Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
User reviews:
Recent:
Positive (26 reviews) - 80% of the 26 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (630 reviews) - 77% of the 630 user reviews for this game are positive.
Release Date: Oct 8, 2013

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Reviews

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

About This Game

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 300 MB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Positive (26 reviews)
Overall:
Mostly Positive (630 reviews)
Recently Posted
Arrow Griffon
( 0.2 hrs on record )
Posted: May 5
Best intro song in a game that I have heard in a long time!
Every time I open the game the song mesmerizes me so much that I forget to press start!
I'm not even kidding, that song is epic!
I guess I should actually play the game some time shouldn't I..........
Helpful? Yes No Funny
ronnin426850
( 4.6 hrs on record )
Posted: April 30
Wow. Much more awesome than one might guess from the screenshots. Awesome sound, looks sleek, great fun to play.
Helpful? Yes No Funny
WhatDaMath
( 6.2 hrs on record )
Posted: April 29
I bought this game due to cheap price and Steam Cards, but it ended up being a lot more fun than I imagined.

A simple to get into but hard to master top down turn based strategy game with several mechs that you control and try to defend a base or attack installation.

Graphics are simple, sound and music are good and for the price it's totally worth it!
Helpful? Yes No Funny
2clickz
( 17.1 hrs on record )
Posted: April 27
Yes, I recommend this game.
Helpful? Yes No Funny
Headhunterz
( 5.5 hrs on record )
Posted: April 19
like it
Helpful? Yes No Funny
Snape
( 0.6 hrs on record )
Posted: April 5
Great Turnbased Strategy game with an EPIC Theme Music!
Helpful? Yes No Funny
theredbaron1834
( 15.7 hrs on record )
Posted: March 31
Simple rouge lite/like/whatever. Not bad. I don't think it is worth $10, but if you can get it on sell, worth $4.99 or less, at least imo. I got 15 hours of fun out of it. Could be a lot more if I was more of a rouge fan, as it has pretty high repeat value, with tons of ways to set up your "party".
Helpful? Yes No Funny
Shinsen Maruhige
( 8.2 hrs on record )
Posted: March 31
Good:
- Fast paced action with depth to explore as you progress
- Some genuinely funny moments
- Nicely presented, if short story

Bad:
- Gets a bit repetitive
- Difficulty curve is a bit hit & miss, may put off first timers
- Finding a winning combination can carry you through the whole game

I've enjoyed this game substantially, it plays well (on linux as it happens) and gets both tense and rewarding at times. It is however a little limited in scope and while there's a lot of challenge to be found in grinding for the achievements, once through will probably show you all it has to offer. This is not a bad thing.

Good show, worth the price.
Helpful? Yes No Funny
mad5lasher
( 0.1 hrs on record )
Posted: March 27
most text is glitched out causeing the game to be near unplayable so for the time being i am unable to recommend the game
Helpful? Yes No Funny
Kunovega
( 14.0 hrs on record )
Posted: March 27
I'm finding it hard to express why this game is so good. On the one hand it's a fairly shallow story(not that it needs more) and the gameplay doesn't have a lot of variety to the mechanics. But on the other hand what it does, it does extremely well.

First of all: this is a rogue-like, make no mistake about it. Hate roguelike? This won't convert you.

Your city has been taken over, no ones coming to help, it's just you, 4 exo suits, and some guy in a van down by the river (he sells you scrap that he salvages).

You have 50 days before the robot army finishes off your base. Each day you have time to complete 1 mission, visit the salvage van and upgrade your exo suits. While out on a mission you can teleport (swap between) exo suits, each exo is designed with different weapon layouts and is further tweaked by your customizations each day.

Where the game shines is the sheer customizability. Before you even start you choose which 4 exo suits you will use, what pilot you will control (different bonus skills) and a full range of difficulty settings.

If you get frustrated failing while learning, I suggest dropping the difficulty below normal (even normal is challenging until you've fully understood all the customization and gameplay choices); and than ramping up with each new play through.

There is a lot of ways to challenge yourself and tons of replay value if you want to figure out how to get through the highest difficulty levels.

