How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
User reviews: Mixed (180 reviews)
Release Date: May 23, 2013

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Recent updates View all (3)

July 11

Skyward Collapse Linux Support in v2.500, plus new Complete Edition!

Version 2.500 brings official linux support to both the game and its expansion for the first time, as well as a 64bit OSX build. There are also a couple of bugfixes in here, as well.

Not only that, but there is now a "complete edition" that includes both the game and the expansion for $6.99. In celebration of the linux launch, all of the Skyward SKUs are 75% off for the next 10 days!

Enjoy!

1 comments Read more

Reviews

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About This Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Helpful customer reviews
21 of 29 people (72%) found this review helpful
10.2 hrs on record
Posted: July 19
Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game (although some patches have rolled out insufficiently tested), but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.Skyward Collapse is a game with simple mechanics, good interface and is visually pleasing, it's just not a lot of fun to play. Overall 5/10.
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11 of 16 people (69%) found this review helpful
6.5 hrs on record
Posted: September 11
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
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5 of 5 people (100%) found this review helpful
1.3 hrs on record
Posted: November 13
3/10

The description for this game makes it sound like populous meets an old civ game or something... It plays more like an old version of civ made for people who like to hotseat to play against themselves AND use cheats. Over half of the 'god-like' powers you have do nothing but add resources. This might be a 5 or even 6/10 for the rigth person..... but not me....
Might be more of a 4/10 than 3 considering my expectations of the game were SO wrong. lol. Still, despite the good coding/lack of bugs, (making me want to give some good score/recommend) I just couldn't get any fun out of this. :\ and can't recommend.

Pros:
- No Bugs (not that I came across)
- Has working options/settings
- Has proper tooltips
- Limited Tutorial

Cons:
- No Campaign
- No real-time elements
- No Editor
- Different races have same buildings to make, so that the whole point of 'balancing' in the game FOR MOST OF THE GAME becomes not so much a case of balancing between rival factions as balancing between 2 of the same faction. You can 'deliberately' do things bad/different and not play to your best, but it just makes it even more like a boring simulation/replay than any kind of actual game.

Points of Interest: (Could be pros or cons really)
- Unique Menu Interface (IMO looks messy and don't like it)
- Graphics are 'Dated'
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6 of 8 people (75%) found this review helpful
29.6 hrs on record
Posted: September 23
I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.
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14 of 24 people (58%) found this review helpful
2.2 hrs on record
Posted: August 2
Look there are a lot of nice details to this game. However between akward controls and poor graphics, it just is totally not worth the effort you have to put into it, just to play. I'd like to se the designers future efforts though. They had the right idea, just a bad execution of it.
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4 of 5 people (80%) found this review helpful
10.3 hrs on record
Posted: July 16
Skyward Collapse is a turn based game, where you try to build and balance both the red and blue empire.
It's areally fun game, but you have to make sure not to unbalance one of both sides. (an item that gives a unit a 100x attack & health bonus is kinda overpowered, especially when combined with other bonuses. But the item that makes minotaurs invulnerable, and gives both sides a couple of them is a real city-wrecker too)

You do not control the units in this game, they have a "free will". Thus you can only guide the empires, but not fully control them. You build their cities and landscapes. But the actual moving and fighting is up to them. Once you get to the Age of Gods, and each side has over a hundred units, you realise free will is quite handy ;)

Overall, this game is relly worth buying. It's great fun to see how it plays out between Red and Blue.
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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: October 29
In Starcraft Broodwar, I use to like to make custom maps with two AIs fighting each other, and a swarm of player controlled battle cruisers to try and balance the two. This game is kind of like that, but a bit more complex. Don't be decieved by the sprite graphics and simple animations, this game gets deep.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: November 11
It is really hard to get into complex game like this for me. The tutorialisation was done in a light way maybe too light... There is a lot happening even in the simple tutorial and I feel like the tutorial did not do it's job proprely to explain how deep and complex this game is. I gave up a bit less than 2 hours in because I didn't quite fully understood what I was doing(and that is really frustrating in a strategy game) Imagine playing monopoly and the only thing your friend (the tutorial) taught you about this game is the dice rolling system and that you move according to the space on that said die. You would miss out on the game and the chances are you won't like your experience.
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4 of 6 people (67%) found this review helpful
19.9 hrs on record
Posted: July 19
I was a bit torn if I should recommend or not recommend this game. It has a "one-more-turn" gameplay that kinda pulls you in, and an very interesting concept.

It's a intriguing challenge building up the two factions while trying to avoid one becoming too strong. But as the game progresses, it just starts to feel more like a chore. You keep nudging here and there, on a game-bord that becomes more and more chaotic as woes and god-actions come in to play. Combined with the basic graphics, it's just kinda hard to tell what's going on at times.

