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Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Release Date: Oct 25, 2013
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Recent updates View all (146)

Contagion - Sept 14th Update :: Significant Improvements, Update on Linux/Mac, and More

September 15



Today's update may seem smaller than it really is which has more to do with a great deal of work than the lack there of. Since our July 31st/August 1st release our focus has been on the Free 1st DLC Bundle and the Core Game Mechanics much of which is still being prototyped and tested for upcoming releases.

There hasn't been a single day of inactivity and we may have some additional surprises coming your way. Even with me flying back home to the States to save the Company additional expenses and get me on a timezone to better run things with Alex Wright (COO) I already have a powerful NoteBook to continue my work and everyone knows what they're do. I will also be making my first public appearance via a popular Talk Show on October 10th, Sponsoring and Running a Large Venue with 32 high end machines in the center of ZombieFest (with possible special guest appearance), and I think we might hit up Universal and/or DisneyWorld (never been to Florida) the day before we return.

Our Changelog is missing a considerable amount of AI Code, Optimization to Code, and further steps towards including the features we've mentioned such as an improved and much needed lobby system for those not wanting to go through the trouble of setting up a server which requires the usual Port Forwarding and more or 3rd Party Lan related software, New Animation System for our MoCap Animations, Ranking, Unlockables, Stats, and cosmetic options for players.

I will not see my family for some time as we sort Immigration which means I will be lost in my work. This year is going to be a very exciting year!

Check out today's Update (Including additions that didn't make it in the Build Changelog Text)-

Contagion - Update September 14th Changelog:
  • Added new triggers and challenges to Biotec
  • Added new gates to CE_StoneCreek
  • Added new sounds to improve atmosphere and immersion
  • Improved Sound Zones
  • Optimized AI Code
  • Optimized Core Engine to boost Performance
  • Optimized a significant number of assets to improve quality of game-play
  • Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD,
    CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD,
    CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed obsolete Sounds and other Assets
  • Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with
    Players & AI
  • Fixed a number of scripts for more accurate and improved game-play

More updates coming and without the major delays!

Very soon we will be leaking more about the upcoming Free DLC as you may have caught some of that in the past. All 4 weapons are nearing release status, All 4 new characters are looking great (Manuel, Yumi, Mia, & Curtis), Both Maps again right on track, and Flatline is looking very promising. There are rumors of a release date and originally was planned for 3rd quarter but too many deaths, babies, and overhauls have led to delays. We have no doubt that we'll release before years end only our 1st Free DLC Bundle and we promised 2 but while we have an internal date we do not have a public ETA just yet.

I've mentioned this before but the Engine we're currently on has led to numerous brick walls when trying to do as something as simple as creating working Linux Binaries let alone Linux & Mac Platforms. It wasn't built for it but we have a few tricks up our sleeve to try and sort this out. If for any reason this does not pan out our only option is to update to a later Engine which considering the fact we gutted the original for the most part is not an easy task.

We are currently interviewing some of the best and brightest to either work it out or take up Valve's suggestion to move to a new Engine which will require some delicate coordination so that we can still update the existing Engine while building up on the new. No matter what happens our goal is to keep our promise and release on both Linux & Mac. We owe it to our fans but more importantly to those who made sure we hit that Stretch Goal! I rarely make promises so I never have to break em and I don't plan to break this one.

We highly recommend Linux and Mac users NOT purchase Contagion until this is sorted unless you're comfortable with Wine or Crossover.

Again I am flying back home and this will require a lot of effort to get setup with me passing my work to the team but not being as available as I've been with the community (I will do whatever I can to sort this out ASAP and maybe sooner than I expect). This includes our Weekly "Friday Frenzy" Twitch Stream & Giveaway. Some good news on that front is we've got an eager member of the team working out a SFM intro with a new music track specifically made for it when it will most definitely start back up and may even return with DLC in mind! For now please enjoy the latest Episode 31 (check out any else you missed as well as Contagious Gaming Playlist)!

https://www.youtube.com/watch?v=49UHj7P1jUk

Expect a pretty epic year! Wish me a safe flight(s) and remember just cause I may not be around for a bit the team is still working day & night and your support has always kept us moving steadily forward!

-The Contagion Team

25 comments Read more

Contagion - Wwise Guide & Video Tutorials & Latest WebComic Update

September 9



It's finally here! We've created and released the Wwise Guide, Video Tutorials, Console Commands, Lists, and more for those using Workshop to create new maps for Contagion or would like to improve their existing maps!