One of the best roguelikes I've played in years, and one of very few that make me want to keep trying again even after winning just to see if I can do better and score even higher.

Also of note: the song on the main menu is almost worth the price of the game by itself, just wish there was more of it.
Helpful? Yes No Funny
Malice
( 0.7 hrs on record )
Posted: March 24
VERY wonky difficulty, even for a rogue like, first mission involved everything dealing 4x damage, and my entire party is wiped out by some sort of cloaked missle bot as i retreated down a corridor from a room (having lured things one at a time, with nowhere to run and no way to fight back).

played next mission, defend the cryopods, machine gunned everything to death without losing an exo and losing only 2 pods of 7 or 8 pieces of loot.

not the fun kind of punishing.
Helpful? Yes No Funny
ScotchMotch
( 12.3 hrs on record )
Posted: March 23
This is a solid game if you get past the learning curve, which is not steep.

At the core of this game is simple problem solving. You can switch between 4 different Mechs that have different skillsets, much like a toolbox. You must then solve the problem in front of you using these different skillsets.

It's simple once you get the hang of it and it has a good amount of variety. One of the most helpful things is to actually read the tooltips, especially the bad guys' tooltips. It helps with the problem solving.
Helpful? Yes No Funny
B-rabbit
( 1.4 hrs on record )
Posted: March 20
got game free .... ideal master!!
Helpful? Yes No Funny
Beavernuts
( 13.9 hrs on record )
Posted: March 18
thanks steam raffle group i got free trading cards
Helpful? Yes No Funny
BH_m0nkeyno0b
( 3.7 hrs on record )
Posted: March 11
Bionic PAINS
Helpful? Yes No Funny
Abyssus_j
( 9.6 hrs on record )
Posted: March 7
Like Mecha, enjoyed FTL, and love rogue like's, however did not enjoy this at all.
Seems poorly thoughout and clunky to me.
Helpful? Yes No Funny
Desu Desu
( 5.5 hrs on record )
Posted: March 6
this game is pretty good, challenging. Gave me time to finish a level.
Helpful? Yes No Funny
ownosourus
( 36.4 hrs on record )
Posted: March 2
Arcen Games may well be tiny but they certainly can come up with some pleasantly curious ideas. These are the guys, after all, who brought us the bizarre concept of a strategy game where you fight against yourself – Skyward Collapse – and the highly-acclaimed RTS/4X/tower defence hybrid – AI War: Fleet Command . Thankfully, in addition to being quite oddly named, Bionic Dues does not at all threaten to disappoint our expectations. Instead it continues the trend of stylish and interesting roguelikes peppering the indie-scene, and it does it with all the imaginative design we would come to expect from developers like these.

You play the role of a rookie mech pilot tasked with protecting a futuristic mega-city from a sudden robot rebellion. Having four specialised mechs at your disposable, you have 50 days to perform missions which either strengthen your crew or weaken the enemy, before facing off a final massive attack wave in your HQ to end the game. A failed mission means a wasted day and the enemy grows in number and strength whilst you gain nothing. As time goes on, missions increase in difficulty due to the enemy level-ups; thus mimicking the ongoing arms race between your mechs and the belligerent AI mobs.

The game embraces RPG-like mechanics and allows several levels of customisation. Firstly, you may choose from a selection of mech pilots who have varying gameplay bonuses; for example, higher quality loot or economic discounts from the item store you can access in-between missions. Secondly, you may select the four mech classes which will make up your team. These range from heavily armoured high-damage short-range tank-like units, to long-range weakly-shielded snipers, to specialised science mechs. Each mech has a different selection of weapons available of the kind you would expect to see.

Your mechs are primarily improved over time by equipping them with the items you loot, earn or buy. In traditional dungeon-crawl form, items are named according to their level and bonuses, and colour-coded according to their degree of rareness. Additionally, they come in various types which fit in the corresponding specialised slots on your mech’s load-out. These include various types of weapon-slots, shield-slots, computer-slots, etc. The system more or less mimics a Diablo-style paper-doll with some items being similar to various types of armour or weapons and other types operating more like rings or amulets.

