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After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
Release Date: Jan 23, 2014
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Buy Might & Magic X - Legacy

$24.99

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Buy Might and Magic Franchise Pack

Includes 10 items: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Might & Magic: Heroes VI, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic X - Legacy

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Recent updates View all (10)

Steam Mac version now available!

April 16th, 2014

Hello adventurers!

Today we are pleased to announce you the official release of Might & Magic X – Legacy on Steam for Mac!
Since one piece of good news deserves another, the DLC “The Falcon & The Unicorn” will be automatically unlocked for all mac players!

We would like to apologize for the delay of this version and thank you for your amazing support on this title!

Enjoy your time in the Agyn Peninsula,
Your MMX Team.

14 comments Read more

Might & Magic X - Legacy: The Falcon & The Unicorn, Now available!

March 27th, 2014

The time has come Adventurers!

Discover right now a whole new chapter of your quest in the Agyn Peninsula with Might & Magic X - Legacy : The Falcon & The Unicorn!

Face new enemies and explore new dungeons to solve the dark mystery that could change the fate of Ashan forever…

Available today on {LINK REMOVED - Please don't spam, and be wary of scams.}http://bit.ly/1dHdlli and automatically unlocked for all Deluxe Edition owners!

Concerning the Might & Magic X – Legacy Mac version, we are sorry to announce that we had to extend the testing period to secure & improve game compatibility with this platform.
We will keep you updated about this topic in the following days.

Your M&M Team.

----------------

Patch note:

4.7. 1.5 version release note.

o New Content:
• The Falcon and the Unicorn DLC content:
• 7 new quests
• New exclusive dungeons:
• Fort Laegaire
• Summer Palace
• New enemies from the Haven faction
• New monster spells/abilities:
• Sun Ray - Deals Light Magic damages to all party members.
• Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
• Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
• Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
• Mass Heal - Heals all monsters on the same tile.
• Pacification - Apply “Sleeping” condition to the targeted character.
• Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
• Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.


• New features and improvements:
• “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
• Map notes are now also visible on the World map
• Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
• New Visual and Sound FX for Spirit Beacon spell.
• Faceless creature can now cast “Dark Nova” spell.
• Repair/Identify screen and process optimizations.
• Name of the current level/region on the top of the Area Map.
• New Two-handed weapons variations
• New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
• Save system – close the save window after successfully saving a game and print game message “Game Saved”

o Bug fixes:
• The UI of the tooltip of Spirit Beacon spell is improper.
• Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
• Get guidance service from Madame Cassandra won't consume any gold.
• The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
• Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
• In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
• Monsters which can apply the condition - Sleep is not available.
• Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
• Certain quest tokens which can be purchased for the second time shouldn't reappear.
• Party cannot get the quest reward when the inventory is full.
• The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
• The required cost for travel and coach shown in NPCs' dialog is improper.
• "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
• The tooltip of the slot to equip main hand weapon is improper.
• The window for purchase spells is disordered after reordering the characters' portrait.
• The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
• The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
• The special effect of equipment named "Provocation" is not functional.
• The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
• The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
• The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
• The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
• The game freezes after entering certain dungeons which have a conversation at the entrance.
• The cutscene won't play after killing Markus Wolf in Vigil 1.
• The ongoing quest "Peninsula Incognita" cannot be completed.
• Game freezes when characters cast the Warfare abilities without equipping melee weapons.
• The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
• The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
• The last day(Ylda) of every month in Calendar is debug info.
• The outline of secret of Perception still remains after solving the secret.
• The HUD is improper under 1920*1080 resolutions.
• The tooltip of spell: Liquid Membrane cannot match its actual effect.
• Windsword's promotion ability "Perfect Strike" is not functional.
• The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.

12 comments Read more

About the Game

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!

Reviews

"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

FREE COPY OF MIGHT & MAGIC® VI
The Deluxe Edition includes a free copy of Might & Magic VI, one of the most praised episodes in the Might & Magic franchise.

EXCLUSIVE DUNGEON WHEN IT RELEASES: THE DREAM SHARD
Explore the Dream Shard dungeon and pursue your quests in the Agyn Peninsula!

FIRST DLC FOR FREE WHEN IT RELEASES: THE FALCON AND THE UNICORN
Deluxe Edition owners will get to enjoy the game’s very first DLC called the Falcon and the Unicorn for free when it releases.

DIGITAL SOUNDTRACK
Get the Might & Magic X – Legacy official soundtrack on audio CD and listen to thirteen unique compositions from the acclaimed duo of composers, Roc Chen and Jason Graves.

