This game really is a very mixed bag.
There are some awesome ideas and characters there, but the game as a whole feels halfhearted and gets very repetetive very fast.
Let's start with some basic stuff:
The game is supposed to be a throwback to the classical 8&16 bit era of sidescrolling beat'em'ups in the vein of Double Dragon, Final Fight, Bare Knuckle/Streets of Rage and River City Ransom.
It has a lot of references to games such as these, and quiet a few parodistic moments.
You have eventually up to 20 playable characters, as mentioned some of them are hilarious. Just to name Dr. Karate and the Beekeper, two of the starting characters. But as funny as they are, there is not much more to them: Gameplay-wise, there is not that much difference after a while: Almost every character learns a projectile and a dash attack, can autoheal and lift enemies. The main difference is their starting statistics, how soon they learn which skill and if it is better to spam the one special attack or the other.
It is similar with the stages: Their are fights in the subway, on a nude beach, on top of a truck, but again, besides scenery, it is all rather similar.
The same with the opponents: You fight thugs, guys in suits, nurses, zombies and many more quirky or absurd opponents, but with a very few exceptions, they behave all the same - except later, when they start to have guns.
And again, so do the bosses: Most do the same.
They are further grotesquely large in comparison to the other characters, and while that is funny at the beginning, if you fight similar bosses for the uptenth time, the joke gets old.
Later bosses can kill you with two hits. So basically, if you do not stick with one of the characters, which were unlocked at the beginning, you need to grind some time before you stand a chance.
That goes for the game in general, it gets very unforgiving pretty soon. You can always grind, but the combination of artificially heightened difficulty and repetetion was more frustrating than encouraging in my opionion.
I know I am repeating myself, but I find no other description for the story: It starts out kind of promising, like a parody of the classic "save damsel in distress"-trope, then it more or less disappears while you have pointless and uninspired conversations with the bosses, just to end in a Twist with a cliffhanger.
To be fair, the game is cheap, so you will get your money's worth.
I can imagine, having up to three friends over, and playing the game with its funny characters for a short while (preferebly while drinking) you can have great fun - as long as you stop before it gets repetitive or frustrating.
Still, it feels largely like a chance, which remained unused. Like they used all their great ideas, than just stretched the game by repeating everything 5 times with increasing difficulty. Here's to hoping for a sequel which will be finished.