However in Bionic Dues this system is further complicated by the fact that each item has a power requirement which limits the number of high-level items a mech can utilise. This upper-limit can only be increased by equipping a certain type of reactor item which, rather than consuming power, produces it. Your mechs don’t actually level-up, and this system replaces that standard RPG mechanic. The overall effect of all these complications in total, coupled with the abundance of loot which improves upon the items you already have, has the effect that it becomes a little hard to care about absolute min-maxing of your mechs’ load-outs.

The majority of gameplay happens within the missions. These very much take traditional roguelike form; a basic-sidebar accompanies a top-down futuristic tiled-floor dungeon map. Each mission has a simple objective such as blow up all the control-station-things, reach the exit-point, or kill all the enemies. Your limited sensor range, which varies from mech to mech and can be augmented with certain items, only allows you to see a small section of the map. This leaves much of the map unexplored at first.

The apparently randomly-generated maps are filled with item-crates, traps, obstacles, enemies, and, of course, your objective. In addition, loot is hidden behind locked doors which can only be hacked open with a special mech-skill normally best-performed by the science mech. In this busy environment line-of-sight becomes crucial, allowing for either tactical destruction of, or hiding behind, obstacles.

Although the game functions in turn-based form, it generally plays quite rapidly as most situations allow and even encourages the player to make moves hastily. This kind of attitude can later prove fatal when a deadly BombBot is accidentally allowed to get far too close for comfort. The gameplay is such that it consistently creates the beautifully ironic why-the-hell-did-I-do-that and oh-my-god-I-am-so-dead moments that roguelike players have come to know and love/hate.

In general, Bionic Dues is incredibly well put-together. Every gameplay mechanic is so openly explained in tooltips that absolutely everything can be calculated if so desired. The game’s tutorial popups are slick, well-written and comprehensive. On top of that, the game comes heavily-equipped with a fantastic sense of humour. Everything from the enemy descriptions to the mission briefings are written with the attitude of a winking-smiley and I frequently laughed-out-loud as I read through them. This only backfires in the form of the comedic enemy death-cries, which although entertaining at first soon become rather repetitive and thus somewhat irritating.

The 2D graphics are little-more than functional, nevertheless the techno-futuristic style does have a certain charm. The benefit of having this kind of setup, of course, is that Bionic Dues will run smoothly on just about every PC which is actually able to start up. The audio, on the other hand, is a definite cut above the norm. The in-mission music reminds of early-90s midi classics, and the menu music, despite being a bit amateurish, has a certain indie-band charm. The voiceover quality matches that of the music, after each mission a very cool deep-throated narrator gives a mini-rundown on how things are going.

The game offers a good selection of 6 difficulty settings which range from casual to an aptly named misery; a popup tooltip describes the exact effect of each setting in as much clinical detail anyone would ever want. As if that wasn’t enough, an additional hardcore mode checkbox sits enticingly below the difficulty slider; taunting the player by promising to overwrite your only permitted save-slot any time something really embarrassing happens.

On the negative side, I must admit that the complete lack of both endgame statistics and a decent story-line closure was pretty disappointing. I did also once manage to get the top-down camera lost deep within the fog-of-war and had some difficulty finding my way back to my mechs; providing mild frustration. Finally, it’s worth mentioning that although there is a storyline of sorts accompanying the game, it’s far too weak to be the player’s primary motivation to play on.

Putting these minor gripes aside; if you can’t tell already, I really like this game. Indie devs don’t always come up with the goods, but Arcen are doing a damn fine job of it. Bionic Due is not only a necessary purchase for all true rogue-clone fans, but it’d easily be a pride-worthy addition to the game collection of anyone with even a remote interest in this sort of thing.
Helpful? Yes No Funny
DangerNoodle
( 4.5 hrs on record )
Posted: March 2
Great game, bit of a learning curve but once you have got past it it is a really fun game to play.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
16 of 16 people (100%) found this review helpful
2 people found this review funny
Recommended
36.4 hrs on record
Posted: March 2
Arcen Games may well be tiny but they certainly can come up with some pleasantly curious ideas. These are the guys, after all, who brought us the bizarre concept of a strategy game where you fight against yourself – Skyward Collapse – and the highly-acclaimed RTS/4X/tower defence hybrid – AI War: Fleet Command . Thankfully, in addition to being quite oddly named, Bionic Dues does not at all threaten to disappoint our expectations. Instead it continues the trend of stylish and interesting roguelikes peppering the indie-scene, and it does it with all the imaginative design we would come to expect from developers like these.