Standard Digital Edition

FULL GAME
Rediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.
  • 12 playable classes
    Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.
  • 3 towns and 1 city
    Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.
  • Open world
    Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.
  • Various quests
    Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!
  • 20+ dungeons
    Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.
  • More than 60 creatures and 6 unique bosses
    Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

MODDING KIT
Create your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

  • Dive into vintage Might & Magic®
    Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!
  • Create your party
    Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!
  • Forge your own tactics
    Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.
  • Discover a new part of Ashan
    Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…
  • Explore twisted dungeons
    Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!
  • Explore twisted dungeons
    Build your own adventure and quests and share them with the community. The legacy is yours!

PC System Requirements

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Mac System Requirements

    Minimum:
    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    Recommended:
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Helpful customer reviews
115 of 168 people (68%) found this review helpful
63 products in account
1 review
54.1 hrs on record
Since I did not touch the game until its full release, this review is based entirely on my first-hand experience with the game, written by someone who is unaware of what may or may not have been changed, addressed or promised during the early access.

GAME CHOICES & MECHANICS:
- The game offers four traditional fantasy races to choose from when making characters; humans, dwarves, elves and orcs, each race offering three specific starting classes to choose from, as well as a varying setup of skills.
- The skills are fairly familiar to M&M players, with a few new additions in X, like for example Primordial Magic, Arcane Discipline, and Warfare. Some notable skills have disappeared as well; as there is no Alchemy, Identify Item, Learning, Merchant or Repair Item skill, as well as a few other examples.
- Gameplay-wise it has some important changes from previous M&Ms. You follow a tile-style map when moving around! For those familiar with pen and paper Role Playing games such as Dungeons & Dragons, think of it as the 5x5 hex-grid system (which the M&M X map looks like).
- Combat is more strictly turn-based. This means a monster will have to wait for its turn before attacking you (or you it), as each of your characters in turn takes their actions. Explained more thoroughly in my personal opinion.
- The Night/Day cycle is much quicker, especially outside of towns.
- Levelling up skills and attributes and what improvements it will grant you is 'tooltiped' by mouse-over, and the different character panels are somewhat easier to use.

MY PERSONAL OPINION
The game looks good. It has that M&M feeling to it, in a modern sense where lighting effects and shades are more modern than in older versions, yet it's not meant to look "outright realistic", and both NPCs and world objects look the way they 'always have' in the series.

The new and more strict turn-based system of combat also has its advances, in that you can take your time to plan your next and most optimal move with each character. It also means you can plan ahead of the monster's next attack, and since you can rearrange the order of your character's easily, you can put your heavy cannons to go first, after which, depending on whether they dealt enough damage or finished something off, your supporters can cast the appropriate buffs before the next turn begins.

Then again, nothing prevented you from pausing the game to think ahead in previous versions, just saying.. Yes, the stricter turn-based system can sometimes slow the gameplay down. You can still hold down a button to have all your characters repeatedly fire their arrows at whatever you're fighting, but you cannot move while doing so. Even if you didn't have to move, if three of your characters are just firing arrows away with their mana emptied, but the fourth being the one doing something different, you will have to stop and click a different number (taskbar being the traditional 1-9) for that particular character.

Personally, I like the old style where you manually set a spell and a non-spell attack and just blasted away, even if that is a less cost-efficient approach. Back then everything happened simultaneously as well, both your attacks and the monsters', each with their own cooldowns. I have yet to notice my characters using anything powerful enough to make them "lose their next turn due to recharging", or anything similar.

Because of the tile-style movement, you are less likely of getting lost, you wont get stuck in the environment, and it's easier to figure out where to go in some cases. It does limit your movement somewhat, though, and calling this "an exciting open world" is a stretch. Yes, you can SEE the world, but the tiles will tell you where you can and cannot go. In other words, forget scaling up those hills in an angle to skip some travelling, or nudging your way down a tall mountain to get to the bottom quicker. No tile = not an option! (I wonder if a Fly spell exists in this game)

The plus side of the tile system is that travelling between key points takes (much) less time than before, and it certainly is a game focused around combat and action, rather than sightseeing and flower-picking (..fond memories of my alchemist scaling the M&M7 mountains to pick those rare flowers for potions.. anyway.)

When in combat, the tile-system to me is less enjoyable than the good old free movement. You are LOCKED in combat. I.e. if you want to move somewhere, you have to wait for your turn. You can move one tile, then whatever you are fighting will either attack, or move after you, and then you can move again. This means no party kiting and killing that tough giant with their crude bows.

