Addendum to the Might & Magic (World of )X(een) Legacy.
It's not a bad game, but it's pretty average and a bit too much on the clunky side with a lot less freedom than previous games.
This game is somehow like a watered down spin-off from the Might & Magic 3-5 World of Xeen. It uses the same base mechanics for Map layout, Movement and Combat, which was fine twenty years ago, but feels pretty clunky today. There is also a few inclusions from Might & Magic 6 like the use of Hirelings and a few categories for Spells and Skills and the use of a Skill and Promotion system.
Character creation is more streamlined, but also more boxed in, because everything each Class can learn and to what extent is laid out bare and square with progress bars and totally locked in. You can't add more Points to a Spell or Skill than the Limit of your Rank. There are four Races, each with three distinct Classes that each represents the Might, Hybrid and Magic Class of that Race. There are no limits in regards to which Race and Class you make for your Party, but since the game has no alternative Light Source other than what Magic provides you are going to have a really hard time dealing with Dungeons and underground Areas without a Dwarf (with Fire Magic) or a Class with Light or Dark Magic. If you decide to take a Shot at the Might Achievement you would be really darksided without a Dwarf in the Party, just saying. There are also no requirements for Grandmastery of Light and Dark Magic as there is no kind of Alignment or Reputation system at all.
Combat is quite clunky. You can only attack Enemies that are on the same Line as the one you are standing on and only within a limited Range, which makes Enemy movements look really silly as they slide sideways into Combat and the only Tactic that you can really apply to Combat is to make sure to stand in a Corner, Tunnel or Doorway where the Enemies can't attack you from more than one Side and there is also a limit to how many Enemies can stand on the same Square, which means they will just wait and queue up for the Slaughter. You can only Escape as long as you don't have direct Enemy Contact, but once an Enemy stands next to you you can't move at all.
I can understand why there is no water-walking (no flight, swimming and climbing neither), because that part have been tied into the Story and added as a Roadblock, but I don't understand why there are no Town Portals or Loyds Beacons. Alternatively, you can move around from Obelisk to Obelisk once you have unlocked them and you can add Markers to the Map to remember where they are and what they are called which is visible on the World Map, but they are all quite remote. There is a Spirit Beacon referred to in the description of Primordial Magic as a Spirit Gate, but you can only have ONE one-way ticket for the whole Party despite having several Characters with the same Spell. I really hate all this pointless walking, which it becomes once you have explored it all, because there are never any interruptions or encounters on the Path. The Area Map which is the only Map that shows all the paths can't be zoomed in or out and since there are a lot of Deadends you'll be wasting a lot of time moving from Place to Place, especially when you need to buy a Rank or Spells. There is no free movement at all, but a lot of Maze like Tunnels across the Landscape, through Forests and rocky Terrain. Once you acquire the ability to walk on water you realize that there is remarkably little water that you can actually walk on.
The only really nice thing the Game offers is that you can add your own Markers to the Map, which is visible on the World Map and Area Map and helps a lot to find Trainers again and to keep track of Obelisk and remember where you've been and so on, but unfortunately the Markers you add to a disconnected Area or City is only visible within that Place.
There is also no kind of permanent Item Enchantment in the game. You can't make your own Items or Enchant them with Magical Properties. No point in lugging around anything else than Magic Items, that you intend to use.
Each character has an action bar with ten Slots, but only one. There is no switching between them or making more, which is really too limited.
There is quite a lot of Puzzles and Riddles in the game, which is a bit of a testamony to the old games, but the ones that require you to move around a lot and step on plates in different order or keep track of teleportation Paths are really quite boring and tedious and the clunky Interface is not helpful at all in this regard.
There are a few funny references to Army of Darkness and other Race specific comments to nature and actions, but unfortunately they are just barely chuckleworthy. Your Characters really bark a lot in Combat.
The Story, Sound and Dialogue is pretty decent, but the Graphics are really low-res and it doesn't really support any Resolution at all. The game looks exactly the same in 1280x800 as it does in 1920x1200. It really looks at least ten years older than it is, but due to a tremendous lacks of optimization in the Unity Engine, which is powering the Game, it's actually pretty taxing on your GPU for no reason at all. The game looks nice from a Distance with Shadows and different Light Effects, but it's really blurry up close.
I bought the game on Steam, but I also needed to install Ubisofts UPlay and create an Account in order to play the Game, but UPlay is really half-baked. It tracks my Achievements and seriously slow down loading on Area transistions, but it neither record nor unlock Actions and Rewards and thus I can't unlock any new 'free' Areas. I can't unlock any of the Game Content with Upoints.
The DLC The Falcon & The Unicorn is really short. It's like an End Chapter, which isn't available until you've finished the main Game, and it's actually quite hard. It begins with a Blast of the most cumbersome tediousness of Puzzle solving as the worst parts of the game with a massive moving around. Once you get the hang of it it's quite simple, but incredible boring, because there is really no challenge at all. Until you get it right, until you understand the mechanics it's a massive waste of time.