In the end, when I feel like I'm finishing the last turns not because it's fun, but rather to just finish the game, it's not really a game I'd recommend. A shame really.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: November 24
takes time to learn the game, but it's more complex than at first glance, and super fun.

i don't think anyone who has put in under 2 hours has actually given the game a proper chance. i'm guessing most of the negative reviews are from people who don't want to invest the time and are expecting quick learning curves.
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3 of 5 people (60%) found this review helpful
3.1 hrs on record
Posted: August 17
My left hand is fighting my right hand, and I have to prevent each of them from winning. There is a divine committee giving my hands marks for effort - so slacking is not an option. Interesting, complicated, tedious, repetitive. Like playing chess against yourself.
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5 of 10 people (50%) found this review helpful
0.6 hrs on record
Posted: September 27
God game with a twist: the objective is not to destroy the other race, but to ensure both survive! Quite original, will probably appeal even to non-strategy fans.
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57 of 69 people (83%) found this review helpful
6.1 hrs on record
Posted: June 15
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
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71 of 98 people (72%) found this review helpful
0.5 hrs on record
Posted: February 24
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
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41 of 60 people (68%) found this review helpful
0.5 hrs on record
Posted: July 1
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
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27 of 37 people (73%) found this review helpful
17.2 hrs on record
Posted: November 25, 2013
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here: http://hashron.com/display.php?id=18
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15 of 19 people (79%) found this review helpful
4.9 hrs on record
Posted: November 2, 2013
I really like the idea of playing two factions against each other and having to make sure that neither one of them wipes the other one out, but something about it didn't completely click with me. As with most Arcen games, I'm glad I tried it and played through an entire session of it from start to finish, because it's interesting and not the kind of thing you usually see, but I don't think this will be one of the ones I'll end up going back to repeatedly for weeks/months/years. I'm happy they keep trying out whatever crazy ideas they come up with though.
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42 of 69 people (61%) found this review helpful
3.3 hrs on record
Posted: December 23, 2013
Have you known a Grandparent or Aunt/Uncle who's house you've been to so many times you can't count. When you're forced to visit them you end up playing board games alone in their cluttered back room. You always find yourself bored. Even though the room is cluttered your relative never takes the time to show you anything they have. When you ask they just shrug you off. Then one day, they pass on, and the family jumps in and starts dividing all the stuff they had in their house and you learn they had a lot of cool stuff. Actually there was a lot to learn and explore, but the place was so cluttered, and your relative never explained much of what they collected.

That's the best way I can describe Skyward Collapse. The single tutorial level gives you a limited/basic understanding of what it's trying to accomplish then sets you out into the world to play god. You find yourself with 2 civilizations, with slightly varied dependencies, different unit types with their own pros and cons, a cluttered interface, and you have to play them both at the same time and keep them from killing each other while they attempt to kill each other.

IMO a tutorial that perhaps took a few levels to complete would have helped this game out a lot. There's no hand holding here and usually I don't like that type of design, but in Skyward Collapse it could have been a refreshing boost in understanding the complex systems in place here.

Also, the building icons are cluttered. Yes, they are divided up into categories, but I still found myself lost a lot of the time. The dependencies between buildings aren't very well explained and I kept backtracking to understand what I did wrong. I played the tutorial level about 5 times. There's just not enough clean design or helpful tutorials to get the average player involved.

I'm also, not a fan of playing against myself. Well, balancing against myself really. You have to build civilizations that will ultimately destroy each other, but you need to build them in ways they complement their destructive potentials into an almost deadlock.

That does sound like a great idea, but honestly it's just a bad execution. I really think this game would have benefited from a little TLC on the GUI and a few extra tutorial levels that would walk you through certain aspects one at a time. The way Skyward Collapse is presented you end up feeling like you're playing a board game, alone, in your Grandmothers' clutter back room.
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18 of 27 people (67%) found this review helpful
3.8 hrs on record
Posted: September 8, 2013
Probably one of the more strict-definition "God" games out there, in that you're the kind of deity who a) exists and b) does what he can for his people but c) can't order them to do jack-♥♥♥♥ because Free Will.

That said? This is a fantastic concept and I actually love it. You manage a pair of nations (and I believe a third with the recent DLC?) turn by turn, with equal moves apiece, reshaping the world and controlling the resources of each side. Afterwards, every living player from those factions makes their moves, and you hope you've done enough to keep them both safe (from roaming bandits, one another, and horrible curses known as Woes). The game's not so easily solved, though, due to the random factors that'll shake things up. Tiles appear after every turn to fill in gaps in the floating world you manage, and again, bandits/Woes.

I don't know how long I'll stick with this after finishing a few games? But it's totally a fantastic title and the recent overhaul patch makes me wonder if more tweaks like that might hook me further. I would love for this to be the birth of a new strategy niche.
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20 of 32 people (63%) found this review helpful
1.3 hrs on record
Posted: December 25, 2013
a game that i really want to work for me. the idea is fresh and premise sounds interesting. look and feel seems quite ok on screenshots and videos.

the problem is, it does not actually come together all that well. tutorial will give you an idea how this all works but does not explain it in enough detail. gameplay feels slow and frankly quite boring. actual games are fairly short and do not lend well to somehow stat-heavy nature of everything. multiplayer is only local/ip so there is no real community for mp either.

i would not recommend it unless you definitely know what you are getting into.
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