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Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe.
Veröffentlichung: 6 Juni 2013
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Substance Designer kaufen

Substance Designer Commercial Upgrade kaufen

This upgrade is for customers who ALREADY OWN the Substance Designer standard license and would like to upgrade to the more advanced COMMERCIAL license.

Substance Designer Commercial kaufen

Pakete, die diese Software enthalten

Substance Indie Pack kaufen

Enthält 4 Artikel: Substance Designer, Bitmap2Material, Substance Painter, Substance Indie Pack

Kürzliche Updates Alle anzeigen (8)

Substance Contest - Battle of the Titans - over $45 000 in prizes

9 Mai 2014

We are thrilled to announce our first big Substance Contest! The goal is to have fun, create amazing art and of course win awesome stuff!

An all-inclusive week for 2 in Paris or LA, next-gen consoles, Maya and Modo licenses, a lifetime of Substance software and much more are at stake.
($45,000 worth of prizes to win)!


The contest is open to all until July 7th and a team of talented artists from top AAA studios will judge the submissions and choose the winners on July 21st.

Click HERE to read all the details and sign up!

If you guys have any questions regarding the contest, feel free to use this thread.

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Substance Designer 4.2 and UE4 plugin

16 April 2014

Substance Designer 4.2 is now available along with the free Substance Engine plugin for Unreal Engine 4!

SD 4.2 Main Features

  • Automatic and continuous export - Allows you to see updates to your substance in real time in any hot-reload enabled software (Toolbag2, Unity, Maya, etc.)
  • sRGB/Linear switch both for 2D and 3D visualization.
  • New wear and tear filters
  • Environment map can be displayed in the viewport
  • Improve antialiasing in bakers

Full Changelog

[Graph] Export outputs continuously
[3D View] display environment map in the viewport
[3D View] Allow to drag & drop images from the Library to the Viewport
[3D View] move the environment map/parameters to the scene parameters
[3D View] Handle rays going below the horizon in PBR shaders
[3D View] Control exposure instead of environment intensity
[2D View] switch to view image as srgb/linear
[Bakers] Improve antialiasing in bakers from high poly mesh
[Graph] Add the export output buttons in the graph toolbar
Deprecate the DirectX9 engine

Bug fixes

[Bakers] World Space normal map is not look normalized
[Bakers] Baked map has a wrong name
[Bakers] Display material name instead of id index
[Bakers] UV to SVG: Grayscale Mode: Black is a valid ID.
[Bakers] Image resource not reloaded after baking update
[Bakers] Auto-normalization of baked height maps with cages
[Cooker] Wrong SBSAR code generation
[3D View] Default material is still visible when using the "view outputs in 3D view" function
[3D View] 3d view is empty
[3D View] 4k textures are always displayed in 2K
[3D View] Cubemaps loaded from HDR panoramas are downgraded to 8bpc
[Library] Default filters are not sorted correctly
[Explorer] Export with dependancies does not keep default library path
[Explorer] crash when moving a graph inside a package
[Explorer] Crash when reloading package
[Explorer] Crash when unloading a package
[Graph] Editing a FX-Map creates a "Parameter" tab
[Graph] adding nodes in a frame deselects currently selected nodes
[Graph] Duplicating a node display the graph parameters instead of the new node ones
[Mac] Thumbnails of subgraphs are not correctly rendered
[Parameters] Step option does not work

1 Kommentare Weiterlesen

Reviews

"Substance Designer offers a new way of creating textures. If you develop for game engines, it’s a must-buy."
4/5 – 3D World Mag

"I used the program to make higher quality textures for my game than I normally could make."
Indie Game Mag

"An indie development team that needs a lot of natural or urban tileables with quick turnaround would probably find Substance Designer to be a huge time saver, and ultimately worth the investment.
http://3d.about.com/od/Creating-3D-The-CG-Pipeline/tp/Allegorithmic-Substance-Designer-3-5-Software-Review.htm

Feature-Liste

  • Node based texture editor
  • Custom template for creating DotA2 characters.
  • Real-time 3D Preview, with physically based shader
  • Live link with Photoshop
  • Mesh driven map extraction (AO, Normal map, Curvature, Height map, etc.)
  • Library of hundreds of predefined filters and tools
  • Optimized pipeline with UDK, Unity, 3ds Max, Maya and others
  • The Steam version of Substance Designer comes with an exclusive template designed to help artists create textures for Dota 2. See the guide in the Community Hub for more info!
  • Sell your creations on the Steam Workshop-- even with the non-commercial version!

