Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.
User reviews:
Overall:
Mostly Positive (1,304 reviews) - 74% of the 1,304 user reviews for this game are positive.
Release Date: Sep 13, 2013

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Reviews

“It's challenging to play, pretty to watch and heaps of fun...”
Joystiq

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

About This Game

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features


  • 26 Floors of Randomized Dungeon
  • Unlockable Classes!
  • Tameable Pets!
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • Up to 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from over 300 tracks!
  • VR Mode!
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
Customer reviews
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Overall:
Mostly Positive (1,304 reviews)
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952 reviews match the filters above ( Mostly Positive)
Recently Posted
FUBAR!
3.8 hrs
Posted: September 19
Do you know what a rogue-like is? THIS. THIS IS WHAT A ROGUE-LIKE IS. Not FTL, not Necropolis, THIS.

What makes this a Rogue-Like and other games not
-item effects are semi-random, meaning you need to make sure to have a note pad or good memory else you may use a bad item by accident
-your goal is to get the treasure and get back to the surface
-level layouts are random, but that is not what makes this Rogue-like. what DOES is that there are several secret passages and hidden areas.
-enemies sometimes do different things, such as cast spells that don't necessarily help them
-some items are useless, some are dangerous, and some are op

Do I recommend this game? yes. Only downside is co-op is local only.
Helpful? Yes No Funny
Jhzanto
1.0 hrs
Posted: September 16
Once I got this game working with my Vive and Steam Controller, it turned out to be quite the entertaining VR experience. The randomness of the levels makes this game replayable for quite some time, and that's something VR badly needs right now. I say give this a try if it looks interesting to you.
Helpful? Yes No Funny
Thry plz
5.3 hrs
Posted: September 3
Well I can't claim any lategame win on this one. Maybe I havent tried hard enough to get all the pretty classes & stuff. They are presented as the way to have your character a specific, simple skill - otherwise the default class won't have any.

You got some spell books which cast random spells, invoke creatures to your side, or some projectiles. Special invokes aside, I didn't really find a use for most of them books. Lots of colored & unknown potions, Rogue style (cool/bad effect, set for that color). Apart from healing potion, well

Armor hatz, and weponz :l And that's it. Don't let you fool by the pretty lights & shines, after a few hours the depth movement of this... casual crawler is really annoying, it seems hard to position oneself precisely. Maps do not have a lot of space anyway, hot battles hit-run or hit-hit, care for masses, cool pixels, too long levels, oh god this dungeon is really that long ? Oh wait great we are on floor 10, we can save the Knight ! 1st char yay °>_<° maybe he's gonna help me out plz. Okay, must get back at floor 1 actually ? With respawns obviously...fair enough.

Back at Tavern : Hello, I'm the locked-unlocked Knight who does nothing as a start bonus :v
well ok, dis game is better in multi, care for lava though plz. spare the heal. :l rly? Okay cast some ♥♥♥♥ back asid- fffuuu bro u messed up sh*t - gonna find some revival stone or some sh*t - what can you do as a ghost ? nothg k -

No really, it's just some pretty shiny casual dungeon crawler with heavy difficulty (in a too simplistic and looong way)
from wat was this hype from plz
Some fun can be extracted from this material but careful, rather shallow hence brittle.
Helpful? Yes No Funny
Sunshine
2.7 hrs
Posted: August 19
This game has little playability, and replayability is out of the question. It's boring, repetitive, and unfulfilling. It's just unentertaining.
Helpful? Yes No Funny
silo25
580.8 hrs
Posted: August 18
just great, its a good game, make the second with online play and it will be better!
Helpful? Yes No Funny
Crypt Warden
21.0 hrs
Posted: August 17
Product received for free
As a huge fan of rogue-likes, this is one game in the genre I tried hard to like and - ultimately - didn't. You start off in a tavern, with this odd field of view. Legend of Dungeon tries to be a 3D game, but when projectiles are coming toward you, it's hard to dodge them due to the fact you can't move the camera angle? Get ready to be blindsided alot in this game.

