After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
User reviews:
Recent:
Mixed (19 reviews) - 63% of the 19 user reviews in the last 30 days are positive.
Overall:
Mixed (1,936 reviews) - 68% of the 1,936 user reviews for this game are positive.
Release Date: Jan 23, 2014

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About This Game

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!

Reviews

"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

FREE COPY OF MIGHT & MAGIC® VI
The Deluxe Edition includes a free copy of Might & Magic VI, one of the most praised episodes in the Might & Magic franchise.

EXCLUSIVE DUNGEON WHEN IT RELEASES: THE DREAM SHARD
Explore the Dream Shard dungeon and pursue your quests in the Agyn Peninsula!

FIRST DLC FOR FREE WHEN IT RELEASES: THE FALCON AND THE UNICORN
Deluxe Edition owners will get to enjoy the game’s very first DLC called the Falcon and the Unicorn for free when it releases.

DIGITAL SOUNDTRACK
Get the Might & Magic X – Legacy official soundtrack on audio CD and listen to thirteen unique compositions from the acclaimed duo of composers, Roc Chen and Jason Graves.

Standard Digital Edition

FULL GAME
Rediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.
  • 12 playable classes
    Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.
  • 3 towns and 1 city
    Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.
  • Open world
    Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.
  • Various quests
    Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!
  • 20+ dungeons
    Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.
  • More than 60 creatures and 6 unique bosses
    Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

MODDING KIT
Create your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

  • Dive into vintage Might & Magic®
    Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!
  • Create your party
    Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!
  • Forge your own tactics
    Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.
  • Discover a new part of Ashan
    Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…
  • Explore twisted dungeons
    Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!
  • Explore twisted dungeons
    Build your own adventure and quests and share them with the community. The legacy is yours!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Storage: 11 GB available space
    Recommended:
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Storage: 11 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Mixed (1,936 reviews)
Recently Posted
SkunktheCat
( 3.6 hrs on record )
Posted: July 19
World of Xeen remains one of my favorite games of all time and the Might and Magic series has been a staple of mine from M&M II to M&M VIII. So of course I jumped on the chance to play M&M X.

What is gets right:
Turn-based party-based RPG mechanics.
Familiar Might and Magic loot.
Familiar Might and Magic skill and expertise system.
Character banter.
No game breaking bugs or deal breakers so far.
Doesn't come on a dozen 3.5" floppy disks.

What's missing:
Some basic elements, the character portraits, the interface, could be tightened up a bit.
The font of the in-game text doesn't seem to fit.
It's subjective but the holistic package is just lacking to a small degree.

What's wrong:
I'm not a fan of the fixed race/class character creation.
I want my old school Xeen class system with fighter, mage, cleric, thief and multi-class combinations assigned to any race/character portrait.
Needs a larger party and more races/classes/skills in general.

Might and Magic X - Legacy is not a perfect game. If you are not familiar with the series and play only top tier perfect games, you will be disappointed in it. If you are a fan of Isles of Terra or World of Xeen, you will probably find a lot to love. My hope is this is a resurrection and the first of many Might and Magic titles. If so, I will be playing the hell out of them.
Helpful? Yes No Funny
Xenogears88
( 31.6 hrs on record )
Posted: July 13
First off, i would like to start this review by stating that I am a huge fan of the Might and Magic series, although i was introduced to them a bit late, I received a copy of Might & Magic VII: For Blood and Honor as a gift in the late 90's, and from then on, I was hooked. After a long PC gaming hiatus, I heard that Might & Magic X was out, so I had to give it a try.

Sure, it was a bit different than i was expecting, taking a trip back to the classics with the tile based movement system, but this didn't bother me. What bothered me the most about this game, was the unforgiving difficulty. I personally didn't have too much trouble, considering i was able to finish it, but after every boss and every extremely close call i had, I couldn't help but think "Man... If I had picked a different team, or misdistributed some of my stats/skills, I would never be able to get this far..." and I'm not saying that because I was having so much trouble, I was saying that because enemies don't respawn. That's right, if you are stuck and feel there is absolutely no way to advance from where you are at in the game, that might be true, because you are unable to grind out levels due to the limited amount of experience available in the game. Although, experience becomes quite abundant towards the very end (act III and beyond). I just feel that the game could have been tweaked slightly to increase the appeal to those other than the most hardcore might & magic fans. Also, I have heard of quite a few bugs that other players have encountered in the game, and although i personally didn't encounter any of these bugs, I wanted to mention them because some can be game-breaking.