You play the role of a rookie mech pilot tasked with protecting a futuristic mega-city from a sudden robot rebellion. Having four specialised mechs at your disposable, you have 50 days to perform missions which either strengthen your crew or weaken the enemy, before facing off a final massive attack wave in your HQ to end the game. A failed mission means a wasted day and the enemy grows in number and strength whilst you gain nothing. As time goes on, missions increase in difficulty due to the enemy level-ups; thus mimicking the ongoing arms race between your mechs and the belligerent AI mobs.

The game embraces RPG-like mechanics and allows several levels of customisation. Firstly, you may choose from a selection of mech pilots who have varying gameplay bonuses; for example, higher quality loot or economic discounts from the item store you can access in-between missions. Secondly, you may select the four mech classes which will make up your team. These range from heavily armoured high-damage short-range tank-like units, to long-range weakly-shielded snipers, to specialised science mechs. Each mech has a different selection of weapons available of the kind you would expect to see.

Your mechs are primarily improved over time by equipping them with the items you loot, earn or buy. In traditional dungeon-crawl form, items are named according to their level and bonuses, and colour-coded according to their degree of rareness. Additionally, they come in various types which fit in the corresponding specialised slots on your mech’s load-out. These include various types of weapon-slots, shield-slots, computer-slots, etc. The system more or less mimics a Diablo-style paper-doll with some items being similar to various types of armour or weapons and other types operating more like rings or amulets.

However in Bionic Dues this system is further complicated by the fact that each item has a power requirement which limits the number of high-level items a mech can utilise. This upper-limit can only be increased by equipping a certain type of reactor item which, rather than consuming power, produces it. Your mechs don’t actually level-up, and this system replaces that standard RPG mechanic. The overall effect of all these complications in total, coupled with the abundance of loot which improves upon the items you already have, has the effect that it becomes a little hard to care about absolute min-maxing of your mechs’ load-outs.

The majority of gameplay happens within the missions. These very much take traditional roguelike form; a basic-sidebar accompanies a top-down futuristic tiled-floor dungeon map. Each mission has a simple objective such as blow up all the control-station-things, reach the exit-point, or kill all the enemies. Your limited sensor range, which varies from mech to mech and can be augmented with certain items, only allows you to see a small section of the map. This leaves much of the map unexplored at first.

The apparently randomly-generated maps are filled with item-crates, traps, obstacles, enemies, and, of course, your objective. In addition, loot is hidden behind locked doors which can only be hacked open with a special mech-skill normally best-performed by the science mech. In this busy environment line-of-sight becomes crucial, allowing for either tactical destruction of, or hiding behind, obstacles.

Although the game functions in turn-based form, it generally plays quite rapidly as most situations allow and even encourages the player to make moves hastily. This kind of attitude can later prove fatal when a deadly BombBot is accidentally allowed to get far too close for comfort. The gameplay is such that it consistently creates the beautifully ironic why-the-hell-did-I-do-that and oh-my-god-I-am-so-dead moments that roguelike players have come to know and love/hate.

In general, Bionic Dues is incredibly well put-together. Every gameplay mechanic is so openly explained in tooltips that absolutely everything can be calculated if so desired. The game’s tutorial popups are slick, well-written and comprehensive. On top of that, the game comes heavily-equipped with a fantastic sense of humour. Everything from the enemy descriptions to the mission briefings are written with the attitude of a winking-smiley and I frequently laughed-out-loud as I read through them. This only backfires in the form of the comedic enemy death-cries, which although entertaining at first soon become rather repetitive and thus somewhat irritating.

The 2D graphics are little-more than functional, nevertheless the techno-futuristic style does have a certain charm. The benefit of having this kind of setup, of course, is that Bionic Dues will run smoothly on just about every PC which is actually able to start up. The audio, on the other hand, is a definite cut above the norm. The in-mission music reminds of early-90s midi classics, and the menu music, despite being a bit amateurish, has a certain indie-band charm. The voiceover quality matches that of the music, after each mission a very cool deep-throated narrator gives a mini-rundown on how things are going.

