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Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest...
Release Date: Jun 28, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Buy Edge of Space Standard Edition

$12.99

Buy Edge of Space Standard Edition Four Pack

$39.99

Packages that include this game

Buy Edge of Space Special Edition

Includes 2 items: Edge of Space, Edge of Space Special Edition

Buy Edge of Space Special Edition Upgrade

$11.99

Recent updates View all (43)

Introducing Handyman's New Handy Man!

July 14th, 2014

We are very pleased to announce that Handyman has completed the search for our new programmer! We can’t thank the community enough for the support that has enabled us to reach this point, you guys are the reason we’re here, and it’s your efforts that make this all possible. The unbelievable turnout, especially during the flash sale on Steam, finally put this long time goal within reach for us. Going forward, we can now have the benefit of 2 programmers working together, and it will definitely improve the quality of the game, as well as the speed at which we can tackle bugs and get fixes out. We will be able to make long needed improvements across the entire project, and this will be a huge plus!

Doug Goodall joins us from an outstanding background, having worked on titles such as Morrowind with Bethesda, and Fallen Earth along with Jake and Paul at Icarus. We couldn’t be happier to have his 13 years of experience to add to our growing family! I sat down with Doug to ask him what brought him to us. Here’s what he had to share:


For the last few years, I've been making casual games in Unity. It seems like no matter how many games I start, I never had "full time" work. I can do writing, design, programming, and (at least if you don't care about quality) audio. But that's not enough to do a game, so each of the projects I am working on require a few other people. I'm always excited when one of the artists sends me some new art, or I get a UI mock-up or a new design doc to implement. But in the last few months, it felt like I was spending almost all my time on a pie-in-the-sky RPG project (or marginally related hobbies, like world-building) instead of any of the smaller games that might be released someday. I was getting depressed and frustrated by the lack of visible progress. So when I saw that Paul was looking for a C# programmer, I asked him about the position. Apparently I did well enough at the small contract job to get a full-time job with Handyman. I worked with Jake and Paul on a small side project when we worked together with Icarus, so I knew I could work with them and that I would never be bored or feel like I had nothing to do.”


We hope the community will give Doug a warm ArkCo welcome, and you can look forward to seeing his handywork in the game soon!

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Patch v0.1845 - Tutorial cleanup

July 12th, 2014

Let the patch storm continue! This one brings clean-ups to the newly revamped tutorial, as well as a few other fixes.

Tutorial Cleanup Patch

-Modified Tutorial Checkpoints
-Fixed an issue that would cause players to get stuck in the tutorial
-Fixed an issue that prevented players from receiving arklight ammo
-Altered tutorial structure to allow resuming the tutorial after disconnect
-Fixed an issue with removable items in tutorial
-Fixed an issue where you could not release the mouse inside a UI, causing it to get stuck
-Updated Tutorial Delta intro Text


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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About the Game

Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest monstrosities to encounter!

You must terraform the entire world, craft armor, weapons, kits, and vehicles to help you explore and conquer. Starting only with a laser pick and the gear from your pod you must immediately start gathering resources to survive. At the absolute edge of space you will adapt or die! Good luck ArkCo Operative!

Key Features (Launch Version)

  • Open World – Dynamically-generated 2D sandbox set in the deepest recesses of space.
  • Insane Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks.
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Deep Exploration – Master the navigation of extraterrestrial hideaways and randomly generated caverns. Explore wormhole anomalies to discover valuable resources and other rare phenomenon.
  • Exposure – Environmental effect you must protect yourself from by changing the environment or gearing up to handle it
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and threatening mutated monsters
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Post-launch updates will regularly bring new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
322 of 435 people (74%) found this review helpful
312 products in account
5 reviews
56.0 hrs on record
Early Access Review
Edge of Space is an upcoming (currently in Early Access) Terraria-esque sandbox game, but not without some interesting changes!

What immediately set Edge of Space apart from other similar games for me is its increased RPG elements: your character has impressive list of stats, from expected health and energy to such stats as dodging or resistance to various damage types. What is more, your stats don’t depend on equipment alone: scattered across the world are technology caches, which not only give you access to more advanced gear or devices, but also have chance to improve your innate stats.