So here are a few of what i feel are Pros and Cons of the game:

Pros:
+Sound Effects (Recycled from previous M&M games, gave me a nostalgic feeling :3)
+World Map (For a modern, tile based rpg with an open world, i appreciated the layout)

Cons:
-Unforgiving Difficulty (Only for hardcore gamers, not for casual players)
-Poorly Optimized (I have a decent PC, but this game was giving me framerate issues, even on lower settings)
-Game Breaking Bugs (You can google them to find out more)
-No Enemy Respawn (Cannot grind experience if you feel you're having trouble)
-Loading (felt it was a tad too long a tad too often, plus, i liked the art, but just that 1 photo as the only loading screen?)
-Audio Glitches (Too often there would be glitches with the audio, like a wolf howling repeatedly, or stuck in the battle theme while outside of battle)
-No Arcomage (I love arcomage ;w;)

Although I was able to play through the entire game, at a certain point it felt like a chore and a testament to my will to see if i could. I definitely won't be playing through this game again, I would rather play Might & Magic 6, 7, or 8 again instead if i need a Might & Magic fix.

Final Verdict: 5/10 (Trust me when i say i really wanted to like this game, because i really did, but i can't justify giving it a score higher than a 5)
Helpful? Yes No Funny
Nono
( 108.0 hrs on record )
Posted: July 7
Game is fun to play although art design is cheap.
Had a nice time crawling!
Helpful? Yes No Funny
Spittingbull
( 46.6 hrs on record )
Posted: July 6
Fantastic. If you're at ALL a fan of early coputer grid based RPG's (Wizardry, The Bard's Tale, Might and Magic) this game is for you. It's party based, with mutli classes, and spell/skill based level progression.
Group battles with turn based, class type attacks? Check.
Dungeons with traps, chests and bosses? Check.
Cities with quests, vendors and stories? Check.
Varied monsters with resists-based attacks, ranged tactical warfare, spells and violent melee? Check.
Familiar, fun class type characters with (at times) witty chat? Check.

I could go on and on, but why?
Honestly, I waited a long time on buying this, due to bad reviews on here. This game is fantastic (so far) and I highly. VERY highly recommend it for fans of Apple ii, Commodore and the like RPG's. I haven't gotten to any bugs like so many say exist, but if I DO hit one, I'll edit this review. For now - BRAVO, coders. Good, good fun.
Helpful? Yes No Funny
Charha
( 61.9 hrs on record )
Posted: July 5
I think M&M X was somewhat entertaining. A decent game, I guess, but then again I'm super easily entertained. I also wouldn't buy this for 25 dollars. Here's why:

A big portion of the game time is spent walking around, searching for the right trainers to unlock your skills or running around in repetitive mazes and teleport puzzles. Or trying to find some quest location on the game map. It feels like an unnecessary method for increasing play time.

My game crashed every now and then. The graphics glitched and sometimes even the battle music got stuck in a loop, so I had to listen to it even though there were no monsters around. Apparently some of the quests have been buggy. I had to go and fetch a particular quest item twice, because the game wants you to do certain things in a certain order.

The combat system was a bit unbalanced. There's a set number of monsters in the game, so you can't just kill monsters to grind XP and to learn new tricks. First half of the game I kept getting instakilled and the second half I was always several levels ahead of the monsters I encountered. Even the boss fights posed no threat, which was pretty boring.

The story is just an excuse for a bunch of fetch quests. It failed to make me feel even a least bit involved.