Wwise proved to be considerably more adaptable and powerful a Sound System then the existing MILES Sound System and with the help of the information below, you can learn to use AudioKinetic's fantastic system yourself!

Contagion - Wwise Sound System Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=311867564

Contagion - Wwise YouTube Tutorials
https://www.youtube.com/watch?v=vcZ_48IdB2U&list=PLQg5Va4A__zyEsZzZFwgaeyOk7qBzC63k

Note: We will be working on Game-Mode tutorials ASAP but these take time so please be patient!

Not only that but we've just updated our Official Contagion WebComic as well and with this Chapter nearing it's end it's best to catch up on anything you missed!

Official Contagion Comic - Chapter 3 :: Week 10




Don't forget! Contagion is Still 50% off after recently launching on the Humble Bundle Store with the discount promo ending in a little less than 2 1/2 days - https://www.humblebundle.com/store/p/contagion_storefront

Many of us have been working non-stop to fix, improve, and update Contagion based off of what many of you have reported, posted, or what our internal team came across. If all goes as planned we hope to have the latest Contagion Update out sometime near the end of this week!

-The Contagion Team

4 comments Read more

About the Game


What they're saying about Contagion

"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers

Dynamic Gameplay

- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!

State Of The Art Gore

- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!

Immersive Sound Effects

- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!

Traditional Zombies

- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.

Extensive Survival Equipment

- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!

Unique Game Modes

- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic modes, upcoming Flatline (Survival) mode and more!

Stop paying more

- We will be releasing new content and 2 DLC Bundles in 2014... For Free! This was decided in 2010. Once you own Contagion you will never have to pay for updates or DLC bundles we develop for it... Ever.

System Requirements

    Minimum:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    Recommended:
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
Helpful customer reviews
956 of 1,398 people (68%) found this review helpful
23.7 hrs on record
This is a draft review, I'll rewrite this word-hurricane later, treat it like a blueprint.

The game is late by about 8 years in terms of graphics, animations, gameplay and just about anything else you could name. It costs about $20, but for that you get about 3 coop maps and... 3-4 PvP maps. That's it! The game modes do not differ greately, except the coop ones of which there are two and they get boring rather quickly. Maps do change, but the routes are easily remembered, there are about three variations for each coop map, but if you ask me an occaisonally open door that was closed before does not make much of a difference, the tasks are varied but like I said only change twice or thrice per map.

But this isn't even the biggest problem. The worst flaw of the game is what is meant to be its selling point. The devs have made the multiplayer system so difficult and broken it is impossible to join your friends server (trust me I've spent 4 days trying every single solution on forums). The only way to do so is to download third-party programs like Hamachi and I have no intention to do that since I've had less problems joining in a 1999 System Shock 2. The devs are aware of this problem, but they don't want to fix it. Trust me, as I have spoken to them and they say they are denying any bit of constructive criticism. I think they are hinting at that "rent a server" feature instead. Pay-to-play? No thanks. And if you don't want a server and just want to play with your friends, be aware that numerous people will join as zombies 5 minutes before your escape in a 30 minute map and eat you and your friend alive, and they will pick your server out of about 500 empty ones available, yeah the community is nice too.

(A link to the discussion: http://steamcommunity.com/app/238430/discussions/7/540743212111472871/)

This game is in development hell, essentialy you are buying about 5%-10% of what is promised. For this price, there has to be something like 50% more weapons, a campaign mode, 15-20+ maps, a working multiplayer, less bland characters that only differ slightly in voice and hand textures. But more than that, it should be somewhat playable because the balance is broken hopelessly (I'm talking about coop, since nobody buys these games for PvP), three guys vs. three zombies is an impossibility. In fact, one zombie player against 5 survivors gives the zombie about 70% chance of winning, as I have never seen zombies lose unless it's near the very end of the map. The maps are confusing, the directions are seriously broken, people spend 30 minutes trying to fight off zombies looking for an escape truck just to find it half-way through the map in a random detour.

"Realistic" zombie games were the talk of early 00's and many mods were made for a number of them, some were free and more complete than this. If it came out then as a mod, I'd download it and spend maybe two nights for fun, but to pay for something like that in 2014 - no thanks.

