Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.
In more ways than one, Skyward Collapse
feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.
Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does
By and large, however, the major strike against this game is, well, it's boring
. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.
While Skyward Collapse
shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
Posted: February 24th, 2014