Overall the game is okay, but it's nothing to write home about. There just isn't anything special about it.
Helpful? Yes No Funny
deroth888
( 186.6 hrs on record )
Posted: July 3
A true and perfect addition to the classic Might & Magic franchise. I started playing when MM6 came out, and have played 6,7,8,9, and now 10 "X". Very happy with this game!
Helpful? Yes No Funny
Heimola
( 0.9 hrs on record )
Posted: July 3
I did not know it was made in 1993. What a crap game.
Helpful? Yes No Funny
<HW> {GaS} Your_Local_Dr.Crun
( 67.1 hrs on record )
Posted: July 1
Might and Magic X I can only some up as a OK, there is enjoyment to be found in this game but there are many stretches where the game comes across as repetative and grindy. There is a nostelgic feel for old school western RPGs and if you are a fan of this niche genre then you will get your monies worth for the game. However, there is a reason why this style of RPG went out of date and I believe this game falls incredably short of reviving it. The combat system was fairly basic although not in a bad way, the depth for leveling up however was somewhat lacking and the different abilites only a few seemed playable, which hearts the replayability of the game. The positivies I found out of the game was the atmosphere, it did feel like I was inside the Might and Magic world and the lore was present in the form of the collectables in the game. The main narrative however had its high and lows but for the most part I feel like it continued on from Heroes VI well enough. In the end I really, really wanted this game to be amazing as I loved the story of Heroes VI and am a fan of this style of RPG however the game fell flat and I was simply left wanting more. I am hopeing one day the studio retries to make another RPG M&M game but puts in as much effort as they have done with there past games.
Rating: 5.5/10
Helpful? Yes No Funny
True
( 98.2 hrs on record )
Posted: June 30
This game really reminds me of games i loved as a kid.
It's by no means perfect but it is great fun!

If you enjoy saving, and loading every few minutes in late game, this the game for you.
Helpful? Yes No Funny
aclarke1349
( 22.2 hrs on record )
Posted: June 19
I need help. Ubisoft is asking for a product activation code. I purchased the game via Steam and can only find a invoice number but no activation code. Can anyone help?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
46.6 hrs on record
Posted: July 6
Fantastic. If you're at ALL a fan of early coputer grid based RPG's (Wizardry, The Bard's Tale, Might and Magic) this game is for you. It's party based, with mutli classes, and spell/skill based level progression.
Group battles with turn based, class type attacks? Check.
Dungeons with traps, chests and bosses? Check.
Cities with quests, vendors and stories? Check.
Varied monsters with resists-based attacks, ranged tactical warfare, spells and violent melee? Check.
Familiar, fun class type characters with (at times) witty chat? Check.

I could go on and on, but why?
Honestly, I waited a long time on buying this, due to bad reviews on here. This game is fantastic (so far) and I highly. VERY highly recommend it for fans of Apple ii, Commodore and the like RPG's. I haven't gotten to any bugs like so many say exist, but if I DO hit one, I'll edit this review. For now - BRAVO, coders. Good, good fun.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
67.1 hrs on record
Posted: July 1
Might and Magic X I can only some up as a OK, there is enjoyment to be found in this game but there are many stretches where the game comes across as repetative and grindy. There is a nostelgic feel for old school western RPGs and if you are a fan of this niche genre then you will get your monies worth for the game. However, there is a reason why this style of RPG went out of date and I believe this game falls incredably short of reviving it. The combat system was fairly basic although not in a bad way, the depth for leveling up however was somewhat lacking and the different abilites only a few seemed playable, which hearts the replayability of the game. The positivies I found out of the game was the atmosphere, it did feel like I was inside the Might and Magic world and the lore was present in the form of the collectables in the game. The main narrative however had its high and lows but for the most part I feel like it continued on from Heroes VI well enough. In the end I really, really wanted this game to be amazing as I loved the story of Heroes VI and am a fan of this style of RPG however the game fell flat and I was simply left wanting more. I am hopeing one day the studio retries to make another RPG M&M game but puts in as much effort as they have done with there past games.
Rating: 5.5/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
31.6 hrs on record
Posted: July 13
First off, i would like to start this review by stating that I am a huge fan of the Might and Magic series, although i was introduced to them a bit late, I received a copy of Might & Magic VII: For Blood and Honor as a gift in the late 90's, and from then on, I was hooked. After a long PC gaming hiatus, I heard that Might & Magic X was out, so I had to give it a try.

