As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if...
User reviews: Mostly Positive (929 reviews)
Release Date: Sep 13, 2013

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Recommended By Curators

"Beat-em-up gameplay mixed with dungeon crawling. Edge of your seat gameplay with tons of items to discover and loot to find. Highly addictive and fun."

Reviews

“It's challenging to play, pretty to watch and heaps of fun...”
Joystiq

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

Steam Greenlight

About This Game

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features


  • 26 Floors of Randomized Dungeon
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from 244 tracks
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1.2 hrs on record
Got the game off of ♥♥♥♥♥♥♥♥♥♥♥♥ for free.

Really fun, I like how the dungeons are random every time, and there are many random possibilities to mix and match, providing an interesting gameplay everytime.
Posted: October 11
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Pixel art, procedurally generated, dungeon hack n' slash. Even with the simplified "how to play" menu option, there's a bit of a learning curve when you start. That being said, the game is a pick-up-and-play kind of game - it's just that there really isn't much in terms of direction. Go through doors, kill enemies, collect things, try and find the next floor/level, and kill bosses. There always seems to be something new each time you play. Once you get going, you won't want to stop.
Posted: October 5
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
The game is alright, until I realized the greedy developers wanted to reach a money milestone on Kickstarter just to add any nice things [for example: multiplayer] they only reached a few milestones, which doesn't surprise me, saying this game is pretty lame to me. Im also glad to see none of the stuff they pledged is even in the game. Classes, pets, and class expansions are not here. Waste of my money just to see a bunch of greedy pricks rip me off.
Posted: October 19
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0 of 1 people (0%) found this review helpful
6.3 hrs on record
It's not as good as it looks. In fact, it's kinda bad.

The gameplay is kinda bad. The enemy variety and getting loot is not too bad, but could be much better. The hats are neat, but switching to the hat you want is done through a clunky inventory system.
Posted: September 28
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0.8 hrs on record
Constantly updating. A fun experience every playthrough.
Posted: October 1
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2.6 hrs on record
While it can get admittedly stale, it's fun to play with friends. Packed with hats and enemies!
Posted: October 10
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6.6 hrs on record
This is a quality return to the kind of game you might have played in a coin-operated arcade when you were younger, if you were lucky enough to live near one - but with all the unnecessary elements which slow down gameplay lobotomized, then replaced with extra creativity and a good sense of whimsy. Basically what you get is a faux-retro art presentation of the gauntlet genre of game, or for those of you who never played games like Gauntlet or Dungeons and Dragons: Chronicles of Mystara - it's a coop beat 'em up for up to 4 people on the same screen in which you use randomly generated loot to plumb the depths of a randomly generated dungeon, in which you will very inevitably die (it's properly hard later on). The first part of the game might feel like it's over-easy, especially if you spend a lot of time on it (you can descend to the next "level" of the dungeon as soon as you find the door down, like most roguelikes), but as you descend, you will start dying to random traps triggered by nothing more or less than your own curiosity, turns taken wrongly, ill-timed leaps into lava, and unfortunate encounters with vampires and cyclops - just to name a few. Under the thin veneer of cutesy "8-bit" sprites and whimsical openGL-driven lighting effects, beyond the little visual jokes like the bathrooms you can use to change your character's appearance at the beginning of the game, this program is very definitely trying to kill you. Sometimes this feels unfair, but the game mitigates that by breaking with roguelike tradition and allowing you to be revived from death (with no loot) - IF you have a friend to revive you who is able to recompose you from the tatters of the souls of those he or she slays. More on this caveat later.

Gameplay mechanics are simple. There are no classes, no skill trees, no "combo" moves, and not even a whiff of crafting. Controls are so simple you can play this game on a super-nintendo controller without issue - which is a good thing in a game that's going for the arcade-ey beat 'em up style, in my opinion. All character progression lies in simple level gains, which boost stats for everyone in the same way, and the loot. Ah, the loot. This game features randomly generated weapons, bottles of unnamed substances (you gotta drink 'em to find out what they do; some will cause you to vomit a skittle-esque rainbow on the dungeon floor, which is almost as entertaining to watch as it is painful to your character), beer (gain XP, lose health and control of your character's better judgment for a while), apples (health), and hats like if you took Team Fortress and smashed it into 2.5 dimensions, then told a computer with a dictionary to name all the items uniquely. There are many hats. Many. I've had hats that looked like cats, which shot laser beams from their eyes. Hats that consisted of a wolf's face and which caused me to sprint and jump at great speed. There was a "hat" that was actually just a beehive, which released angry social insects upon any who dared get in the way of my sword swings. There were even some really weird hats that were just made out of cloth and stitching and gave me some basic stat boosts... And you can carry as many of them as you want, and switch out from one to the other whenever you need. Just keep in mind that your inventory system is its own game mechanic - it is a line that must be scrolled through to find what you want in it, so the more you keep, the longer it can take to get to what you need. Since there's no pausing and scrolling, even in single-player, this means that there have been times when I died because I couldn't switch out my gear fast enough to adapt to some new threat the dungeon had thrown at me. To me, that's elegant design. To others, that's the UI getting in the way of the gameplay. What you think about that may actually be a good judge of what you think of this game, because the 2.5-dimensional world you're in (you and all other sprites are flat, but you exist in a series of isometric rooms with depth to them) also makes finding the correct depth of your opponents something of a challenge. If you played old TMNT games, or other 2.5D games, then you know all it takes to get used to this is practice, but for some that's an off-putting requirement. I find it just complicated enough to add the necessary difficulty I'm looking for in a party game like this one.