CONCLUSION
Overall the game to me falls into the pitfall of so many other games these days. It's a good and tried-and-true model that instead of being kept that way is slimmed down to make for faster, easier (to me in most cases less enjoyable) gameplay. Instead of feeling like a mighty hero who comes up with clever schemes to defeat your mighty adversaries, I feel like I'm being stripped of some of my powers and choices by the game simply telling me "sorry, we can not let you do that". No crafting potions? No repairing my own items?

Finding your way because of the tile-system is nice at times, but it also strips me of going exactly where I want to go. Yes, you can most times choose option a, b or c to do first, but even if you choose c, you usually have to come back and do a and b in any order after before moving on to d.
For example, in M&M 7 you could pretty much walk to the tougher zones in the game as soon as you got off the starting island, and although you pretty much couldn't kill anything there (crude bows kiting comes to mind along with a heartful chuckle, though), you could still try to roam around for chests, pick those before mentioned flowers, followed by running for your life to leave the place as you just noticed one of the giants had gotten on your trail.

I want to like M&M X more than I do (that said I do enjoy it, albeit mostly for nostalgic reasons). On the plus-side the nostalgia from playing an M&M game made me want to revisit M&M 7 again, a game which I can also play while I'm offline, or while the rest of the world is offline too, for that matter. As long as my computer has power at least.

If you're a hardcore M&M fan, I would still recommend picking it up for the nostalgia. It's not a "bad game", despite giving it some harsh critique, it's just a well-made game that doesn't appeal to me in the old-fashioned M&M way, with a few too many things changed or altered (the combat + tile-style being my main drawbacks here. Adding that I am well-aware this was never meant to be a "typical M&M clone"!) The fact M&M is one of my all-time favourite series also means I set the bar quite high, if it sounds like most of the review is negatively charged.


So.. Would I recommend this game? The short answer is, it depends who is asking.
To a seasoned M&M player; yes, but to someone not familiar with the M&M series; probably not, as the gameplay is rather outdated.

If you know very little about the M&M series, but like old-style type of games, I'd recommend passing on this one, and instead picking up Might&Magic VII: For Blood and Honor from GOG (for only 6$!), and, baring in mind old graphics are what they are, you will have a more fleshed out game with a lot more depth to it than this one.

However, if you're only in it for the turn-based combat that M&M X focuses on, pass - there are better and more modern turn-based games out there today. :)

..Then again, it could be I'm just a masochistic hero who enjoys the pain and suffering of spending twice as much time on travelling from point a to point b, only to realise I went into the wrong cave and suddenly faced monsters ten times my level...

- Xeni
Posted: January 24th, 2014
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39 of 49 people (80%) found this review helpful
112 products in account
3 reviews
62.8 hrs on record
I'm assuming most of the reviews here are from early access, here's one from someone who did not play early access and has also not played any previous games in the series.

This game is very good. It's expansive, challenging but not unfair, and there's a good amount of character and party customization. It's the most RPG-y RPG I've played in a long time.

You'll travel the open world, come across riddles, puzzles, enemies and dungeons - some of which will be too high level for you. There is no level scaling and the world is crafted in a way that you're going to want to backtrack often to try and kill that boss you found who one shot you 10 hours earlier. And that's awesome. You're going to be battling your way through dungeons, barely surviving by the skin of your teeth and have to make runs back to town (actual runs, no instant click travel here) to restock on supplies so that you can continue. And that's awesome.

It's not going to be for everyone but this is a really solid, lengthy and replayable RPG with lots of substance that's built on its RPG systems and its gameplay rather than a story or dialogue choices or any of the usual modern stuff.

The only con is performance. Performance is poor in some places, and loading times especially are poor. This is exacerbated by the fact that the game freezes in the background, meaning you have to sit through the 30 second-1 minute load screens. This can get very annoying because you will often be making trips back and forth to town and there's a loading screen each time. The game also doesn't exactly look amazing and the dialogue and story are generic and half-♥♥♥♥♥. But from what I understand this is a game made by a small team mostly as a proof of concept to get this series back up and running, and it did what it set out to achieve and then some.
Posted: January 31st, 2014
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51 of 80 people (64%) found this review helpful
704 products in account
9 reviews
78.6 hrs on record
If you liked play eye of the beholder and dungeon master buy this game.
Posted: April 14th, 2014
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21 of 28 people (75%) found this review helpful
267 products in account
2 reviews
56.3 hrs on record
First off, a rant from a seasoned Might & Magic player.