Sure, it was a bit different than i was expecting, taking a trip back to the classics with the tile based movement system, but this didn't bother me. What bothered me the most about this game, was the unforgiving difficulty. I personally didn't have too much trouble, considering i was able to finish it, but after every boss and every extremely close call i had, I couldn't help but think "Man... If I had picked a different team, or misdistributed some of my stats/skills, I would never be able to get this far..." and I'm not saying that because I was having so much trouble, I was saying that because enemies don't respawn. That's right, if you are stuck and feel there is absolutely no way to advance from where you are at in the game, that might be true, because you are unable to grind out levels due to the limited amount of experience available in the game. Although, experience becomes quite abundant towards the very end (act III and beyond). I just feel that the game could have been tweaked slightly to increase the appeal to those other than the most hardcore might & magic fans. Also, I have heard of quite a few bugs that other players have encountered in the game, and although i personally didn't encounter any of these bugs, I wanted to mention them because some can be game-breaking.

So here are a few of what i feel are Pros and Cons of the game:

Pros:
+Sound Effects (Recycled from previous M&M games, gave me a nostalgic feeling :3)
+World Map (For a modern, tile based rpg with an open world, i appreciated the layout)

Cons:
-Unforgiving Difficulty (Only for hardcore gamers, not for casual players)
-Poorly Optimized (I have a decent PC, but this game was giving me framerate issues, even on lower settings)
-Game Breaking Bugs (You can google them to find out more)
-No Enemy Respawn (Cannot grind experience if you feel you're having trouble)
-Loading (felt it was a tad too long a tad too often, plus, i liked the art, but just that 1 photo as the only loading screen?)
-Audio Glitches (Too often there would be glitches with the audio, like a wolf howling repeatedly, or stuck in the battle theme while outside of battle)
-No Arcomage (I love arcomage ;w;)

Although I was able to play through the entire game, at a certain point it felt like a chore and a testament to my will to see if i could. I definitely won't be playing through this game again, I would rather play Might & Magic 6, 7, or 8 again instead if i need a Might & Magic fix.

Final Verdict: 5/10 (Trust me when i say i really wanted to like this game, because i really did, but i can't justify giving it a score higher than a 5)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
61.9 hrs on record
Posted: July 5
I think M&M X was somewhat entertaining. A decent game, I guess, but then again I'm super easily entertained. I also wouldn't buy this for 25 dollars. Here's why:

A big portion of the game time is spent walking around, searching for the right trainers to unlock your skills or running around in repetitive mazes and teleport puzzles. Or trying to find some quest location on the game map. It feels like an unnecessary method for increasing play time.

My game crashed every now and then. The graphics glitched and sometimes even the battle music got stuck in a loop, so I had to listen to it even though there were no monsters around. Apparently some of the quests have been buggy. I had to go and fetch a particular quest item twice, because the game wants you to do certain things in a certain order.

The combat system was a bit unbalanced. There's a set number of monsters in the game, so you can't just kill monsters to grind XP and to learn new tricks. First half of the game I kept getting instakilled and the second half I was always several levels ahead of the monsters I encountered. Even the boss fights posed no threat, which was pretty boring.

The story is just an excuse for a bunch of fetch quests. It failed to make me feel even a least bit involved.

Overall the game is okay, but it's nothing to write home about. There just isn't anything special about it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
731 of 829 people (88%) found this review helpful
1 person found this review funny
Recommended
24.6 hrs on record
Posted: January 23, 2014
You'll like it if you like ...
- Might and Magic 3 ~ 5
- Wizardry series
- Legend of Grimrock

You'll be disappointed if you think this game is ...
- a successor of Might and Magic 6
- a successor of Heroes of Might and Magic (can be confusing)

You'll be angry about ...
- Additional DRM: U Play


* I played it an early access version. Not played the full release yet.
Was this review helpful? Yes No Funny
323 of 420 people (77%) found this review helpful
9 people found this review funny
Not Recommended
61.6 hrs on record
Posted: November 16, 2014
I just can't do it. I just can't recommend MIght & Magic X.