Steam Greenlight

Über die Software

Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe. And now the tool is here to accommodate this way of working and puts that in everyone’s hands.

Substance Designer is the industry-reference, next gen texture authoring and management tool, already chosen by numerous great studios over the world as a hub in their pipeline. Jump in and join the quickly growing community of Substance Designer users!

NEW: The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year!

Systemvoraussetzungen (PC)

    Minimum:
    • OS:Windows XP
    • Processor:X86 with SSE2
    • Memory:2 GB RAM
    • Graphics:DX9 - DX10 - Shader Model 3.0
    • Hard Drive:300 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:X86 with SSE2
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS:OSX 10.6
    • Processor:X86 with SSE2
    • Memory:2 GB RAM
    • Hard Drive:300 MB HD space
    Recommended:
    • OS:OSX 10.8
    • Processor:X86 with SSE2
    • Memory:4 GB RAM
    • Hard Drive:1 GB HD space
Hilfreiche Kundenreviews
39 von 40 Personen (98%) fanden dieses Review hilfreich
49 Produkte im Account
3 Reviews
139.3 Std. insgesamt
Short question: why should I purchase Substance Designer?

Short answer: because it'll save you infinite amounts of time in the long run, and time is money.

I'll admit I was hesitant to purchase SD; it looked to me as though I was paying $75 for an edge wear generator, so I held back for many months until it went on sale, but now that I've purchased it, I cannot imagine my production pipeline without it. Creating a substance may take me a few more hours than creating, say, a photoshoped material, but when done, I can alter that substance in so many ways SO incredibly fast that I can create realistically about 20 to 50 completely different materials in the time it'd take me to create three or four non-substance materials from scratch. And remember, these are procedurally generated and entirely seamless materials that take up literally under HALF A MEGABYTE in file size.

For anyone who uses non-Substance enabled programs (like me [goooOOO BLENDER!]), don't let that stop you from purchasing SD. Yes, you will have export out your substance's bitmaps and reapply them every time you want to change it, but that takes three minutes max; if you had to create a new material every time you wanted something different without SD, I guarantee you it's going to take longer than three minutes.

Whether I'm using SD to create procedural materials or using it to fine tune my models' bitmaps, I have found the enitire experience worth every cent I spent on it. For those of you who are interested in creating seamless, tileable materials, I "highly" recommend SD as this is, in my opinion, it's strongest front.
Verfasst: 8 Mai 2014
War dieses Review hilfreich? Ja Nein
15 von 17 Personen (88%) fanden dieses Review hilfreich
280 Produkte im Account
2 Reviews
81.0 Std. insgesamt
Highly recommend it - it will save you a lot of time creating materials. Moreover, you don't have to. You just map existing materials to your objects and simply tweak parameters.
Verfasst: 19 März 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
239 Produkte im Account
1 Review
130.9 Std. insgesamt
Spent many hours so far tinkering with textures.

A very easy and intuitive program to make textures and Substance files for use in realtime (and offline) rendering.

Allows you to make fast iterations and once set up you can just change the random seed and get a whole new tiling texture set in the same style (Diffuse, Specular, normal, etc).

Once I save up enough for Substance Painter the combination will be incredably useful.
Verfasst: 16 März 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
134 Produkte im Account
3 Reviews
127.2 Std. insgesamt
I <3 Substance Designer!

This is not just a tool but a texturing workflow. On top of that, it's a lot of fun to use. The ability to non-destructively edit, preview and output all your map channels simultaneously is brilliant. I highly recommend SD to any aspiring or professional 3D artist.
Verfasst: 21 März 2014
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
139 Produkte im Account
2 Reviews
44.4 Std. insgesamt
this sw is wonderful! extremely powerful, you will require some learning, but once mastered the possibilities are endless.
Verfasst: 30 März 2014
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
224 Produkte im Account
2 Reviews
280.7 Std. insgesamt
A very good nonlinear Texturing Software :)
Verfasst: 27 November 2013
War dieses Review hilfreich? Ja Nein