The game offers a good selection of 6 difficulty settings which range from casual to an aptly named misery; a popup tooltip describes the exact effect of each setting in as much clinical detail anyone would ever want. As if that wasn’t enough, an additional hardcore mode checkbox sits enticingly below the difficulty slider; taunting the player by promising to overwrite your only permitted save-slot any time something really embarrassing happens.

On the negative side, I must admit that the complete lack of both endgame statistics and a decent story-line closure was pretty disappointing. I did also once manage to get the top-down camera lost deep within the fog-of-war and had some difficulty finding my way back to my mechs; providing mild frustration. Finally, it’s worth mentioning that although there is a storyline of sorts accompanying the game, it’s far too weak to be the player’s primary motivation to play on.

Putting these minor gripes aside; if you can’t tell already, I really like this game. Indie devs don’t always come up with the goods, but Arcen are doing a damn fine job of it. Bionic Due is not only a necessary purchase for all true rogue-clone fans, but it’d easily be a pride-worthy addition to the game collection of anyone with even a remote interest in this sort of thing.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: February 15
Great game for casual and hardcore gamers alike. You can play with the options to make it MUCH MUCH easier or harder. You can spam the save/load feature before hacking or opening the chest until you get what you want. Or if you want it to be 100% rogue-like, you can disable save/load and turn on permanent death at the same time. By default, this game is turn-based but (again) there is an option to turn it into RTS in which you have 5 seconds to act per turn, else your opponents get to act with you doing nothing. If you have played this game long enough (I know I haven't but I wish I can), it is not so bad losing a turn (of course it also depends on the situation). Lastly, unlocking all the achievements will take a long while. Great game overall.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
5.5 hrs on record
Posted: March 6
this game is pretty good, challenging. Gave me time to finish a level.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
2 people found this review funny
Recommended
3.4 hrs on record
Posted: February 9
Trading card steamulator
Was this review helpful? Yes No Funny
12 of 21 people (57%) found this review helpful
Recommended
19.3 hrs on record
Posted: February 22
They game is fun. Altough it needs a better tutorial. some graphic enchament would be nice.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.5 hrs on record
Posted: February 10
Diablo-style loot mechanics are employed well in this tactical positioning game that actually works even though you only get one character.

I just wish the graphics weren't so totally awful, the whole screen is a chaos of edge contrasts making discerning the contents an exercise in mouseover tooltip use.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.0 hrs on record
Posted: March 27
I'm finding it hard to express why this game is so good. On the one hand it's a fairly shallow story(not that it needs more) and the gameplay doesn't have a lot of variety to the mechanics. But on the other hand what it does, it does extremely well.

First of all: this is a rogue-like, make no mistake about it. Hate roguelike? This won't convert you.

Your city has been taken over, no ones coming to help, it's just you, 4 exo suits, and some guy in a van down by the river (he sells you scrap that he salvages).

You have 50 days before the robot army finishes off your base. Each day you have time to complete 1 mission, visit the salvage van and upgrade your exo suits. While out on a mission you can teleport (swap between) exo suits, each exo is designed with different weapon layouts and is further tweaked by your customizations each day.

Where the game shines is the sheer customizability. Before you even start you choose which 4 exo suits you will use, what pilot you will control (different bonus skills) and a full range of difficulty settings.

If you get frustrated failing while learning, I suggest dropping the difficulty below normal (even normal is challenging until you've fully understood all the customization and gameplay choices); and than ramping up with each new play through.

There is a lot of ways to challenge yourself and tons of replay value if you want to figure out how to get through the highest difficulty levels.

One of the best roguelikes I've played in years, and one of very few that make me want to keep trying again even after winning just to see if I can do better and score even higher.

