Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
User reviews: Mostly Positive (7,333 reviews)
Release Date: Oct 25, 2013

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Recommended By Curators

"It feels more like a first-person multiplayer Resident Evil 2 than Left 4 Dead."
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Recent updates View all (149)

October 20

Contagion - Latest Update with New Map & Web Comic "Break Down" Finale and More



As many of you already know we released our latest update while at the same time out in Florida setting up for ZombieFest which had 30,000 people. It was quite hectic and a few mistakes with updates but we got it out just in time to open the doors to the public.

We did not have the time we wanted to prepare the map and walking around the area we just created for Contagion we were not content with the missing textures and assets the map deserved to really fill it out but the residents of Downtown Lakeland in no way felt the same and were quite overjoyed at being able to walk around a virtual representation of the area they grew up in having been hit by the zombie apocalypse.

Now that we've got a lot of pictures, videos, and media on it's way from hundreds out there in Florida (all will be put together for a media update soon) we have the material needed to update the map and open up some of the interiors with waivers being signed and sent our way so that we can do the map justice. That being said we have had to put Lakeland on hold to focus on finishing up our first Free DLC Bundle so the entire team has and is still working on that now but with Lakeland now up on Official Server's here are some screens the update's changelog.






Contagion - Update October 8th Changelog:
  • Added new map CH_Lakeland (Hunted Game-Mode) for ZombieFest sponsored by Monochrome LLC
  • Added numerous assets for multiple maps
  • Replaced old assets with newer & better versions
  • Optimized, Fixed exploits, Bugs, and improved game-play for both Barlowe Square and Pioneer Express

We've got more on the way and again our focus is our Free DLC (which no won't be here for Halloween which is something we would have like to have done but would have been a rushed job which we try to avoid whenever possible) but still hope to have something special out there for our favorite Holiday!

Also now that we're back we've got the finale of our Official Contagion Web Comic so have a look as next week we will reveal Volume 4 "Discord" and will return to weekly FridayFrenzy's ːbashː

Official Contagion Comic - Chapter 3 :: Week 11 - Finale




We've got quite an exciting year to finish up and some incredible stuff to release. We have proven ourselves open to constructive criticism and will continue to stay involved with all of you to get your take on things as we progress. Updates will start to pick up shortly.



Be on the lookout for more DLC Teasers as we've only barely hinted at what's to come.

-The Contagion Team

8 comments Read more

October 9

Contagion - Team Sets off to ZombieFest but with a New Map to be Released!



I've got an hour till I hit the airport so keeping this short. We're off to ZombieFest now where we'll be having "Big Tiny" from "The Walking Dead" as our special guest and running Contagion in our venue in Downtown Lakeland Florida for the event.



We also created a map specific to the event! CH_Lakeland is done and will be on Steam shortly and of course played in Lakeland itself at the event! DLC is still going strong so do not worry!



We'll be back on the 14th (15th after sleep) and look forward to sharing more of what we're up to.



Wish us luck!

-The Contagion Team

17 comments Read more

About This Game


What they're saying about Contagion

"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers

Dynamic Gameplay

- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!

State Of The Art Gore

- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!

Immersive Sound Effects

- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!

Traditional Zombies

- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.

Extensive Survival Equipment

- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!

Unique Game Modes

- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic modes, upcoming Flatline (Survival) mode and more!

Stop paying more

- We will be releasing new content and 2 DLC Bundles in 2014... For Free! This was decided in 2010. Once you own Contagion you will never have to pay for updates or DLC bundles we develop for it... Ever.

System Requirements

    Minimum:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    Recommended:
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
Helpful customer reviews
1,062 of 1,553 people (68%) found this review helpful
23.7 hrs on record
This is a draft review, I'll rewrite this word-hurricane later, treat it like a blueprint.

The game is late by about 8 years in terms of graphics, animations, gameplay and just about anything else you could name. It costs about $20, but for that you get about 3 coop maps and... 3-4 PvP maps. That's it! The game modes do not differ greately, except the coop ones of which there are two and they get boring rather quickly. Maps do change, but the routes are easily remembered, there are about three variations for each coop map, but if you ask me an occaisonally open door that was closed before does not make much of a difference, the tasks are varied but like I said only change twice or thrice per map.

But this isn't even the biggest problem. The worst flaw of the game is what is meant to be its selling point. The devs have made the multiplayer system so difficult and broken it is impossible to join your friends server (trust me I've spent 4 days trying every single solution on forums). The only way to do so is to download third-party programs like Hamachi and I have no intention to do that since I've had less problems joining in a 1999 System Shock 2. The devs are aware of this problem, but they don't want to fix it. Trust me, as I have spoken to them and they say they are denying any bit of constructive criticism. I think they are hinting at that "rent a server" feature instead. Pay-to-play? No thanks. And if you don't want a server and just want to play with your friends, be aware that numerous people will join as zombies 5 minutes before your escape in a 30 minute map and eat you and your friend alive, and they will pick your server out of about 500 empty ones available, yeah the community is nice too.