I played this during the beta, and played through the game twice. I decided to wait to try it again until after the beta was finished. When it was released, I was onto other games and hadn't gotten around to it.

Then, the Legend of Grimrock 2 came out, and I played all of the way through that, which got me nostalgic to play this one again.

But it's so bad. Particularly compared to Grimrock 2, but moreso even against it's predecessors. Even Might and Magic III, made in 1991 (23 years ago), is a better game in nearly every way.

I've loved every Might & Magic game and have played through them all multiple times. This game is a shadow of those games.

They decided to move back to a tile-based system. Unlike most people, I was fine with that. It didn't bother me.

What does bother me are the boring mechanics, limited and uninteresting character creation and development, a boring story, *cartoony* graphics, poor gameplay, bugs, typos (I counted 2 just in the narrated intro), hostile controls, lousy mapping..

I really want to like this. But I can't. Just.... I'm just sad about it.
Was this review helpful? Yes No Funny
990 of 1,375 people (72%) found this review helpful
Not Recommended
101.3 hrs on record
Posted: November 26, 2013
Greets.
To anyone who have doubts about purchasing or not Early Access version at this point, i would strongly recommend to wait until final release, and getting some reviews by approved and trusted sources.

At this point of Early Access devs are not going to implement any serious changes in the gameplay process, basically limiting your feedback to bug reporting, not to mention that Ubisoft has its own team of testers assigned to this task.

The game is controversial at best, so for many RPG fans it can become a serious dissapointment and a crash of expectations. My advice is: be patient and wait until it is released and reviewed by RPG gaming community.

For some reason, many have been misguided, considering the game is still at alpha stage, and yet to pass through long development process. While LE studio considers otherwise, and here i will quote Thomas, LE technical lead:

<LE-Thomas> Question: will we get christmas update with more content? xD like lets say, new areas and quests?
<LE-Thomas> Answer: Sorry, the team is currently working on finalizing the game. There will be no more content updates to the game until the release. Until early 2014 is not a long time left anymore. ;)

This was stated during the third developers chat session. Obviously they will release the game in its current state. This simply adds more reason not to purchase Early Access version.

Also a HUGE WARNING NOTE.

CAUTION:

This adressed to all M&M VI, VII and VIII fans. In case you're one of them, check all the information about the game twice or even thrice as meticulosly, before making a decision. This game is based on M&M IV: Clouds of Xeen & M&M V: Darkside of Xeen. It has very illusive resemblance, if any at all, with M&M games staring from Mandate of Heaven.




This been added at the 29th of november:

Ok, now i will give some general info to familiarize you with some aspects of this project, i find rather questionable and controversial. Starting with:

1) Size of the game world.

M&MX is told to be consisted of 4 Acts, with Act 1 available during the Early Access. Act 1 location (including both Sorpigal by the sea and Peninsula maps) feels to be half the size of, for ex., Castle Ironfist location (from M&MVI). Act 1 offers us five dungeons, those being: Spider cave in Sorpigal; Lighthouse, Bandit Hideout, Catle Portmeyor and Cursed Ruins (which is not available in the Early Access phase) scattered all over peninsula map. Also we have two caves, each holding a single Cyclop monster inside and an empty puzzle cave. The size of these dungeons are medium, and it won't be much of an exaggeration to say that Castle Darkmoor (MMVI) would be able to contain all of them within itself.
Now, to make an approximate estimation of the overall world size, you can take a look at the "World Map" picture, where i marked the borders of the area Act 1 occupies.

http://imagizer.imageshack.us/v2/800x600q90/24/8j6k.png


2) Character creation and development

2.1 Races.
M&MX creators offer us 4 races to depict our party members from. Those being: human, elf, dwarf and orc. The difference between them lies in starting stats, certain level of mastery they can advance to in different skills, names of the classes for each race to choose from, appearences, and minor starting race-dependant bonus, like elf having +5 evade, +10 earth resistance from the beggining.

http://imagizer.imageshack.us/v2/800x600q90/34/c2om.png

2.2 Classes.
Only three classes are at our disposal to choose from for each race. Basically we are given three same classes for each race, being: warrior, archer, mage (so it goes like: Human Warrior, Human Mage, Human Archer/Elf Warrior, Elf Mage, Elf Archer, etc.). The difference between them is: how they are named, ex: Mercenary (HW) against Barbarian (OW); their promotions; level of mastery they can achieve in a certain skill and appearences.

http://imagizer.imageshack.us/v2/640x480q90/7/tily.png
http://imagizer.imageshack.us/v2/640x480q90/89/wzi5.png
http://imagizer.imageshack.us/v2/640x480q90/46/5g0q.png
http://imagizer.imageshack.us/v2/640x480q90/15/nkwx.png

2.3 Class promotions.
Each class has a promotion to be achieved through the game. There will be only one, against two in the later M&M games. It will give one additional ability to the character, no other bonuses are know about at the current moment.

http://imagizer.imageshack.us/v2/800x600q90/543/81ab.png

2.4 Character customization.
After choosing a race and class it is time to customize character appearences. You have a wide variety of two drawn pictures for each gender (one male body/one female body), each in turn having two faces you can switch between (giving us four different portraits to sum it up).

http://imagizer.imageshack.us/v2/800x600q90/844/vi97.png

2.5 Skills.
Developers have cropped all non-combat related skills like: trap find/disarm, repair, trade, identify (there will be a spell), diplomacy, perception...any other player-world interraction skill you can think of. Leaving three groups: weapon mastery skills, magic mastery skills and misc combat related skills like dual-wielding, dodge, evade, skill adding crit chance to a spell based attack, etc.

http://imagizer.imageshack.us/v2/800x600q90/837/y8jg.png

2.6 Magic.
Developers decided not to implement magic system from the later M&M games, where you were able to learn every spell at basic level, and advancing in magic mastery upgraded effects of each spell differently, based on the spell itself. Now it is more standard "magic mastery of certain level requirement for each spell". You can learn certain spells at basic level, certain at expert and so on. Spell effect doesn't change while you advance in magic mastery.

The following picture will show you all Air magic school spells (basic to GM), that will be available in the game.

http://imagizer.imageshack.us/v2/800x600q90/199/yo0c.png

Spell description:

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There will be no Item Enchant spell, in case anybody is wondering.

2.7 Inventory.
We will have combined inventory now, each item occupying one slot. Also no paper-dolls (items won't be shown on player's picture being dressed) Equiping this or that item won't alter character picture in any way.

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3) Character/world interaction.
Due to absence of non-combat related skills, player gaming experience is limited mostly to combat, opening objects (chests, barrels), getting buffs (one buff statue in Sorpigal, one in Peninsula). There is one quest in the first act, which implies on giving the freedom of choice to a player (you can kill or let go bandit leader), other than this, there are no player-choise driven situations.

4) Combat.
This is what it is all about. Judging from absence of non-combat related skills, lack of player-world interaction besides engaging your enemies, and answers from developers themselves, LE are trying to create combat oriented game (tile- and turnbased gameplay fits this concept idealy). Unfortunately they are not succeeding here either. Combat is rather standard and despite the looks of it, doesn't provide you with enough tactical depth you would anticipate. Poor variety of character classes, lack of significant race dependant perks/abilities, standard skill set, absence of really valuable effects of tactical (not damage dealing) spells, ect. make the game unable to offer reach and thrilling combat experience. Not to go deep: you cann't aim anything in case it is not standing in the adjacent tile.
This meaning: if you have two or more opponents approaching you, apart in two or three tiles, you won't be able to target specific one to use a spell on or attack from distance (with an arrow, for ex.). Those attacks will be delivered randomly (or you may use area damage spell) to any enemy standing in the same tile. This was mentioned a hundred times to de
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230 of 302 people (76%) found this review helpful
21 people found this review funny
Not Recommended
36.9 hrs on record
Posted: December 21, 2014
Soulless, chopped-down knock-off of the original Might and Magic games. Hilariously few options, outdated and unnecessary control scheme, few skills, autoloot and the screen constantly shouting at you "THIS IS A DOOR, DO YOU WANT TO OPEN IT?! [PRESS SPACE]", because clicking doors and containers to open and enemies to attack was too straight-forward and sensible. Were it intended as an Android game, it'd be ok; for a full-blown PC game, it's laughable.

And, of course, it requires a UPlay account to play, because Games For Windows Live was such a good idea, Ubisoft just had to make their own version of it.

I definitely do not recommend this cheap attempt at milking a dead franchise.

Plus, Might and Magic 6, 7 and 8 are quite cheap on GoG and the likes. Why waste your time and money on this? I know I wish I hadn't.
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106 of 127 people (83%) found this review helpful
2 people found this review funny
Recommended
71.8 hrs on record
Posted: January 12, 2015
As someone who bought MM-1 off the shelf way back in the day, and have played every game in the series other than 9, the mixed reviews made me hesitant to jump in. But picking up the deluxe version (includes MM6) on sale I jumped in, and have been pleasantly surprised.

Reading other reviews, I can relate to a lot of the pros/cons cited, but for me things other people found as cons (combat, grid movement) were very much pros for me. I think what this game does well, it does very well, but it may not be to everyone's taste.

MMX strips out a number of features that existed in 6-8 in particular, but ultimately that makes MMX much more of a tactical game than its predecessors. In those games in most environments you could easily exploit the strength of ranged combat and the opportunity to toggle in/out of turn-based combat to kite. I may have, at times, even exploited running out of dungeons to avoid a fight or having to reload in those earlier MM games - that doesn't work here.

Kiting in this game is only at all possible with certain class combinations, and the 'ambush' nature of many encounters and the inability to move with an enemy already in melee range make that impossible. MMX will require you to rest, and use potions, and buff/debuff. If you open a door in a dungeon without saving or resting first, you'll probably regret it. And AFAIK you can't leave an area while in combat to exploit out of the fight.

As for character creation, I'd agree that the options for any individual character are not deep (which may hamper your RP enjoyment), but party selection itself is imo a moderately complex tactical game. The variety of options for party composition are deep. 12 classes and 4 races to choose from, and you're almost certain to have to forgo something you really want in your party (whether a race, or a buff, or dps combos).

Puzzles are pretty good on the whole, story is meh (but personally I don't think plot has ever been high on the list of reasons to play MM), and the skill system is true to its predecessors while offering a variety of small tweaks/improvements.

As for being one-shot, that can happen, and generally for 2 reasons: 1) you wandered into an area too high for your party level, or 2) you really needed to get your buffs on.

If you aren't completely turned off by the notion of a turn-based, tactical RPG where there's more focus on the complexity of party creation and skill progress, for me that has been a real steal, and makes me very willing to consider paying full price if they release a follow up. Will you have to save/reload a lot even on normal difficulty? Yes, but for me that's been part of the charm - progression in this game feels like an actual achievement.

Edit - wrote the initial review at the end of Act 2, roughly lvl 20. On "normal" difficulty, this is around the point where the difficulty level swings quite a bit, since you start to GM in skills and have access to the gold and trainers needed to do it. But all in all, I definitely enjoyed it, and after moving through some other games in my backed-up library, will consider playing again on heroic difficulty.
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261 of 358 people (73%) found this review helpful
3 people found this review funny
Not Recommended
7.9 hrs on record
Posted: October 31, 2014
I purchased this item because I played through all the MM titles and liked it a lot. When I saw this title here on Steam I was positively suprised and immediately bought it in rememberance of the good old times.

Unfortunately I'm quite dissaspointed with it though. Graphics is ok, but gameplay is horrible. The characters frequently issue warning shouts, even though there is nothing to see. What is really annyoing though is, that you can easily get locked into a fight where you don't even want to, because the party has to rest. But you can't walk away, so the only thing left to do is to reload. This also includes getting into a dungeon where you realize that the enemy is to tough, but you can't back out anymore, because you are not allowed to leave the dungeon and flee until the fight is over.

I don't know if I missremeber MM in the wrong way, but I don't recall having such issues in the original series.

Another total annoying thing is that you have to register with UPlay. I can't even play offline when I don't have internet. WHY????? I specifically purchase such games to take them with me on my laptop to summer vacation, where I often don't have internet, and this is really annoying for no apparent reason!
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