Also of note: the song on the main menu is almost worth the price of the game by itself, just wish there was more of it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: March 31
Good:
- Fast paced action with depth to explore as you progress
- Some genuinely funny moments
- Nicely presented, if short story

Bad:
- Gets a bit repetitive
- Difficulty curve is a bit hit & miss, may put off first timers
- Finding a winning combination can carry you through the whole game

I've enjoyed this game substantially, it plays well (on linux as it happens) and gets both tense and rewarding at times. It is however a little limited in scope and while there's a lot of challenge to be found in grinding for the achievements, once through will probably show you all it has to offer. This is not a bad thing.

Good show, worth the price.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
2 people found this review funny
Recommended
4.2 hrs on record
Posted: February 9
Trading card steamulator
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
6.1 hrs on record
Posted: February 8
Pros :
-Quite various job and equipment effect + feature
-Trading cards
-Generated dungeon
-The title Theme Music is great

Cons :
-So many words needed to read to find what it is
-Strategy no longer needed since this game more likely kill or be killed with 1 hit
-To many Achievements to clear

So I think played this game once is enough.
6.5/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
24 of 26 people (92%) found this review helpful
1 person found this review funny
Recommended
20.2 hrs on record
Posted: December 4, 2015
On first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot of numbers and stats everywhere, and things were confusing. But, if you stay on and keep playing, you eventually start to get a hang of it. There is a bit of a learning curve here, but the game has a very nice tactical depth to it and can be loads of fun.

Upon starting a new game, you get to select your preferred pilot and 4 mechs/exosuits. Each pilot has a bonus perk of some sort, and each mech has its own strengths and weaknesses, some being more offensively based, others more to do with support stuff, like hacking and stealth. So it's up to you to pick your preferred team.

The campaign itself has a simple concept - a robot army is going to attack your HQ in 50 days. Do whatever you can to prepare yourself for this attack. Each mission you do in the city counts as a day. You can go for missions where you find shiny new gear for your mechs to make them stronger, or you can go for missions which weaken the enemy and slow their expansion. The best thing is, you can see on a side of a screen the details of what units currently comprise the enemy army, so you can see how it is affected after every mission you do.

The missions themselves take a form of a randomly-generated dungeon with tile-based movement. You can swap between your mechs at will, but doing so counts as a turn, so you have to be very careful in your advance. It is very easy to make a wrong move and to have several enemies on you at once. Both, your units and enemy units, might feel like glass cannons. You could kill an enemy in 1-2 shots, but so can they! So you have to utilise tactics to outsmart them - use range or perhaps area of effect weapons, or even just pull back and surprise them around the corner. You can even deploy sentry turrets to help you in firefights if you've got any available.

And in between missions you can customize your mechs with the loot found. The customization is very rich and detailed. Each mech has several slots where gear can fit in, ranging from weapons, to shields, to propulsion systems. It can feel overwhelming at first because there are a lot of things on the screen, but you do get used to it, and everything in the game has a description if you're unsure what something is.

Speaking of descriptions, they're fantastic. Everything has an edge of humour in it. When you hover over an enemy, an object, or anything else in-game, you see a bit of funny flavour text about it.

The music is also amazing. I first got interested in the game when I've heard its main theme, which is very beautiful with great vocals, but even the tracks that play during missions are also great.

I've been enjoying the game so far and started a new campaign already. I would highly suggest to play the first game on an Easy or Casual difficulty level to get familiar with the game. After that, the higher difficulty levels don't seem as bad anymore.

Great game. Highly recommended for fans of tactics-based games.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
135.7 hrs on record
Posted: January 14
I really like this.

From the turn based tactics of the cerebral combat, to the loot grind of the meta game, the game just keeps me coming back for more. Perhaps my favourite Arcen title to date (toss up with AI War). Play slowly on a difficult game or just blast through on a more forgiving level; all play styles are accounted for. Go with stealth, science, sniping, traps, or just blow the ♥♥♥♥ out of everything. Great stuff.

9/10
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8 of 10 people (80%) found this review helpful
Recommended
12.0 hrs on record
Posted: November 29, 2015
Sci-fi roguelike, but more accessible than some of the more hardcore ones. Quite dense at the start, but becomes easier as you play more. There is a save option (which can be turned off), so it is possible to load after a really bad run. Pretty fun for a while, but end game gets repetative.

