A for sure reccommend that does a great job reminding us that games can make us plan ahead and think that aren't RTS's.
Path of exile delivers great and fluid combat and interface mechanics that any veteran of Dungeon Crawler or Newcomer to the genre will find super comfortable.
The true star of this game is the spider web like "Passive Talent Tree" that had me and my friends taking repeated breaks to discuss and strategize our grandeur plans for winding our way through it too make our ultimate Loot Grabber. This tree takes the place of the all familiar splinter tree from most RPG's and at first glance can be overwhelming cause like most gamers we shun new things, but now that I've played in it, I feel like it will be hard to go back to the old way.
Grinding Gears also does a great job in changing around other tropes of the genre most notably being the removal of currency. Instead now you use scrolls and other items that serve other purposes all well, so each purchase holds more weight and just like everything in this game requieres you to way the pro and cons to each decision. Being a impulse shopper can come back and bite you.
You will also forgo the common center laid hotbar for a new move system where socketed gems which are inserted into armor and weapons that level up themselves determine your move set. This in combonation with the skill tree lead to and endless ammount of customization for your character.
Performance wise the game has run great and I have very little bugs and none that jump too mind enough to note. Grinding Gears took their time too polish and while the graphics are not going to take any records they have not once felt outdated.
Too some up this rant, I reccommend it highly. Cause it does what many recent dungeon crawlers have failed too do, and thats keep me and my friends discussing our trees, comparing our DPS and spending countless ours spilling the blood of anything that come within our mouse click, and then sifting the loot of course.
Posted: November 25th, 2013