(A link to the discussion: http://steamcommunity.com/app/238430/discussions/7/540743212111472871/)

This game is in development hell, essentialy you are buying about 5%-10% of what is promised. For this price, there has to be something like 50% more weapons, a campaign mode, 15-20+ maps, a working multiplayer, less bland characters that only differ slightly in voice and hand textures. But more than that, it should be somewhat playable because the balance is broken hopelessly (I'm talking about coop, since nobody buys these games for PvP), three guys vs. three zombies is an impossibility. In fact, one zombie player against 5 survivors gives the zombie about 70% chance of winning, as I have never seen zombies lose unless it's near the very end of the map. The maps are confusing, the directions are seriously broken, people spend 30 minutes trying to fight off zombies looking for an escape truck just to find it half-way through the map in a random detour.

"Realistic" zombie games were the talk of early 00's and many mods were made for a number of them, some were free and more complete than this. If it came out then as a mod, I'd download it and spend maybe two nights for fun, but to pay for something like that in 2014 - no thanks.

The fact is, the game is hopelessly overpriced and late and devs need a reality check. It has no point and no outstanding feature, you begin to wonder as to what the actual point of makiing it was. It isn't realistic enough to be the Arma of zombie games, it's not arcade enough to be for ♥♥♥♥♥ and gigles like l4d, it doesn't have much content to brand it as something inbetween these two zombie extremes. My verdict - the game 's like a random bored zombie that won't even chase you after you poke it, you can just walk past.

If you do not believe a single word I've said, look at the percentage of people that have got the easiest achievements for this game. It's in the decimals for most of them, because I'd bet this game is "enjoyed" mostly over LAN by devs and their friends, and anyone like myself who likes to buy random stuff and make reviews knowing even before the purchase what the game will probably be like anyway.

A little edit: there is a positive review up on the site, that is more popular. It was not removed, although it is early access, unlike reviews by Mantis and other people which were outright banned. Although I might see the logic that it was perhaps, not entirely about the game and more about the attitude of the development team, they were stating an opinion and so should not be banned. I don't see the devs removing the positive Early-Access reviews, so this is hardly fair.
Posted: June 9
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70 of 110 people (64%) found this review helpful
2.7 hrs on record
This game really feels unpolished to the point that the gameplay is a little baffling. Note that I'm just playing the co-op mode, and the perspective is based on that:
-Objectives are written in a first-person perspective, relying on character knowledge the player doesn't have.
-Equipment is scarce to the point of being bizarre. Sure, you don't expect there to be ammo lying all over the place, but things like melee weapons are just as scarce, despite every location being littered with items you could use as a melee weapon.
-Characters often comment on using itmes on doors that aren't supposed to open, leading you to frustratingly use keys on each and every door you come across to find the one that will finally open.
-There's next to no feedback on the weapons and the type of ammo they should be using. Sure, you'd expect a bunch of strangers to not necessarily know everything about weapons they find, but it really doesn't feel like the intention of the game, considering you get the names of all the guns. You don't have any feedback on the ammo you pick up either - how much of the shotgun shells do you have when you don't have a shotgun? Your guess is as good as mine.
-Melee doesn't have the kind of impact you would expect - especially with something like a Sledgehammer. There's no real feeling of force when you attack someone with a large weapon - leaving the whole experience rather unsatisfying.

It's not unplayable or anything. It's just really bizarre. While I appreciate the slower, careful pace compared to a game like Left4Dead, the lack of polish really gets in the way of a really good time.

Shame too. There's potential here. This game really should still be in early access.
Posted: June 21
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209 of 356 people (59%) found this review helpful
1.2 hrs on record
Would unfortunately not recommend yet. I am very surprised that this is supposedly a "finished product". Plays more like alpha or beta at the moment. Wouldnt have been disappointed if this was early access, but for a full release- come on guys. Good concept and will hopefully get there, but as of now consider it an early access game with many limitations.
Posted: April 28
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76 of 124 people (61%) found this review helpful
7.2 hrs on record
Decent game, especially when it was $5 when it was in beta, BUT I would be ♥♥♥♥ed if I spent $20 on this game now. It feels incomplete with lack of story or game types/maps. If they add more OR this SDK is released and the community makes some awesome stuff, that can make this game worth $20, but right now they don't deserve $20 for what they have put out.
Posted: April 30
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32 of 49 people (65%) found this review helpful
6.4 hrs on record
A surprisingly refreshing and fun zombie shooter, considering how overdone the concept is.
Posted: June 22
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