Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe.
Ημερομηνία κυκλοφορίας: 6 Ιουν 2013
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Αγορά Substance Designer Commercial Upgrade

This upgrade is for customers who ALREADY OWN the Substance Designer standard license and would like to upgrade to the more advanced COMMERCIAL license.

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Αγορά Substance Indie Pack

Συμπεριλαμβάνει 4 αντικείμενα: Substance Designer, Bitmap2Material, Substance Painter, Substance Indie Pack

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Πρόσφατες ενημερώσεις Προβολή όλων (6)

Substance Designer 4.1

21 Φεβρουαρίου 2014

Substance Designer 4.1 is now released, with lots of cool stuffs!
Find more information at http://www.allegorithmic.com/products/substance-designer

** Features

- Graph: Frames to group Nodes / Comment
- Graph: Action to create Inputs/Outputs nodes from node instance inputs/outputs connectors
- Explorer: export package with dependencies
- Explorer: Set Read Only files to a locked state in SD
- Explorer: Make "Close" action on package support multitple selection
- Explorer: Manage Version Control on packages
- Graph: delete unused nodes / clean graph
- 2D View: Reexport all outputs images
- 3D View: correct gamma management
- Gradient: delete key by moving it up only
- Bakers: new Bent normals baker
- Bakers: new Ambien Occlusion from mesh baker
- Bakers: bake multiple maps at once
- Bakers: Disable Ok button if high poly mesh is not set
- Bakers: Override or Rename resources with same name
- Bakers: use underscores instead of spaces in output file name
- Library: Add a condition "does not contain" in the filter definition
- Library: search by tags
- Parameters: TAB functionality in the parameter UI
- Use middle mouse button to close Tab Widget
- Console widget
- Add a F9 keyboard shortcut for the "Switch Engine" dialog
- Add aliases to custom library paths

** Bug Fix

- Crash when adding a new node after removing one just before
- Crash when using the create input/output feature on fxmaps
- Crash when creating graph inclusion cycles
- Crash when editing the value of a channel shuffle parameter that has been made into a constant
- Graph: Contextual menu spawned with Space bar is not sorted correctly
- Graph: Selection rectangle still displayed after Space menu displayed
- Graph: actions still gray when doing a checkout on package
- Engine build numbers are reported as 0 in the Switch engine dialog box
- Library: Performance Issue
- Preferences: "View outputs when opening graphs" does not work anymore
- Cannot go into the function graph of a parameter
- When opening ReadOnly packages, some modification actions are still available
- Bakers: loading a file containing "." in the name generate an error
- Bakers: Connectivity problem on fbx second UV
- Performance issue when linking PSD file
- 3D View: PBR shader does not set the default environment map
- Unable to export grayscale TGA in non indexed format
- [Mac Only] Pick color feature is broken / crash
- [Mac Only] Gradient Color picker don't get the right color

2 σχόλια Περισσότερα

Substance Designer 4.0.2

8 Ιανουαρίου 2014

Release Note:

- Crash when creating a function
- Crash when clicking on node input
- Crash when opening specific sbs file
- Bakers: mesh ID selection does not work properly when UVs are overlapped
- Bakers: boundingbox related parameters are reset to 1
- Bakers: restore default sets the normal map orientation to OpenGL
- Bakers: using a cage produce incorrect result
- Sliders: double clicking to edit the value also change the slider position
- Functions: Swizzle Integer 1 Crash
- 32b images not converted correctly
- Bad performances on Explorer
- Removed "Infinite Loop Detected" when D&D a node in the same graph with right button
- Remove default "diffuse" usage on new grayscale input nodes
- Change range for the SVG Quality slider
- Added new Mask Generators (Mesh Adaptive / Mask Generators)
- Samples Download creates endless recursive folder structure
- Library Thumbs are no generated anymore
- Remove D3D9 Engine

Library Updated:
- Added Material Selector (Mesh Adaptive / Utilities)
- Added Material Adjustment Blend (Material Filters / Blending)
- fixed splatter_circular (pattern specific, position random), added features (pivot position, scale)
- added splatter_circular_color

0 σχόλια Περισσότερα


"Substance Designer offers a new way of creating textures. If you develop for game engines, it’s a must-buy."
4/5 – 3D World Mag

"I used the program to make higher quality textures for my game than I normally could make."
Indie Game Mag

"An indie development team that needs a lot of natural or urban tileables with quick turnaround would probably find Substance Designer to be a huge time saver, and ultimately worth the investment.