The fact is, the game is hopelessly overpriced and late and devs need a reality check. It has no point and no outstanding feature, you begin to wonder as to what the actual point of makiing it was. It isn't realistic enough to be the Arma of zombie games, it's not arcade enough to be for ♥♥♥♥♥ and gigles like l4d, it doesn't have much content to brand it as something inbetween these two zombie extremes. My verdict - the game 's like a random bored zombie that won't even chase you after you poke it, you can just walk past.

If you do not believe a single word I've said, look at the percentage of people that have got the easiest achievements for this game. It's in the decimals for most of them, because I'd bet this game is "enjoyed" mostly over LAN by devs and their friends, and anyone like myself who likes to buy random stuff and make reviews knowing even before the purchase what the game will probably be like anyway.

A little edit: there is a positive review up on the site, that is more popular. It was not removed, although it is early access, unlike reviews by Mantis and other people which were outright banned. Although I might see the logic that it was perhaps, not entirely about the game and more about the attitude of the development team, they were stating an opinion and so should not be banned. I don't see the devs removing the positive Early-Access reviews, so this is hardly fair.
Posted: June 9
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602 of 954 people (63%) found this review helpful
23.0 hrs on record
(Final Release) I do not value this game anywhere near $20 right now. The release of the Contagion SDK might change the amount of content available for this game, but right now it is seriously lacking. The description of the game on this store page just sugar coats and exaggerates everything.

Initially the game itself is fun. It gets boring quickly with there only being a few maps total and even fewer co op maps. The game goes on sale for $5 sometimes, I recommend this game at that price (especially if you go into it with friends). Investigate and watch some gameplay before you take this negative review to heart, you could really like the game.
Posted: April 16
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359 of 594 people (60%) found this review helpful
32.0 hrs on record
This game was fun (if sparse) in Beta form. I loved the gameplay and feel, but the full release actually seriously downgraded the graphics and character models, and movement feels much worse now. I innitially was very excited for the "Escape" mode and played the 1 map they had to death and back. On full release there is.... 1 more map. Actually, it is the same map as a Beta one, just repurposed for "Escape" mode.

The difficulty setting means nothing as far as I can tell. On normal I had a lot of ammo I thought, but died miserably about 20 minutes later after finding little more than a box of pistol ammo and an old shotgun with a couple rounds in it. As for the horde of 100+ zombies outside that will follow you no matter how far you run or hide from them, they tore me to shreds moments later. This brings me to another fault of the full version. NO ammo (and I have yet to have a single melee weapon spawn) or FAR TO MANY zombies. There is no balance since the undead can auto track and lock on to you.

As for my skill, every shot (minus one or two when a zombie stealth sneaks behind me) is a headshot. MOST of the time, this is a kill, and other times it takes 4-5 shots to the head to bring one down. Still, if the game lets me have a good run and the hit boxes are in my favor I can get 99% single shot kills. Still, I run out of ammo and end up being swamped by a horde despite checking every nook and cranny for guns and ammo.

Character models now look TERRIBLE! Seriosly, there is something badly wrong with their faces and the textures/models seem to be between Half Life 1 and 2 for quality, while the zombies all look good still. Gore is alright, but the zombies make NO NOISE at all when they walk and make the exact same noise as a door breaking when they die/fall.

Before the "full release", I would have rated it a 8/10 with high hopes as it only needed more maps beyond the police station. Now? I would say 2 or 3/10, and that is being generous.
Posted: April 17
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174 of 298 people (58%) found this review helpful
1.2 hrs on record
Would unfortunately not recommend yet. I am very surprised that this is supposedly a "finished product". Plays more like alpha or beta at the moment. Wouldnt have been disappointed if this was early access, but for a full release- come on guys. Good concept and will hopefully get there, but as of now consider it an early access game with many limitations.
Posted: April 28
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174 of 300 people (58%) found this review helpful
24.1 hrs on record
This review is for the Release Version!

tl;dr version:
Though there are some issues with zombie pathing and balancing, the value you're getting at $20 is excellent considering there is Workshop support coming soon and that the devs are commited to bringing releasing free DLCs with new guns, characters, maps and even game modes.
Should you get it? if you like a challenge and prefer realistic gameplay, definitely.

