Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,673 reviews) - 57% of the 1,673 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (107)

November 19

Patch v1.08 - Fixin' Things!

Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!

  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal

9 comments Read more

October 30

Patch v1.07 - Hotfixes!

Hey ArkCoNauts!

Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome!

  • Corrected an issue where players in multiplayer might not get rewards for completing halloween event
  • Corrected an issue where chests could remain open after clicking them twice
  • Corrected an issue where craft window search would only search current section (search now ignores filters)
  • Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
  • Pressing enter in the split stack screen no longer focuses on chat UI
  • Corrected a duplication issue in display modes pulldown
  • Corrected an issue where DJ Dubstep dungeon would not function

0 comments Read more

Special Edition Content:

  • Chrome Fineous Mount
  • SE Laser Pick
  • Sugar Glider Pet
  • First Responder Armor
  • Luchidor Helmet
  • TopHat Helmet
  • Concept Art PDF
  • Edge of Space OST

Take a look at our journey through Early Access.

Featuring Official Terraria Content!

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
28 of 36 people (78%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: November 5
Can't really recommend this to anyone at this stage. Feels like the game is still in beta - only 1/4 of the game is finished. How can you even release a game when there's nothing to play? Also the game is glitchy, buggy, gives errors time to time..

On the bright side the game has potential to be fun and enjoyable like Terraria. It just takes time. A lot of time..
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8 of 12 people (67%) found this review helpful
1 person found this review funny
65.0 hrs on record
Posted: November 20
Playable but still feel a lot missing, and creating base can annoy you because you cannot control blocks shape and you have laserpick!

At least you still got the fun collecting something, from weapon, armor, furniture, vehicle, mount, pet, resource, and loot.

[+] not chibi-char pixelated-art style thing.
[+] you can zoom close enough to see how cool char detail, tho the helmet design is ... meh
[+] removed the ugly space station used for tutorial. the tutorial content is okay, but I can't stand how bad to look at the space station design, from tile, furniture to background image....
[+] resource has its own classification info, like aluminium tile is raw-mineral-metal-aluminium, ice tile is raw-chemical-ice, biomass tile is raw-organic-biomass. kinda feel fresh than other game in the same genre that I play.
[+] more flexible on crafting, since some items not directly specify resource name, instead it uses resource class like mineral or metal so that item can be craft with all item that classified as mineral or metal... etc.
[+] all kind transportation, from living being transport to deadly transport vehicle, from digger vehicle to fast moving with jumppack vehicle, from hover/flying vehicle to land explorer vehicle.
[+] mech that go pew-pew... but I just don't understand why it scattered around map...
[+] power system? to powering your energy hungry base, tho kinda simple.
[+] epic opening music, tho the in-game music is meh, especially the night time and in cave...
[+] vertical biomes.
[+] pet that help you with buff, from chicken and fire fox to angry croc.
[+] prospector transport vehicle is really help with mining operation. make me wish there is autonomous vehicle to clean up the entire contingent/land
[+] Kit, from "helping you from teleport you around map" to "something that make you a walking hi-tech tool bech"
[+] flying shark with laser and razor teeth.
[+] armor with special class function, from armor for fighter to armor to builder.
[+] player statistic that write down all kind info of player char. tho not really detailed cus only practical stat, no global stat like kill count of each enemy, distant move with foot, with vehicle, with mount ... etc
[+] when you die, your friend can help to revive you so you don't need to revive at spawn location.