Λίστα Χαρακτηριστικών

  • Node based texture editor
  • Custom template for creating DotA2 characters.
  • Real-time 3D Preview, with physically based shader
  • Live link with Photoshop
  • Mesh driven map extraction (AO, Normal map, Curvature, Height map, etc.)
  • Library of hundreds of predefined filters and tools
  • Optimized pipeline with UDK, Unity, 3ds Max, Maya and others
  • The Steam version of Substance Designer comes with an exclusive template designed to help artists create textures for Dota 2. See the guide in the Community Hub for more info!
  • Sell your creations on the Steam Workshop-- even with the non-commercial version!

Steam Greenlight

Περί λογισμικού

Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe. And now the tool is here to accommodate this way of working and puts that in everyone’s hands.

Substance Designer is the industry-reference, next gen texture authoring and management tool, already chosen by numerous great studios over the world as a hub in their pipeline. Jump in and join the quickly growing community of Substance Designer users!

NEW: The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year!

Απαιτήσεις συστήματος PC

    • OS:Windows XP
    • Processor:X86 with SSE2
    • Memory:2 GB RAM
    • Graphics:DX9 - DX10 - Shader Model 3.0
    • Hard Drive:300 MB HD space
    • OS:Windows 7
    • Processor:X86 with SSE2
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space

Απαιτήσεις συστήματος Mac

    • OS:OSX 10.6
    • Processor:X86 with SSE2
    • Memory:2 GB RAM
    • Hard Drive:300 MB HD space
    • OS:OSX 10.8
    • Processor:X86 with SSE2
    • Memory:4 GB RAM
    • Hard Drive:1 GB HD space
Χρήσιμες κριτικές χρηστών
79 από 86 άτομα (92%) βρήκαν αυτή την κριτική χρήσιμη
151 προϊόντα στο λογαριασμό
2 κριτικές
52.0 ώρες στο μητρώο
This is THE tool for texture artistry, period. The power bestowed upon you by this software is nothing short of amazing.

Sure many 3D packages these days have node-based material editors but they are a mere shadow compared to what Substance Designer offers. Couple the vastly increased power (rooted in the FX-Map node and custom functions) with the fact that these substances aren't held hostage by any one piece of software and you have texturing nirvana.

Not only is the software itself great but the customer support from Allegorithmic is fantastic. I made an enquiry about an addon that customers who buy direct from them have access too and within 2 minutes I had a response that outlined what they were going to do to ensure I received the addon too. I have also noticed in the community hub that others have recieved similar great service.

If there is one thing I would complain about it would be that I think their online manual needs more detail on the more advanced features, Function internals for instance, where some important node types are given very vague descriptions. The Sequence node is a good example of this. That said, the video tutorials they provide links to on their site cover pretty much all you need to know and ti didn't really take me that long to figure out how to use it on own.

If you texture, get substance. You will not regret it.
Αναρτήθηκε: 27 Νοεμβρίου 2013
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12 από 20 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
121 προϊόντα στο λογαριασμό
2 κριτικές
17.9 ώρες στο μητρώο
Fantasstic bit of kit! Brialliant for fast easy texturing on top of great substance creation tools. The UI is easy to get use too and the many nodes make for an effective and fast workflow.
Αναρτήθηκε: 5 Δεκεμβρίου 2013
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
18 προϊόντα στο λογαριασμό
2 κριτικές
4.4 ώρες στο μητρώο
it is game and animation industry standard. i use it with Unity, Modo and Fuse.
Αναρτήθηκε: 27 Νοεμβρίου 2013
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
266 προϊόντα στο λογαριασμό
1 κριτική
50.6 ώρες στο μητρώο
Highly recommend it - it will save you a lot of time creating materials. Moreover, you don't have to. You just map existing materials to your objects and simply tweak parameters.
Αναρτήθηκε: 19 Μαρτίου 2014
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3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
265 προϊόντα στο λογαριασμό
1 κριτική
10.9 ώρες στο μητρώο
While it might seem daunting at first, it becomes a very quick and efficient tool for texturing. After a few days of working on it it's become an important tool in my pipeline.

The procedural maps offer the complete and unique control that has become expected of Substances, Substance is also widely supported from game engines to 3ds max and Maya, Also it is supported by the Vray engine so it's not only limited to game assets.

As far as I can see it supports higher poly meshes than the previous editions, it's also more stable and more streamlined.

There are some downsides, it may seem confusing at first, and there are still some bugs and irregular crashes here and there.

All in all i'd completely recommend this to anyone who wants to texture, be it for game engines or showreel pieces, at this time it's hard to imagine not using Substance Designer 4 in my own work.

Good luck, Have fun.
Αναρτήθηκε: 1 Ιανουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι