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Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest...
Release Date: Jun 28, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Buy Edge of Space Standard Edition

$12.99

Buy Edge of Space Standard Edition Four Pack

$39.99

Packages that include this game

Buy Edge of Space Special Edition

Includes 2 items: Edge of Space, Edge of Space Special Edition

Buy Edge of Space Special Edition Upgrade

$11.99

Recent updates View all (45)

Patch v0.1909 - In the Zone!

July 19th, 2014

Hey guys! This one’s definitely a biggie, overflowing with plenty of bug fixes and improvements, and introducing the codex system. This will bring more of the game’s lore to life, and give you a chance to understand the alien world around you. Helpful how-to’s will also be added to the codex, giving you a handy reference in game for the more complicated systems. More of the missing critters return, along with a couple of new baddies to tackle!

New System: Codex!

-Implemented first run of codex system
-Added alert for when a player gains a new codex entry

New Creatures:

-Violet Jellies
-Orange Jellies
-Raptors

Returning Creatures:

-Re-added red jellies
-Re-added green jellies
-Re-added Mundo crabs

Doug Vs The Bugs:

-Fixed Laser Saw persistent sound
-Fixed an issue with the Refiner Menu remaining open in Single Player mode when player moves out of range of Refiner
-Fixed an issue that would cause a “Phantom” firefox to remain when a player leaves a server world or when entering alternate worlds (such as tutorials)
-Fixed an issue that caused arklight canisters to leave light behind after expiring
-Fixed an issue that caused Willer Worm light to remain after they are defeated
-Fixed an issue where a player could hear other player’s hot slot switching on servers
-Fixed an issue that caused Research Unlocks to display in doubles
-Fixed an issue that caused Tech Upgrades Notices to display in doubles
-Fixed an offset in the Tech Upgrades listing where the upgrade number was offset by +1
-Fixed an issue with infinite chest range in Single Player mode
-Fixed an issue with Energy Scanner overlay remaining until player exits map
-Fixed an issue preventing Energy Scanner overlay from pulsing
-Fixed an issue where Fabricator hopper would not update properly in Multiplayer
-Fixed an issue where the Radar Kit would not properly display when logging in
-Fixed an issue where a S.A.D. event would present “respawn at bound pod” even if player had no extra pods available
-Fixed a freeze issue that could occur in growth a few seconds after the game starts
-Fixed an issue where the player could receive a negative health regen rate
-Fixed an issue with the “Connect” menu not retaining servers
-Fixed an issue that prevented players from dropping items from chests
-Fixed an issue that prevented players from un-equipping gear to a chest
-Fixed an issue where players could craft the wrong item in the tutorial, and become stuck due to lack of resources to progress
-Fixed an issue where defense platforms could be destroyed by the players
-Fixed an issue causing plasma torches to not update on world entry
-Fixed an issue where tiles were being destroyed instead of damaged
-Fixed an issue that allows unlimited spawns of Holo Raptors in tutorial
-Fixed an issue that prevented ammo drops from going to ammo reserves


Other Changes:

-Added a new alert for completing objectives, to make it more clear if something has been finished
-Adjusted blue jelly behavior to improve it overall
-Updated sounds for laser pick and enhancement unlocks
-Added new Quick Menu UI to allow players to quickly see what keys open different menus.
-Moved energy scanner to the tutorial to allow players to use PIOS system earlier in the game (Thanks for your feedback, Selpar!)
-Improved drop rates for T2 chips and plasma hides
-Added plasma hide to loot table for raptors
-Adjusted starter jetpack to now increase max energy by 14 instead of 10. -Energy upgrade 1 reduced from 35 to 15 to balance energy from becoming overpowered too quickly (Thanks for the feedback, Jimbo!)
-Adjusted Ammo drop rates
-Adjusted Radar UI to make beacons more visible
-Blocked access to personal Black Hole during tutorial to prevent accidental item destruction
-Adjusted plasma hide cost for outlander slightly higher (balanced for increased drops)
-Moved Helix armor to enhancement system instead of tech upgrades (Thanks for your feedback, Hunter Este!)
-Temporarily disabled Omegatron key to avoid material waste before he is returned to the game
-Added comet tier research drops
-Adjusted health on defense platforms
-Jelly nests and defense platform events now function as intended

17 comments Read more

ArkCo News - 7/18/14

July 18th, 2014

Hey ArkCoNauts!