Meh, but okay:
[] all weapon from range to melee, from small to big... is 1-handed type...
[] few/no particle effect, like something left behind after you boost your jetpack... oh right, hi-tech and in space no need something like that.
[] there is puking boom in every wild nest...
[] NPC is just a talking static turret quest giver...
[] face right side and your char became left-handed, face left side and your char became right-handed....
[] kinda useless melee weapon, since they are just flapping like a dodo.
[] vehicle cannot ramming to tile for easy destruction...
[] bad sound effect... at early access , I tho it was just place holder... but now the sound of pickaxe is like radio static with volume at 5%...
[] music volume can't be apply directly, you must exit game to menu first before you hear the diff...
[] [opening video] why the hell the space transport attack each others...
[] very few critter type.
[] annoying snail and frog that can drag you around.
[] game menu and gameplay menu is... well, placed together, I should be hate this kind thing, but whatever...
[] meh UI design, I like the old one for showing player condition like HP, shield, and energy.
[] why only 8 active slot ...

[-] no world map? only mini map... hmm maybe later... I don't know....
[-] background parallax is trying to mimic my windows background by using tile setting... seriously... this kinda lazy... tho I like the cloud but the flying land image is too repetitive.
[-] no ecosystem, like snail eat all kind vegetation, raptor eat snail, headhunter eat raptor?... I saw frog used his tongue... but I don't know what he ate? so now everyone either ignore me or just try to kill me on the spot!
[-] some projectiles that should not pass thru a tile... kinda annoying seeing that homing on me.
[-] removed char creation background, with dull UI... well the old one was not that good but still better than current char creation...
[-] some...many items has same icon.
[-] static furniture, ex: like you can not use fridge to store consumable items; or you can not see the periodic table when right clicking on periodic table furniture....
[-] dull light effect... hahaha I don't know how to call it, but ... ex: flood light illuminate all surround area but still in small area, I thought it should only illuminate spot area.
[-] metallic jetpack use earthen jetpack icon.
[-] invisible headhunter totem decoration.
[-] still using "Update Me" on Artilla Bear transportation 8 description
[-] sometimes char can not go down from platform.
[-] sometimes platform image-sprite still in game world tho the item has already mined.
[-] enemy spawn directly near you on event at massive mob... just like "puff-puff-puff" near you and then go pew-pew or berserk like hungry croc.
[-] the way laserpick works is annoying, from just mining to building your base you can destroy any nearby furniture and tile just to get 1 of your miss placed/target tile... doubling your works.
[-] cutting thing is very slow, and yield small amount resources...
[-] lack sound effect, like no door sound effect, no facility sound effect...
[-] no weapon knockback...
[-] you can't change block/tile shape, the game will do it all for you, of course in ugly way....
[-] radius of torch can illuminate area is small, since I don't like the torch design, well it's very disturbing seeing my base cover in torch... LOL
[-] cannot crouching tiger.... lol, I mean with the way laserpick dig, this crouch should be added... aw..
[-] missing auto pick resource function on some facility UI.
[-] no sorting function on inventory. dikira yg main babu apa...
[-] no auto stack on storage from player inventory, make items more prone to scatter in many storage...
[-] some UI cannot use right-click to instant move item to player inventory

Recommend : Not Recommend
51% : 50%
Since I like very much this kind of game genre ... so... recommend with a hard feelings...
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11 of 20 people (55%) found this review helpful
5.4 hrs on record
Posted: November 1
For a game that is supposed to be 1.0, I find it is only of the quality of a Beta or Alpha release.

Lots of content and recipies
Innovative crafting system
Excellent soundtrack

Laggy and buggy, requiring a restart to make it playable again
No decent mapping system, sometimes I have no idea where I am going
Poor lighting effects (see above comment)

One revuewer said it quite well, this game feels like a generic space Terraria ripoff. (Yes, I know Terraria let them use a similar version of Skeletron.)

I'll probably visit this game in a afew months to see if much has improved, but for now, I cannot give it a passing grade.

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177 of 214 people (83%) found this review helpful
8 people found this review funny
2.5 hrs on record
Posted: July 18
Early Access Review
I purchased this game upon release into early access. At that time, many of the advertisements were compairing this game to Terraria, hence the nature of my review

I had a lot of hope for this game.

