The Little Brawler That Could (but probably shouldn't have)
My girlfriend and I liked this game at first: there were unlocks, some of the humor worked, and the light rpg elements and combat were functional. We love Double Dragon, River City Ransom, Golden Axe, TMNT, Streets of Rage etc., so this seemed like a sure bet at the time.
After a while we decide we like it, and want to show our friends. But we can't include our friends because that would mean grinding up their characters to our level so we could play (levels are attached to the 4 players, not to the characters themselves). So now we have to leave our friends out and just play by ourselves, but its no big deal. Now combat is starting to get stale and nothing is really jumping out at us. Then we decide we want to be daring and maybe try out one of the many new characters we unlocked, but oh bummer, they start at level 0 and would take hours to grind. Now we are trapped, just the two of us, playing a game where we aren't really free to use the characters we unlock with out going through the monotony of grinding. We went through level after level, unlocking all kinds of cards (achievments), characters, and secret items/areas, but really all we wanted to do was have fun. Packing in all this content doesn't really matter unless the game offers some kind of entertainment.
I could go on about all this, but the bottom line is this: I was grinding so much I was surprised I didn't just unlock the next level in Tony Hawk.
By the time we reached the halfway point of the game, we were definitely not enjoying ourselves. Luckily, we ran into a bunch of difficulty spikes that really won us over.After simmering in our losses on the final level for what felt like hours, we finally beat it. The final joke did make us laugh, but I think the humor really came from how fitting it was that we made a mistake both in real life and in the game just by playing it.
The way this game artificially lengthens itself would make JRPGs blush. I actually feel unclean for putting in 20 hours to get %100, but that's my own fault. This isn't a terrible game, I enjoyed half of it, but I think it just spread itself too thin.
Опубликовано: 18 июля 2014