Overall, I thought it had a funny, mysterious air - with silly weapons involving cake, cats, and even lasers! However, with the clunky inventory management, there is yet another problem created by having too much unique content versus needing to improve the presentation of basic functions.

Speaking of content, there is a lot of depth to this game and many ways to challenge yourself. This game is designed with arcade players in mind. There are many floors with a wide variety of enemies, secrets, and traps to figure out. I like how there's not really a designated 'boss room' - an exciting feature that requires you to stay alert while playing.

In short, this game broke the mold in many ways, but I felt Legend of Dungeon created more of a cult following than an enjoyable experience. If you are willing to stare at the Legend of Dungeon wiki for awhile, or try the add-on - Legend of Dungeon Masters - you may find this game enjoyable. There's so many variables, you just can't go in blind on this title. It's more of a learning experience than a fun game. I can't recommend it.

Game was gifted from a friend a few years ago.
Helpful? Yes No Funny
Requiem0707
7.5 hrs
Posted: August 8
Ive put a few hours into this game. It makes for a solid if not excellent co-op experience. The mechanics are somewhat simple, but the mob variety is enough to keep it interesting. There's a lot of personality here.
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Tritanium's Malevolence
39.7 hrs
Posted: August 5
This game is great.
>Be me
>I was on dungeon level 5 or so.
>I was doing pretty awful with only 80hp left and no means of healing myself and just a cyclops and crowbar at my disposal.
>I come across a room with a open secret opening. It contains a minotaur and a few hundred kittens.
>Aw cute, kittens
>I decide to kill that minotaur by using my cyclops (because xp = hp) and save those innocent creatures.
>The cyclops gets too close to a fire and sets on fire
>He then proceeds to ignite the minotaur
>Simultaneously igniting every kitten
>mfw
>Every kitten begins to die and spawn a wraith of its own
>I hear the unearthly "BZZZZ" begin to ring in my ears
>uh oh
>Wraith's begin to swarm me as I try to escape the room
>I am too slow and die with about 50 wraith's surrounding me.
>R.I.P

10/10 Would die due to hundreds of kittens setting on fire again.
"Defiance's Toil killed a kitten"
Helpful? Yes No Funny
--ranXerox--
1.3 hrs
Posted: August 3
I love this game on the vive. After adjusting it to your height and room size, each dungeon layout, I can freely walk around viewing a dungeon miniaturized following the hero. Freely. So much fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
466.7 hrs on record
Posted: August 30
Finally find the Star Hat and Fire Sword early on.
Get the random entity spawner magic book.
Use it to get to xp lvl 200, and a tonne of good potions.
One-shot all monsters like a boss.
Waltz to level 26 and grab the treasure.
Fall in lava and die.
Cry.

I love this game.
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Most Helpful Reviews  Overall
226 of 251 people (90%) found this review helpful
221 people found this review funny
Recommended
23.7 hrs on record
Posted: April 4, 2015
I used to think this was a bad game before the update

Then I found a bear
Then I tamed him
He mauled a necromancer
The necromancer dropped a spell
The spell summoned anything
My bear killed anything
The spell summoned death
We defeated Death
Death joined the party
I ate some apples
The spell summoned more everything
More killing everything
I was level 18 on the 2nd floor
The spell summoned a massive demonic skull
I died in two seconds

gg
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124 of 149 people (83%) found this review helpful
81 people found this review funny
Recommended
538.7 hrs on record
Posted: August 13, 2013
I made this, so... maybe I'm a little biased? But its good times guys.
Was this review helpful? Yes No Funny
63 of 72 people (88%) found this review helpful
5 people found this review funny
Recommended
23.8 hrs on record
Posted: November 22, 2014
It's a rogue indie game, but it's not another rogue indie game. Legend of Dungeon is an addictive romp on classic dungeon crawlers. The graphics in this mix 8- bit characters, modern day textures, and AMAZING lighting that work so well together you'll find yourself just stopping to appreciate it time and again.
The story is simple, you are generic adventurer A in search of treasure, and go searching a dungeon. You make your way down gaining exp as you desecend by killing monsters. The farther you go down the stronger the enimies, with it all being random each playthrough.