Pros:
- Very clear tutorial and tooltips making it easy to learn
- Save option
- Sci-fi setting

Cons:
- graphics are a bit dull, different units all look too similar
- soundtrack can get repetative
- Lack of veriety
- Endgame

Fun for a few hours, but don't expect to spend 100s on this one. Recommended.
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5 of 5 people (100%) found this review helpful
Recommended
66.9 hrs on record
Posted: January 27
Bionic Dues is one of Arcen's many cross-genere forays into the gaming market, this time coming up with a rather compelling turn based roguelike hybrid. Bionic Dues is what you'd get if you crossed a traditional Roguelike with FTL and then baked in the theme of Mechwarrior. What comes out is a mixture of RPG-like progression and turnbased tactics layered ontop of a strategy meta-game that provides a high level of replayability between campaigns.

In Bionic Dues you command a 'team' of four Exos (mechs), each with their own weaponry systems and specializations that can be further customized by acquiring loot from winning missions or finding/hacking chests. The caveat to this 'team' is that you can only pilot one of your Exos at a time, but can switch between them at any time during the missions.

Before the game starts you choose up to 4 Exos from a pool of 6 types, and then pick your commander who will provide a unique tactical advantage which will drastically change how you play the game. All of this is wrapped up into an FTL style mission selector which will give you some choice as to how your path through the game progresses, and ultimately help you stave off defeat. Losing a mission or a unit does not necessarily mean the end of the game either as traditional roguelike permadeath is optional, which is what really allows the campaign metagame to shine.

Each mission you embark on has its own objectives and unique attributes, your goals range from kill all the enemies to destroy certain targets, to simply just evade and escape in time. In one mission type, all of the cover is rigged to explode when destroyed, knowing this and using it to your advantage to take down enemies you couldnt easily kill otherwise is just one useful strategy to employ against an overwhelming force. There are roughly 20+ different mission varieties as well, and choosing which ones to embark on between re-fitting your Exos is critical to your success.

If you try going head to head with the enemy in this game without realizing their weaknesses, or your own strengths, you're almost certain to be in for a rough time. Understanding the quirks of each of the 45+ different enemies, how they move, shoot, and affect other enemy units; all of that is necessary for survival. Once you understand a few of the game's less well-explained quirks, you begin to realize just how much depth there is to the combat. The sheer amount of unique enemies can be a little daunting at first and some combinations can lead to complicated and outright unfair or impossible situations.

One example of this is that early on in the game there are enemy bots which will one-shot you with their explosive missile weapons. After a few missions into the game they will probably begin to out-range you too and can kill you in a single shot. Ontop of that they have shields that would deplete a sizeable chunk of your ammo supply to destroy, if you could survive that many turns to kill them. Thankfully they have very little ammunition (unless an ammo bot is nearby) but are not always the best shot. This type of enemy can be dealt with in multiple ways: a long range Exo, a stealth unit thats immune to splash damage (but not direct hits such as the Ninja), one capable of shooting around corners with splash damage, even detonating obstacles or certain enemy bots nearby. Thats not to mention mines, sentries, or simply just stealthing past it.

Pros:
- Procedurally generated map and mission layouts.
- Huge variety of enemies (Changes with each new game)
- Wide variety tactics to use, if you're creative enough.
- 6 different Exos, 6 commanders, and 6 difficulty levels.
- Loot system allows you to customize aspects of your units.
- Large number of mission types with different rewards.

Cons:
- Too many enemies can make missions drag on a little sometimes.
- Inconsistent difficulty based on starting choice and random factors.
- Randomized enemy deployment can lead to unfair combinations.
- Can easily spend too much time on the Exo customization screen.
- Level design and aesthetic feels a bit bland and samey after awhile.

Conclusion:
Arcen has done a good job with Bionic Dues, but its not without a few pitfalls; the sheer variety of enemies, interactions, and range of difficulty levels can lead to inconsistent experiences between games. New players have a lot to learn and will need to pay attention to enemy sensor and weapon ranges as well as learn to use the environment, mission types, and ground-targeting to their advantage. Using sensors to provoke enemies and lure them to you in the right order, and employing the Science Exo's EMP pistol (which does not use up a turn) to disable enemy movement and block hallways can be the difference between success and failure.
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3 of 3 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: January 23
It's a "Rogue-Lite" game, in that you can save and reload unless you're playing IronMan, but still comes with randomly generated dungeons and loot. I haven't made it through my first play-through yet, but when I do I imagine this would be a great game to play on IronMan (turning it into a proper roguelike).