By now you've obviously determined that this is a positive review. I like this game a lot, and I think it has great potential as a game to break out on the big screen at a party (it worked great on my SteamOS machine in my livingroom with a Playstation 2 - 2! controller attached) for a night of drunken shouting, button-mashing, and confused laughter (remember that time when you touched your sister's barbie doll in the naughty places and laughed to yourself? Yeah, like that). Unfortunately, that's also the reason I haven't played very much of this game - it's difficult to get people to sit down and play coop games in person anymore, which is the only way you can do coop for this title. Maybe it's the perception that the game looks "old" and therefore "difficult" or "arcane," or maybe it just looks too simple on the surface for people to be intrigued, but whatever the reason, you will have trouble getting people to play. That's worth mentioning, since the only way you can be resurrected is with a surviving friend to help you out - and the game's difficulty seems scaled around that mechanic. You can play solo, but it definitely makes survival to the end a much more random prospect - just like the point at which I decide I've said too much and end this review.



Posted: September 25
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39.8 hrs on record
Randomly generated levels with tons of loot to find. Couldn't recommend it enough.
Posted: October 6
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10.7 hrs on record
Its a dungeon explorer, with a twist that really isn't a twist, there really isn't much else to it...
Posted: October 3
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1.4 hrs on record
So very mediocre. It's not bad, but it's not nearly interesting enough to play,
Posted: October 4
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21.3 hrs on record
Excellent dungeon crawling roguelike in 3D Voxelation with throwbacks to the Isometric graphics of yesteryear. Easy to play controls with gamepad support. This game is hours of fun! Thanks for making an awesome game!!
Posted: October 8
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30.6 hrs on record
I have been playing this game for a bit, and every time has led to failure at some point of another. I have JUST reached the treasure, with 9 health and died nonetheless. You may have the best weapons in the whole damned game, but you will still die, over, and over, and over.
Maybe i just suck, maybe the game is hard, but either way, I get mad.
I may ignore the game, call it names and even have deleted it a couple times, but there comes this moment, and I cannot explain the insanity of it, but i come back to think "maybe this time i'll get the treasure."
This game has so much variety, even when at its base it is simple. As a pretty big fan who has gotten a friend or two to buy the game from my incessant nagging of the game, I would say it is a top notch game.
Wish there was Online, but I am guessing it will (hopefully) come soon, and if it does, the game will go from some unknown indie to a bigtime game IMO.
Love it overall, will continue to fail.
Posted: October 9
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3.7 hrs on record
Actually none of my friends like this game
Posted: October 9
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0.8 hrs on record
addicting and entertaining. quite challenging if you are not careful. easy to get lulled into a sense of superiority, just to have a wall open and baddies pour out. love it
Posted: October 11
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3.1 hrs on record
This is a great arcade-style dungeon crawler. I absolutely love the graphics; the lighting adds a whole level of attention to detail that really worked out for this kind of game.
Posted: October 15
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3.2 hrs on record
simple game , i recommend !
Posted: October 5
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4.9 hrs on record
I fought a skeleton summoning necromancer with my own skeleton army and a cyclops, all while wearing a cat on my head.

10/10
Posted: October 5
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4.7 hrs on record
Quite a pleasing game.
Posted: October 15
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36.6 hrs on record
I love this game! Its randomized levels, pickups, and monsters make it interesting every time. Sometimes you can get lucky and wind up with a wicked awesome weapon right at the get go. Challenging enough to keep you playing to get to the treasure, and always curious as to what you'll run into next! Highly recommend this game to anybody that loves the classic indie dungeon with a twist!
Posted: October 16
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76.9 hrs on record
This game...

If you are looking for a great game to play same screen co-op, put this one in your cart.

I've had a few issues with crashing to desktop, but despite that I recommend this whole heartedly to anyone who wants to play a fun game with some friends.

We've sunk a lot of time into this game...
Posted: October 20
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