Puzzle-platformers are an underrated genre. I'm especially fond of arcade titles like Bubble Bobble(and its sequels) & Snow Brothers. What makes the concept work is that you're playing a puzzle game, but you don't actually realize it. You're just thinking "Wow if I capture these guys in bubbles and pop them at the same time, I get a huge point bonus". Figuring out how to get all the baddies at once is the puzzle, but your skills are simultaneously tested by everything out to kill you. Somebody thought "Wow I should combine a puzzle-platformer and a falling-block puzzler. That'd be super!" So now we have Super Puzzle Platformer Deluxe. Alright then.
The story of SPPD is that it's a SPPD. You're a thing with a weapon, trapped in a hole, and blocks continously fall from the sky. You can destroy all the blocks as they fall, but that's not even slightly fulfilling. Instead you chip away, so that a huge mass of same-colored blocks are grouped together. Destroy that and you get a mess of gems, and possibly an invincibility star.
Why would you need invincibility? It's probably for all the traps trying to kill you. These traps can be destroyed by shooting the blocks next to them. That's not always a possibility though. You also have to account for the spiked-floor, or the pool of lava, or the dangerous pit of dying death. You don't want to mistakenly blast your floor out from under you. The goal of each world is to get as high a score as possible before you die...or get bored.
One of the standards of the falling-block puzzler is that as the game progresses, the blocks drop at increasing levels of speed. Eventually it gets to the point you have less than a second, to figure out where you want the piece to go, and if your reflexes will get it there in time. Our human limitations are what cause the game to end. SPPD doesn't do this...as far as I could tell. The pace of the game stays at the same rate throughout; the blocks never seem to fall any faster, nor do the traps get any more numerous. Eventually boredom sets in, because there's no longer any struggle for survival.
When games end unexpectedly (death) your first thought is "BULL ♥♥♥♥" your second thought is "Wow I bet if that didn't happen or I dodged that, I'd have gotten further." After enough time is spent in a game of SPPD you just kinda want it to end so you can move on. That's how I felt, when I "accidentally" got myself killed. If you're spending more than 15 minutes on a single game of a falling-block puzzler, it has to be an intense as hell and you're still kicking ♥♥♥. After 30 minutes you're either a Tetris God or going to enslave humanity if the game ever ends. SPPD never really pushes things, which is a shame because the concept, controls, and music are quite good.
So why do I recommend SPPD?
The main mode is just one part of the game. The challenge mode throws traps at the player, and they have to use what little abilities they have to avoid them. These stages are 30-45 seconds each but they're still a decent challenge. The more advanced stages can be unlocked after amassing 50,000* points in the main mode levels. They can be quite difficult to pull off. Figuring them out is a puzzle, but all you're thinking about is how to survive.
This, along with the main mode, strike me as a couple of missed opportunities. There's the aforementioned main-game-never-speeds-up issue and now we have the challenge-mode-isn't-fleshed-out-enough issue. There are nine unlockable characters, they have different abilities. With enough effort all of these guys could have their own sets of stages. What's there is already really good, but more stages that centered around the various characters could really add to the game.
There's also multiplayer. I figure it's the kind where as you destroy lots of blocks, life is made harder for the opposing player. It's probably pretty awesome. I should go up to one of my friends and say "Wow, I've been playing this game called Super Puzzle Platformer Del-" and then they cut me off with this weird look. So yeah...I didn't try it. Maybe your friends are more open-minded.
Despite two missed opportunities and a complete non-factor** I'm still giving this game a pass. It's fun to play in short bursts, and it has all the ideas down and the mechanics to back it up. An enhanced (or more enhanced) version could turn out to be really sweet. Plus there's the great soundtrack. Good music is never not a plus when it comes to videogames.
There was an Adult Swim humble bundle awhile back, so this is probably another one of those games that you've had for awhile and never realized it. Give it a look.
*Don't quote me on that.
**My fault for not having puzzle-platformer-friendly friends.