The game has a *great* soundtrack, and feels like a 1980s anime space opera. There's a *little* bit of a learning curve to begin with (you only control one Exo at a tme, and swapping it takes a turn), but otherwise the tactical combat is engaging and fun.

Also a huge A+ to Arcen Games for showing diversity of race, gender, and socio-economic status in their pilots. It's subtle, but disabled characters are the heroes of this game, and that's *really* refreshing to see.
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6 of 9 people (67%) found this review helpful
Recommended
21.0 hrs on record
Posted: December 1, 2015
I have a simple, more efficient way to stop the robot attacks.

Basically, reverse engineer the tecnology used in the Robot Command thingmajigs to make all those pesky bots unoffensive. (Did I even spelled that right?). So then, the main characters would unite to create a mechanism inside the reactor and the main GPU's of the System controlling the bots, so then every single one would explode in the case they try to re-activate.

Or, yeah, kill all those mothertruckers and save the damn city. That makes sense.

I recommend it, it has some strategy to it.
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6 of 9 people (67%) found this review helpful
Recommended
5.4 hrs on record
Posted: December 12, 2015
Pros :
-It have good bgm on main menu
-Quite various job and equipment effect + feature
-Trading cards
-Generated dungeon

Cons :
-So many words needed to read to find what it is
-Strategy no longer needed since this game more likely kill or be killed with 1 hit
-To many Achievements to clear

So I think played this game once is enough.
6/10
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2 of 2 people (100%) found this review helpful
Recommended
16.7 hrs on record
Posted: January 26
Hard. Very hard, needs prior thinking, rushing'll get you killed. It's a strategy game, not really a shooter, but man, it's fantastic. I hadn't heard of it before I got it free from Humble Bundle, but I would happily pay £7 for it, plenty of replayability. Graphics are done in a 2005 way, they're not fantastic but they're sweet and they compliment the game very well. The writing is funny in a dark, cynical way and whilst it's not laugh out loud it certainly makes you smile. Overall, it's really well done and I certainly recommend it.
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2 of 2 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: January 28
Best Thing About It:

Strategic game, equipment management, and missions all work very well together. The choices you make in the strategic layer have a big impact on the way the game plays out. Bionic Dues is a game that succeeeds on the sum of its parts.


Worst Thing About It:

The art direction. It is an unattractive game. The "dungeon runs" are hideous, and the remote controlled robots theme doesn't do much for me. I would have much rather seen this game themed as a Star Wars style, rebel strike team or even a G.I. Joe style special ops theme.

************************************************************************************

I recommend this game. You should play in iron man mode and learn to roll with the tough decisions and consequences you face in the strategic portion of the game. Every turn the enemy is growing stronger, but you have a lot of different ways to attack and weaken the enemy, and ways to strengthen your own forces. The strategic part of the game is great because every choice and every event has a real and visible effect.

The "rogue like" missions are also fun, because each game the enemy builds and deploys various robots that behave in very specific ways. FIguring out how to exploit these robots' weaknesses while avoiding a variety of attacks is fun, and each play you face different mixes of robots--so its like a proceedurally generated combat and stealth puzzle.

Each game counts down to a final confrentation, and what the enemy throws at you depends very much on what occured throughout the strategic layer of the campaign. Enemy forces composition and "bosses" are randomly determined each game, so there is a lot of variety.

My only complaint is appearance and theme. I'm really not into the remote controlled mechs or the pilots or the "grid look" of the dungeon crawls. Its a great game though, and I recommend you learn to live with the passable art direction and enjoy this very well designed game. I give it a big yes.

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1 of 1 people (100%) found this review helpful
Recommended
74.6 hrs on record
Posted: January 27
This game is wonderful because the developer makes little effort to prevent you from attaining increasingly ludicrous stats by picking your equipment right.
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