Let me preface this by saying I love Terraria. I played a ton of it with friends and by myself back when it was first launched, and again with all the updates with my girlfriend. I went from thinking it was a 2D Minecraft rip off to a great game that reminds me a bit of your old school games (Ghost and Goblins comes to mind with the new Expert mode)

Terraria had its charm in the exploration. You died, a lot. You learned from said deaths. You learned different materials make different items. You fail a lot, in funny and unexpected ways (i.e. Farming Wall of Flesh, then realizing that I had been equipping my armor in the social slot). The exploration was in both the world itself, and the mechanics. They gave you nothing, said "Here is the world, have fun" and that was it.

Edge of Space forgets that. I start a new character, and I am inundated with tutorials as if I was a toddler. The game literally stops everything to tell you to right click to pick up an item from a chest, including a video. I am all for tutorials done right, but this one is just patronizing.

The UI is just trash. I have a character menu, inventory, tech, ect. They are all small enough to fit on the screen all at once, yet they are their own movable UIs with wasted space. Not to mention if I want to craft something to equip, I may have to go through three different menus for it. This developer took a huge step backwards in design.

The character control is also a problem. It just feels slow and unresponsive. I felt like I was on a server lagging in single player (and with the rig I have, this game should not give me any delays whatsoever). The feel of everything was just off too. Mining is aiming a laser at a rock and waiting. Terraria did it right, because you would hear the clanking as you mined, making it feel like you were doing something.

Lastly is the performance. It felt like it was running at 30, because I was getting that same blurriness I would get at lower frame rates. The game however has a FPS counter that was staying at a solid 60. I pulled up the Steam FPS counter, and low and behold, while it did stay around 60, it would very occasionally dip, but the in game FPS counter stayed at 60. I have a feeling that this counter is not accurate, and the developer has static text up there, but I will not say 100%.

I will end with this, Have I been harsh on this game, comparing it to Terraria? Yes, very much so. They have marketed it as the spiritual successor to Terraria, and thus started the comparison. Sadly, it fell very short of the mark they were aiming for.

I wish to put this into the actual review itself, since this actually has me hopeful about the future of this game. From the head developer in the comments from this review "Thank you for your review, i think there rae some valid points we are trying to address. At the same time the game is meant to feel different." The developer actully listens top criticism in a positive way, which could make this game potentially great in the future.
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233 of 305 people (76%) found this review helpful
12 people found this review funny
0.8 hrs on record
Posted: July 12
Early Access Review
My first review on Steam, I wish it could be more positive, but I am tired of spending money to discover low quality lurking behind these overly positive reviews.

What can I say, this game has been done many times before, and in much better ways. The time in development (in my opinion) should have seen "Edge of Space" in a much more polished state than it currently is, considering the 2D style of the game. *For the record, I understand the nature of "Early Access", but I do not believe that games should forever exist in a state of early access simply to justify financial or developmental limitations. Having said that; open world, 2D scrolling, space exploration, voxel-based laser mining, crafting matrix, etc.... we've seen this song and dance play out again and again with the expectation that, maybe this time, something new and refreshing will find us. Well, for me at least, it did not with Edge of Space. I could have overlooked the poorly rendered and seemingly unrelated intro clip, a clunky tutorial that introduced an even clunkier UI, and even the low-res character, enemy, and background models. What I couldn't overlook, however, were the poor aiming/targeting/tracking mechanics of the various starter (and presumably all) weapons and tools. Proper hit detection, field of effect, and cursor-reticle alignment are so critical to a game like this, that to experience immediate frustration and difficulty utilizing said tools told me most of what I needed to know about Edge of Space. I know, I didn't even play for a full hour, but let me be clear: This is a Starbound, and thus, a Terraria clone. Unfortunately, it doesn't even rise to the level of quality those games possess, not to mention the lack of charm. I appreciate the seemingly responsive nature of the developers, and the consistent development blog updates, but this one seems to have hit a creative wall both visually, and technically. Sorry for the detraction, but I will be placing this game on the back burner for now.


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