Legend of Dungeon is one of those games you will either love or hate depending on how much you like pixel-art dungeon crawlers. I got this game as part of a games bundle and tried on several occasions to 'get into it' but couldn't. All the time while playing it I couldn't help but feel there are much better Dungeon Crawling RPGs out there, granted, rogue-like games aren't for everyone but I've enjoyed other rogue-like games in the past so I don't think that was a contributing factor.
I want go get something straight, Legend of Dungeon isn't necessarily a bad game, it's just average. There is nothing about this game (aside from the price) that would make it worth playing over the dozens of better dungeon-crawlers out there. Local co-op might spark interest in this the game for some players but I didn't have the opportunity to try it myself.
The overall objective in the game is a bit underwhelming; in the main room of the tavern the barkeeper gives you your one and only quest. It is as basic as saying 'LEGEND HAS IT: there is a treasure on level x'. At the moment there don't appear to be any side quests, just the one sparse main one which is somewhat understandable considering Legend of Dungeon's Rogue-like nature. Still, it doesn't motivate me to explore the dungeons any which I consider a fail.
The graphics are fine - if you like pixel art; if you don't like pixel art you will think you are playing a port of a game from the early nineties. The music is pretty contemporary, not 8 bit like the graphics, and overall adds to the ephemeral joys of Rogue-like spelunking.
I find the combat somewhat hit and miss, despite the fact that Legend of Dungeon is a side scrolling dungeon crawler there are in fact several dimension you can move through meaning that if you want to strike an enemy you will need to align yourself with your enemy's dimension, otherwise your attacks are ineffective.
Despite the fact that your character can gain levels there isn't a whole lot of attribute customization that can be done, certain attributes increase but you can't specialize your character and once your character dies you loose everything. I think it would be nice if you could keep at least one item from your past adventurers for the start on future ones. Just to give the game a better feeling of progression.
In one playthrough, after leaving and then reentering the Tavern, I was unable to head back down into the dungeon. Try as I would, nothing happened when I moved toward the first level down the stairs. This meant I had to restart, thereby loosing over 30 minutes of progress. The Good:
+ The music complements the game well
+ Local co-op makes the game more enjoyable overall
+ Legend of Dungeon has sufficient depth (combat system, magic, etc)
+ Developer made an effort, the Steam version has trading cards and Steam AchievementsThe Bad:
- Combat feels clunky
- There are some really frustrating bugs that should never happen (see above)
- Pixel-art characters and levels don't inspire me
- bland copy/paste quests
- Outdated and lacking the originality to compensate for it, this game could've been released 15 years ago and you probably wouldn't know the difference.
In conclusion: I would really like to recommend this game but as I am not motivated to play it myself I cannot really suggest it to others. If you pick it up on sale I'd give it try, maybe you'll like it or have a friend/family member who is interested in playing co-op with you for an afternoon.