secrets and hidden stuff
would reccomend
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3 people found this review funny
Recommended
18.0 hrs on record
Posted: July 13
I don't think I saw a single Hammer.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
200 of 211 people (95%) found this review helpful
Recommended
57.6 hrs on record
Posted: June 28, 2014
If you're looking for a retro style, dungeon-crawler game with roguelike elements, then Hammerwatch is the game for you. Either solo or with a 2-4 member party you hack and slash your way through 4 unique acts which have levels (and bonus levels) within them. New enemies are progressively introduced as well as having a boss level at the end of each act. There are five character classes for you to choose from (Knight, Wizard, Ranger, Warlock and Thief) and each character has its own unique trait specific to its class.

With all of the above being said, the game can be quick to get repetitive unless you switch it up often with the characters and the pre-game options. (Such as, shared mana pools, no hp pick ups, no extra lives etc.) I found the game to be most fun when at its most challenging. However, even though the game is repetitive, you can definitely burn quite a good few hours with it: I've played around 60 hours and I still plan on playing more.

Another problem I encountered is more of a community issue. Unless you have friends who want to play with you already or if you happen to be lucky at a certain time of day, jumping into a random game doesn't often get you very far. People are quick to just kick you instantly - which once or twice isn't so bad but I've actually given up on playing the game completely on a number of occasions because everyone that was online just kicked me. However it's not all bad, as I have made quite a few good friends that I wouldn't have had before without this game.

I recommend this game to anyone wanting a fun dungeon-crawler to play that you can enable or disable the roguelike feature at will.
Was this review helpful? Yes No Funny
263 of 299 people (88%) found this review helpful
55 people found this review funny
Recommended
38.0 hrs on record
Posted: November 9, 2014
I picked up a four pack the other day and tossed the extra copies to my friends. At one point about two hours in we found ourselves in a situation where we had to deal with one of those lurkers that shoot spikes from the ground. To give our ranger the space to kill the lurker we needed to clear away all of the giant worms that were guarding it. Our thief ran in, threw his knives to get the worms' attention, then ran back around the corner where my paladin was waiting. As the worms circled around the corner to chase our thief they ran into my sword, and while a couple managed to poison me, our priest standing behind me had his healing beam running to keep me topped off. We killed off the horde and the ranger gave us the all-clear that the lurker was dead and the rest of us joined him in the lurker's lair to clear out to the booty.

It was at this moment I said over voice chat to my friends, "This game is awesome. Do you want to know what dungeon-crawler I believe Hammerwatch is ten times better than?"

My friends responded "Diablo 3?"

"Yeah, Diablo 3."
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214 of 239 people (90%) found this review helpful
238 people found this review funny
Recommended
31.9 hrs on record
Posted: August 30, 2015
I feel so ashamed. I have neglected my wife and children for the last 2 days. Do not buy this game if you care about your family. Wait! I have a better idea. Buy 4 copies and play co-op.
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222 of 258 people (86%) found this review helpful
Recommended
6.1 hrs on record
Posted: November 25, 2013
Hammerwatch is definitely a game with a lot of effort and a lot of potential. From the comfortable pixel-art visuals, to the simple Gauntlet-style gameplay, I spent a good number of hours playing just through half of the game's basic campaign with a few friends and enjoyed it. Each choosable class feels different from one another, and as you progress, you can further your abilities to defeat swarms of tougher monsters. There's a few problems with the game, such as graphic bugs here and there, but they're few and far between. Top it off with a map editor that has as much potential as a set of dev tools, and Hammerwatch is definitely worth the $10.
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