Might & Magic - Massive Frustration would be a better title for this game. The amount of saves and reloads you will need to do to progress by an inch is absolutely insane. I am playing at Adventurer difficulty which in classic M&M is supposed to be "Normal"... well I have played every single MM from 1 to 9 and I have _NEVER_ had to die and wipe and reload SO many times like in this one. Spellcasters are so useless they become a liability, since for some reason every single mob in the game will always and systematically target them first (oh, your "tank" class got the Challenge skill to distract mobs? Well sucks to be you, because a lot of mobs are either immune to it, or the skill gets resisted or misses).

Okay, enough complaining for now.

So. I'm looking at this game in the eyes of someone who loved MM3-4-5 (I am actually quite amused by all the people that complain about the tile movement, it's what was games were all about :)), so I was expecting a game somewhat "in tribute" to that.

First off, graphics. It's a modern "tile movement" title, actually they quite cleverly built a world that looks smooth but where movement is tile based. On the other hand, sometimes it's a bit tricky to understand where do you need to go, so you will often end up checking the minimap. This is not too bad to be honest, since in the old games you ended up having Wizard Eye cast most of the time and that's what you would be looking at.
Side note on this, there is a bug that prevents you from changing your texture quality if you open the menu from inside the menu. You need to do it from the main menu of the game!

On the Storyline I'm not commenting. We all know that it's no longer the original M&M world from NWC. I don't like most of the changes they made, nor I like the fact that it looks like Heroes of M&M is suddendly the "story-driver" of the game. All Sci-fi elements from the classics removed (they were the core of the story, so how can you remove them? Mah.), now it's just a bread and butter fantasy game. This specific title is decorated with a cartload of references to the old games (like Maximus the Knight, Crag Hack the Pirate - yeah no comment on this one -, the Forbidden Saga quest, just to name a few) but that's not enough to build a story you might care about. There is not going to be Sheltem at the end or anything anyway.

The Game System is where the entire game is played and that's where things become frustrating, annoying, confusing and misterious. There are four playable races, each with a variety of defensive melee, offensive melee and spellcaster. Each class can further specialize in a prestige class later on. Most of the traditional class names from M&M are completely gone. The base attributes of the characters are no longer the classics either and now we have things like Destiny and Perception (which increases "all attack values by x") and this is where the prime confusing quality of the game shines: it's really hard to understand what each value does. You get 4 attribute points to distribute at each level up, but if you knew better what was the impact of everything, choices would be easier.
From the beginning of the game, melee classes will shine outright, while you will be left very much puzzled over the effectiveness of spells which get resisted systematically. As you move onward, your mages will become a total liability and die repeatedly (making them lose XP in the process, apparently even if you are unconscious you don't get XP, what kind of bizarre design is that?), causing you to enter a tragicly boring loop of eternal save and reload. Gone is the whole hatred system from the old M&M days where mobs would prioritize attacks based on race/class hatred, simply accept the fact that all mobs will always automatically attack and kill your weakest character all the time and you will not be able to do anything about it most of the time. If you add to this the incredibly lazy design choice of making mobs appear out of nowhere all the time (pretty much any meaningful encounter is like that), making strategic placement impossible (since you will always be flanked), you are in an incredibly rough, frustrating ride.

And that's the main issue. Making a tribute game to the old days does not mean "make a game stupidly hard". This game is not hard, it's just extremely badly balanced. You need to cross zones with incredibly tough mobs to access areas defended by extremely easy mobs. You need to clear dungeons inhabited on one level by very easy minions and on the next by nigh-impossible elites. It's this constant schizofrenic design that leads to a completely unfun experience, for the mere fact that the immense amount of trial and error required to get anything done will bore you to death. It's a shame really, but unless they release some kind of magical patch that fixes all this, MMX becomes quickly a chore you do not want to play.

Avoid it.
Posted: February 2nd, 2014
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9 of 12 people (75%) found this review helpful
255 products in account
13 reviews
37.7 hrs on record
Just don't... it's not worth it. The story is terrible, the ending is even worse, the game play and RPG elements are even clunkier than the old M&M games as well as less fun. The only somewhat decent thing I can say is that the game is fairly large for its price... but that really just means the pain lasts longer.

If you want an old school-style grid-based dungeon crawler that was properly brought into the modern age, go play Legend of Grimrock.
Posted: February 26th, 2014
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668 of 754 people (89%) found this review helpful
987 products in account
1 review
22.9 hrs on record
You'll like it if you like ...
- Might and Magic 3 ~ 5
- Wizardry series
- Legend of Grimrock

You'll be disappointed if you think this game is ...
- a successor of Might and Magic 6
- a successor of Heroes of Might and Magic (can be confusing)

You'll be angry about ...
- Additional DRM: U Play


* I played it an early access version. Not played the full release yet.
Posted: January 23rd, 2014
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