The gameplay is border control tedious paperwork. Verifying if different entries are coherent, checking for frauds or typos, asking people to provide more information. And then deciding if you let them through or not.
I have very little empathy to pixels, so I thought this was going to be easy. I would just accept people whose papers are fine, and then refuse people whose papers are not right even if they are dying and need an organ transplant.
But then the game got to me. There is so much more going on than just the little story of the person that comes to meet you. One person will tell you about another. Will give you something for another. Will try to bribe you, and you need the money to keep your own family afloat. There are events going on in the game's world, and it is subtly told through short sequences or short news reports.
I have to give a file to a spy. Someone else comes, and tells me that he is also a spy, and the next person looking for the file is a bad guy. He gives me another file so I can switch for the fake. Which file do I choose to give, who do I trust?
And then I start to care. A girl tells me that her abusive boyfriend that beats her up and might end up killing her is coming. His papers are alright, but I still refuse to let him enter, and get a salary sanction for my decision. The game won, I was not just proceeding as if they were pixels and I started to make moral choices and get invested in my role.
This game is not exactly "fun", but it is Art and worth trying to anyone that wants to see maturity in the video games medium. Very original, meaningful, and really well crafted.