Another of game’s innovations is its crafting system: where in other similar games each recipe calls for specific resources, Edge of Space often lets you substitute one similar resource for another. And the full list of craftable items looks impressive indeed – in 10 odd hours I’ve played so far I feel I touched only the tip of the iceberg.

And finally, Edge of Space has certainly an unique approach to world design – rather then the world being a one mass, it is made of countless floating island. Don’t feel like digging down? Walking to the islands’ edge and jumping down to the island bellow is always an alternative. (And having a jetpack from the start helps you not to fall to your death this way. Usually.)

Still being in early access, Edge of Space kind of doesn’t feel as ‘polished’ as Terraria, though as of latest patch, single-player doesn’t have any real issues I can point out. As far as multiplayer is concerned, a rather annoying issue is that you can’t use your single-player characters in multi-player. Multiplayer literally came out in last patch, though, so issues are expected, and to my knowledge developers are working them.

To sum it up: Edge of Space is already a fun game to play, despite being in Early Access. If you played and enjoyed Terraria, and look for a similar, yet different experience, Edge of Space may be just what you need! If you are new to sandbox exploration/building games, however, you may want to start with Terraria, which is a finished product.
Posted: February 14th, 2014
Was this review helpful? Yes No
69 of 94 people (73%) found this review helpful
84 products in account
2 reviews
149.6 hrs on record
Early Access Review
Early access done right. This game leads the pack in showcasing the good aspects of the early access system.

+frequent meaningful updates
+open to player input
+very active devs on forums

This game has alot of room to grow but so far it is showing great promise.
Posted: May 25th, 2014
Was this review helpful? Yes No
37 of 44 people (84%) found this review helpful
1,337 products in account
3 reviews
8.6 hrs on record
Early Access Review
I personally feel it is tougher than Starbound, with less immediate tangible rewards and is really meant for co-operative play. While you can solo most of the game, it is pretty tough without friends. The music is very decent as well.

Fairly stable, server we had running did not crash. Took me a while to figure out how to get some of the other game mechanics running but once that is over, the crafting stuff works well. Only gripe is the crafting workflow could maybe improved abit. (too many buttons to press).

Overall highly recommended if you like Terraria & Starbound. Can't wait for the game to be completed.
Posted: March 16th, 2014
Was this review helpful? Yes No
46 of 65 people (71%) found this review helpful
165 products in account
1 review
11.2 hrs on record
Early Access Review
Edge Of Space may just seem like another one of those Not-so-smash-hit Terraria replicas. However, if you actually explore the game you'll find that it's much more than that.

First off, There's the hefty tutorial, and the (rather) steep learning curve. You'll probably be finding yourself tripping over yourself in the three different menus, each at a not-that-convenient spot on your keyboard.(V for Crafting? Really?) All the while your having your energy zapped by one of those nice little energy suckers. But once you get used to the very confusing interface it shouldn't be much trouble.

Now that we are out of the inital Edge Of Space experience, we'll start talking about some of it's better qualitys. First and most noticable thing is the Weapons. In this game, you can take the phrase "No weapon is the same" literally. Different types, Different Ammunition, Different Specs, just about different everything. Ever played Borderlands 1 or 2? Take their weapon system and apply it hear.

Next:
Updates. Your never not sure when another updates going to be out, because they have a in-game update timer, and the updates are shot out faster than most Early Access games can blink.

THE RESULT:
While many players will get bored and lose interest in the first chunk of gameplay, those who stick around sure will be going for a fun ride- and loss of outside-world productivity. If you're a patient gamer, I recommend you pick up this title right now.
You won't be dissapointed.
Posted: June 13th, 2014
Was this review helpful? Yes No
15 of 21 people (71%) found this review helpful
192 products in account
13 reviews
25.8 hrs on record
Early Access Review
Though still in a heavy development stage, this game is a gem for the genre of 2-D survival sandbox. Start living on the Edge... of SPACE.
Posted: June 28th, 2014
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Awards

MMORPG.com - Best Indie RPG at PAX East 2014