Pros:
- excellent gun mechanics with realistic ballistics, penetration, recoil and decent weapon sounds
- atmospheric
- varied game modes (pvp, coop and survival)
- solid replayability on the escape maps (you actually get completely different endings, paths, objectives and loot spawn locations, unlike L4D2 that just makes loot random and the odd door here and there)
- challenging (you can die quite easily if you're not paying attention)
- good bullet detection in pvp and not a lot of lag either
- several characters to choose from
- good graphics (still the Source Engine, but the lighting is very good indoor and the weapon models are very detailed)
- a good variety of weapon types (melee weapons, sidearms, SMGs, ARs, shotguns, a sniper rifle, a crossbow and explosives)
- weapon animations are very well made
- devs are easy to reach to and helpful
- official modding support (SDK)
- upcoming Steam Workshop integration
- upcoming free DLC
- frequent updates

Cons:
- melee play feels clunky (still a lot better than DayZ though, but less fluid than Dead Island)
- pathing issues with zombies (has improved a bit since the alpha, but there are still issues, especially with doors)
- escape objectives are not very clear and can lead to a lot of head scratching at times
- due to the dynamic nature of the escape maps, balancing is hit or miss at times (you can either get quicly swarmed, not find enough ammo or end up with a riot zombie that blocks you and that you can't kill quickly enough)
- no option to control the volume level of the characters
- graphics are inconsistent in outdoor areas (some areas are detailed others not so much)
- few zombie models and only three zombie "types" (slow, fast and armored)
- fairly limited number of maps
- zombie animations can get stuck when in "roam mode" where you see the zombie continue to try and walk when he has an obstacle in front of him (happens a lot less since the last updates)
- crossbow bolts sometimes can't be retrieved (not sure if feature or bug :) )
- zombie clipping can occur (especially near closed doors that have to be activated by a switch)
- learning curve can be steep as there is no dedicated tutorial (this has improved since they've added tooltips post-release)

Personal opinion:
Personally, I've followed Contagion since their kickstarter and jumped aboard fairly soon after they got on steam and had the chance to see them build upon the game, adding new content, fixing bugs and improving the experience.

The dev team is comprised mostly of the people that worked on the excellent Zombie Panic Source mod for HL2 and while the production value of this game is very high compared to some other indie titles, they are a small team with a limited budget.

Arguably, for $20, Left 4 Dead 2 offers a ton of content and replayability in a solid experience; so does Dead Island and State of Decay.
Also, for $10 more, there is DayZ, which is pretty much an MMO in terms of what you can do in the game world, the huge scope, vast arsenal, customizing and rich PVP experience.

However, I feel like it's unfair to compare Contagion to similar zombie games like Left 4 Dead, Dead Island or State of Decay that cost millions to make.

I believe that if we continue to show them our support they will also continue to add content to the game, fix bugs and perhaps even come with new game modes or features, similar to what they did for ZPS.

As of 10.05.2014, they've released several updates, an official modding SDK, have revamped the zombie sounds and have promised to release a new escape map, free DLC with new characters, new guns and a new game mode, as well as Steam Workshop integration.
Posted: April 16
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438 of 624 people (70%) found this review helpful
11.7 hrs on record
At the time of writing this (11/2/2013 ), Contagion is still currently in beta form.

With that being said....Contagion already outperforms most triple A title retail releases. With it's addictive game modes, dead on gameplay and rock solid servers, Contagion is already putting some life back into the into the online co-op survival horror genre laid out by classics such as Left4Dead and the Killing Floor.

Running on an optimized Source engine Contagion's graphics are sharp, smooth and alive with death around every corner. From the lighting effects in the dark corridors to the reflection effects seen in mirrors, lakes and puddles the developers have created a world filled with atmosphere. Yet, the sound in Contagion is what will immediately draw you into it's world. Each echo, gunshot in the distance and glass under foot will immerse you into this adrenaline filled horror show. Each and every thing about Contagion screams instant classic!

I have never written a review while a game was still in Alpha or Beta form but, the developers created an experience that I can't get enough of and I wanted to put any questions to rest as to whether or not you should purchase this now while in Beta or after the final release.

Although I wouldn't consider this my final review, I will absolutely recommend Contagion to everyone here on the Steam platform.

If you've never been part of a Beta release and the excitement that goes along with being a part of a successful title in the making or if you always wanted to say you were there from the beginning before everyone else jumped on the bandwagon before it became a household name.....This is your opportunity!!!

I 100% recommend purchasing Contagion in Beta form or otherwise. I go as far to say you'd be crazy not to. Trust me as the title states this game is contagious!!!

Contagion Beta (V2990) review 9.2/10!!!
Buy this game!!!
Posted: November 2, 2013
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