This has been quite a week for us! We can’t thank everyone enough for the support during the Midweek Madness sale, and we’re so happy to have so many new players on board! Since so many new folks are here now, we wanted to take the time to give some insight into the current state of the game, and the development process going forward.

The first thing we’ve seen many new players post, is that there is too little content in the game. There is a definite reason for this, that being that the core systems are being re-coded in a far more efficient way. The first phase of this is nearly complete, the critter AI overhaul. We still have a few creatures getting finished up to be put back into the game, and then we will be progressively overhauling each area of the game, including UI, armor, weapons, housing, etc. “Why would you do this?” you ask. “It’s a serious time sink, and players feel bored with the game!” We certainly understand that, but let’s look again at the critters from the development standpoint. Prior to our rewrite, a single creature would take Jake around a week or more to fully design, code, and implement. In the new system, it has been reduced to maybe 1 or 2 days. This means that from here on out we can dump in more and more creatures at a significantly faster pace. This is the goal we’re going to be looking to achieve with every area of the game, so that by taking this time out now, we can churn out the content at a solid pace once these systems are in place.

Our veteran players are definitely familiar with how we work, implementing, testing, and then pulling back features that we are not happy with or that need to be greatly improved. The result of this is being able to take your feedback, pull back things that are not working for the players in terms of experience, and then putting things back into the game in a way that feels good to the players. Now that we have a second programmer, this will become much easier to do. That being said, it will take Doug some time to get into the game’s code, learn all of our systems, and bring himself up to speed with Jake and Paul. Once he gets there, the real fun will begin, and he’ll be able to really show what he’s made of. It’s not an overnight process, but we’re very confident in Doug and excited to have his help!

The game will be getting a patch this weekend, and then the patch timer on the game’s main menu page will be bumped to reflect the next patch in 4 weeks. (That one’s gonna be awesome!!) We’ll be rolling out another hefty round of bug fixes, and we want to encourage everyone, especially our new players, to keep sending those bug reports. It does matter, and it does help the game’s development, so even if you’re frustrated by an issue you encounter, you CAN be the one that helps get it fixed. We’re very grateful to be surrounded by a community that cares about the game, and is willing to take the time to share feedback.

Thanks for reading, and we’ll see you next time for ArkCo News! Stay awesome!

8 comments Read more
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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About the Game

Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest monstrosities to encounter!

You must terraform the entire world, craft armor, weapons, kits, and vehicles to help you explore and conquer. Starting only with a laser pick and the gear from your pod you must immediately start gathering resources to survive. At the absolute edge of space you will adapt or die! Good luck ArkCo Operative!

Key Features (Launch Version)

  • Open World – Dynamically-generated 2D sandbox set in the deepest recesses of space.
  • Insane Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks.
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Deep Exploration – Master the navigation of extraterrestrial hideaways and randomly generated caverns. Explore wormhole anomalies to discover valuable resources and other rare phenomenon.
  • Exposure – Environmental effect you must protect yourself from by changing the environment or gearing up to handle it
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and threatening mutated monsters
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Post-launch updates will regularly bring new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
444 of 605 people (73%) found this review helpful
314 products in account
5 reviews
58.4 hrs on record
Early Access Review
Edge of Space is an upcoming (currently in Early Access) Terraria-esque sandbox game, but not without some interesting changes!

What immediately set Edge of Space apart from other similar games for me is its increased RPG elements: your character has impressive list of stats, from expected health and energy to such stats as dodging or resistance to various damage types. What is more, your stats don’t depend on equipment alone: scattered across the world are technology caches, which not only give you access to more advanced gear or devices, but also have chance to improve your innate stats.