Items give the game a good idea of how seriously you should take the game. Hats are the armour for the game. Different hats giving different stats. They can vary from a miners hat that lights up an area, to a cat helmet, to a literal cat sitting on your head and so much more. Weapons vary from all shapes and sizes. You can be very lucky with weapons, or just get nothing. I've had playthroughs where on the 5th floor obtained a Scythe that did +199 damage, and enimies were mearly targets, until a giant minatour appeared from a trap door and tossed me to the side. The only way to heal yourself is by eating apples, or finding a health potion, but potions are random depending on their color. An Aqua potion could be a health potion one game, and make you vomit the next game.
In the end Legend of Dungeon will always have me trying again to see if I can make it to the bottom of the dungeon. It's simple and easy on the eyes, but provides a challenge if the playthough allows it. It's a great time consumer and is definetly worth the buy.
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59 of 71 people (83%) found this review helpful
2 people found this review funny
Recommended
10.1 hrs on record
Posted: June 24, 2014
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
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100 of 136 people (74%) found this review helpful
2 people found this review funny
Recommended
29.3 hrs on record
Posted: December 31, 2013
If you havn't completed this game then shouldn't be writing a review for this game as alot of the reviews people have written are stating incorrect facts.
"You can only move and do one type of sword attack" wrong you can do charged attacks, shoot guns, bows&arrows, cats with laser beam eyes etc.
"You can only use items such as apples to refill your health" apart from the 30hp and 100hp heal potions ?
"Your appearance is randomized every once in a while" you can change your appearance at any time in the tavern even going back to the beginning to do so. Gear also changes your appearance.
"The combat engine is: attack button." you can move and jump to dodge attacks, cast spells(alot of spells including enchanted weapons shooting skulls from being able to summon allied monsters or every item in the game meaning boxes with apples and snakes inside to powerful weapons and enemy monsters), ranged attacks (rocket launchers, muskets, lasers),

Its a great game and the only downfall of this dungeon crawler is that it isnt online multiplayer.
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59 of 73 people (81%) found this review helpful
2 people found this review funny
Recommended
27.0 hrs on record
Posted: December 27, 2014
Legend of Dungeon has no story whatsoever. You are simply an adventurer (or four adventurers, if you have three friends who are willing to crowd around your computer screen) attempting to reach the 26th floor of the dungeon to find and retrieve the legendary treasure there. The controls are configurable, and gamepads are supported, so a session full of yelling at three friends to give you that new helmet can be yours if you've got the hardware for it. There aren't many buttons required for each player, but I don't relish the idea of putting more than two people on the same keyboard; a gamepad just feels more natural for this game. Still, as long as one player remains alive, anyone who dies has the chance to avoid the aforementioned permadeath by collecting orbs that will bring them back to life, and that's the kind of perk that makes a little keyboard crowding feel like less of a hassle.

Whether you're playing alone or with friends, randomness is the main characteristic of Legend of Dungeon. The levels are randomly-generated, as are the enemies you find there and the items you pick up along the way. In fact, although you find a rainbow's worth of potions as you progress, even those are randomized at the start of each playthrough. In one play, the inky black potion may put you to sleep, but in another, it may heal 100 HP. The game never tells you what a potion does, even if you've already tried one of that color during the current game, but the developers have hinted that this may change in a future patch.

How you feel about this chaos will almost entirely determine your overall reaction to the game. I've played it quite a few times now, and I've never reached the end, but the intrigue of what items may appear next time brings me back. Will I get a machine gun? A top hat that spews smoke like a chimney? A miner's helmet with a light for dark rooms? Or maybe something else that I've never seen before? There's no way to know, and the creativity the developers put into the items makes it fun to find out each time. Of course, the flip side is that when you don't know what you'll get, every time you play can begin to feel the same and you may feel that there's more luck involved in your success than skill.

