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How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
Release Date: May 23, 2013
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$4.99
$1.24

Packages that include this game

Buy Skyward Collapse Complete Edition

Includes 2 items: Skyward Collapse, Skyward Collapse: Nihon no Mura

Recent updates View all (3)

Skyward Collapse Linux Support in v2.500, plus new Complete Edition!

July 11th, 2014

Version 2.500 brings official linux support to both the game and its expansion for the first time, as well as a 64bit OSX build. There are also a couple of bugfixes in here, as well.

Not only that, but there is now a "complete edition" that includes both the game and the expansion for $6.99. In celebration of the linux launch, all of the Skyward SKUs are 75% off for the next 10 days!

Enjoy!

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Reviews

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About the Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

PC System Requirements

    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space

Mac System Requirements

    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space

Linux System Requirements

    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Helpful customer reviews
22 of 33 people (67%) found this review helpful
229 products in account
3 reviews
0.5 hrs on record
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
Posted: February 24th, 2014
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15 of 22 people (68%) found this review helpful
1,616 products in account
19 reviews
1.7 hrs on record
Worst game from Arcen, it's like playing chess alone, literally.
Posted: March 1st, 2014
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6 of 8 people (75%) found this review helpful
11 products in account
6 reviews
3.8 hrs on record
I really wanted to like this game. I really like the way it sets up and how you build things and gather resources, as well as the concept of adding more tiles to the edge of the board. However, the overall concept is just awful. Basically, you aren't trying to win, you are trying to get the 2 factions to be equal to each other. Which, while it may sound interesting, ultimately results in extremely boring gameplay. This game would have so much potential if you could just pick a side and play as it and try to beat the other faction. But you are not able to do this. After the very beginning of the game, it becomes unplayably boring. I don't think I've ever actually been able to keep playing to the end. Like I said really cool idea at first, but then the god and balance perspective just ruins it. Would not recommend to anyone 3/10.
Posted: June 26th, 2014
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6 of 10 people (60%) found this review helpful
101 products in account
6 reviews
18.7 hrs on record
Quirky game. Have you ever played a tabletop wargame by yourself? Playing both sides, trying to keep it balanced, but at the same time trying to make the battles are exciting and intense as you can? That's what this game is like. And why I like it.
Posted: February 13th, 2014
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1 of 1 people (100%) found this review helpful
194 products in account
9 reviews
2.4 hrs on record
The best things I can say for this game are that it's quirky and interesting, and I didn't run into any crashes. At the end of the day, however, it's a rather asinine romp Is highly structured at first, and then quickly devolves into pure madness. Although I did not play it to such a degree that I can succinctly say that it is unstrategic, later abilities delve into risk-reward territory so hard that luck or map limitation exploitation are your main tools for survival.

While I want to like a game where a butchery is as difficult to establish as the summoning of an nigh-unstoppable goddess, my experience was that they simply didn't do the math.
Posted: May 3rd, 2014
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