Another of game’s innovations is its crafting system: where in other similar games each recipe calls for specific resources, Edge of Space often lets you substitute one similar resource for another. And the full list of craftable items looks impressive indeed – in 10 odd hours I’ve played so far I feel I touched only the tip of the iceberg.

And finally, Edge of Space has certainly an unique approach to world design – rather then the world being a one mass, it is made of countless floating island. Don’t feel like digging down? Walking to the islands’ edge and jumping down to the island bellow is always an alternative. (And having a jetpack from the start helps you not to fall to your death this way. Usually.)

Still being in early access, Edge of Space kind of doesn’t feel as ‘polished’ as Terraria, though as of latest patch, single-player doesn’t have any real issues I can point out. As far as multiplayer is concerned, a rather annoying issue is that you can’t use your single-player characters in multi-player. Multiplayer literally came out in last patch, though, so issues are expected, and to my knowledge developers are working them.

To sum it up: Edge of Space is already a fun game to play, despite being in Early Access. If you played and enjoyed Terraria, and look for a similar, yet different experience, Edge of Space may be just what you need! If you are new to sandbox exploration/building games, however, you may want to start with Terraria, which is a finished product.
Posted: February 14th, 2014
Was this review helpful? Yes No
259 of 371 people (70%) found this review helpful
6 products in account
3 reviews
4.7 hrs on record
Early Access Review
If you have friends, this is a great game to play with them.
If you don't have any friends, this is a great game to play alone.
If you don't have the game to play, get the money for it.
If you don't have the money for it, get a job.
If you don't have a job, rob the bank.
If you get arrested robbing the bank, at least you tried.
Posted: July 1st, 2014
Was this review helpful? Yes No
149 of 214 people (70%) found this review helpful
85 products in account
2 reviews
158.8 hrs on record
Early Access Review
Early access done right. This game leads the pack in showcasing the good aspects of the early access system.

+frequent meaningful updates
+open to player input
+very active devs on forums

This game has alot of room to grow but so far it is showing great promise.
Posted: May 25th, 2014
Was this review helpful? Yes No
78 of 110 people (71%) found this review helpful
1,383 products in account
3 reviews
8.6 hrs on record
Early Access Review
I personally feel it is tougher than Starbound, with less immediate tangible rewards and is really meant for co-operative play. While you can solo most of the game, it is pretty tough without friends. The music is very decent as well.

Fairly stable, server we had running did not crash. Took me a while to figure out how to get some of the other game mechanics running but once that is over, the crafting stuff works well. Only gripe is the crafting workflow could maybe improved abit. (too many buttons to press).

Overall highly recommended if you like Terraria & Starbound. Can't wait for the game to be completed.
Posted: March 16th, 2014
Was this review helpful? Yes No
80 of 118 people (68%) found this review helpful
168 products in account
1 review
11.2 hrs on record
Early Access Review
Edge Of Space may just seem like another one of those Not-so-smash-hit Terraria replicas. However, if you actually explore the game you'll find that it's much more than that.

First off, There's the hefty tutorial, and the (rather) steep learning curve. You'll probably be finding yourself tripping over yourself in the three different menus, each at a not-that-convenient spot on your keyboard.(V for Crafting? Really?) All the while your having your energy zapped by one of those nice little energy suckers. But once you get used to the very confusing interface it shouldn't be much trouble.

Now that we are out of the inital Edge Of Space experience, we'll start talking about some of it's better qualitys. First and most noticable thing is the Weapons. In this game, you can take the phrase "No weapon is the same" literally. Different types, Different Ammunition, Different Specs, just about different everything. Ever played Borderlands 1 or 2? Take their weapon system and apply it hear.

Next:
Updates. Your never not sure when another updates going to be out, because they have a in-game update timer, and the updates are shot out faster than most Early Access games can blink.

THE RESULT:
While many players will get bored and lose interest in the first chunk of gameplay, those who stick around sure will be going for a fun ride- and loss of outside-world productivity. If you're a patient gamer, I recommend you pick up this title right now.
You won't be dissapointed.
Posted: June 13th, 2014
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Awards

MMORPG.com - Best Indie RPG at PAX East 2014