The game's visual presentation is another element that could strike some gamers differently than others. It's an intentionally pixelated style, similar to that seen in Superbrothers: Sword and Sworcery. There's no denying that it is a frequently-used style these days, and that turns some gamers off, but I think it's done well here. Legend of Dungeon's environments and enemies are all clearly defined, and the particle effects fit well with the game's overall look.

Light can play a big factor in your survival, so it's fortunate that plenty of attention was focused into creating a lighting engine that works well. Some rooms are pitch black and, unless you've found an item that provides more light, you must inch forward and watch for any hint of a monster coming near your tiny pool of visibility. And even if you have your own light, is it a helmet, or is it something you'll have to carry in your hands instead of a weapon? Is that worth the risk?

The sounds of enemies play a similar role in your survival, particularly in those dark rooms. Each type makes a distinct noise when they notice you and come to attack, and you quickly begin to recognize common foes. This helps not just in dark rooms, but in knowing how to time your attacks in any room where you're facing a number of enemies. There is no voice acting and only occasional, but perfectly serviceable, music. This might be a negative in some games, but in this one the crucial need to hear the monsters makes the lack of constant music a good thing.

Legend of Dungeon is fun to play, but it's a game that you're unlikely to actually finish without trying a great number of times. And since you can't save your game, each attempt is a fresh start. The question is whether you'll continue to enjoy the game's randomness long enough to attempt it that many times. As for me, it's the kind of game I find myself thinking about when I'm not playing it; making plans for the next round; trying to decide what I could do better and how to progress farther. I'd rate that as a pretty good indicator of success for any game.

Recommended

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38 of 49 people (78%) found this review helpful
4 people found this review funny
Recommended
0.2 hrs on record
Posted: January 12, 2015
That may seem surprising if you just look at the screenshots, but this game actually supports the Oculus Rift. And that literally adds a whole new dimension to it.

Played normally, it's a 2d game that uses 3d techniques for its rendering but sill looks and feels very 2d and retro. But in the Rift you can see the whole level in true 3d from any angle just by moving your head. It's like the game is an animated diorama or board game. That works surprisingly well and I'm sure this kind of perspective will become very common in VR games in the future.

This is not the type of game I would normally consider playing on a flat screen, but in the Rift it's a lot of fun.

(Note: currently steam does not count my play time in VR as it's a different .exe)
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28 of 33 people (85%) found this review helpful
6 people found this review funny
Recommended
74.9 hrs on record
Posted: July 24, 2015
Simple and fun. Wander around a dungeon and beat up various monsters who try to screw you up in various ways. Chug colorful potions and regret it when you start puking rainbows. Blast mummies in the face with a tommygun while wearing a cat on your head. Encounter a gigantic evil skull and abandon all hope of survival forever.

It's great is what i'm saying. One of those games where failiure merely encourages you to try harder and try again.
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194 of 323 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: December 1, 2013
I was really hoping this game would be good. You can only move and do one type of sword attack, and use items such as apples to refill your health. The level art is always the same no matter what dungeon floor you are on. The game lacks a good inventory system for the tons of items you pick up. Your only way of switching items is cycling through them in a long list.

The little art that appears in the game is fantastic, and the music is great too.

It might be more fun as a co-op game, but you can only play local co-op. I'm not sure who does that on PC. For some reason the pre-release videos of this game made me assume that you had a party of AI heroes, but that is not the case.

Overall, feels a bit half-baked, like an early access title. The game has no back story or lore, it is like an Atari game with pretty graphics. Could be great with some more features such as block and roll commands, real inventory system, and changing dungeon art design every few floors. Needs a save system too. I played for awhile yesterday, came back today and my progress was nowhere to be found.

Edit: After playing the game some more I managed to have a decent run until the game crashed on Level 7. Still not sure I could recommend it yet, but that was the most fun I had with it. Got a badass fire sword and upgraded the hell out of it at the random blacksmith. Also had a magic item that summoned a dark warrior to fight for me. Pretty cool. Realllly needs a quicksave system like Dungeons of Dredmor so you can stop and come back to that point later. I don't have the time to sit down and try to run through all at once.
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